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{{Character Tabs|Λ-No.11-|Lambda-11}}
{{Character Tabs|Lambda-11}}
==Games==
==Battle==
*[[Lambda-11/Quotes/BBCP|''BlazBlue: Chrono Phantasma'']]
*[[Lambda-11/Quotes/BBCF|''BlazBlue: Central Fiction'']]


===Solo Actions===
{{Quotes Tabs|Solo
|BBCS=Gameplay:Lambda-11 BBCS Quotes#Solo Actions
|BBCP=Gameplay:Lambda-11 BBCP Quotes#Solo Actions
}}
===Interactions===
{{Quotes Tabs|Solo
|BBCS=Gameplay:Lambda-11 BBCS Quotes#Interactions
|BBCP=Gameplay:Lambda-11 BBCP Quotes#Interactions
}}
==Victory Screen==
{{Quotes Tabs|Victory
|BBCS=Gameplay:Lambda-11 BBCS Quotes#Victory Screen
|BBCPEX=Gameplay:Lambda-11 BBCPEX Quotes#Victory Screen
|BBCF=Gameplay:Lambda-11 BBCF Quotes#Victory Screen
}}
==Blazblue Alternative: Dark War==
{{Quotes Tabs|Other
|BBDW=Gameplay:Λ-No.11-_BBDW_Quotes#Other
}}
{{Quotes Navigation}}
{{Quotes Navigation}}
{{Character Navigation}}

Latest revision as of 14:37, 31 May 2022

Battle

Solo Actions

edit

Normals

Situation Quote Audio

Specials

Situation Quote Audio
Spike Chaser Systems, on.
Activating systems.
Sickle Storm Altering space.
Materializing.
Crescent Saber State altered.
Altering state.
Gravity Seed Deploying field.
Creating time space.
Act Parcer Zwei Shift.
Act Parcer Zwei: Blade Orbit.
Light.
Act Parcer Zwei: Cavalier Adjusting.
Mirror.
Exiga Nail Fire.
Fading.

Distortions

Situation Quote Audio
Legacy Edge Annihilate.
Let everything, disappear.
Calamity Sword Obliterate.
Divine Thunder.

Astral

Situation Quote Audio
Sword of Destruction Interference field deployed, Idea engine released. From beyond the relam of souls and birth, I call upon earth sword to bring ruin upon my enemies. perish!
Interference field deployed, Idea engine released. Oh silver blade forged in the depths of the beyond, heed my summons and purge those who stand in my way. Lay waste!

System Mechanics

Situation Quote Audio
Elysium (Overdrive) Idea engine activated.
Elysium (Overdrive)
Elysium (Overdrive) Idea engine linked.
Elysium (Overdrive)
Burst
Burst
Burst
Burst
Taunt Reducing target's threat level.
Taunt
Taunt Target poses minimal threat.
Taunt
Idle Allocate bandwidth.
Idle
Idle Idea engine operating normally.
Idle
Turn Around Reverse.
Turn Around
Turn Around There.
Turn Around
Throw Slash.
Throw
Throw Seized.
Throw
Aerial Throw Crumble.
Aerial Throw
Aerial Throw Acquired.
Aerial Throw
Throw Whiff Failed.
Throw Whiff
Throw Whiff Missed.
Throw Whiff
Throw Break Unexpected.
Throw Break
Throw Break Invalid.
Throw Break
Throw Escape Absurd.
Throw Escape
Throw Escape Too slow.
Throw Escape
Throw Escape Of course.
Throw Escape
Throw Escape Outcome certain.
Throw Escape
Guard
Guard
Guard
Guard
Guard
Guard
Guard
Guard
Guard
Guard
Guard
Guard
Guard Break Excessive force.
Guard Break
Guard Break Misfire.
Guard Break
Instant Block
Instant Block
Instant Block
Instant Block
Instant Block
Instant Block
Instant Block
Instant Block
Wakeup Initializing.
Wakeup
Wakeup Rebooting.
Wakeup
Wakeup Rising.
Wakeup
Wakeup Systems green.
Wakeup
Ground Ukemi (Neutral) All systems go.
Ground Ukemi (Neutral)
Ground Ukemi (Neutral) Reset.
Ground Ukemi (Neutral)
Ground Ukemi (Forward/Backward)
Ground Ukemi (Forward/Backward)
Ground Ukemi (Forward/Backward) Adjusting axis.
Ground Ukemi (Forward/Backward)
Aerial Ukemi (Neutral) Predictable.
Aerial Ukemi (Neutral)
Aerial Ukemi (Neutral) New vector.
Aerial Ukemi (Neutral)
Aerial Ukemi (Forward) Easy.
Aerial Ukemi (Forward)
Aerial Ukemi (Forward) Altering path.
Aerial Ukemi (Forward)
Aerial Ukemi (Backward) Expected.
Aerial Ukemi (Backward)
Aerial Ukemi (Backward) Adjusting pitch.
Aerial Ukemi (Backward)
Counter Assault
Counter Assault
Counter Assault
Counter Assault
Hit by Counter Assault Target lost.
Hit by Counter Assault
Hit by Counter Assault Error.
Hit by Counter Assault
Crush Trigger Barrier smashed.
Crush Trigger
Crush Trigger Expand.
Crush Trigger
Staggered Is this fate?
Staggered
Staggered Requesting debug.
Staggered
Stagger Recovery Back.
Stagger Recovery
Stagger Recovery Recovered from error.
Stagger Recovery

