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{{Character Tabs|Iron Tager}} | {{Character Tabs|Iron Tager}} | ||
{{Quote|}} | |||
__NOTOC__ | __NOTOC__ | ||
==Strategy== | ==Strategy== | ||
<blockquote><i | <blockquote><i>Tager is a power type character who specializes in throws. He has no double jump or dashes, giving him low mobility, but once he's close, he's a threatening character with pummeling attacks and throws. | ||
At mid-range, use Standing C and Standing D to control the space in front of Tager. If the opponent keeps their distance, close the distance by advancing or using forward jumps, or by rush attacks like Crouching D and Sledge Hammer. Sledge Hammer will guard against projectile attacks while still moving. The B version not only moves a long distance, but also resists all except low attacks while charging. | At mid-range, use Standing C and Standing D to control the space in front of Tager. If the opponent keeps their distance, close the distance by advancing or using forward jumps, or by rush attacks like Crouching D and Sledge Hammer. Sledge Hammer will guard against projectile attacks while still moving. The B version not only moves a long distance, but also resists all except low attacks while charging. | ||
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When the Electric Gauge reaches MAX, Tager can use Spark Bolt, which travels quickly and pierces most other projectiles. If you have an opportunity, use Voltic Charge to fill the gauge. If the opponent closes in with a Jump, meet them with Crouching A or Crouching C. Crouching C takes some time to come out, so doing it early is key. | When the Electric Gauge reaches MAX, Tager can use Spark Bolt, which travels quickly and pierces most other projectiles. If you have an opportunity, use Voltic Charge to fill the gauge. If the opponent closes in with a Jump, meet them with Crouching A or Crouching C. Crouching C takes some time to come out, so doing it early is key. | ||
Once in close, aim to pummel or throw the opponent. Focus on delivering quick attacks like Standing A and Crouching A, or applying magnetism with Standing D and ← + D. If the opponent is magnetized, attacks like → + A or Wedge Catapult can still hit from medium range, making it hard for your opponent to escape. <ref>''BlazBlue: Central Fiction, Tutorial Mode, Character Specifics, Iron Tager - Lesson 03 - Strategy Lessons''</ref | Once in close, aim to pummel or throw the opponent. Focus on delivering quick attacks like Standing A and Crouching A, or applying magnetism with Standing D and ← + D. If the opponent is magnetized, attacks like → + A or Wedge Catapult can still hit from medium range, making it hard for your opponent to escape. <ref>''BlazBlue: Central Fiction, Tutorial Mode, Character Specifics, Iron Tager - Lesson 03 - Strategy Lessons''</ref></i></blockquote> | ||
==Command List== | ==Command List== | ||
{{Command List | {{Command List | ||
| drive | | drive = | ||
{{Command List Row | |||
| EN = Voltic Battler | |||
| JP = ボルテックバトラー | |||
| romaji = Borutekku Batorā | |||
| input = D | |||
| input2 = | |||
| desc = An attack with strong magnetism. When the opponent is struck with magnetized attacks, they will become magnetized. When this happens, certain attacks will pull the opponent towards you. | |||
}} | |||
| od = | |||
