Lessons: Difference between revisions

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|nameJp          =
|nameJp          =
|nameEn          =Lessons
|nameEn          =Lessons
|name            =Lessons
|name            =Lessons (BBCS, BBCP, BBCF) <br/> Training (BBTAG)
|area            =
|area            =
|block          =
|block          =
|location        =Unknown
|location        =Unknown
|characters      =
|characters      =
<!--[[Jubei]] (''[[BlazBlue: Central Fiction|CF]]'')-->
|image          =<tabs plain style="margin:0;padding:0;" container="text-align:left;">
|image          =<tabs plain style="margin:0;padding:0;" container="text-align:left;">
<tab name="Lessons (CF)">[[File:Lessons Screenshot 02.jpg|300px]]
<tab name="Lessons (CF)">[[File:Lessons Screenshot 02.jpg|300px]]
'''CF''': ''The longest journey begins with a single step.''</tab>
'''CF''': ''The longest journey begins with a single step.''</tab>
<!--<tab name="Lessons (CP)">-->
<tab name="Lessons (CP)">[[File:Lessons CP Screenshot 02.png|300px]]
<!--'''CP''' </tab>-->
'''CP''': ''It’s never too late to learn.'' </tab>
<!--<tab name="Lessons (CS)">-->
<tab name="Lessons (CS)">[[File:Lessons CS Screenshot 02.png|300px]]
<!--'''CS''' </tab>-->
'''CS''': ''Experience is the father of wisdom and memory the mother.'' </tab>
<!--<tab name="Lessons (CT)">-->
<tab name="Training (BBTAG)">[[File:Lessons BBTAG Screenshot 02.png|300px]]
<!--'''CT''' </tab>-->
'''BBTAG'''</tab>
<!--<tab name="Lessons (BBTAG)">-->
<!--'''BBTAG'''-->
</tabs>
</tabs>
}}
}}
'''Lessons''' is a recurring non-canon stage in the '''BlazBlue''' series since [[BlazBlue: Calamity Trigger]]. It's usually used in the '''Tutorial''' to introduce players to game- and character mechanics and as a training stage.
'''Lessons''', also known as '''Training''' in ''[[BlazBlue: Cross Tag Battle]]'', is a recurring non-canon stage in the ''BlazBlue'' series since ''[[BlazBlue: Continuum Shift]]''. It's usually used in the '''Tutorial''' to introduce players to game- and character mechanics and as a training stage.


==Information==
==Information==
Due to its main purpose as a training stage its design is simple in all iteration to not distract players from background characters and events, so they keep their focus to sharpen their skills.
Due to its main purpose as a training stage, its design is simple in all iterations to not distract players from background characters and events, so they keep their focus to sharpen their skills.
 
All iterations have a tile-design on the walls and the floor, with some having additional effects like pulsing lights.


All iterations have a tile-design on walls and floor, with some having additional effects like pulsing lights.
==Appearances==
==Appearances==
*''[[BlazBlue: Central Fiction]]''
*''[[BlazBlue: Continuum Shift]]'' - Lessons
*''[[BlazBlue: Chrono Phantasma]]''
*''[[BlazBlue: Chrono Phantasma]]'' - Lessons
*''[[BlazBlue: Continuum Shift]]''
*''[[BlazBlue: Central Fiction]]'' - Lessons
*''[[BlazBlue: Calamity Trigger]]''
*''[[BlazBlue: Cross Tag Battle]]'' - Training
*''[[BlazBlue: Cross Tag Battle]]''


==Gallery==
==Gallery==

Latest revision as of 12:00, 29 December 2022

Lessons

<tabs plain style="margin:0;padding:0;" container="text-align:left;"> <tab name="Lessons (CF)">Lessons Screenshot 02.jpg CF: The longest journey begins with a single step.</tab> <tab name="Lessons (CP)">Lessons CP Screenshot 02.png CP: It’s never too late to learn. </tab> <tab name="Lessons (CS)">Lessons CS Screenshot 02.png CS: Experience is the father of wisdom and memory the mother. </tab> <tab name="Training (BBTAG)">Lessons BBTAG Screenshot 02.png BBTAG</tab>

</tabs>
Location Name

Lessons (BBCS, BBCP, BBCF)
Training (BBTAG)

Location

Unknown

Lessons, also known as Training in BlazBlue: Cross Tag Battle, is a recurring non-canon stage in the BlazBlue series since BlazBlue: Continuum Shift. It's usually used in the Tutorial to introduce players to game- and character mechanics and as a training stage.

Information

Due to its main purpose as a training stage, its design is simple in all iterations to not distract players from background characters and events, so they keep their focus to sharpen their skills.

All iterations have a tile-design on the walls and the floor, with some having additional effects like pulsing lights.

Appearances

Gallery

Screenshots

References