Litchi Faye-Ling/Gameplay

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Command Lists

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Name Command
Normal Input Alternative Input
Drive
Mantenbo
萬天棒(設置・戻し)
Mantenbō
D (to place/recall)
Places the rod. Pressing the D button again will return the rod to you.
Overdrive

大車輪<筒>
Dai Sharin: Tou
A + B + C + D
Send Mantenbo flying in any direction with a direction key + D

紅孔雀
Beni Kujyaku
A + B + C + D during Overdrive
Special
Straight Through
一気通貫(Pure) Straight
Ikkitsūkan
←↙↓↘→ + A or B or C with rod (delayable) → + SP

中断
Chūdan
D during Straight Through

連荘
Renchan
↓↙← + B or C with rod ↓ + SP
Tsubame Gaeshi
燕返しSwallow Counter
Tsubame Gaeshi
→↓↘ + D with rod SP
Three Dragons: White/Green/Red
三元脚・白/發/中
Sangenpai Haku/Hatsu/Chū
↓↘→ + A or B or C when rod is placed (B and C versions midair also) SP or ↓ + SP

嵌張
Kanchan
←↓↙ + C when rod is placed (delayable) → + SP
Reach: Last Chance
立直・単騎持ち
Ricchi Tanki Mochi
→↘↓↙← + A while rod is placed
→ One Shot
一突/發/中/槍槓
Hitotsu/Hatsu/Chū/Chankan
A or B or C or D after Reach: Last Chance
Reach: Robbing the Kong
立直・引っかけ
Riichi Hikkake
→↘↓↙← + B when rod is placed (midair also)
Reach: Kong on Kong
立直・追っかけ
Riichi Okkake
→↘↓↙← + C when rod is placed (midair also)
The Four Winds
東南西北
Tōnanseihaku
←↙↓↘→ + D when rod is placed

小手返し
Kotegaeshi
→↓↘ + D or ←↓↙ + D when rod is placed (midair also)
Distortion Drive
All Green
緑一色
Ryūīsō
→←↓↑ + C
All Terminals
清老頭
Chinraotou
→↘↓↙←→ + C ← + SP
Thirteen Orphans
国士無双
Kokushimusō
→↘↓↙←→ + D when rod is placed
Astral Heat
Nine Gates of Heaven
九蓮宝燈
Chūrenbōtō
←→ + D while standing with rod

Notes

  • A yakuman is a category of winning hand in Japanese mahjong
    • Straight Through, All Green, The Great Wheel (usually seen as The Chariot), and All Terminals are each the names of winning hands
    • Thirteen Orphans and Nine Gates are both closed winning hands.
  • The Three Dragons: White / Green / Red form one set of tiles in mahjong
  • The Four Winds refer to the directional tiles: the north, east, south, and west winds.
  • Some moves borrow their names from special or specific situations in mahjong.
    • Reach, or Riichi (立直), is declared when the player is one tile away from completing their hand, while their hand is completely concealed.
    • Last Chance (単騎持ち) refers to a situation where the player is waiting on a single tile to complete a pair and win the hand.
    • Robbing the Kong is when someone declares kong (a set of four) with one of the tiles needed to complete someone else's hand, and the other person steals the necessary tile to complete their hand and declare mahjong.
    • Renchan (連荘) is when a dealer continues into the next round as east/dealer after winning a round.
    • Kanchan (嵌張) is a situation where the player is waiting for a middle tile to complete a chow (three-in-a-row)
  • Kotegaeshi (小手返し) is not a mahjong term but an aikido term for a throw performed by twisting the opponent's arm away from them.
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edit
Name Command
Normal Input Alternative Input
Drive
Mantenbo
萬天棒
Mantenbō
D (to place/recall)
Places the rod. Pressing the D button again will return the rod to you.
Special
Straight Through
一気通貫(Pure) Straight
Ikkitsūkan
←↙↓↘→ + D with rod (delayable)
D interrupt
→Additional Attack A or B or C during Straight Through
Tsubame Gaeshi
燕返しSwallow Counter
Tsubame Gaeshi
→↓↘ + D with rod
Three Dragons: White
三元脚・白
Sangenpai Haku
↓↘→ + A when rod is placed
Three Dragons: Green
三元脚・發
Sangenpai Hatsu
↓↘→ + B when rod is placed (midair also)
B after Reach: Last Chance
Three Dragons: Red
三元脚・中
Sangenpai Chū
↓↘→ + C when rod is placed (midair also)
C after Reach: Last Chance
Reach: Last Chance
立直・単騎持ち
Ricchi Tanki Mochi
→↘↓↙← + A
→ One Shot
一突
Hitotsu
A after Reach: Last Chance
Reach: Robbing the Kong
立直・引っかけ
Riichi Hikkake
→↘↓↙← + B when rod is placed (midair also)
Reach: Kong on Kong
立直・追っかけ
Riichi Okkake
→↘↓↙← + C when rod is placed (midair also)
The Four Winds
東南西北
Tōnanseihaku
←↙↓↘→ + D when rod is placed
Distortion Drive
Thirteen Orphans
国士無双
Kokushimusō
→↘↓↙←→ + D when rod is placed
All Green
緑一色
Ryūīsō
→←↓↑ + C
The Great Wheel
大車輪Chariot
Dai Sharin
→↘↓↙←→ + D with rod (midair also) (may change directions with joystick + D)
Astral Heat
Nine Gates of Heaven
九蓮宝燈
Chūrenbōtō
D while standing with rod

Notes

  • Reach: Last Chance, Reach: Robbing the Kong, and Reach: Kong on Kong refer to special situations in mahjong.
    • Reach, or Riichi (立直), is declared when the player is one tile away from completing their hand, while their hand is completely concealed.
    • Last Chance (単騎持ち) refers to a situation where the player is waiting on a single tile to complete a pair and win the hand.
    • Robbing the Kong is when someone declares kong (a set of four) with one of the tiles needed to complete someone else's hand, and the other person steals the necessary tile to complete their hand and declares mahjong.
  • The Four Winds refer to the directional tiles: the north, east, south, and west winds.
  • Thirteen Orphans and Nine Gates are both closed winning hands.
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edit
Name Command
Normal Input Alternative Input
Drive
Special
Straight Through
一気通貫(Pure) Straight
Ikkitsūkan
←↙↓↘→ + A or B or C with rod (delayable) SP2
→Additional Attack A or B or C during Straight Through SP2
Tsubame Gaeshi
燕返しSwallow Counter
Tsubame Gaeshi
→↓↘ + D with rod SP1
Three Dragons: White
三元脚・白
Sangenpai Haku
↓↘→ + A when rod is placed
Three Dragons: Green
三元脚・發
Sangenpai Hatsu
↓↘→ + B when rod is placed (midair also) SP1
Three Dragons: Red
三元脚・中
Sangenpai Chū
↓↘→ + C when rod is placed (midair also) SP2
Distortion Drive
All Green
緑一色
Ryūīsō
→←↓↑ + C SP3
The Great Wheel
大車輪Chariot
Dai Sharin
→↘↓↙←→ + D with rod (midair also) SP4
Astral Heat

Notes

  • A yakuman is a category of winning hand in Japanese mahjong
  • Straight Through, All Green, and The Great Wheel (Chariot) are each the names of winning hands
  • The Three Dragons: White / Green / Red are tiles in mahjong
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Palettes

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External Links

BlazBlue: Calamity Trigger

BlazBlue: Continuum Shift

BlazBlue: Central Fiction

References