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Lambda-11/Quotes

From BlazBlue Wiki

Battle

Solo Actions

edit

Normals

Situation Quote Audio

Specials

Situation Quote Audio
Spike Chaser Systems, on.
Activating systems.
Sickle Storm Altering space.
Materializing.
Crescent Saber State altered.
Altering state.
Gravity Seed Deploying field.
Creating time space.
Act Parcer Zwei Shift.
Act Parcer Zwei: Blade Orbit.
Light.
Act Parcer Zwei: Cavalier Adjusting.
Mirror.
Exiga Nail Fire.
Fading.

Distortions

Situation Quote Audio
Legacy Edge Annihilate.
Let everything, disappear.
Calamity Sword Obliterate.
Divine Thunder.

Astral

Situation Quote Audio
Sword of Destruction Interference field deployed, Idea engine released. From beyond the relam of souls and birth, I call upon earth sword to bring ruin upon my enemies. perish!
Interference field deployed, Idea engine released. Oh silver blade forged in the depths of the beyond, heed my summons and purge those who stand in my way. Lay waste!

System Mechanics

Situation Quote Audio
Elysium (Overdrive) Idea engine activated.
Elysium (Overdrive)
Elysium (Overdrive) Idea engine linked.
Elysium (Overdrive)
Burst
Burst
Burst
Burst
Taunt Reducing target's threat level.
Taunt
Taunt Target poses minimal threat.
Taunt
Idle Allocate bandwidth.
Idle
Idle Idea engine operating normally.
Idle
Turn Around Reverse.
Turn Around
Turn Around There.
Turn Around
Throw Slash.
Throw
Throw Seized.
Throw
Aerial Throw Crumble.
Aerial Throw
Aerial Throw Acquired.
Aerial Throw
Throw Whiff Failed.
Throw Whiff
Throw Whiff Missed.
Throw Whiff
Throw Break Unexpected.
Throw Break
Throw Break Invalid.
Throw Break
Throw Escape Absurd.
Throw Escape
Throw Escape Too slow.
Throw Escape
Throw Escape Of course.
Throw Escape
Throw Escape Outcome certain.
Throw Escape
Guard
Guard
Guard
Guard
Guard
Guard
Guard
Guard
Guard
Guard
Guard
Guard
Guard Break Excessive force.
Guard Break
Guard Break Misfire.
Guard Break
Instant Block
Instant Block
Instant Block
Instant Block
Instant Block
Instant Block
Instant Block
Instant Block
Wakeup Initializing.
Wakeup
Wakeup Rebooting.
Wakeup
Wakeup Rising.
Wakeup
Wakeup Systems green.
Wakeup
Ground Ukemi (Neutral) All systems go.
Ground Ukemi (Neutral)
Ground Ukemi (Neutral) Reset.
Ground Ukemi (Neutral)
Ground Ukemi (Forward/Backward)
Ground Ukemi (Forward/Backward)
Ground Ukemi (Forward/Backward) Adjusting axis.
Ground Ukemi (Forward/Backward)
Aerial Ukemi (Neutral) Predictable.
Aerial Ukemi (Neutral)
Aerial Ukemi (Neutral) New vector.
Aerial Ukemi (Neutral)
Aerial Ukemi (Forward) Easy.
Aerial Ukemi (Forward)
Aerial Ukemi (Forward) Altering path.
Aerial Ukemi (Forward)
Aerial Ukemi (Backward) Expected.
Aerial Ukemi (Backward)
Aerial Ukemi (Backward) Adjusting pitch.
Aerial Ukemi (Backward)
Counter Assault
Counter Assault
Counter Assault
Counter Assault
Hit by Counter Assault Target lost.
Hit by Counter Assault
Hit by Counter Assault Error.
Hit by Counter Assault
Crush Trigger Barrier smashed.
Crush Trigger
Crush Trigger Expand.
Crush Trigger
Staggered Is this fate?
Staggered
Staggered Requesting debug.
Staggered
Stagger Recovery Back.
Stagger Recovery
Stagger Recovery Recovered from error.
Stagger Recovery

