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''By the end of the year, most citizens were expecting the beginning of an era of unprecedented development. Unfortunately, 2199 was also the year that the [[Novus Orbis Librarium|Librarium]]'s great foe, the man with the highest single bounty on record, [[Ragna the Bloodedge]], was rumored to have appeared in the [[13th Hierarchical City of Kagutsuchi]]. People gave him the nickname Grim Reaper, and it was said that his goal was the obliteration of the Librarium in its entirety. Following the rumors, people began to make their way to Kagutsuchi - some after the incredible bounty on his head, others after the'' "[[Azure Grimoire|ultimate power]]" ''said to be in his possession... and a few whose only interest was his assassination for the Librarium.''" <ref>''BlazBlue: Calamity Trigger, physical manual, page 3</ref> | ''By the end of the year, most citizens were expecting the beginning of an era of unprecedented development. Unfortunately, 2199 was also the year that the [[Novus Orbis Librarium|Librarium]]'s great foe, the man with the highest single bounty on record, [[Ragna the Bloodedge]], was rumored to have appeared in the [[13th Hierarchical City of Kagutsuchi]]. People gave him the nickname Grim Reaper, and it was said that his goal was the obliteration of the Librarium in its entirety. Following the rumors, people began to make their way to Kagutsuchi - some after the incredible bounty on his head, others after the'' "[[Azure Grimoire|ultimate power]]" ''said to be in his possession... and a few whose only interest was his assassination for the Librarium.''" <ref>''BlazBlue: Calamity Trigger, physical manual, page 3</ref> | ||
==Gameplay== | |||
''BlazBlue'' is a traditional 2D fighter where two characters participate in a duel. A round is called a "rebel" and one match can consist of one to five "rebels". To win a round, one player must either incapacitate the other by inflicting damage through various attacks to reduce their opponent's health to zero or by having more remaining health than their opponent after the clock runs out. | |||
Every character has a weak, medium and strong attack, as well as an "unique" technique, called a Drive attack, which is different for each character. Those attacks are also known as "A", "B", "C" and "D". Various combos can be performed by every character through careful input of regular and Drive attacks. A combo consists of two or more consecutive attacks that hit an opponent without them retaliating. As combos become longer, each attack will do less damage than normal to give the opponent a chance to retaliate. Grabs can be incorporated into combos also by pressing the "B" and "C" buttons at the same time. Occasionally, some attacks (e.g. Jin's Hirensou) will use portions of the player's heat gauge at the bottom of the screen. The heat gauge is filled by either dealing or receiving damage. When a character has 50% or more heat, special moves called "Distortion Drives" can be performed. When a Distortion Drive is successfully performed and connects with the opponent, it deals massive damage and is visually flashier than normal attacks. | |||
Along with attacks every character has two types of block. One is the regular block that can be broken with a "Guard Crush". That can be achieved by pushing the "Guard Libra" gauge all the way to the opponent's side through repeated attacks. If the opponent keeps blocking, then their guard can be broken, leaving them open for attack. The second type of block is a Barrier Block, which is initiated by blocking while holding the "A" and "B" buttons at the same time. A Barrier Block cannot be broken like a normal guard, but there is a limit on how long one can be held, which is indicated by the Barrier Gauge. If the Barrier Gauge empties, then the player will receive 150% damage until it regenerates to half-full. | |||
===Advanced tactics=== | |||
A form of an advanced tactic is the "Rapid Cancel". These can be done after any attack to instantly cancel the character sprite's animation frames and reset back to the resting position. However, this can only be done at the cost of 50% of the heat gauge. Counters are one of the easier tactics to perform. All that is required is for a player to strike their opponent while they are in the middle of an attacking animation to stop them in their tracks. This leaves an opponent open for a combo. In addition to a player's regular block options, they can also "Instant Block", blocking as soon as an opponent's attack lands, but reduces the amount of time the character is stuck in their blocking animation and gives you a little heat. If a player is under pressure from the opponent, a "Barrier Burst" can be done at any time to send the opponent away to create some space at the cost of having no Barrier Block and receiving 150% damage for the rest of the round. A Barrier Burst may also be used offensively to break the opponents guard, though the player's character will still suffer the extra damage and be unable to Barrier Block for the remainder of the round. A Barrier Burst can be performed twice at most throughout the entire match. | |||
==Modes== | ==Modes== |
Revision as of 17:47, 17 April 2019
ブレイブルー カラミティ・トリガー 蒼の継承者 BlazBlue: Calamity Trigger | |||
---|---|---|---|
Developer | |||
Publishers |
JP: Arc System Works | ||
Genre |
Fighting | ||
Animation |
Iris Motion Graphics (arcade opening) | ||
Opening Theme |
Calamitytrigger (arcade) | ||
Ending Theme |
The road to hope. (arcade) | ||
Releases | |||
Arcade
Xbox 360, PS3
PSP (CT Portable) Microsoft Windows
Steam
| |||
|
BlazBlue: Calamity Trigger is the first game of the BlazBlue series.