Other

Situation Quote Audio
Idle Allocate bandwidth.
Idle
Idle Idea engine operating normally.
Idle
Combo (2k Damage) Phase shift.
Combo (2k Damage)
Combo (2k Damage) Status, stable.
Combo (2k Damage)
Combo (3k Damage) Status, stable.
Combo (3k Damage)
Combo (3k Damage) Phase shift.
Combo (3k Damage)
Combo (5k Damage) Loop complete.
Combo (5k Damage)
Combo (5k Damage)
Combo (5k Damage)
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage (Spinning)
Taking Damage (Spinning)
Taking Damage (Spinning)
Taking Damage (Spinning)
Taking Damage (spinning in air) Unpredictable.
Taking Damage
Taking Damage Recalculating.
Taking Damage
Taking Damage (Wall Bounce) Repair online.
Taking Damage (Wall Bounce)
Taking Damage (Wall Bounce) Cannot evade.
Taking Damage (Wall Bounce)
Taking Damage (Floor Bounce)
Taking Damage (Floor Bounce)
Taking Damage (Floor Bounce)
Taking Damage (Floor Bounce)
Taking Damage (Overhead) Anomalous.
Taking Damage (Overhead)
Taking Damage (Overhead)
Taking Damage (Overhead)
Taking Damage (Unblockable) Fault detected.
Taking Damage (Unblockable)
Taking Damage (Unblockable) Virus spreading.
Taking Damage (Unblockable)
Taking Damage (Low) Cannot predict.
Taking Damage (Low)
Taking Damage (Low) Unit two damaged.
Taking Damage (Low)
Taking Damage (Electricity)
Taking Damage (Electricity)
Taking Damage (Electricity)
Taking Damage (Electricity)

Transitions

Situation Quote Audio
Intro
Intro
Intro
Intro
Intro
Intro
Intro
Intro
Intro
Intro
Intro
Intro
Intro
Intro
Outro
Outro
Outro
Outro
Outro
Outro
Outro
Outro
Outro
Outro
Outro
Outro
Defeat Impossible.
Defeat
Defeat
Defeat
Defeat
Defeat
Defeat I can see... The light!
Defeat
Time Up Defeat
Time Up Defeat
Time Up Defeat
Time Up Defeat
Defeat (Relius Astral) Re-con-structing.
Defeat (Relius Astral)
Defeat (Amane Astral) Mollusca Gastropoda Tartar.
Defeat (Amane Astral)
Round End
Round End
Round End
Round End
Round End
Round End
Round End
Round End
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Interactions

edit

Ragna the Bloodedge

Situation Quote Audio
Intro
Outro Beginning search on target's data. Denied. Denied. Denied.

Jin Kisaragi

Situation Quote Audio
Intro Nox Nyctores class weapon detected. Increasing threat level to: S.

