Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Litchi Faye-Ling/Gameplay: Difference between revisions

From BlazBlue Wiki
No edit summary
(add BBCS & BBCP palettes)
 
(5 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{Quote|A "'''standard'''" playstyle with a bit of a twist. Truly, acrobatics worth a [[wikipedia:Japanese_Mahjong_yaku#Yakuman_hands|yakuman]]! <ref name="ct-jp"/>}}
 
{{Character Tabs|Litchi Faye-Ling}}
{{Character Tabs|Litchi Faye-Ling}}
<br>{{TOC}}


==General Strategy==
==Command Lists==
Litchi fights using two different styles: one which incorporates her rod, and another in which she sets down her rod and fights empty-handed. Her fighting style changes depending on which mode she's in, making her a complicated character.
{{Dustloop|character=Litchi Faye-Ling
|links=BBCS2, BBCSE, BBCP, BBCPE, BBCF, BBTAG,
}}
{{Gameplay Tabs|Command Lists
|BBCT=Gameplay:Litchi Faye-Ling BBCT#Command List
|BBCS=Gameplay:Litchi Faye-Ling BBCS#Command List
|BBCP=
|BBCF=Gameplay:Litchi Faye-Ling BBCF#Command List
}}
==Palettes==
{{Gameplay Tabs|Palettes
|BBCT=Gameplay:Litchi Faye-Ling BBCT#Palettes
|BBCS=Gameplay:Litchi Faye-Ling BBCS#Palettes
|BBCP=Gameplay:Litchi Faye-Ling BBCP#Palettes
|BBCF=Gameplay:Litchi Faye-Ling BBCF#Palettes
}}
==External Links==
'''BlazBlue: Calamity Trigger'''
* BlazBlue: Calamity Trigger Official Website (JP), [http://www.blazblue.jp/ct/litchi.html Litchi Faye-Ling]


First, let's go over Litchi's strategies with the rod. When equipped with the rod, all of her attacks have longer reach. At mid-range, use Standing B, Standing C, and Jumping B to control space. Standing B hits a little further than it might appear, and it's strongest when used from maximum range. From Standing B or Standing C, follow up with ↘ + C, then place the rod with Crouching D. When ↘ + C hits it can knock the opponent down, and you can hit them when they get up.
'''BlazBlue: Continuum Shift'''
* BlazBlue: Continuum Shift Official Website (JP), [http://www.blazblue.jp/cs/litchi.html Litchi Faye-Ling]
* BlazBlue: Continuum Shift Official Website (JP), [http://www.blazblue.jp/cs/images/special/BBCS_inst_en.pdf BBCS Command List (EN)]
* BlazBlue: Continuum Shift Official Website (JP), [http://www.blazblue.jp/cs/images/special/BBCS_inst.pdf BBCS Command List (JP)]


→ + A and ← + D are middle attacks, and using the Low ↘ + C can shake up a guard. After closing in, use them from Standing B to break through a guard. With the rod you can use Tsubame Gaeshi for invincibility. If the opponent pressures you, interrupt them using Tsubame Gaeshi.
'''BlazBlue: Central Fiction'''
 
* BlazBlue: Central Fiction Official Website (US), [http://blazblueuniverse.com/bbcf/characters/ Characters] - Litchi Faye-Ling
Next are tactics for bare-handed mode. Litchi's reach is shorter when bare-handed, but D can launch the rod. By chasing the rod, you can advance relatively safely. The rod is set to one of two different trajectories when placed, but you can Kote Gaeshi to swap between "vertical" and "horizontal." "Vertical" placement covers a large area in the air. When attacking from the air, it's safer to use the rod to support you, and you can also catch an opponent who's trying to escape by jumping. "Horizontal" placement makes the rod spin along the ground, making your ground dashes safer. It can also hit an opponent on the ground, making it useful for countering various wake up moves.
* BlazBlue: Central Fiction Official Website (JP), [http://www.blazblue.jp/cf/manual-ps4/character/litchi.html Litchi Faye-Ling - Command List]
 
==References==
After closing in, aim to break their guard with a middle attack → + A. While bare-handed → + A can be connected to various D attacks, so if the rod is near, use → + A → various D. Bare-handed mode is powerful for offense, but she can't Tsubame Gaeshi for invincibility. If the enemy puts on the pressure, it's best to use a barrier or Counter Assault to retreat to a safe distance.<ref>''BlazBlue: Central Fiction, Tutorial Mode, Character Specifics, Litchi Faye-Ling - Lesson 03: Strategy Lessons''</ref>
<references></references>
 
==BlazBlue: Calamity Trigger==
 
A thoroughly Chinese lady whose skill names all reference mahjong, and whose actions are filled with kung-fu moves.
Of note are her Drive button and the specials that use her Drive, which cause Litchi's weapon to leave her hands. When pressed again, the Drive button will recall her weapon to her. Combos that make use of this will excel.<ref name="ct-jp"/>
 