Story
"A.D, 2199 Dec.
By the end of the year, most citizens were expecting the beginning of an era of unprecedented development. Unfortunately, 2199 was also the year that the Librarium's great foe, the man with the highest single bounty on record, Ragna the Bloodedge, was rumored to have appeared in the 13th Hierarchical City of Kagutsuchi. People gave him the nickname Grim Reaper, and it was said that his goal was the obliteration of the Librarium in its entirety. Following the rumors, people began to make their way to Kagutsuchi - some after the incredible bounty on his head, others after the "ultimate power" said to be in his possession... and a few whose only interest was his assassination for the Librarium." [9]
Gameplay
BlazBlue is a traditional 2D fighter where two characters participate in a duel. A round is called a "rebel" and one match can consist of one to five "rebels". To win a round, one player must either incapacitate the other by inflicting damage through various attacks to reduce their opponent's health to zero or by having more remaining health than their opponent after the clock runs out.
Every character has a weak, medium and strong attack, as well as an "unique" technique, called a Drive attack, which is different for each character. Those attacks are also known as "A", "B", "C" and "D". Various combos can be performed by every character through careful input of regular and Drive attacks. A combo consists of two or more consecutive attacks that hit an opponent without them retaliating. As combos become longer, each attack will do less damage than normal to give the opponent a chance to retaliate. Grabs can be incorporated into combos also by pressing the "B" and "C" buttons at the same time. Occasionally, some attacks (e.g. Jin's Hirensou) will use portions of the player's heat gauge at the bottom of the screen. The heat gauge is filled by either dealing or receiving damage. When a character has 50% or more heat, special moves called "Distortion Drives" can be performed. When a Distortion Drive is successfully performed and connects with the opponent, it deals massive damage and is visually flashier than normal attacks.
Along with attacks every character has two types of block. One is the regular block that can be broken with a "Guard Crush". That can be achieved by pushing the "Guard Libra" gauge all the way to the opponent's side through repeated attacks. If the opponent keeps blocking, then their guard can be broken, leaving them open for attack. The second type of block is a Barrier Block, which is initiated by blocking while holding the "A" and "B" buttons at the same time. A Barrier Block cannot be broken like a normal guard, but there is a limit on how long one can be held, which is indicated by the Barrier Gauge. If the Barrier Gauge empties, then the player will receive 150% damage until it regenerates to half-full.
Advanced tactics
A form of an advanced tactic is the "Rapid Cancel". These can be done after any attack to instantly cancel the character sprite's animation frames and reset back to the resting position. However, this can only be done at the cost of 50% of the heat gauge. Counters are one of the easier tactics to perform. All that is required is for a player to strike their opponent while they are in the middle of an attacking animation to stop them in their tracks. This leaves an opponent open for a combo. In addition to a player's regular block options, they can also "Instant Block", blocking as soon as an opponent's attack lands, but reduces the amount of time the character is stuck in their blocking animation and gives you a little heat. If a player is under pressure from the opponent, a "Barrier Burst" can be done at any time to send the opponent away to create some space at the cost of having no Barrier Block and receiving 150% damage for the rest of the round. A Barrier Burst may also be used offensively to break the opponents guard, though the player's character will still suffer the extra damage and be unable to Barrier Block for the remainder of the round. A Barrier Burst can be performed twice at most throughout the entire match.
Modes
- Arcade - Play against the computer. If two controllers are connected, then a second player can challenge you.
- Versus - Enjoy matches against the CPU or other players. The rules, stage, and BGM can all be customized.
- Score Attack - Compete for the highest score by fighting against the toughest AI opponents. Your score can be uploaded to the leaderboards.
- Story - Immerse yourself in the world of BlazBlue by selecting the character you wish to play and progressing through their side of the story.
- Training - Set up a variety of scenarios and situations to prepare yourself for the real battles.
- Replay Theater - Manage and watch replays of recorded matches.
- Network - Connect to Xbox Live/PSN and compete online. Here you can meet skilled players from all over the world.
- Gallery - Enjoy the moves, BGM, sound, and artwork found in the game.
- Option - Change the game's settings.