Noel Vermillion

Situation Quote Audio
Intro Noel: Who are you?
Lambda: Attempting to apprehend target.

Bang Shishigami

Situation Quote Audio
Intro Nox Nyctores class weapon detected. Increasing threat level to: A.

Carl Clover

Situation Quote Audio
Intro Nox Nyctores class weapon detected. Increasing threat level to: A.

Hakumen

Situation Quote Audio
Intro

Tsubaki Yayoi

Situation Quote Audio
Intro Target in possession of unidentified armagus. Increasing threat level to: A.

Mu-12

Situation Quote Audio
Intro
Outro I've... Destroyed... My... Self.
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edit

Ragna the Bloodedge

Situation Quote Audio
Intro Ragna: L-Lambda? What are you doing here?
Lambda: Ragna?
Outro I've been... Looking for you, Ragna!

Noel Vermillion

Situation Quote Audio
Intro Lambda: Who... Am I?
Noel: It's okay, just trust yourself!
Idle Target strongly resembles this unit, activating combat routines.
Round end Is there a purpouse to this?
Outro There will be no victor.

Nu-13

Situation Quote Audio
Intro Nu: Get out of my sight!
Lambda: Reallocating all available system resources, eliminating target.
Idle Identification number match, activating combat routines.
Round end Is there purpouse to this fight?
Outro There will be no victor.

Mu-12

Situation Quote Audio
Intro Lambda: Mu, cannot identify.
Mu: Come on, i'll help you if i can.
Idle Target strongly resembles this unit, activating combat routines.
Round end Is there a purpouse to this?
Outro There will be no victor.

Relius Clover

Situation Quote Audio
Intro Relius: Ah. Number eleven, yes?
Lambda: Fatal Error Detected. Target confirmed hostile.
Outro Resuming combat mode, shifting to the next phase.

Kagura Mutsuki

Situation Quote Audio
Intro Kagura: Ah, you must be Noel's...
Lambda: Target marked as hostile.
Kagura: Wait, did you just call me a target?
Outro Termination complete, target threat level recorded for future reference.

Kokonoe

Situation Quote Audio
Intro Lambda: Awaiting further orders, master.
Kokonoe: You're still calling me that? Alright, let's take you for a spin!
Outro Data has been successfully recorded, terminating calibration mode.
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Victory Screen