{{Command List Row | {{Command List Row | ||
| EN = | | EN = | ||
| JP = | | JP = ボルテックフィールド | ||
| romaji = | | romaji = Borutikku Fīrudo | ||
| input = | | input = A + B + C + D | ||
| input2 = | |||
| desc = | |||
}} | |||
{{Command List Row | |||
| EN = | |||
| JP = チャージライトニング | |||
| romaji = Chajji Raitoningu | |||
| input = During OD, A + B + C + D | |||
| input2 = | | input2 = | ||
| desc = | | desc = | ||
}} | }} | ||
| specials = | | specials = | ||
{{Command List Row | |||
| EN = Gigantic Tager Driver | |||
| JP = ギガンティックテイガードライバー | |||
| romaji = Gigantikku Teigā Doraibā | |||
| input = Rotate left stick or direction keys in 1 full circle + A (delayable) | |||
| input2 = | |||
| image = | |||
| desc = A powerful throw. Hold the button down to pull a magnetized opponent in. | |||
}} | |||
{{Command List Row | |||
| EN = Wedge Catapult | |||
| JP = ウェッジカタパルト | |||
| romaji = Uejji Kataparuto | |||
| input = Rotate left stick or direction keys in 1 full circle + B | |||
| input2 = SP | |||
| image = | |||
| desc = | |||
}} | |||
{{Command List Row | |||
| EN = → Impact Driver | |||
| JP = インパクトドライバー | |||
| romaji = Inpakuto Doraibā | |||
| input = Rotate left stick or direction keys in 1 full circle + B during Wedge Catapult | |||
| input2 = | |||
| image = | |||
| desc = | |||
}} | |||
{{Command List Row | |||
| EN = Air Driver | |||
| JP = エアードライバー | |||
| romaji = Eā Doraibā | |||
| input = Midair rotate left stick or direction keys 1 full circle + C (delayable) | |||
| input2 = Midair SP | |||
| image = | |||
| desc = | |||
}} | |||
{{Command List Row | |||
| EN = Sledge Hammer | |||
| JP = スレッジハンマー | |||
| romaji = Surejji Hanmā | |||
| input = ↓↘→ + A or B (only B version is delayable) | |||
| input2 = →+SP | |||
| image = | |||
| desc = A forward charge attack. When the timing is correct, this attack can nullify projectiles. | |||
}} | |||
{{Command List Row | |||
| EN = → Additional Attack | |||
| input = ↓↘→ + A during Sledge hammer | |||
| input2 = SP in midair | |||
| image = | |||
| desc = An additional attack that slams the opponent. | |||
}} | |||
{{Command List Row | |||
| EN = Atomic Collider | |||
| JP = アトミックコレダー | |||
| romaji = Atomikku Koredā | |||
| input = →↓↘ + C (delayable) | |||
| input2 = ↓+SP | |||
| image = | |||
| desc = A powerful anti-air throw. Hold the button down to pull a magnetized opponent in. | |||
}} | |||
{{Command List Row | |||
| EN = | |||
| JP = グレンパニッシュ | |||
| romaji = Guren Panisshu | |||
| input = Midair →↘↓↙← + A | |||
| input2 = Midair ↓+SP | |||
| image = | |||
| desc = | |||
}} | |||
{{Command List Row | |||
| EN = Spark Bolt | |||
| JP = スパークボルト | |||
| romaji = Supāku Boruto | |||
| input = ←↙↓↘→ + D または →↓↘ + D(充電ゲージMAX時) | |||
| input2 = | |||
| image = | |||
| desc = Throws an electric charge across the screen. When the opponent is struck with this attack, they will become magnetized. Only useable when the Electric Gauge is fully charged. | |||
}} | |||
{{Command List Row | |||
| EN = Voltic Charge | |||
| JP = ボルテックチャージ | |||
| romaji = Borutikku Chāji | |||
| input = ↓↙← + D(タメ可) | |||
| input2 = | |||
| image = | |||
| desc = Charges the Electric Gauge. Tager nullifies certain attacks while charging. | |||
}} | |||
{{Command List Row | |||
| EN = → Additional Attack | |||
| input = ↓↘→ + A during Voltic Charge | |||