{| class="wikitable" style="float:left;"
! rowspan="2" | Name
! colspan="2" | Command
|-
! Technical Type
! Stylish Type
|-
! colspan="3" | Special
|-
| Straight Through<br><ruby><rb>一気通貫</rb><rt>(Pure) Straight</rt></ruby><br>''Ikkitsūkan''
| ←↙↓↘→ + A or B or C with rod (delayable)
| SP2
|-
| →Additional Attack
| A or B or C during Straight Through
| SP2
|-
| Tsubame Gaeshi<br><ruby><rb>燕返し</rb><rt>[[wikipedia:Tsubame gaeshi|Swallow Counter]]</rt></ruby><br>''Tsubame Gaeshi''
| →↓↘ + D with rod
| SP1
|-
| Three Dragons: White<br>三元脚・白<br>''Sangenpai Haku''
| ↓↘→ + A when rod is placed
|
|-
| Three Dragons: Green<br>三元脚・發<br>''Sangenpai  Hatsu''
| ↓↘→ + B when rod is placed (midair also)
| SP1
|-
| Three Dragons: Red<br>三元脚・中<br>''Sangenpai Chū''
| ↓↘→ + C when rod is placed (midair also)
| SP2
|-
! colspan="3" | Distortion Drive
|-
| All Green<br>緑一色<br>''Ryūīsō''
| →←↓↑ + C
| SP3
|-
| The Great Wheel<br><ruby><rb>大車輪</rb><rt>Chariot</rt></ruby><br>''Dai Sharin''
| →↘↓↙←→ + D with rod (midair also)
| SP4
|}
<div style="clear:both"></div>
<div style="clear:both"></div>
==Notes==
* A [[wikipedia:Japanese_Mahjong_yaku#Yakuman_hands|yakuman]] is a category of winning hand in Japanese mahjong
* Straight Through, All Green, and The Great Wheel (Chariot) are each the names of winning hands
* The Three Dragons: White / Green / Red are tiles in mahjong
==References==
* ''BlazBlue: Central Fiction Official Website (US), [http://blazblueuniverse.com/bbcf/characters/ Characters] - Litchi Faye-Ling''
* ''BlazBlue: Central Fiction Official Website (JP), [http://www.blazblue.jp/cf/manual-ps4/character/litchi.html Litchi Faye-Ling - Command List]''
<hr>
<references>
<ref name="ct-jp">''BlazBlue: Calamity Trigger Official Website (JP), [http://www.blazblue.jp/ct/litchi.html Litchi Faye-Ling]''</ref>
</references>
{{Gameplay Navigation}}
{{Gameplay Navigation}}

Latest revision as of 05:17, 16 January 2021

Command Lists

edit
Name Command
Normal Input Alternative Input
Drive
Mantenbo
萬天棒(設置・戻し)
Mantenbō
D (to place/recall)
Places the rod. Pressing the D button again will return the rod to you.
Overdrive

大車輪<筒>
Dai Sharin: Tou
A + B + C + D
Send Mantenbo flying in any direction with a direction key + D

紅孔雀
Beni Kujyaku
A + B + C + D during Overdrive
Special
Straight Through
一気通貫(Pure) Straight
Ikkitsūkan
←↙↓↘→ + A or B or C with rod (delayable) → + SP

中断
Chūdan
D during Straight Through

連荘
Renchan
↓↙← + B or C with rod ↓ + SP
Tsubame Gaeshi
燕返しSwallow Counter
Tsubame Gaeshi
→↓↘ + D with rod SP
Three Dragons: White/Green/Red
三元脚・白/發/中
Sangenpai Haku/Hatsu/Chū
↓↘→ + A or B or C when rod is placed (B and C versions midair also) SP or ↓ + SP

嵌張
Kanchan
←↓↙ + C when rod is placed (delayable) → + SP
Reach: Last Chance
立直・単騎持ち
Ricchi Tanki Mochi
→↘↓↙← + A while rod is placed
→ One Shot
一突/發/中/槍槓
Hitotsu/Hatsu/Chū/Chankan
A or B or C or D after Reach: Last Chance
Reach: Robbing the Kong
立直・引っかけ
Riichi Hikkake
→↘↓↙← + B when rod is placed (midair also)
Reach: Kong on Kong
立直・追っかけ
Riichi Okkake
→↘↓↙← + C when rod is placed (midair also)
The Four Winds
東南西北
Tōnanseihaku
←↙↓↘→ + D when rod is placed

小手返し
Kotegaeshi
→↓↘ + D or ←↓↙ + D when rod is placed (midair also)
Distortion Drive
All Green
緑一色
Ryūīsō
→←↓↑ + C
All Terminals
清老頭
Chinraotou
→↘↓↙←→ + C ← + SP
Thirteen Orphans
国士無双
Kokushimusō
→↘↓↙←→ + D when rod is placed
Astral Heat
Nine Gates of Heaven
九蓮宝燈
Chūrenbōtō
←→ + D while standing with rod

