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Arakune/Gameplay: Difference between revisions

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(Created page with "{{Quote|A strange, crazed creature housing "'''bugs'''" within its body. A tricky fighter whose movements aren't human!! <ref name="ct-jp"/>}} {{Character Tabs|Arakune}} <br>{...")
 
(add BBCP palettes)
 
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{{Quote|A strange, crazed creature housing "'''bugs'''" within its body. A tricky fighter whose movements aren't human!! <ref name="ct-jp"/>}}
{{Character Tabs|Arakune}}
{{Character Tabs|Arakune}}
<br>{{TOC}}
<!--
==General Strategy==
<Ref>''BlazBlue: Central Fiction, Tutorial Mode, Character Specifics, Taokaka, Lesson 03: Strategy Lessons''</ref>
-->


==BlazBlue: Calamity Trigger==
==Command Lists==
{{Dustloop|character=Arakune
|links=BBCS2, BBCSE, BBCP, BBCPE, BBCF,
}}
{{Gameplay Tabs|Command Lists
|BBCT=Gameplay:Arakune BBCT#Command List
|BBCS=Gameplay:Arakune BBCS#Command List
|BBCP=
|BBCF=Gameplay:Arakune BBCF#Command List
}}
==Palettes==
{{Gameplay Tabs|Palettes
|BBCT=Gameplay:Arakune BBCT#Palettes
|BBCS=Gameplay:Arakune BBCS#Palettes
|BBCP=Gameplay:Arakune BBCP#Palettes
|BBCF=Gameplay:Arakune BBCF#Palettes
}}
==External Links==
'''BlazBlue: Calamity Trigger'''
* BlazBlue: Calamity Trigger Official Website (JP), [http://www.blazblue.jp/ct/arakune.html Arakune]


Arakune, who has many tricky action patterns, isn't lacking in the variety of its skills, and has quite a few regular attacks. The Drive button has a side effect called "curse" (<ruby><rb>烙印</rb><rt>Branding</rt></ruby> ''Rakuin''), which when applied to the opponent will cause bugs to appear from both inside and outside the screen regardless of the skills and specials used, allowing one to set up combos.<ref name="ct-jp"/>
'''BlazBlue: Continuum Shift'''
* BlazBlue: Continuum Shift Official Website (JP), [http://www.blazblue.jp/cs/arakune.html Arakune]
* BlazBlue: Continuum Shift Official Website (JP), [http://www.blazblue.jp/cs/images/special/BBCS_inst_en.pdf BBCS Command List (EN)]
* BlazBlue: Continuum Shift Official Website (JP), [http://www.blazblue.jp/cs/images/special/BBCS_inst.pdf BBCS Command List (JP)]


{| class="wikitable" style="float:left;"
'''BlazBlue: Central Fiction'''
! rowspan="2" | Name
* BlazBlue: Central Fiction Official Website (US), [http://blazblueuniverse.com/bbcf/characters/ Characters] - Arakune
! colspan="2" | Command
* BlazBlue: Central Fiction Official Website (JP), [http://www.blazblue.jp/cf/manual-ps4/character/arakune.html Arakune - Command List]
|-
==References==
! Technical Type
<references></references>
! Stylish Type
|-
! colspan="3" | Special
|-
| Zero Vector<br>ゼロベクトル<br>''Zero Bekutoru''
| Midair ↓↘→ + D
|
|-
| If p, then q<br>PならばQ<br>''P Naraba Q''
| ↓↙← + A or B or C (midair also)
| SP1
|-
| y, two-dash<br><ruby><rb>y,トゥーダッシュ</rb><rt>y<nowiki>''</nowiki></rt></ruby><br>''y, Tū Dasshu''
| Midair ↓↘→ + C
| SP2
|-
| Equals 0<br>イコール0<br>''Ikōru 0''
| ↓↘→ + B
| SP2
|-
! colspan="3" | Distortion Drive
|-
| f of g<br>fマルg<br>''f Maru g''
| Midair ↓↙←↓↙← + D
| SP3
|-
| f Inverse<br>fインバース<br>''f Inbāsu''
| ↓↘→↓↘→ + C
| SP3
|}
<div style="clear:both"></div>
<div style="clear:both"></div>
==Notes==
* The moves [[wikipedia:Inverse function|f Inverse]], [[wikipedia:Function composition|f of g]], '''y two-dash''' ([[wikipedia:Second derivative|y double-prime]]), [[wikipedia:Zero element#Additive identities|Zero Vector]], and '''Equals 0''' refer to general mathematics and calculus
* '''if p then q''' refers to [[wikipedia:Propositional calculus|propositional calculus]], which is sometimes also known as zeroth-order logic
==References==
* ''BlazBlue: Central Fiction Official Website (US), [http://blazblueuniverse.com/bbcf/characters/ Characters] - Arakune''
* ''BlazBlue: Central Fiction Official Website (JP), [http://www.blazblue.jp/cf/manual-ps4/character/arakune.html Arakune - Command List]''
<hr>
<references>
<ref name="ct-jp">''BlazBlue: Calamity Trigger Official Website (JP), [http://www.blazblue.jp/ct/arakune.html Arakune]''</ref>
</references>
{{Gameplay Navigation}}
{{Gameplay Navigation}}

