Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Nu-13/Quotes: Difference between revisions

From BlazBlue Wiki
Line 5: Line 5:
|BBCT=Gameplay:Nu-13 BBCS Quotes#Solo Actions
|BBCT=Gameplay:Nu-13 BBCS Quotes#Solo Actions
|BBCP=Gameplay:Nu-13 BBCP Quotes#Solo Actions
|BBCP=Gameplay:Nu-13 BBCP Quotes#Solo Actions
}}
===Interactions===
{{Quotes Tabs|Interactions
|BBCT=Gameplay:Nu-13 BBCT Quotes#Interactions
|BBCP=Gameplay:Nu-13 BBCP Quotes#Interactions
|BBCF=Gameplay:Nu-13 BBCF Quotes#Interactions
|BBTAG=Gameplay:Nu-13 BBTAG Quotes#Interactions
}}
}}



Revision as of 18:42, 26 May 2021

Battle

Solo Actions

edit

Normals

Situation Quote Audio

Specials

Situation Quote Audio
Gravity Seed Generating field.
Gravity Seed
Gravity Seed Altering time space.
Gravity Seed
Supra Rage
Supra Rage
Supra Rage
Supra Rage
Sickle Storm Opening rift.
Sickle Storm
Sickle Storm Summoning.
Sickle Storm
Spike Chaser Activating systems.
Spike Chaser
Spike Chaser Systems online.
Spike Chaser
Crescent Saber Attack.
Crescent Saber
Crescent Saber Done.
Crescent Saber
Act Parser
Act Parser
Act Parser
Act Parser
Face Lift (CP only)
Face Lift (CP only)
Face Lift (CP only)
Face Lift (CP only)
Act Parser Zwei (CP only) Moving.
Act Parser Zwei (CP only)
Act Parser Zwei (CP only) Repositioning.
Act Parser Zwei (CP only)
Act Parser Zwei: Blade (CP only) Diverting.
Act Parser Zwei: Blade (CP only)
Act Parser Zwei: Blade (CP only) Engaging target.
Act Parser Zwei: Blade (CP only)
Act Parser Zwei: Cavalier (CP only) Target locked.
Act Parser Zwei: Cavalier (CP only)
Act Parser Zwei: Cavalier (CP only) Persuing hostile.
Act Parser Zwei: Cavalier (CP only)

Distortions

Situation Quote Audio
Legacy Edge Exterminating.
Legacy Edge
Legacy Edge Executing target.
Legacy Edge
Calamity Sword Heavenly sword.
Calamity Sword
Calamity Sword Sky blade.
Calamity Sword
Sword of Izanami (Unlimited)
Sword of Izanami (Unlimited)
Sword of Izanami (Unlimited)
Sword of Izanami (Unlimited)

Astral

Situation Quote Audio
Sword of Destruction
Activating Murakumo Unit, deploying dimentional interface forcefield. From beyond the relam of souls and birth, I call upon the earth sword to bring ruin upon my enemies. Perish!