Notes

  • A yakuman is a category of winning hand in Japanese mahjong
    • Straight Through, All Green, The Great Wheel (usually seen as The Chariot), and All Terminals are each the names of winning hands
    • Thirteen Orphans and Nine Gates are both closed winning hands.
  • The Three Dragons: White / Green / Red form one set of tiles in mahjong
  • The Four Winds refer to the directional tiles: the north, east, south, and west winds.
  • Some moves borrow their names from special or specific situations in mahjong.
    • Reach, or Riichi (立直), is declared when the player is one tile away from completing their hand, while their hand is completely concealed.
    • Last Chance (単騎持ち) refers to a situation where the player is waiting on a single tile to complete a pair and win the hand.
    • Robbing the Kong is when someone declares kong (a set of four) with one of the tiles needed to complete someone else's hand, and the other person steals the necessary tile to complete their hand and declare mahjong.
    • Renchan (連荘) is when a dealer continues into the next round as east/dealer after winning a round.
    • Kanchan (嵌張) is a situation where the player is waiting for a middle tile to complete a chow (three-in-a-row)
  • Kotegaeshi (小手返し) is not a mahjong term but an aikido term for a throw performed by twisting the opponent's arm away from them.
back to top
edit
Name Command
Normal Input Alternative Input
Drive
Mantenbo
萬天棒
Mantenbō
D (to place/recall)
Places the rod. Pressing the D button again will return the rod to you.
Special
Straight Through
一気通貫(Pure) Straight
Ikkitsūkan
←↙↓↘→ + D with rod (delayable)
D interrupt
→Additional Attack A or B or C during Straight Through
Tsubame Gaeshi
燕返しSwallow Counter
Tsubame Gaeshi
→↓↘ + D with rod
Three Dragons: White
三元脚・白
Sangenpai Haku
↓↘→ + A when rod is placed
Three Dragons: Green
三元脚・發
Sangenpai Hatsu
↓↘→ + B when rod is placed (midair also)
B after Reach: Last Chance
Three Dragons: Red
三元脚・中
Sangenpai Chū
↓↘→ + C when rod is placed (midair also)
C after Reach: Last Chance
Reach: Last Chance
立直・単騎持ち
Ricchi Tanki Mochi
→↘↓↙← + A
→ One Shot
一突
Hitotsu
A after Reach: Last Chance
Reach: Robbing the Kong
立直・引っかけ
Riichi Hikkake
→↘↓↙← + B when rod is placed (midair also)
Reach: Kong on Kong
立直・追っかけ
Riichi Okkake
→↘↓↙← + C when rod is placed (midair also)
The Four Winds
東南西北
Tōnanseihaku
←↙↓↘→ + D when rod is placed
Distortion Drive
Thirteen Orphans
国士無双
Kokushimusō
→↘↓↙←→ + D when rod is placed
All Green
緑一色
Ryūīsō
→←↓↑ + C
The Great Wheel
大車輪Chariot
Dai Sharin
→↘↓↙←→ + D with rod (midair also) (may change directions with joystick + D)
Astral Heat
Nine Gates of Heaven
九蓮宝燈
Chūrenbōtō
D while standing with rod

Notes

  • Reach: Last Chance, Reach: Robbing the Kong, and Reach: Kong on Kong refer to special situations in mahjong.
    • Reach, or Riichi (立直), is declared when the player is one tile away from completing their hand, while their hand is completely concealed.
    • Last Chance (単騎持ち) refers to a situation where the player is waiting on a single tile to complete a pair and win the hand.
    • Robbing the Kong is when someone declares kong (a set of four) with one of the tiles needed to complete someone else's hand, and the other person steals the necessary tile to complete their hand and declares mahjong.
  • The Four Winds refer to the directional tiles: the north, east, south, and west winds.
  • Thirteen Orphans and Nine Gates are both closed winning hands.
back to top
edit
Name Command
Normal Input Alternative Input
Drive
Special
Straight Through
一気通貫(Pure) Straight
Ikkitsūkan
←↙↓↘→ + A or B or C with rod (delayable) SP2
→Additional Attack A or B or C during Straight Through SP2
Tsubame Gaeshi
燕返しSwallow Counter
Tsubame Gaeshi
→↓↘ + D with rod SP1
Three Dragons: White
三元脚・白
Sangenpai Haku
↓↘→ + A when rod is placed
Three Dragons: Green
三元脚・發
Sangenpai Hatsu
↓↘→ + B when rod is placed (midair also) SP1
Three Dragons: Red
三元脚・中
Sangenpai Chū
↓↘→ + C when rod is placed (midair also) SP2
Distortion Drive
All Green
緑一色
Ryūīsō
→←↓↑ + C SP3
The Great Wheel
大車輪Chariot
Dai Sharin
→↘↓↙←→ + D with rod (midair also) SP4
Astral Heat

Notes

  • A yakuman is a category of winning hand in Japanese mahjong
  • Straight Through, All Green, and The Great Wheel (Chariot) are each the names of winning hands
  • The Three Dragons: White / Green / Red are tiles in mahjong
    back to top

Palettes

edit
back to top
edit
back to top
edit
back to top
edit
back to top

External Links

BlazBlue: Calamity Trigger

BlazBlue: Continuum Shift

BlazBlue: Central Fiction

References