Playable Characters
Stages
Reception
Upon its release, the console version of Calamity Trigger was met with generally favourable reviews. IGN cited it as a "dream game", complimenting its responsive mechanics, memorable characters, and well-presented story. They awarded Calamity Trigger a 94/100. [10] [11]
Destructoid awarded the game an 8.0/10, noting its charm, but also stating that the character designs in its small roster are cliche, and that the game felt generally unpolished. The review further criticises the story mode, calling it "low budget" , and notes the lack of single-player options outside of the main story. Despite this, Destructoid's review does compliment the online play, accessibility and animations.[12] Gamespot, however, commented that there are many offline options, and called the game "weird, bright, and loud", also praising its online mode. [13]
The game currently sits at a Metacritic score of 87. [14] In 2009, the game was in the running for the Spike Gaming Award's Fighting Game category, only narrowly losing to Street Fighter IV. [15] In its first week of release in Japan, Calamity Trigger sold 34,000 copies on the PlayStation 3, and 25,000 on the Xbox 360. [16]
Videos
Trailers
Staff
Voice Actors
- Ragna the Bloodedge - Tomokazu Sugita
- Jin Kisaragi - Tetsuya Kakihara
- Noel Vermillion - Kanako Kondo
- Rachel Alucard - Kana Ueda
- taokaka - Chiwa Saito
- Iron Tager - Kenji Nomura
- Litchi Faye-Ling - Chiaki Takahashi
- Arakune - Takasi Hikida
- Bang Shishigami - Tsuyoshi Koyama
- Carl Clover - Miyuki Sawasiro
- Nago - Masaru Suzuki
- Gie - Sena Tsubaki
- Assistant girl - Kazue Fujita
- Bang's follower - Shigeru Sakano
- NARRATION - CECILIA FAMADOR
- Hakumen - ???
- Nu-13 - ???
Planning
- Planner
- Toshimichi Mori
- Seiji Fukumoto
- Sub Director
- Hiroaki Masuzawa
- System & Character Concept
- Seiji Fukumoto
- Ryuji Okamoto
- Takumi Iguchi
- Ishida Sou
- Toshimichi Mori
- Character Designer
- Toshimichi Mori
- Yuuki Kato
- Scenario
- Toshimichi Mori
- Nanako Arima
- Seiji Fukumoto
Program
- Lead Programmer
- Takumi Iguchi
- Game System Programmer
- Ryuji Okamoto
- Programmer
- Tatsunori Ishikawa
- Scripter
- Seiji Fukumoto
- Tatsuhiko Mori
Artwork
- Lead Designer
- Toshimichi Mori
- Yuuki Kato
- 2D-Designer
- Yuki Sugiyama
- Takumi Inoue
- Hiroaki Masuzawa
- Tukasa Yunoue
- Hiroko Ogawa
- Akane Kaji
- Akari Tashiro
- Zhe Jin
- Shigetaka Kimura
- Nanko Arima
- Konomi Higuchi
- Mayumi Tsuzaki
- Hiromi Kageyama
- TOY
- Makoto Ito
- Yuki Ijiri
- Ohkutsu Yasuko
- Kawai Yuko
- Sakuraba Haruka
- Sawada Hideaki
- Chitose Masumi
- Atsushi Igarashi
- Konomi Deguchi
- Amano Kiyoko
- Kazunori Taguchi
- Character Motion Continuity
- Toshimichi Mori
- Yuuki Kato
- Yuki Sugiyama
- Takumi Inoue
- Tukasa Yunoue
- Akane Kaji
- Nanako Arima
- Konomi Higuchi
- Mayumi Tsuzaki
- Katsuki Mukai
- Daisuke Kawauchi
- Satomi Sato
- 3D-Designer
- Junya Motomura
- Motowaki Satoshi
- Hideharu Kato
- Katura Muramatu
- Sachiko Tamai
- Kabuki-chou-tan
- 3D-Motion Designer
- Katsumi Mukai
- Daisuke Kawauchi
- Satomi Sato
- Effect Design
- Hiroaki Masuzawa
- Hideharu Kato
- TOY
- Katura Muramatu
- Background Layout
- Katura Muramatsu
- Sachiko Tamai
- Kabuki-chou-tan
- Hideharu Kato
- Toshimichi Mori
- Background Design
- Katura Muramatsu
- Sachiko Tamai
- Kabuki-chou-tan
- Hideharu Kato
- Event Design
- Toshimichi Mori
- Takumi Iguchi
- Seiji Fukumoto
- Ryuji Okamoto
- Tatuhiko Mori
- Ending Illustrator
- Toshimichi Mori
- Yuki Sugiyama
- Yuuki Katou
- Kazunori Taguchi
- Nanako Arima
- Mayumi Tsuzaki
- Kabuki-chou-tan
- Katsura Muramatsu
- Konomi Higuchi
- Takumi Inoue
- Zhe Jin
- Hiromi Kageyama
- Title Design
- Jima
- Game Layout Design
- Naoki Sawakawa
- Emblem Design
- Konomi Higuchi
- Instraction Card Design
- Kei Yoshida
- Opening Movie
- Iris motion graphics
- Floor Co., Ltd.
