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==Palettes== | ==Palettes== | ||
{{Gameplay Tabs|Palettes | {{Gameplay Tabs|Palettes | ||
|BBCT= | |BBCT=Gameplay:Litchi Faye-Ling BBCT#Palettes | ||
|BBCS= | |BBCS= | ||
|BBCP= | |BBCP= |
Revision as of 22:01, 19 December 2020
Command Lists
For detailed information about this character's gameplay, please see the pages for Litchi Faye-Ling on Dustloop: |
edit
Name | Command | |
---|---|---|
Normal Input | Alternative Input | |
Drive | ||
Mantenbo 萬天棒(設置・戻し) Mantenbō |
D (to place/recall) | |
Places the rod. Pressing the D button again will return the rod to you. | ||
Overdrive | ||
大車輪<筒> Dai Sharin: Tou |
A + B + C + D | |
Send Mantenbo flying in any direction with a direction key + D | ||
紅孔雀 Beni Kujyaku |
A + B + C + D during Overdrive | |
Special | ||
Straight Through Ikkitsūkan |
←↙↓↘→ + A or B or C with rod (delayable) | → + SP |
→ 中断 Chūdan |
D during Straight Through | |
連荘 Renchan |
↓↙← + B or C with rod | ↓ + SP |
Tsubame Gaeshi Tsubame Gaeshi |
→↓↘ + D with rod | SP |
Three Dragons: White/Green/Red 三元脚・白/發/中 Sangenpai Haku/Hatsu/Chū |
↓↘→ + A or B or C when rod is placed (B and C versions midair also) | SP or ↓ + SP |
嵌張 Kanchan |
←↓↙ + C when rod is placed (delayable) | → + SP |
Reach: Last Chance 立直・単騎持ち Ricchi Tanki Mochi |
→↘↓↙← + A while rod is placed | |
→ One Shot 一突/發/中/槍槓 Hitotsu/Hatsu/Chū/Chankan |
A or B or C or D after Reach: Last Chance | |
Reach: Robbing the Kong 立直・引っかけ Riichi Hikkake |
→↘↓↙← + B when rod is placed (midair also) | |
Reach: Kong on Kong 立直・追っかけ Riichi Okkake |
→↘↓↙← + C when rod is placed (midair also) | |
The Four Winds 東南西北 Tōnanseihaku |
←↙↓↘→ + D when rod is placed | |
小手返し Kotegaeshi |
→↓↘ + D or ←↓↙ + D when rod is placed (midair also) | |
Distortion Drive | ||
All Green 緑一色 Ryūīsō |
→←↓↑ + C | |
All Terminals 清老頭 Chinraotou |
→↘↓↙←→ + C | ← + SP |
Thirteen Orphans 国士無双 Kokushimusō |
→↘↓↙←→ + D when rod is placed | |
Astral Heat | ||
Nine Gates of Heaven 九蓮宝燈 Chūrenbōtō |
←→ + D while standing with rod | |
Notes
- A yakuman is a category of winning hand in Japanese mahjong
- Straight Through, All Green, The Great Wheel (usually seen as The Chariot), and All Terminals are each the names of winning hands
- Thirteen Orphans and Nine Gates are both closed winning hands.
- The Three Dragons: White / Green / Red form one set of tiles in mahjong
- The Four Winds refer to the directional tiles: the north, east, south, and west winds.
- Some moves borrow their names from special or specific situations in mahjong.
- Reach, or Riichi (立直), is declared when the player is one tile away from completing their hand, while their hand is completely concealed.
- Last Chance (単騎持ち) refers to a situation where the player is waiting on a single tile to complete a pair and win the hand.
- Robbing the Kong is when someone declares kong (a set of four) with one of the tiles needed to complete someone else's hand, and the other person steals the necessary tile to complete their hand and declare mahjong.
- Renchan (連荘) is when a dealer continues into the next round as east/dealer after winning a round.
- Kanchan (嵌張) is a situation where the player is waiting for a middle tile to complete a chow (three-in-a-row)
- Kotegaeshi (小手返し) is not a mahjong term but an aikido term for a throw performed by twisting the opponent's arm away from them.