edit
Situation Quote Audio
Vs. Ragna the Bloodedge .....ag.....pi.....Rag..... Target...... Ragna....... Existence........... Play
Vs. Ragna the Bloodedge Play
Vs. Jin Kisaragi Causality weapon detected... Initiating containment protocols... Play
Vs. Jin Kisaragi Play
Vs. Noel Vermillion ...Fatal error... fatal error... fatal error... Play
Vs. Noel Vermillion Play
Vs. Rachel Alucard External factor encountered... Internal regulatory systems within normal operating parameters... Now deactivating anti-Sankishin mode. Play
Vs. Rachel Alucard Play
Vs. Taokaka ...Termination of seithr-infused organism complete. Collecting remains for further investigation... Play
Vs. Taokaka Play
Vs. Iron Tager ...Test complete... Test complete... Play
Vs. Iron Tager Play
Vs. Litchi Faye-Ling ...Coefficient stabilized at 1.002 from 0.987... Seithr amplification is instantaneous... Play
Vs. Litchi Faye-Ling Play
Vs. Arakune ...The flow is accelerating... Separation... Fusion... Recurrence... Play
Vs. Arakune Play
Vs. Bang Shishigami ...Confirmed Causality Weapon... Response to Casualty Weapon is... None. Play
Vs. Bang Shishigami Play
Vs. Carl Clover ...Confirmed Causality Weapon... Response to Causality Weapon is... Normal. Play
Vs. Carl Clover Play
Vs. Hakumen External factor encountered... Internal regulatory system within normal operating parameters... Now deactivating anti-Sankishin mode. Play
Vs. Hakumen Play
Vs. λ-No.11- ...Relevant data acquired... Now purging previous records... Play
Vs. λ-No.11- Play
Vs. Tsubaki Yayoi ...Unknown contamination of seithr... Source unknown... Unknown... Play
Vs. Tsubaki Yayoi Play
Vs. Hazama ...
Vs. Hazama ...
Vs. μ-No.12- Target identified as self... Unable to confirm... Error...Error... Commencing termination. Play
Vs. μ-No.12- Play
Vs. Makoto Nanaya ...Detecting a high resistance to the effects of seithr... target's rate of degeneration is 0.2% of normal... Play
Vs. Makoto Nanaya Play
Vs. Valkenhayn R. Hellsing ...Detecting alteration on the atomic level... fluctuations have ceased... now stable... Play
Vs. Valkenhayn R. Hellsing Play
Vs. Platinum the Trinity Unable to confirm number of targets... Detecting... multiple... Play
Vs. Platinum the Trinity Play
Vs. Relius Clover Who... who... who... are you? Error. Error. Error. Professor Kokonoe, I require new... orders... immediately... Play
Vs. Relius Clover Play
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Situation Quote Audio
Vs. Ragna the Bloodedge Ragna. I've finally found you. ...Internal error detected. Cause unknown. ...What is this? Play
Vs. Ragna the Bloodedge Play
Vs. Jin Kisaragi Causality weapon threat level has declined. Terminating combat mode. Play
Vs. Jin Kisaragi Play
Vs. Noel Vermillion Causality weapon threat level has declined. Terminating combat mode. Play
Vs. Noel Vermillion Play
Vs. Rachel Alucard Cannot calculate target's threat level. Resuming combat mode. Awaiting further orders. Play
Vs. Rachel Alucard Play
Vs. Taokaka Food? You're... hungry? Analyzing: Food... Unnecessary. Play
Vs. Taokaka Play
Vs. Iron Tager Artificial causality weapon threat level has declined. Calibrating... Shutting down. Play
Vs. Iron Tager Play
Vs. Litchi Faye-Ling Seithr amplification organism identified: Lao Jiu. This data has been recorded. Play
Vs. Litchi Faye-Ling Play
Vs. Arakune Liquid seithr threat neutralized. Terminating target. Play
Vs. Arakune Play
Vs. Bang Shishigami Causality weapon verified. Threat level: C. Terminating combat mode. Play
Vs. Bang Shishigami Play
Vs. Carl Clover Target is dormant. Verified decrease in target threat level. Awaiting further orders. Play
Vs. Carl Clover Play
Vs. Hakumen Susano'o Unit confirmed. Threat level: Unknown. Resuming battle mode. Play
Vs. Hakumen Play
Vs. ν-No.13- 13th Prime Field Device threat level has declined. Entering standby. Play
Vs. ν-No.13- Play
Vs. Tsubaki Yayoi Armagus unharmed. Requesting orders. Play
Vs. Tsubaki Yayoi Play
Vs. Hazama Beginning auto-repair. Resuming termination of target. Play
Vs. Hazama Play
Vs. μ-No.12- Target located. Comparing... Match found. 12th Dimensional Boundary Interface Prime Field Device. Play
Vs. μ-No.12- Play