System Mechanics

Situation Quote Audio
Unlimited Drive (Overdrive) Overclocking.
Unleashing limiters.
Burst
Burst
Burst
Burst
Taunt Target confirmed.
Taunt
Taunt Locking on target.
Taunt
Throw Slash.
Throw
Throw Stab.
Throw
Throw Whiff Missed.
Throw Whiff
Throw Whiff Calculation error.
Throw Whiff
Throw Break Deviation.
Throw Break
Throw Break Anomaly.
Throw Break
Throw Escape Pointless.
Throw Escape
Throw Escape Too slow.
Throw Escape
Throw Escape Evasive maneuvers.
Throw Escape
Throw Escape That is impossible.
Throw Escape
Guard
Guard
Guard
Guard
Guard
Guard
Guard
Guard
Guard
Guard
Guard
Guard
Guard Break Excessive impact.
Guard Break
Guard Break Block failed.
Guard Break
Instant Block
Instant Block
Instant Block
Instant Block
Instant Block
Instant Block
Instant Block
Instant Block
Wakeup Initializing.
Wakeup
Wakeup Rebooting.
Wakeup
Wakeup Systems green.
Wakeup
Wakeup Resuming.
Wakeup
Ground Ukemi (Neutral) Sub systems green.
Ground Ukemi (Neutral)
Ground Ukemi (Neutral) Regenerating.
Ground Ukemi (Neutral)
Ground Ukemi (Forwards or Backward) Accounted for.
Ground Ukemi (Forwards or Backward)
Ground Ukemi (Forwards or Backward) Recalibrating.
Ground Ukemi (Forwards or Backward)
Aerial Ukemi (Neutral)
Aerial Ukemi (Neutral)
Aerial Ukemi (Neutral)
Aerial Ukemi (Neutral)
Aerial Ukemi (Forward)
Aerial Ukemi (Forward)
Aerial Ukemi (Forward)
Aerial Ukemi (Forward)
Aerial Ukemi (Backward)
Aerial Ukemi (Backward)
Aerial Ukemi (Backward)
Aerial Ukemi (Backward)
Counter Assault
Counter Assault
Counter Assault
Counter Assault
Hit by Counter Assault
Hit by Counter Assault
Hit by Counter Assault Margin of error.
Hit by Counter Assault
Crush Trigger
Crush Trigger
Crush Trigger
Crush Trigger
Staggered Is this fate?
Staggered
Staggered
Staggered
Stagger Recovery
Stagger Recovery
Stagger Recovery
Stagger Recovery

Other

Situation Quote Audio
Idle Sub systems operational.
Idle
Idle All systems go.
Idle
Combo (2k Damage)
Combo (2k Damage)
Combo (2k Damage)
Combo (2k Damage)
Combo (3k Damage)
Combo (3k Damage)
Combo (3k Damage)
Combo (3k Damage)
Combo (5k Damage)
Combo (5k Damage)
Combo (5k Damage)
Combo (5k Damage)
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage (Spinning)
Taking Damage (Spinning)
Taking Damage (Spinning)
Taking Damage (Spinning)
Taking Damage (Wall Bounce)
Taking Damage (Wall Bounce)
Taking Damage (Wall Bounce) Unable to evade.
Taking Damage (Wall Bounce)
Taking Damage (Floor Bounce)
Taking Damage (Floor Bounce)
Taking Damage (Floor Bounce)
Taking Damage (Floor Bounce)
Taking Damage (Overhead)
Taking Damage (Overhead)
Taking Damage (Overhead)
Taking Damage (Overhead)
Taking Damage (Unblockable) Bug detected.
Taking Damage (Unblockable)
Taking Damage (Unblockable) Unblockable attack.
Taking Damage (Unblockable)
Taking Damage (Low)
Taking Damage (Low)
Taking Damage (Low)
Taking Damage (Low)
Taking Damage (Electricity)
Taking Damage (Electricity)
Taking Damage (Electricity)
Taking Damage (Electricity)

Transitions

Situation Quote Audio
Intro
Intro
Intro
Intro
Intro
Intro
Intro
Intro
Intro
Intro
Intro
Intro
Intro
Intro
Outro
Outro
Outro
Outro
Outro
Outro
Outro
Outro
Outro
Outro
Outro
Outro
Defeat
Defeat
Defeat
Defeat
Defeat
Defeat
Defeat Engine systems failing.
Defeat
Time Up Defeat
Time Up Defeat
Time Up Defeat
Time Up Defeat
Defeat (Relius Astral) Re-con-struction.
Defeat (Relius Astral)
Defeat (Amane Astral) Ragna!
Defeat (Amane Astral)
Round End
Round End
Round End
Round End
Round End
Round End
Round End
Round End
back to top

Interactions

edit

Ragna the Bloodedge

Situation Quote Audio
Intro Ragna: Sorry, but you need to die.
Nu: Ragna, why don't you understand? It’s such a wonderful thing!
Outro Huh?

Noel Vermillion

Situation Quote Audio
Intro Noel: J-just who... are you...?
Nu: Me...
Outro Just stay down.