Other

Situation Quote Audio
Idle Allocate bandwidth.
Idle
Idle Idea engine operating normally.
Idle
Combo (2k Damage) Phase shift.
Combo (2k Damage)
Combo (2k Damage) Status, stable.
Combo (2k Damage)
Combo (3k Damage) Status, stable.
Combo (3k Damage)
Combo (3k Damage) Phase shift.
Combo (3k Damage)
Combo (5k Damage) Loop complete.
Combo (5k Damage)
Combo (5k Damage)
Combo (5k Damage)
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage (Spinning)
Taking Damage (Spinning)
Taking Damage (Spinning)
Taking Damage (Spinning)
Taking Damage (spinning in air) Unpredictable.
Taking Damage
Taking Damage Recalculating.
Taking Damage
Taking Damage (Wall Bounce) Repair online.
Taking Damage (Wall Bounce)
Taking Damage (Wall Bounce) Cannot evade.
Taking Damage (Wall Bounce)
Taking Damage (Floor Bounce)
Taking Damage (Floor Bounce)
Taking Damage (Floor Bounce)
Taking Damage (Floor Bounce)
Taking Damage (Overhead) Anomalous.
Taking Damage (Overhead)
Taking Damage (Overhead)
Taking Damage (Overhead)
Taking Damage (Unblockable) Fault detected.
Taking Damage (Unblockable)
Taking Damage (Unblockable) Virus spreading.
Taking Damage (Unblockable)
Taking Damage (Low) Cannot predict.
Taking Damage (Low)
Taking Damage (Low) Unit two damaged.
Taking Damage (Low)
Taking Damage (Electricity)
Taking Damage (Electricity)
Taking Damage (Electricity)
Taking Damage (Electricity)

Transitions

Situation Quote Audio
Intro
Intro
Intro
Intro
Intro
Intro
Intro
Intro
Intro
Intro
Intro
Intro
Intro
Intro
Outro
Outro
Outro
Outro
Outro
Outro
Outro
Outro
Outro
Outro
Outro
Outro
Defeat Impossible.
Defeat
Defeat
Defeat
Defeat
Defeat
Defeat I can see... The light!
Defeat
Time Up Defeat
Time Up Defeat
Time Up Defeat
Time Up Defeat
Defeat (Relius Astral) Re-con-structing.
Defeat (Relius Astral)
Defeat (Amane Astral) Mollusca Gastropoda Tartar.
Defeat (Amane Astral)
Round End
Round End
Round End
Round End
Round End
Round End
Round End
Round End
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Victory Screen