| input2 = | |||
| image = | |||
| desc = | |||
}} | |||
{{Command List Row | |||
| EN = Gadget Finger | |||
| JP = ガジェットフィンガー | |||
| romaji = Gajjetto Fingā | |||
| input = ↓↓ + D while the opponent is down (delayable) | |||
| input2 = | |||
| image = | |||
| desc = Force a downed opponent back onto their feet. | |||
}} | |||
| dd = | | dd = | ||
| astral = | {{Command List Row | ||
| EN = Genesic Emerald Tager Buster | |||
| JP = ジェネシックエメラルドテイガーバスター | |||
| romaji = Jenesikku Emerarudo Teigā Basutā | |||
| input = Turn the left stick or direction keys twice + C (delayable) | |||
| input2 = ←+SP | |||
| image = | |||
| desc = A very powerful throw. Hold the button down to pull a magnetized opponent in. | |||
}} | |||
{{Command List Row | |||
| EN = Magna-Tech Wheel | |||
| JP = マグナテックホイール | |||
| romaji = Maguna Tekku Huīru | |||
| input = ↓↘→↓↘→ + B | |||
| input2 = | |||
| image = | |||
| desc = Attack that spins rapidly. This move will pull magnetized opponents in. | |||
}} | |||
{{Command List Row | |||
| EN = → Tera-break | |||
| JP = テラブレイク | |||
| romaji = Tera Bureiku | |||
| input = ↓↘→↓↘→ + B (uses 50% Heat) after Magna-Tech Wheel | |||
| input2 = | |||
| image = | |||
| desc = A powerful attack that blasts the opponent backward. | |||
}} | |||
| astral = | |||
{{Command List Row | |||
| EN = King of Tager | |||
| JP = キングオブテイガー | |||
| romaji = Kingu Obu Teigā | |||
| input = Turn left stick or direction keys three times + D (delayable) | |||
| input2 = | |||
| image = | |||
| desc = A powerful unblockable attack. Hold the button down to pull a magnetized opponent in. | |||
}} | |||
}} | }} | ||
==External Links== | |||
== | |||
* ''BlazBlue: Central Fiction Official Website (US), [http://blazblueuniverse.com/bbcf/characters/ Characters] - Iron Tager'' | * ''BlazBlue: Central Fiction Official Website (US), [http://blazblueuniverse.com/bbcf/characters/ Characters] - Iron Tager'' | ||
* ''BlazBlue: Central Fiction Official Website (JP), [http://www.blazblue.jp/cf/manual-ps4/character/tager.html Iron Tager - Command List]'' | * ''BlazBlue: Central Fiction Official Website (JP), [http://www.blazblue.jp/cf/manual-ps4/character/tager.html Iron Tager - Command List]'' | ||
==References== | |||
<references> | <references> | ||
</references> | </references> | ||
{{Gameplay Navigation}} | {{Gameplay Navigation}} |
Revision as of 23:10, 15 November 2018
Strategy
Tager is a power type character who specializes in throws. He has no double jump or dashes, giving him low mobility, but once he's close, he's a threatening character with pummeling attacks and throws.
At mid-range, use Standing C and Standing D to control the space in front of Tager. If the opponent keeps their distance, close the distance by advancing or using forward jumps, or by rush attacks like Crouching D and Sledge Hammer. Sledge Hammer will guard against projectile attacks while still moving. The B version not only moves a long distance, but also resists all except low attacks while charging.
When the Electric Gauge reaches MAX, Tager can use Spark Bolt, which travels quickly and pierces most other projectiles. If you have an opportunity, use Voltic Charge to fill the gauge. If the opponent closes in with a Jump, meet them with Crouching A or Crouching C. Crouching C takes some time to come out, so doing it early is key.
