More actions
m (Chao moved page Arakune/BBCF to Arakune/Gameplay/BBCF) |
m (command list, external links, notes) |
||
Line 11: | Line 11: | ||
Should the opponent get the jump on Arakune, it's safest to backstep away if you're in the middle of the screen. If you have Heat Gauge, using f inverse is another good way to counter.<Ref>BlazBlue: Central Fiction, Tutorial Mode, Character Specifics, Arakune - Lesson 03 - Strategy Lessons</ref><section end=strategy/></i></blockquote> | Should the opponent get the jump on Arakune, it's safest to backstep away if you're in the middle of the screen. If you have Heat Gauge, using f inverse is another good way to counter.<Ref>BlazBlue: Central Fiction, Tutorial Mode, Character Specifics, Arakune - Lesson 03 - Strategy Lessons</ref><section end=strategy/></i></blockquote> | ||
==Command List== | ==Command List== | ||
{{Command List | {{Command List | ||
| drive = | | drive = | ||
{{Command List Row | {{Command List Row | ||
| EN = | | EN = Crimson | ||
| JP = | | JP = クリムゾン | ||
| romaji = | | romaji = Kurimuzon | ||
| input = | | input = D | ||
| input2 = | |||
| desc = Summons insects to attack the opponent. | |||
}} | |||
| od = | |||
{{Command List Row | |||
| EN = Crimson Depth | |||
| JP = クリムゾン・デプス | |||
| romaji = Kurimuzon Depusu | |||
| input = A + B + C + D | |||
| input2 = | |||
| desc = If the curse meter remains, the opponent will be cursed the moment it is activated | |||
}} | |||
{{Command List Row | |||
| EN = n factorial | |||
| JP = nファクトリアル | |||
| romaji = n Fakutoriaru | |||
| input = During OD, A + B + C + D | |||
| input2 = | |||
| desc = | |||
}} | |||
| specials = | |||
{{Command List Row | |||
| EN = Insect Swarm | |||
| JP = 蟲攻撃 | |||
| romaji = Mushi Kōgeki | |||
| input = A or B or C or D while the opponent is Cursed | |||
| input2 = | |||
| desc = | |||
}} | |||
{{Command List Row | |||
| EN = Zero Vector | |||
| JP = ゼロベクトル | |||
| romaji = Zero Bekutoru | |||
| input = Midair ↓↘→ + D | |||
| input2 = ↓ + SP | |||
| desc = | |||
}} | |||
{{Command List Row | |||
| EN = a plus/minus b | |||
| JP = aプラスマイナスb | |||
| romaji = a Purasu Mainasu b | |||
| input = ↓↘→ + D while the opponent is Cursed (midair also) | |||
| input2 = ↓ + SP | |||
| desc = | |||
}} | |||
{{Command List Row | |||
| EN = Equals 0 | |||
| JP = イコール0 | |||
| romaji = Ikōru 0 | |||
| input = ↓↘→ + B | |||
| input2 = | |||
| desc = | |||
}} | |||
{{Command List Row | |||
| EN = y, two-dash | |||
| JP = <ruby><rb>y,トゥーダッシュ</rb><rt>y<nowiki>''</nowiki></rt></ruby> | |||
| romaji = y, Tū Dasshu | |||
| input = Midair ↓↘→ + C | |||
| input2 = | |||
| desc = | |||
}} | |||
{{Command List Row | |||
| EN = If p, then q | |||
| JP = PならばQ | |||
| romaji = P Naraba Q | |||
| input = ↓↙← + A or B or C (midair also) | |||
| input2 = | |||
| desc = | |||
}} | |||
{{Command List Row | |||
| EN = → Negating "p" | |||
| JP = Pの否定 | |||
| romaji = P no Hitei | |||
| input = Automatically activates when opponent approaches during "If p, then q" | |||
| input2 = | | input2 = | ||
| desc = | | desc = | ||
}} | }} | ||
| | {{Command List Row | ||
| | | EN = Permutation n, r | ||
| JP = パーミュテーション,n,r | |||
| romaji = Pāmutēshon,n,r | |||
| input = ↓↓ + A or B or C (midair also) | |||
| input2 = SP | |||
| desc = | |||
}} | |||
| dd = | | dd = | ||
{{Command List Row | |||
| EN = f inverse | |||
| JP = fインバース | |||
| romaji = f Inbāsu | |||
| input = ↓↘→↓↘→ + C | |||
| input2 = ← + SP | |||
| desc = | |||
}} | |||