Rachel Alucard

Situation Quote Audio
Intro Rachel: Come here, little doll. I'll be more than happy to play with you.
Nu: Detect irregularity. Destroying target.
Outro Target eliminated.
back to top
edit

Ragna the Bloodedge

Situation Quote Audio
Intro Ragna: Nu, it's you!
Nu: Hehehe, Ragna!
Idle Ahahahahaha, Ragna!
Standing Throw I'm not letting you go!
Combo (2k Damage) I'm back, Ragna!
Taking Damage Why, Ragna?!
Ground Ukemi (Neutral) I'm scared!
Outro Come on Ragna, Let's dance!

Jin Kisaragi

Situation Quote Audio
Intro Target confirmed to be Power of Order.
Outro You cannot defeat me.

Noel Vermillion

Situation Quote Audio
Intro Nu: Anomaly detected, terminating target.
Noel: What are you?
Outro Target eradicated, transitioning to next phase.

Rachel Alucard

Situation Quote Audio
Intro
Outro Tsukuyomi Unit eliminated, shutting down systems.

Hakumen

Situation Quote Audio
Intro Nu: San Kishin Susanooh Unit confirmed, booting up all systems.
Hakumen: To have come back from the dead.
Outro Susanooh Unit eliminated, shutting down systems.

Lambda-11

Situation Quote Audio
Intro Nu: Get out of my sight!
Lambda: Reallocating all available system resources, eliminating target.
Outro Hahahahahaha... Deletion complete!

Mu-12

Situation Quote Audio
Intro Nu: Contact with continuum shift agent, booting up systems.
Mu: The 13th PFD.
Outro Target eliminated, shutting down systems.

Izayoi

Situation Quote Audio
Intro Contact with Murakumo Unit Prototype.
Outro Murakumo Unit Prototype eliminated.
back to top
edit

Generic

Situation Quote Audio
Outro with partner Combat complete. Standing by, awaiting command.
Outro with partner 戦闘が終了しました 次の指示があるまでこの場で待機します
Outro with partner Inconsistency in data detected. Updating backup data.
Outro with partner 戦術データの差異を確認 バックアップの更新を実行します

Ragna the Bloodedge

Situation Quote Audio
Intro Nu:
Who are you? Who dares to stand in Ragna and Nu's way? Do you want to die?PS4: Who dares to stand in Ragna and Nu's way? You wanna die?

Ragna: Personally, I'd welcome death right about now...
Intro ニュー「誰?ラグナとニューの邪魔をするのは 死にたいの?」
ラグナ「俺としては大歓迎なんだがな……」
Outro Nu:
Do you understand now? Nu is the only one allowed to hurt Ragna. The only one.PS4: Do you get it now? Nu's the only one allowed to hurt Ragna.

Ragna: When did I say you were allowed to hurt me...?
Outro ニュー「これで解った? ラグナを傷つけていいのは ニューだけなんだから」
ラグナ「んな約束はした覚えが無いんだがな……」

Noel Vermillion

Situation Quote Audio
Intro Nu: Target, confirmed. Obstruction, confirmed.
Noel:
Target acknowledged.PS4: Target acknowledged as an obstruction.

Noel & Nu: Commencing annihilation of the target.
Noel: Wait, what am I saying...?
Intro ニュー「対象 認識 障害 認識――」
ノエル「対象を障害と認識――」
ノエル・ニュー「対象の殲滅を開始します」
ノエル「って……私 何を言って……?」
Outro Nu: Target incapacitated.
Noel: Functions ceased. Exiting battle mode. Gh... What's happening to me?
Outro ニュー「対象 沈黙」
ノエル「機関停止 戦闘モード終了―― っ……どうしちゃったの 私……」

Hazama

Situation Quote Audio
Intro Nu: Ragnaaa... Raaaaagnaaaa.... Nu's right here.
Hazama: Ugh, this again...? One of the hazards of working with a toy, I guess...
Intro ニュー「ラグナ――ラグナ――ニューはここだよ――」
ハザマ「またコレですか…… 全く オモチャのお守りも楽ではありませんね」
Outro Nu:
This isn't him... No. No! This is not Ragna...!PS4: No! This is not Ragna...!