- Aera Laboratory
- Studio Cats
- AXIS&CATS
- i-move Co., Ltd.
- Dogakobo
- Shindo Production
- Wai-wai Company
- st.TAKURANKE
- TOSE SOFTWARE CO., LTD.
- TOSE SOFTWARE (HANGZHOU) CO., LTD.
- WINDS CO., LTD.
Sound
- Sound Composed
- Daisuke Ishiwatari (Arc System Works)
- Sound Producer
- Takao Suzuki (Star Jam Corporation)
- Arrange
- Yosihiro Kusano (Melonest)
- Guitar
- Yosihiro Kusano (Melonest)
- Bass
- Atsushi Hasegawa
- Piano
- Eiji Kawai
- Soprano
- Miyuki Hibino
- Vocal
- Junya Motomura
- Recording Engineer
- Yoichi Tsuyuri
- Casting Director
- Etsuko Yamaguchi (Star Jam Corporation)
- Voice Recording Engineer
- Taisuke Kitayoshi (Free Market)
- Voice Director
- Takao Suzuki (Star Jam Corporation)
- SE
- Takao Suzuki (Star Jam Corporation)
- Hajime Asano (Star Jam Corporation)
- Game Balance Advisor
- MIZOOCHI Super Crashers
- Sekine Kazuto
- Arisaka Shinya
- Debug
- DREAMS CO.,LTD.
- Takahashi Kiyoshi
- Arakawa Takuma
U.S. Localization
- Executive Producer
- Akibo Shieh (Aksys Games)
- Director of Marketing
- Gail Salamanca (Aksys Games)
- Assistant Marketing Manager
- Harry Change (Aksys Games)
- Project Lead
- Frank "Bo" deWindt II (Aksys Games)
- Translators
- Mike McNamara (Aksys Games)
- Asuka Yamataki (Aksys Games)
- Nobara Rose Ogawa (Aksys Games)
- Editors
- Ben Bateman (Aksys Games)
- Sales Coordinator
- Barbara Young (Aksys Games)
- QA Testers
- Alex Valle
- Jed Pasco
- Special Thanks
- Michale Manzanares (Aksys Games)
Korean Translation
- MUSAI Co., LTD
- Jaewoon Yu
- SeonYeong Choi
- ChungKuen Ha
- Kayoung Jung
Chinese Translation
- Fang Si Chi
French Web Site Translation
- Max Rossetto
- Public Relations
- Nobuaki Fukushima
- Takakazu Kusaba
- Naoya Muramatu
- Isako Tsuburai
- exmind, Inc.
- Web Design
- Yusuke Konno
- Shuji Onoe
- Ad Design
- Megumi Hamahata
- Naomi Nishizawa
- Yoshiki Saito
- Sales Management
- AMI CO. LTd.
- YASUTOSHI TOKUDA
- NAOKO SHIBAHARA
- AMI ALL STAFFS
- Producer
- Koki Sadamori
- Executive Producer
- Minoru Kidooka
- Director
- Toshimichi Mori
External Links
References
- ↑ https://kotaku.com/5165962/aksys-brings-blazblue-to-america/
- ↑ http://www.eurogamer.net/articles/blazblue-gets-a-date-with-europe
- ↑ https://kotaku.com/5337458/blazblue-coming-to-europe-in-2010-with-new-characters
- ↑ https://www.destructoid.com/review-blazblue-calamity-trigger-140383.phtml
- ↑ http://www.aksysgames.com/2010/01/15/blazblue-portable/
- ↑ http://www.aksysgames.com/2010/03/09/blazblue-calamity-trigger-ships-to-retailers/
- ↑ https://www.gamasutra.com/view/pressreleases/145875/BLAZBLUE_CALAMITY_TRIGGER_PORTABLE_FOR_PSP_RELEASEDTODAY.php
- ↑ https://www.engadget.com/2010/07/24/blazblue-calamity-trigger-throws-down-on-pc-august-26/
- ↑ BlazBlue: Calamity Trigger, physical manual, page 3
- ↑ http://uk.ign.com/articles/2009/06/26/blazblue-calamity-trigger-review
- ↑ http://uk.ign.com/games/blazblue/ps3-14345703
- ↑ https://www.destructoid.com/review-blazblue-calamity-trigger-140383.phtml
- ↑ https://www.gamespot.com/reviews/blazblue-calamity-trigger-review/1900-6214767/"
- ↑ http://www.metacritic.com/game/playstation-3/blazblue-calamity-trigger
- ↑ https://gamerant.com/2009-spike-vga-winners-benk-4732/
- ↑ https://www.gamasutra.com/php-bin/news_index.php?story=24281