Vs. Makoto Nanaya Squirrel beastkin. Incoming memories from separate phenomenon... Ta-ta...? Play
Vs. Makoto Nanaya Play
Vs. Valkenhayn R. Hellsing Target verified: Valkenhayn R Hellsing. Awaiting further orders. Play
Vs. Valkenhayn R. Hellsing Play
Vs. Platinum the Trinity Target contains multiple existence nodes in a single body. Threat level: D. Entering standby. Play
Vs. Platinum the Trinity Play
Vs. Relius Clover Error... Repair impossible. Resuming combat. Target identified: Relius Clover. Searching for cause of error. Play
Vs. Relius Clover Play
Vs. Izayoi Target is unable to resume combat. Verifying... confirmed as non-hostile. Terminating combat mode. Play
Vs. Izayoi Play
Vs. Amane Nishiki Stage? Troupe? Searching... Zero entries found. Does... Ragna go on stage? Play
Vs. Amane Nishiki Play
Vs. Bullet Target level has been reduced to C. Terminating all combat subroutines. Entering standby. Play
Vs. Bullet Play
Vs. Azrael Target threat level unchanged. Resuming combat mode. Priority: Terminate target Play
Vs. Azrael Play
Vs. Kagura Mutsuki ...Tea? Searching. Found: A drink commonly made from tea leaves. Wrong? Unable to process your query. Play
Vs. Kagura Mutsuki Play
Vs. Kokonoe Combat recording complete. Now entering maintenance mode. Play
Vs. Kokonoe Play
Vs. Yuuki Terumi Ragna? Kill...? Impossible. Resuming combat mode. Priority: Terminate target with extreme prejudice. Play
Vs. Yuuki Terumi Play
Vs. Celica A. Mercury Target: Minerva. Creator: Master Kokonoe. Destruction: Impossible. Entering standby. Play
Vs. Celica A. Mercury Play
Vs. λ-No.11- Phenomenon merge complete. Transferring to next phase. Begin recording combat data. Play
Vs. λ-No.11- Play
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edit
Situation Quote Audio
Rank Up (Network) Level increased.
Rank Up (Network) 段位上昇。
Rank Up (Network) Increase in level confirmed... Saving state. Transmitting results.
Rank Up (Network) 段位の上昇を認識。状態保存。計算結果転送。
Rank Up (Network) Phase shifting into highest rank... Confirmed existence of supporting entity. Prioritizing operational calculations.
Rank Up (Network) 段位最上級へシフト……
サポートの存在を認識……演算処理を優先します。
Vs. Ragna the Bloodedge
(Act 1/2)
Performing self-analysis... no errors found. Ragna... what are you?
Vs. Ragna the Bloodedge
(Act 1/2)
内部統制システムによる自己診断……不良個所ゼロ。
『ラグナ』……この因子は、何。
Vs. Ragna the Bloodedge
(Act 3)
Ragna will never die. Lambda will protect you...
Vs. Ragna the Bloodedge
(Act 3)
ラグナは死なない。ラグナはラムダが護る……。
Vs. Jin Kisaragi A Nox Nyctores that causes objects to frost... repairs impossible. Purging corroded parts. Resuming combat mode.
Vs. Jin Kisaragi 事象兵器による氷結浸食を確認。修復……不可。
該当パーツをパージ。戦闘継続に問題無し。
Vs. Noel Vermillion
(Act 1/2)
Dimensional Interface Prime Field Device, combat level declined... Commencing data link.
Vs. Noel Vermillion
(Act 1/2)
次元境界接触用素体の戦闘レベル低下を確認。
データリンクを開始します。
Vs. Noel Vermillion
(Act 3)
Target retrieved... Now returning to base, Master Kokonoe.
Vs. Noel Vermillion
(Act 3)
目標の回収を完了。
マスターココノエ、これより帰投します。
Vs. Rachel Alucard Rachel Alucard's combat data analysis... discrepancy detected. Uploading most recent combat data.
Vs. Rachel Alucard レイチェル=アルカードの戦闘データ照合……不一致。
現戦闘データのアップロードを開始します。
Vs. Taokaka Together... snack? Unable to resolve issue... Prioritizing remaining tasks.
Vs. Taokaka 一緒に……オヤツ……? 内部統制システムによる決議……不可。
残タスクの消化を優先する。
Vs. Iron Tager Testing artificial causality weapon functionality complete... Installing feedback data.
Vs. Iron Tager 模倣事象兵器運用試験の全行程を終了。
フィードバックデータのインストールを開始します。
Vs. Litchi Faye-Ling Target silenced. Determined non-threatening. Freezing all weapons.
Vs. Litchi Faye-Ling 対象沈黙。非敵性因子と認識。全兵装をロックします。
Vs. Arakune Secondary target neutralized. Commencing retrieval sequence.
Vs. Arakune 第二目標の無力化完了。回収シーケンスに移行します。
Vs. Bang Shishigami Target's combat level declined. Exiting combat mode.
Vs. Bang Shishigami 対象の戦闘レベル低下を確認。通常モードへ移行します。
Vs. Carl Clover Target weapon systems down. Disabling multi-lock-on systems. Standing by...
Vs. Carl Clover 事象兵器沈黙。マルチロックオンシステム解除。
準戦闘モードへ移行します。
Vs. Hakumen Subject's threat level updated. Standing by in combat mode.
Vs. Hakumen 目標の脅威判定を更新。戦闘モード継続のまま待機します。
Vs. Nu-13 Anomaly detected in expansion domain. Trace failed. Systems rebooting.
Vs. Nu-13 拡張領域にエラーを確認。トレース失敗。
システムを再起動します。