Hazama: That's right. That thing over there is nothing but garbage...
Outro ニュー「違う これは こんなのはラグナじゃない……」
ハザマ「はいはい そうですね ソコのソレはもうただのゴミですよ」

Celica A. Mercury

Situation Quote Audio
Intro Nu: Out of my way. Nu will find Ragna herself.
Celica: But we'd find him faster together, wouldn't we?
Intro ニュー「ニューは一人でラグナを探す」
セリカ「二人の方がきっと早く見つかるよ ねっ?」
Outro Nu: Obstruction eliminated... Where is Ragna?
Celica: Nowhere around here, that's for sure.
Outro ニュー「障害を排除しました……ラグナ どこ?」
セリカ「きっと この辺りにはいないんじゃないかな」

Naoto Kurogane

Situation Quote Audio
Intro Nu: Rag...na? No, you're wrong...!
Naoto: Please, just stay calm... *sigh* Who am I kidding?
Intro ニュー「ラグ…ナ? 違う お前は……!」
ナオト「頼むから大人しく……ってのも無理か」
Outro Naoto: Phew. We managed to make it through.
Nu: This power... Are you Ragna...?
Outro ナオト「ふぅ 何とかなったみてぇだな」
ニュー「この力は……ラグ ナ……?」

Es

Situation Quote Audio
Intro Es: Strategic data link established...beginning sync.
Nu: Error. Link broken. Only Ragna may connect with Nu.
Intro Es「戦術データリンク構築……同期開始」
ニュー「エラー リンク切断 ニューと繋がるのは ラグナだけ」
Outro Es: Exhaustion rate over 30%. I recommend immediate recovery.
Nu: Negative. Nu will search for Ragna.
Outro Es「損耗率30%オーバー 早急な補給を勧告します」
ニュー「勧告拒否 ニューは ラグナを探す……」

Mitsuru Kirijo

Situation Quote Audio
Intro Nu: Enemy analysis complete. High-level entity confirmed.
Mitsuru: *chuckle* I'll show you that victory cannot be determined by data alone.
Intro ニュー「当該敵性対象解析終了 高レベル体の存在を確認」
美鶴「フフフ データだけで勝敗は決しない事を見せるとしよう」
Outro Nu: Battle complete. Revising target threat level downward.
Mitsuru: I hate to say I told you so, but...
Outro ニュー「戦闘終了 対象の脅威判定を下方修正」
美鶴「そういう事だ顔を洗って出直してこい」

Elizabeth

Situation Quote Audio
Intro Nu: Obstruction confirmed. Begin elimination of the target.
Elizabeth: As you wish. Let us make our bloody bargain.
Intro ニュー「障害確認 対象の殲滅を開始します」
エリザベス「かしこまりました 出血大バーゲンで参ります」
Outro Nu: Target silenced. Ending battle mode.
Elizabeth: Our bargain has been made.
Outro ニュー「対象沈黙 戦闘モード終了」
エリザベス「並びに バーゲン終了でございます」

Labrys

Situation Quote Audio
Intro Nu: 5th Generation Anti-Shadow Suppression Weapon Labrys... Beginning data collection.
Labrys: You watchin', Nu-chan!? Then get a load of THIS!
Intro ニュー「対シャドウ特別制圧兵装五式ラビリス…… データ取得を開始する」
ラビリス「よっし いっくでー!ニューちゃん 見とってや!」
Outro Nu: Suppression complete. Requesting damage report?
Labrys: Ain't nothin' wrong with me, I can keep goin'!
Outro ニュー「制圧完了 被害状況の報告を求む」
ラビリス「へ?問題なんかないで?ウチはまだまだ戦える!」

