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Lessons: Difference between revisions

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|nameJp          =
|nameJp          =
|nameEn          =Lessons
|nameEn          =Lessons
|name            =Lessons
|name            =Lessons (BBCS, BBCP, BBCF) <br/> Training (BBTAG)
|area            =
|area            =
|block          =
|block          =
|location        =Unknown
|location        =Unknown
|characters      =
|characters      =
<!--[[Jubei]] (''[[BlazBlue: Central Fiction|CF]]'')-->
|image          =<tabs plain style="margin:0;padding:0;" container="text-align:left;">
|image          =<tabs plain style="margin:0;padding:0;" container="text-align:left;">
<tab name="Lessons (CF)">[[File:Lessons Screenshot 02.jpg|300px]]
<tab name="Lessons (CF)">[[File:Lessons Screenshot 02.jpg|300px]]
'''CF''': ''The longest journey begins with a single step.''</tab>
'''CF''': ''The longest journey begins with a single step.''</tab>
<!--<tab name="Lessons (CP)">-->
<tab name="Lessons (CP)">[[File:Lessons CP Screenshot 02.png|300px]]
<!--'''CP''' </tab>-->
'''CP''': ''It’s never too late to learn.'' </tab>
<!--<tab name="Lessons (CS)">-->
<tab name="Lessons (CS)">[[File:Lessons CS Screenshot 02.png|300px]]
<!--'''CS''' </tab>-->
'''CS''': ''Experience is the father of wisdom and memory the mother.'' </tab>
<!--<tab name="Lessons (CT)">-->
<tab name="Training (BBTAG)">[[File:Lessons BBTAG Screenshot 02.png|300px]]
<!--'''CT''' </tab>-->
'''BBTAG'''</tab>
<!--<tab name="Lessons (BBTAG)">-->
<!--'''BBTAG'''-->
</tabs>
</tabs>
}}
}}
'''Lessons''', also known as '''Training''' in ''[[BlazBlue: Cross Tag Battle]]'', is a recurring non-canon stage in the ''BlazBlue'' series since ''[[BlazBlue: Continuum Shift]]''. It's usually used in the '''Tutorial''' to introduce players to game- and character mechanics and as a training stage.


'''Lessons''' is a recurring non-canon stage in the '''BlazBlue''' series since [[BlazBlue: Calamity Trigger]]. It's usually used in the '''Tutorial''' to introduce players to game- and character mechanics and as a training stage.
==Information==
Due to its main purpose as a training stage, its design is simple in all iterations to not distract players from background characters and events, so they keep their focus to sharpen their skills.


==Information==
All iterations have a tile-design on the walls and the floor, with some having additional effects like pulsing lights.
Due to its main purpose as a training stage its design is simple in all iteration to not distract players from background characters and events, so they keep their focus to sharpen their skills.


All iterations have a tile-design on walls and floor, with some having additional effects like pulsing lights.
==Appearances==
==Appearances==
*''[[BlazBlue: Central Fiction]]''
*''[[BlazBlue: Continuum Shift]]'' - Lessons
*''[[BlazBlue: Chrono Phantasma]]''
*''[[BlazBlue: Chrono Phantasma]]'' - Lessons
*''[[BlazBlue: Continuum Shift]]''
*''[[BlazBlue: Central Fiction]]'' - Lessons
*''[[BlazBlue: Calamity Trigger]]''
*''[[BlazBlue: Cross Tag Battle]]'' - Training
*''[[BlazBlue: Cross Tag Battle]]''


==Gallery==
==Gallery==

Latest revision as of 12:00, 29 December 2022

Lessons

<tabs plain style="margin:0;padding:0;" container="text-align:left;"> <tab name="Lessons (CF)">Lessons Screenshot 02.jpg CF: The longest journey begins with a single step.</tab> <tab name="Lessons (CP)">Lessons CP Screenshot 02.png CP: It’s never too late to learn. </tab> <tab name="Lessons (CS)">Lessons CS Screenshot 02.png CS: Experience is the father of wisdom and memory the mother. </tab> <tab name="Training (BBTAG)">Lessons BBTAG Screenshot 02.png BBTAG</tab>

</tabs>
Location Name

Lessons (BBCS, BBCP, BBCF)
Training (BBTAG)

Location

Unknown

Lessons, also known as Training in BlazBlue: Cross Tag Battle, is a recurring non-canon stage in the BlazBlue series since BlazBlue: Continuum Shift. It's usually used in the Tutorial to introduce players to game- and character mechanics and as a training stage.

Information

Due to its main purpose as a training stage, its design is simple in all iterations to not distract players from background characters and events, so they keep their focus to sharpen their skills.

All iterations have a tile-design on the walls and the floor, with some having additional effects like pulsing lights.

Appearances

Gallery

Screenshots

References