back to top
edit
Name | Command | |
---|---|---|
Normal Input | Alternative Input | |
Drive | ||
Mantenbo 萬天棒 Mantenbō |
D (to place/recall) | |
Places the rod. Pressing the D button again will return the rod to you. | ||
Special | ||
Straight Through Ikkitsūkan |
←↙↓↘→ + D with rod (delayable) D interrupt |
|
→Additional Attack | A or B or C during Straight Through | |
Tsubame Gaeshi Tsubame Gaeshi |
→↓↘ + D with rod | |
Three Dragons: White 三元脚・白 Sangenpai Haku |
↓↘→ + A when rod is placed | |
Three Dragons: Green 三元脚・發 Sangenpai Hatsu |
↓↘→ + B when rod is placed (midair also) B after Reach: Last Chance |
|
Three Dragons: Red 三元脚・中 Sangenpai Chū |
↓↘→ + C when rod is placed (midair also) C after Reach: Last Chance |
|
Reach: Last Chance 立直・単騎持ち Ricchi Tanki Mochi |
→↘↓↙← + A | |
→ One Shot 一突 Hitotsu |
A after Reach: Last Chance | |
Reach: Robbing the Kong 立直・引っかけ Riichi Hikkake |
→↘↓↙← + B when rod is placed (midair also) | |
Reach: Kong on Kong 立直・追っかけ Riichi Okkake |
→↘↓↙← + C when rod is placed (midair also) | |
The Four Winds 東南西北 Tōnanseihaku |
←↙↓↘→ + D when rod is placed | |
Distortion Drive | ||
Thirteen Orphans 国士無双 Kokushimusō |
→↘↓↙←→ + D when rod is placed | |
All Green 緑一色 Ryūīsō |
→←↓↑ + C | |
The Great Wheel Dai Sharin |
→↘↓↙←→ + D with rod (midair also) (may change directions with joystick + D) | |
Astral Heat | ||
Nine Gates of Heaven 九蓮宝燈 Chūrenbōtō |
D while standing with rod | |
Notes
- Reach: Last Chance, Reach: Robbing the Kong, and Reach: Kong on Kong refer to special situations in mahjong.
- Reach, or Riichi (立直), is declared when the player is one tile away from completing their hand, while their hand is completely concealed.
- Last Chance (単騎持ち) refers to a situation where the player is waiting on a single tile to complete a pair and win the hand.
- Robbing the Kong is when someone declares kong (a set of four) with one of the tiles needed to complete someone else's hand, and the other person steals the necessary tile to complete their hand and declares mahjong.
- The Four Winds refer to the directional tiles: the north, east, south, and west winds.
- Thirteen Orphans and Nine Gates are both closed winning hands.
back to top
edit
Name | Command | |
---|---|---|
Normal Input | Alternative Input | |
Drive | ||
Special | ||
Straight Through Ikkitsūkan |
←↙↓↘→ + A or B or C with rod (delayable) | SP2 |
→Additional Attack | A or B or C during Straight Through | SP2 |
Tsubame Gaeshi Tsubame Gaeshi |
→↓↘ + D with rod | SP1 |
Three Dragons: White 三元脚・白 Sangenpai Haku |
↓↘→ + A when rod is placed | |
Three Dragons: Green 三元脚・發 Sangenpai Hatsu |
↓↘→ + B when rod is placed (midair also) | SP1 |
Three Dragons: Red 三元脚・中 Sangenpai Chū |
↓↘→ + C when rod is placed (midair also) | SP2 |
Distortion Drive | ||
All Green 緑一色 Ryūīsō |
→←↓↑ + C | SP3 |
The Great Wheel Dai Sharin |
→↘↓↙←→ + D with rod (midair also) | SP4 |
Astral Heat | ||
Notes
- A yakuman is a category of winning hand in Japanese mahjong
- Straight Through, All Green, and The Great Wheel (Chariot) are each the names of winning hands
- The Three Dragons: White / Green / Red are tiles in mahjongback to top
Palettes
External Links
BlazBlue: Calamity Trigger
- BlazBlue: Calamity Trigger Official Website (JP), Litchi Faye-Ling
BlazBlue: Continuum Shift
- BlazBlue: Continuum Shift Official Website (JP), Litchi Faye-Ling
- BlazBlue: Continuum Shift Official Website (JP), BBCS Command List (EN)
- BlazBlue: Continuum Shift Official Website (JP), BBCS Command List (JP)
BlazBlue: Central Fiction
- BlazBlue: Central Fiction Official Website (US), Characters - Litchi Faye-Ling
- BlazBlue: Central Fiction Official Website (JP), Litchi Faye-Ling - Command List
References
Gameplay Navigation (edit)
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BBCT | Ragna the Bloodedge · Jin Kisaragi · Noel Vermillion · Rachel Alucard · Taokaka · Iron Tager · Litchi Faye-Ling · Arakune · Bang Shishigami · Carl Clover · Hakumen · ν-No.13- | ||||
BBCS | Tsubaki Yayoi · Hazama · µ-No.12- · Makoto Nanaya · Valkenhayn R. Hellsing · Platinum the Trinity · Relius Clover | ||||
BBCP | Izayoi · Amane Nishiki · Bullet · Azrael · Kagura Mutsuki · Yuuki Terumi · Kokonoe · Celica A. Mercury · λ-No.11- | ||||
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Hyde · Linne · Waldstein · Seth · Gordeau · Orie · Carmine · Vatista · Yuzuriha · Merkava · Hilda · Mika | |||||
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