Vs. Tsubaki Yayoi Sealed Armament, Izayoi's data collection complete. Optimizing combat algorithms.
Vs. Tsubaki Yayoi 封印兵装・十六夜のデータ収集を完了しました。
戦闘アルゴリズムの最適化を実行します。
Vs. Hazama
(Act 1/2)
Fluctuations detected in internal systems... Memory error located.
Vs. Hazama
(Act 1/2)
内部統制システムへの微弱な干渉を検知。
記憶領域にエラーが発生しました。
Vs. Hazama
(Act 3)
Target's combat level decline, confirmed... Target deemed risk. I will commence termination.
Vs. Hazama
(Act 3)
対象の戦闘レベル低下を確認。
危険排除のため、破壊します。
Vs. Mu-12 No. 12 silenced. Commencing data link... error. Formatting data.
Vs. Mu-12 No.12の沈黙を確認。データリンク開始……エラー。
フォーマットを実行します。
Vs. Makoto Nanaya Squirrel beastkin, Makoto Nanaya... data recorded. Uploading...
Vs. Makoto Nanaya リス系亜人種、マコト=ナナヤ……記録完了。
データをアップロードします。
Vs. Valkenhayn R. Hellsing Target's combat level declined. Data saved... Updated beastkin category profile.
Vs. Valkenhayn R. Hellsing 対象の戦闘レベル低下を確認。データ保存。
獣人のカテゴリを更新しました。
Vs. Platinum the Trinity Multiple entities detected within target's body... Coefficients declining...
Vs. Platinum the Trinity 対象の内部に二種類の反応を感知。数値減少中……。
Vs. Relius Clover Unable to resume... combat. Retreating...
Vs. Relius Clover 戦闘継続……不可。撤退します。
Vs. Izayoi Confirmed Immortal Breaker is nullified. Standing by awaiting orders.
Vs. Izayoi 『不死身殺し』の無力化を確認。次の命令まで待機します。
Vs. Amane Nishiki
(Act 1/2)
Unable to detect decline in target's threat level... resuming combat mode. Master... awaiting orders.
Vs. Amane Nishiki
(Act 1/2)
対象の戦闘レベル低下を確認できず。戦闘モード継続。
マスター、次の命令を。
Vs. Amane Nishiki
(Act 3)
Unable to confirm decline in target's threat level... resuming combat mode.
Vs. Amane Nishiki
(Act 3)
対象の戦闘レベル低下を確認できず。戦闘モード継続。
Vs. Bullet
(Act 1/2)
Terminating CQC program. Resuming data collection...
Vs. Bullet
(Act 1/2)
近接戦闘訓練プログラムを終了。引き続き、データ転送を開始します。
Vs. Bullet
(Act 3)
Target, silenced... now terminating combat mode. Master... awaiting further orders.
Vs. Bullet
(Act 3)
対象沈黙。戦闘モードを解除します。
マスター、次の命令を。
Vs. Azrael Target's threat level astronomical... Data collection complete. Retreating.
Vs. Azrael 対象の危険レベル増大。
データ収集完了。この場から撤退します。
Vs. Kagura Mutsuki Da...te? Running analysis... in favor: 0. Not in favor... 100. Terminating target.
Vs. Kagura Mutsuki デート……? 内部統制システムによる決議……
賛成0、反対100。対象を殲滅します。
Vs. Kokonoe Activation tests complete. Systems updated... All functions stable. Master, awaiting further orders.
Vs. Kokonoe 起動試験終了。システムを更新しました。
全機能、異常なし。マスター、次の指示を。
Vs. Yuuki Terumi Target silenced... Standing by awaiting further orders.
Vs. Yuuki Terumi 対象、完全に沈黙しました。次の命令まで待機します。
Vs. Celica A. Mercury Anomalies detected in surrounding seithr. Evacuating to preserve systems.
Vs. Celica A. Mercury 魔素濃度の異常減少を検知。
システム保全のため、緊急離脱します。
Vs. Lambda-11 Corresponding target neutralized. Initiating datalink. Terminating all active processes.
Vs. Lambda-11 同一存在の無力化を確認。
データリンク開始。起動試験の全工程を終了します。
Vs. Hibiki Kohaku Decline in target's combat level confirmed... Updates required for target locking systems.
Vs. Hibiki Kohaku 対象の戦闘レベル低下を確認。索敵モードの更新が必要です。
Vs. Nine the Phantom Fire resistance armor fusion confirmed. Data updated... returning to base immediately.
Vs. Nine the Phantom 耐熱装甲の融解を確認。データ更新完了。ただちに帰還します。
Vs. Naoto Kurogane Unknown readings detected within enemy. Rag...na...? What is this?
Vs. Naoto Kurogane 対象の内部に未確認の反応を感知。
ラグ……ナ……? これは……何。
Vs. Izanami
(Act 2/3)
Unable to detect decline in target's life response systems and combat level. Master, awaiting orders...
Vs. Izanami
(Act 2/3)
対象の生命反応及び戦闘レベルの低下を確認出来ず。
マスター、次の命令を。
Vs. Susano'o
(Act 3)
Susano'o Unit's output increase confirmed... Assessing threat level... unable to compute. Prioritizing security. Initiating retreat.
Vs. Susano'o
(Act 3)
『スサノオユニット』の出力増大を確認。
脅威判定……計測不能。機関保護を最優先。緊急離脱。
Vs. Es
(Act 3)
Data relevant to the Azure, detected from target... unable to analyze. Initiating uplink.
Vs. Es
(Act 3)
対象より『蒼』に関する反応を検知……解析不能。
データ転送を開始します。
Vs. Mai Natsume
(Act 3)
Grimoire readings detected from target heat source... collecting data.
Vs. Mai Natsume
(Act 3)
対象内部に魔道書の熱源を検知。データ採取を開始します。
Vs. Jubei
(Act 3)
Data comparison... Master Kokonoe's father, Jubei. Six Hero. Shutting down all weapon systesm. Disengaging combat mode.
Vs. Jubei
(Act 3)
データ照合……
六英雄・獣兵衛、マスター・ココノエの父親。
全兵装をロック。戦闘モードを解除します。
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Blazblue Alternative: Dark War