Vatista

Situation Quote Audio
Intro Nu: Target determined to be a threat. Requesting armed reinforcement.
Vatista: The program has reached a conclusion. 87 to 13 for.
Nu/Vatista: Initiating annihilation of target./Begin annihilation of target.
Intro ニュー「対象を危険因子と断定 火力支援を要請する」
バティスタ「指令機関による決議……87対13で可決」
ニュー・バティスタ
「対象の殲滅を開始します」
「対象の殲滅を開始する」
Outro Nu: Target incapacitated. Suppressive fire ceased.
Vatista: The difference in firepower is clear. Kapow, kapow.
Outro ニュー「対象沈黙 制圧射撃 終了」
バティスタ「火力の差は歴然 ふぃーばーふぃーばー」

Hilda

Situation Quote Audio
Intro Nu: Enemies confirmed. Deploying petals.
Hilda: Looks like I get to try out my new toy.
Intro ニュー「敵性因子を確認 ペタル展開」
ヒルダ「良い機会ね 新しいオモチャを試すには」
Outro Nu: Target silenced. If you're not Ragna...then you should die.
Hilda: Oh no. Don't tell me she's defective.
Outro ニュー「対象沈黙……ラグナじゃないなら 死んじゃえ……」
ヒルダ「あらぁ? もしかしてこれ 不良品?」

Mika

Situation Quote Audio
Intro Nu: Target threat level updated. Engaging with maximum firepower.
Mika: That's the spirit, Mecha-girl! Give 'em a wallop!
Intro ニュー「対象の脅威判定更新 最大火力にて応戦します」
ミカ「その意気だメカっ子! 思うがままにぶっ放すんゆー!」
Outro Nu: Removal complete... Your efforts were pointless...
Mika: I can't hear you! When you win, you've gotta get loud! From the belly!
Outro ニュー「排除完了……全部無駄なのに」
ミカ「声が小さぁい! 勝鬨は高らかに! 腹から出すんゆ―!」

Weiss Schnee

Situation Quote Audio
Intro Weiss: We'll do this properly, fair and square.
Nu: Illogical. Eliminate all who get in the way.
Intro ワイス「正々堂々 真摯に参りましょう」
ニュー「理解不能 邪魔するヤツは 排除するだけ」
Outro Nu: Confirming damage report -- damage negligible.
Weiss: Under my command, what else do you expect?
Outro ニュー「被害状況確認 損害軽微」
ワイス「私の采配にかかれば当然ですわ」
back to top