edit
Situation Quote Audio
Vs. Ragna the Bloodedge .....ag.....pi.....Rag..... Target...... Ragna....... Existence........... Play
Vs. Ragna the Bloodedge Play
Vs. Jin Kisaragi Causality weapon detected... Initiating containment protocols... Play
Vs. Jin Kisaragi Play
Vs. Noel Vermillion ...Fatal error... fatal error... fatal error... Play
Vs. Noel Vermillion Play
Vs. Rachel Alucard External factor encountered... Internal regulatory systems within normal operating parameters... Now deactivating anti-Sankishin mode. Play
Vs. Rachel Alucard Play
Vs. Taokaka ...Termination of seithr-infused organism complete. Collecting remains for further investigation... Play
Vs. Taokaka Play
Vs. Iron Tager ...Test complete... Test complete... Play
Vs. Iron Tager Play
Vs. Litchi Faye-Ling ...Coefficient stabilized at 1.002 from 0.987... Seithr amplification is instantaneous... Play
Vs. Litchi Faye-Ling Play
Vs. Arakune ...The flow is accelerating... Separation... Fusion... Recurrence... Play
Vs. Arakune Play
Vs. Bang Shishigami ...Confirmed Causality Weapon... Response to Casualty Weapon is... None. Play
Vs. Bang Shishigami Play
Vs. Carl Clover ...Confirmed Causality Weapon... Response to Causality Weapon is... Normal. Play
Vs. Carl Clover Play
Vs. Hakumen External factor encountered... Internal regulatory system within normal operating parameters... Now deactivating anti-Sankishin mode. Play
Vs. Hakumen Play
Vs. λ-No.11- ...Relevant data acquired... Now purging previous records... Play
Vs. λ-No.11- Play
Vs. Tsubaki Yayoi ...Unknown contamination of seithr... Source unknown... Unknown... Play
Vs. Tsubaki Yayoi Play
Vs. Hazama ...
Vs. Hazama ...
Vs. μ-No.12- Target identified as self... Unable to confirm... Error...Error... Commencing termination. Play
Vs. μ-No.12- Play
Vs. Makoto Nanaya ...Detecting a high resistance to the effects of seithr... target's rate of degeneration is 0.2% of normal... Play
Vs. Makoto Nanaya Play
Vs. Valkenhayn R. Hellsing ...Detecting alteration on the atomic level... fluctuations have ceased... now stable... Play
Vs. Valkenhayn R. Hellsing Play
Vs. Platinum the Trinity Unable to confirm number of targets... Detecting... multiple... Play
Vs. Platinum the Trinity Play
Vs. Relius Clover Who... who... who... are you? Error. Error. Error. Professor Kokonoe, I require new... orders... immediately... Play
Vs. Relius Clover Play
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edit
Situation Quote Audio
Vs. Ragna the Bloodedge Ragna. I've finally found you. ...Internal error detected. Cause unknown. ...What is this? Play
Vs. Ragna the Bloodedge Play
Vs. Jin Kisaragi Causality weapon threat level has declined. Terminating combat mode. Play
Vs. Jin Kisaragi Play
Vs. Noel Vermillion Causality weapon threat level has declined. Terminating combat mode. Play
Vs. Noel Vermillion Play
Vs. Rachel Alucard Cannot calculate target's threat level. Resuming combat mode. Awaiting further orders. Play
Vs. Rachel Alucard Play
Vs. Taokaka Food? You're... hungry? Analyzing: Food... Unnecessary. Play
Vs. Taokaka Play
Vs. Iron Tager Artificial causality weapon threat level has declined. Calibrating... Shutting down. Play
Vs. Iron Tager Play
Vs. Litchi Faye-Ling Seithr amplification organism identified: Lao Jiu. This data has been recorded. Play
Vs. Litchi Faye-Ling Play
Vs. Arakune Liquid seithr threat neutralized. Terminating target. Play
Vs. Arakune Play
Vs. Bang Shishigami Causality weapon verified. Threat level: C. Terminating combat mode. Play
Vs. Bang Shishigami Play
Vs. Carl Clover Target is dormant. Verified decrease in target threat level. Awaiting further orders. Play
Vs. Carl Clover Play
Vs. Hakumen Susano'o Unit confirmed. Threat level: Unknown. Resuming battle mode. Play
Vs. Hakumen Play
Vs. ν-No.13- 13th Prime Field Device threat level has declined. Entering standby. Play
Vs. ν-No.13- Play
Vs. Tsubaki Yayoi Armagus unharmed. Requesting orders. Play
Vs. Tsubaki Yayoi Play
Vs. Hazama Beginning auto-repair. Resuming termination of target. Play
Vs. Hazama Play
Vs. μ-No.12- Target located. Comparing... Match found. 12th Dimensional Boundary Interface Prime Field Device. Play
Vs. μ-No.12- Play
Vs. Makoto Nanaya Squirrel beastkin. Incoming memories from separate phenomenon... Ta-ta...? Play
Vs. Makoto Nanaya Play
Vs. Valkenhayn R. Hellsing Target verified: Valkenhayn R Hellsing. Awaiting further orders. Play
Vs. Valkenhayn R. Hellsing Play
Vs. Platinum the Trinity Target contains multiple existence nodes in a single body. Threat level: D. Entering standby. Play
Vs. Platinum the Trinity Play
Vs. Relius Clover Error... Repair impossible. Resuming combat. Target identified: Relius Clover. Searching for cause of error. Play
Vs. Relius Clover Play
Vs. Izayoi Target is unable to resume combat. Verifying... confirmed as non-hostile. Terminating combat mode. Play
Vs. Izayoi Play
Vs. Amane Nishiki Stage? Troupe? Searching... Zero entries found. Does... Ragna go on stage? Play
Vs. Amane Nishiki Play
Vs. Bullet Target level has been reduced to C. Terminating all combat subroutines. Entering standby. Play
Vs. Bullet Play
Vs. Azrael Target threat level unchanged. Resuming combat mode. Priority: Terminate target Play
Vs. Azrael Play
Vs. Kagura Mutsuki ...Tea? Searching. Found: A drink commonly made from tea leaves. Wrong? Unable to process your query. Play
Vs. Kagura Mutsuki Play
Vs. Kokonoe Combat recording complete. Now entering maintenance mode. Play
Vs. Kokonoe Play
Vs. Yuuki Terumi Ragna? Kill...? Impossible. Resuming combat mode. Priority: Terminate target with extreme prejudice. Play
Vs. Yuuki Terumi Play
Vs. Celica A. Mercury Target: Minerva. Creator: Master Kokonoe. Destruction: Impossible. Entering standby. Play
Vs. Celica A. Mercury Play
Vs. λ-No.11- Phenomenon merge complete. Transferring to next phase. Begin recording combat data. Play
Vs. λ-No.11- Play
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