{{Command List Row | |||
| EN = f of g | |||
| JP = fマルg | |||
| romaji = f Maru g | |||
| input = ↓↙←↓↙← + D in midair | |||
| input2 = ← + SP in midair | |||
| desc = | |||
}} | |||
{{Command List Row | |||
| EN = f Equals | |||
| JP = fイコール | |||
| romaji = f Ikōru | |||
| input = ↓↘→↓↘→ + D in midair while the opponent is Cursed | |||
| input2 = ← + SP in midair | |||
| desc = | |||
}} | |||
| astral = | | astral = | ||
{{Command List Row | |||
| EN = n to infinity | |||
| JP = n無限大 | |||
| romaji = n Mugendai | |||
| input = →↘↓↙←→ + D (midair also) | |||
| input2 = | |||
| desc = | |||
}} | |||
}} | }} | ||
-- | ==Notes== | ||
* The moves [[wikipedia:Plus-minus sign|a plus/minus b]], '''f equals''', [[wikipedia:Inverse function|f inverse]], [[wikipedia:Function composition|f of g]], '''y two-dash''' ([[wikipedia:Second derivative|y double-prime]]), [[wikipedia:Zero element#Additive identities|Zero Vector]], '''Equals 0''', and '''n to infinity''' refer to calculus and linear algebra | |||
* '''if p then q''' and '''Negating "p"''' refer to [[wikipedia:Propositional calculus|propositional calculus]], which is sometimes also known as zeroth-order logic | |||
* [[wikipedia:Permutation|Permutation n,r]] may have been confused with a mathematical [[wikipedia:Combination|combination]], which is denoted "n choose r", or the number of ways r objects can be selected from a group of n objects. A permutation doesn't require "r", since it is the number of ways to order all of the n objects given. | |||
* '''n factorial''' is the number of permutations for n distinct objects. | |||
==External Links== | |||
* ''BlazBlue: Central Fiction Official Website (US), [http://blazblueuniverse.com/bbcf/characters/ Characters] - Taokaka'' | |||
* ''BlazBlue: Central Fiction Official Website (JP), [http://www.blazblue.jp/cf/manual-ps4/character/taokaka.html Taokaka - Command List]'' | |||
==References== | ==References== | ||
<references> | <references> | ||
</references> | </references> | ||
{{Gameplay Navigation}} | {{Gameplay Navigation}} |
Revision as of 04:12, 1 November 2018
Strategy
Arakune's offense and defense is normally weak, but once the opponent is Cursed, you can use insects to perform relentless attacks. Thus a large part of Arakune's strategy has to do with Cursing the opponent.
Arakune also has some peculiarities about his movement. Dash and backstep cause him to sink into the ground and move a set distance. He is invincible while in the ground, allowing him to easily slip around the opponent. His aerial dash and aerial backdash have a floating trajectory. He can use them 2 times with each jump. He also floats when using a jump attack during an aerial dash but using ← with a jump attack or barrier will change his trajectory downwards. Using ← + B during an aerial dash lets you use Jumping B while falling. It's useful not only for closing distance from mid-range, but is also powerful repeated in close combat.
Once in close range, use Standing A or Crouching A over and over while chaining it into a Standing D to build the Curse Gauge. It's also good to use the middle attack → + A to break the opponent's guard. Once the Curse Gauge is filled, input ↓ + A into ↓ + A to link into Crouching A → to use insects. Even if the opponent blocks you, the insects from A can help buy time to close distance. The C insects also have guard crushing properties. If you keep these C insects in mind, it'll be easier to use → + A to break guard or attempt a normal throw.