Victory Screen

edit
Situation Quote Audio
Vs. Ragna the Bloodedge Ragna... I knew you would come for me! Now we can finally be... together... Play
Vs. Ragna the Bloodedge Play
Vs. Jin Kisaragi Sequence completed. Now proceeding to next phase. Play
Vs. Jin Kisaragi Play
Vs. Noel Vermillion Internal error repaired. Now terminating system. Play
Vs. Noel Vermillion Play
Vs. Rachel Alucard Internal irregularity eliminated. Now terminating system. Play
Vs. Rachel Alucard Play
Vs. Taokaka Elimination of seithr element influences sub-species: confirmed. Now terminating experiment. Play
Vs. Taokaka Play
Vs. Iron Tager Extermination of hybrid biomechanical weapon: complete. Now terminating experiment. Play
Vs. Iron Tager Play
Vs. Litchi Faye-Ling Elimination of subject utilizing seithr element amp: confirmed. Now terminating experiment. Play
Vs. Litchi Faye-Ling Play
Vs. Arakune Elimination of quasi-solid seithr element manifestation: complete. Now terminating experiment. Play
Vs. Arakune Play
Vs. Bang Shishigami Testing countermeasures for biological confrontation: complete. No abnormalities. Play
Vs. Bang Shishigami Play
Vs. Carl Clover Testing countermeasures for biological confrontation: complete. No abnormalities. Play
Vs. Carl Clover Play
Vs. Hakumen Anti-Sankishin mode: terminating. Damage inflicted: critical. All energy-lines working normally. Play
Vs. Hakumen Play
Vs. ν-No.13- Data collection: complete. Now formatting old data. Play
Vs. ν-No.13- Play
back to top
edit
Situation Quote Audio
Location Test Gathering data from the location test. Terminating targets.
Vs. Ragna the Bloodedge There you are! I was afraid I was never going to see you again, Ragna... Don't you ever leave my side again. Play
Vs. Ragna the Bloodedge Play
Vs. Jin Kisaragi Phenomena weapon wielder's combat ability proven inconsequential... Transitioning into the next phase. Play
Vs. Jin Kisaragi Play
Vs. Noel Vermillion Major error detected in the internal control system. Forcing reboot... Play
Vs. Noel Vermillion Play
Vs. Rachel Alucard Irregularity detected... Switching to kill mode. Executing target... Play
Vs. Rachel Alucard Play
Vs. Taokaka Successfully neutralized the seithr contaminant. Switching to kill mode. Play
Vs. Taokaka Play
Vs. Iron Tager Successfully neutralized the wielder of an artificial causality weapon. Standing by for orders... Play
Vs. Iron Tager Play
Vs. Litchi Faye-Ling Successfully neutralized target with seithr amplifying agent. Standing by for orders... Play
Vs. Litchi Faye-Ling Play
Vs. Arakune Successfully neutralized liquid seithr body. Standing by for orders... Play
Vs. Arakune Play
Vs. Bang Shishigami Successfully neutralized target with phenomena weapon. All systems green. Play
Vs. Bang Shishigami Play
Vs. Carl Clover Successfully neutralized target with phenomena weapon. Switching to kill mode... Play
Vs. Carl Clover Play
Vs. Hakumen Sankishin Susano'o Unit identified. Damage: minimal. Standing by for orders... Play
Vs. Hakumen Play
Vs. ν-No.13- Data collected... Overwriting existing files. Play
Vs. ν-No.13- Play
Vs. Tsubaki Yayoi Armagus detected. Transitioning to the next phase. Play
Vs. Tsubaki Yayoi Play
Vs. Hazama ...
Vs. Hazama ...
Vs. μ-No.12- Target... Determined to be a phenomena altercation body. Executing directive. Play
Vs. μ-No.12- Play
Vs. Makoto Nanaya Target has a strong resistance to seithr... Surrounding seithr eroding at a rate of 0.2%. Play
Vs. Makoto Nanaya Play
Vs. Valkenhayn R. Hellsing Target is able to alter molecules on the atomic level. Currently is not a threat... Continuing observation. Play
Vs. Valkenhayn R. Hellsing Play
Vs. Platinum the Trinity Phenomena weapon detected. Analyzing target... Identifying several entities. Play
Vs. Platinum the Trinity Play
Vs. Relius Clover Target determined to be Architect. Protection must be disabled... Standing by waiting for orders. Play
Vs. Relius Clover Play
Vs. Izayoi Proto Murakumo Unit identified. Seal is unleashed. Analyzing target's threat level... A+. Terminating target. Play
Vs. Izayoi Play
Vs. Amane Nishiki Analyzing target's threat level... Declined below B. Calculating... Terminating target. Play
Vs. Amane Nishiki Play
Vs. Bullet Analyzing target's threat level... Declined below C. Calculating... Terminating target. Play
Vs. Bullet Play
Vs. Azrael Analyzing target's threat level... Declined below A. Calculating... Terminating target. Play
Vs. Azrael Play
Vs. Kagura Mutsuki Assessing target's threat level... Declined below B. Requesting orders... Now switching to kill mode. Play
Vs. Kagura Mutsuki Play
Vs. Kokonoe Assessing target's threat level... Unable to determine. Requesting orders... Play
Vs. Kokonoe Play
Vs. Yuuki Terumi Unable to determine target's combat abilities... Maintaining code red alert status. Play
Vs. Yuuki Terumi Play
Vs. Celica A. Mercury Abnormally reduced seithr levels proximate to target. Cause unknown. Increasing threat level. Play
Vs. Celica A. Mercury Play
Vs. λ-No.11- All extraneous objects will be deleted. He he he... now Ragna will belong to ME! Play
Vs. λ-No.11- Play
back to top