Latest revision as of 00:59, 30 December 2020

Command Lists

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Name Command
Normal Input Alternative Input
Drive
Crimson
クリムゾン
Kurimuzon
D
Summons insects to attack the opponent.
Overdrive
Crimson Depth
クリムゾン・デプス
Kurimuzon Depusu
A + B + C + D
If the curse meter remains, the opponent will be cursed the moment it is activated
n factorial
nファクトリアル
n Fakutoriaru
During OD, A + B + C + D
Special
Insect Swarm
蟲攻撃
Mushi Kōgeki
A or B or C or D while the opponent is Cursed
Zero Vector
ゼロベクトル
Zero Bekutoru
Midair ↓↘→ + D ↓ + SP
a plus/minus b
aプラスマイナスb
a Purasu Mainasu b
↓↘→ + D while the opponent is Cursed (midair also) ↓ + SP
Equals 0
イコール0
Ikōru 0
↓↘→ + B
y, two-dash
y,トゥーダッシュy''
y, Tū Dasshu
Midair ↓↘→ + C
If p, then q
PならばQ
P Naraba Q
↓↙← + A or B or C (midair also)
→ Negating "p"
Pの否定
P no Hitei
Automatically activates when opponent approaches during "If p, then q"
Permutation n, r
パーミュテーション,n,r
Pāmutēshon,n,r
↓↓ + A or B or C (midair also) SP
Distortion Drive
f inverse
fインバース
f Inbāsu
↓↘→↓↘→ + C ← + SP
f of g
fマルg
f Maru g
↓↙←↓↙← + D in midair ← + SP in midair
f Equals
fイコール
f Ikōru
↓↘→↓↘→ + D in midair while the opponent is Cursed ← + SP in midair
Astral Heat
n to infinity
n無限大
n Mugendai
→↘↓↙←→ + D (midair also)

Notes

  • The moves a plus/minus b, f equals, f inverse, f of g, y two-dash (y double-prime), Zero Vector, Equals 0, and n to infinity refer to calculus and linear algebra
  • if p then q and Negating "p" refer to propositional calculus, which is sometimes also known as zeroth-order logic
  • Permutation n,r may have been confused with a mathematical combination, which is denoted "n choose r", or the number of ways r objects can be selected from a group of n objects. A permutation doesn't require "r", since it is the number of ways to order all of the n objects given.
  • n factorial is the number of permutations for n distinct objects.
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edit
Name Command
Normal Input Alternative Input
Drive
Crimson
クリムゾン
Kurimuzon
D
Summons insects to attack while depleting the curse gauge. If the attack hits, it places a curse on the opponent. While cursed, bugs will be summoned continuously to attack.
Special
Zero Vector
ゼロベクトル
Zero Bekutoru
Midair ↓↘→ + D
If p, then q
PならばQ
P Naraba Q
↓↙← + A or B or C (midair also)
y, two-dash
y,トゥーダッシュy''
y, Tū Dasshu
Midair ↓↘→ + C
Equals 0
イコール0
Ikōru 0
↓↘→ + B
Distortion Drive
f of g
fマルg
f Maru g
Midair ↓↙←↓↙← + D
f Inverse
fインバース
f Inbāsu
↓↘→↓↘→ + C
Astral Heat
N-Infinity
n無限大
n Mugendai
→↘↓↙←→ + D (midair also)
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Name Command
Normal Input Alternative Input
Drive
Special
Zero Vector
ゼロベクトル
Zero Bekutoru
Midair ↓↘→ + D
If p, then q
PならばQ
P Naraba Q
↓↙← + A or B or C (midair also) SP1
y, two-dash
y,トゥーダッシュy''
y, Tū Dasshu
Midair ↓↘→ + C SP2
Equals 0
イコール0
Ikōru 0
↓↘→ + B SP2
Distortion Drive
f of g
fマルg
f Maru g
Midair ↓↙←↓↙← + D SP3
f Inverse
fインバース
f Inbāsu
↓↘→↓↘→ + C SP3

Notes

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Palettes

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External Links

BlazBlue: Calamity Trigger

  • BlazBlue: Calamity Trigger Official Website (JP), Arakune

BlazBlue: Continuum Shift

BlazBlue: Central Fiction

References