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Situation Quote Audio
New Unit Activating...activating...activating.... I am the Boundary Interface Prime Field Device, Λ-No.11- (Lambda-11) .
New Unit 起動……起動……起動……。私は次元境界接触用素体、Λ-No.11-(ラムダ・イレブン)。
Ascension (SS+) Statuses increased. Universal increase in functionality detected.
Ascension (SS+) ステータス上昇。全機能の効率改善を確認
Ascension (SS++) Murakumo Unit features improved. No errors detected within its scope.
Ascension (SS++) ムラクモユニットの機能、レベルアップ。拡張範囲、問題なし
Ascension (SS+++) ...This is...thanks to you.
Ascension (SS+++) ……あなたの、おかげ
Home Screen
Talk Beginning internal check. ...No errors detected. System check concluded.
Talk 内部統制システムによるチェックを開始。……異常なし。システムチェックを終了します。
Likes All assigned tasks have been completed. Your next commands...Master.
Likes 要求された全タスクを終了しました。次の命令を……マスター。
Dislikes Why do you...talk to Lambda? I am a weapon. Therefore... Incomprehensible.
Dislikes あなたは……なぜ、ラムダに話しかけるの?私は兵器。なのに……理解不能。
Hobby Hobbies. Querying database. ...My hobby is observing a creature of the phylum Mollusca, personal name: Tartar.
Hobby 趣味。データベースを照合。……私の趣味は、軟体動物門腹足綱を観察すること。個体名、ターター。
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