Should the opponent get the jump on Arakune, it's safest to backstep away if you're in the middle of the screen. If you have Heat Gauge, using f inverse is another good way to counter.[1]
Command List
Name | Command | |
---|---|---|
Normal Input | Alternative Input | |
Drive | ||
Crimson クリムゾン Kurimuzon |
D | |
Summons insects to attack the opponent. | ||
Overdrive | ||
Crimson Depth クリムゾン・デプス Kurimuzon Depusu |
A + B + C + D | |
If the curse meter remains, the opponent will be cursed the moment it is activated | ||
n factorial nファクトリアル n Fakutoriaru |
During OD, A + B + C + D | |
Special | ||
Insect Swarm 蟲攻撃 Mushi Kōgeki |
A or B or C or D while the opponent is Cursed | |
Zero Vector ゼロベクトル Zero Bekutoru |
Midair ↓↘→ + D | ↓ + SP |
a plus/minus b aプラスマイナスb a Purasu Mainasu b |
↓↘→ + D while the opponent is Cursed (midair also) | ↓ + SP |
Equals 0 イコール0 Ikōru 0 |
↓↘→ + B | |
y, two-dash y, Tū Dasshu |
Midair ↓↘→ + C | |
If p, then q PならばQ P Naraba Q |
↓↙← + A or B or C (midair also) | |
→ Negating "p" Pの否定 P no Hitei |
Automatically activates when opponent approaches during "If p, then q" | |
Permutation n, r パーミュテーション,n,r Pāmutēshon,n,r |
↓↓ + A or B or C (midair also) | SP |
Distortion Drive | ||
f inverse fインバース f Inbāsu |
↓↘→↓↘→ + C | ← + SP |
f of g fマルg f Maru g |
↓↙←↓↙← + D in midair | ← + SP in midair |
f Equals fイコール f Ikōru |
↓↘→↓↘→ + D in midair while the opponent is Cursed | ← + SP in midair |
Astral Heat | ||
n to infinity n無限大 n Mugendai |
→↘↓↙←→ + D (midair also) | |
Notes
- The moves a plus/minus b, f equals, f inverse, f of g, y two-dash (y double-prime), Zero Vector, Equals 0, and n to infinity refer to calculus and linear algebra
- if p then q and Negating "p" refer to propositional calculus, which is sometimes also known as zeroth-order logic
- Permutation n,r may have been confused with a mathematical combination, which is denoted "n choose r", or the number of ways r objects can be selected from a group of n objects. A permutation doesn't require "r", since it is the number of ways to order all of the n objects given.
- n factorial is the number of permutations for n distinct objects.
External Links
- BlazBlue: Central Fiction Official Website (US), Characters - Taokaka
- BlazBlue: Central Fiction Official Website (JP), Taokaka - Command List
References
- ↑ BlazBlue: Central Fiction, Tutorial Mode, Character Specifics, Arakune - Lesson 03 - Strategy Lessons
Gameplay Navigation (edit)
| |||||
---|---|---|---|---|---|
BBCT | Ragna the Bloodedge · Jin Kisaragi · Noel Vermillion · Rachel Alucard · Taokaka · Iron Tager · Litchi Faye-Ling · Arakune · Bang Shishigami · Carl Clover · Hakumen · ν-No.13- | ||||
BBCS | Tsubaki Yayoi · Hazama · µ-No.12- · Makoto Nanaya · Valkenhayn R. Hellsing · Platinum the Trinity · Relius Clover | ||||
BBCP | Izayoi · Amane Nishiki · Bullet · Azrael · Kagura Mutsuki · Yuuki Terumi · Kokonoe · Celica A. Mercury · λ-No.11- | ||||
BBCF | Hibiki Kohaku · Naoto Kurogane · Nine the Phantom · Izanami · Susano'o · Es · Mai Natsume · Jubei | ||||
BBTAG | |||||
Yu Narukami · Yosuke Hanamura · Chie Satonaka · Yukiko Amagi · Kanji Tatsumi · Aegis · Naoto Shriogane · Teddie · Akihiko Sanada · Mitsuru Kirijo · Elizabeth · Labrys · Tohru Adachi | |||||
Hyde · Linne · Waldstein · Seth · Gordeau · Orie · Carmine · Vatista · Yuzuriha · Merkava · Hilda · Mika | |||||
Ruby Rose · Weiss Schnee · Blake Belladonna · Yang Xiao Long · Neo Politan | |||||
Heart Aino | |||||
Yumi | |||||
Akatsuki · Blitztank |