Once in close, aim to pummel or throw the opponent. Focus on delivering quick attacks like Standing A and Crouching A, or applying magnetism with Standing D and ← + D. If the opponent is magnetized, attacks like → + A or Wedge Catapult can still hit from medium range, making it hard for your opponent to escape. [1]
Command List
Name | Command | |
---|---|---|
Normal Input | Alternative Input | |
Drive | ||
Voltic Battler ボルテックバトラー Borutekku Batorā |
D | |
An attack with strong magnetism. When the opponent is struck with magnetized attacks, they will become magnetized. When this happens, certain attacks will pull the opponent towards you. | ||
Overdrive | ||
ボルテックフィールド Borutikku Fīrudo |
A + B + C + D | |
チャージライトニング Chajji Raitoningu |
During OD, A + B + C + D | |
Special | ||
Gigantic Tager Driver ギガンティックテイガードライバー Gigantikku Teigā Doraibā |
Rotate left stick or direction keys in 1 full circle + A (delayable) | |
A powerful throw. Hold the button down to pull a magnetized opponent in. | ||
Wedge Catapult ウェッジカタパルト Uejji Kataparuto |
Rotate left stick or direction keys in 1 full circle + B | SP |
→ Impact Driver インパクトドライバー Inpakuto Doraibā |
Rotate left stick or direction keys in 1 full circle + B during Wedge Catapult | |
Air Driver エアードライバー Eā Doraibā |
Midair rotate left stick or direction keys 1 full circle + C (delayable) | Midair SP |
Sledge Hammer スレッジハンマー Surejji Hanmā |
↓↘→ + A or B (only B version is delayable) | →+SP |
A forward charge attack. When the timing is correct, this attack can nullify projectiles. | ||
→ Additional Attack | ↓↘→ + A during Sledge hammer | SP in midair |
An additional attack that slams the opponent. | ||
Atomic Collider アトミックコレダー Atomikku Koredā |
→↓↘ + C (delayable) | ↓+SP |
A powerful anti-air throw. Hold the button down to pull a magnetized opponent in. | ||
グレンパニッシュ Guren Panisshu |
Midair →↘↓↙← + A | Midair ↓+SP |
Spark Bolt スパークボルト Supāku Boruto |
←↙↓↘→ + D または →↓↘ + D(充電ゲージMAX時) | |
Throws an electric charge across the screen. When the opponent is struck with this attack, they will become magnetized. Only useable when the Electric Gauge is fully charged. | ||
Voltic Charge ボルテックチャージ Borutikku Chāji |
↓↙← + D(タメ可) | |
Charges the Electric Gauge. Tager nullifies certain attacks while charging. | ||
→ Additional Attack | ↓↘→ + A during Voltic Charge | |
Gadget Finger ガジェットフィンガー Gajjetto Fingā |
↓↓ + D while the opponent is down (delayable) | |
Force a downed opponent back onto their feet. | ||
Distortion Drive | ||
Genesic Emerald Tager Buster ジェネシックエメラルドテイガーバスター Jenesikku Emerarudo Teigā Basutā |
Turn the left stick or direction keys twice + C (delayable) | ←+SP |
A very powerful throw. Hold the button down to pull a magnetized opponent in. | ||
Magna-Tech Wheel マグナテックホイール Maguna Tekku Huīru |
↓↘→↓↘→ + B | |
Attack that spins rapidly. This move will pull magnetized opponents in. | ||
→ Tera-break テラブレイク Tera Bureiku |
↓↘→↓↘→ + B (uses 50% Heat) after Magna-Tech Wheel | |
A powerful attack that blasts the opponent backward. | ||
Astral Heat | ||
King of Tager キングオブテイガー Kingu Obu Teigā |
Turn left stick or direction keys three times + D (delayable) | |
A powerful unblockable attack. Hold the button down to pull a magnetized opponent in. |
External Links
- BlazBlue: Central Fiction Official Website (US), Characters - Iron Tager
- BlazBlue: Central Fiction Official Website (JP), Iron Tager - Command List
References
- ↑ BlazBlue: Central Fiction, Tutorial Mode, Character Specifics, Iron Tager - Lesson 03 - Strategy Lessons
Gameplay Navigation (edit)
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BBCT | Ragna the Bloodedge · Jin Kisaragi · Noel Vermillion · Rachel Alucard · Taokaka · Iron Tager · Litchi Faye-Ling · Arakune · Bang Shishigami · Carl Clover · Hakumen · ν-No.13- | ||||
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BBTAG | |||||
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