BlazBlue Wiki Difference between revisions of "Gameplay:Nu-13 BBCP Quotes"

Difference between revisions of "Gameplay:Nu-13 BBCP Quotes"

From BlazBlue Wiki
Line 467: Line 467:
{{Quotes Footer}}
{{Quotes Footer}}


====Other====
====System Mechanics====
{{Quotes Header}}
{{Quotes Header}}
{{Quotes
{{Quotes
   |rowspan=4
   |rowspan=4
   |situation=Taunt
   |situation=Unlimited Drive (Overdrive)
   |text=Target confirmed.
   |text=Overclocking.
   |audio=
   |audio=
   |lang=
   |lang=
Line 478: Line 478:
{{Quotes
{{Quotes
   |rowspan=0
   |rowspan=0
   |situation=Taunt
   |situation=
   |text=
   |text=
   |audio=
   |audio=
Line 485: Line 485:
{{Quotes
{{Quotes
   |rowspan=0
   |rowspan=0
   |situation=Taunt
   |situation=Unleashing limiters.
   |text=Locking on target.
   |text=
   |audio=
   |audio=
   |lang=
   |lang=
Line 492: Line 492:
{{Quotes
{{Quotes
   |rowspan=0
   |rowspan=0
   |situation=Taunt
   |situation=
   |text=
   |text=
   |audio=
   |audio=
Line 499: Line 499:
{{Quotes
{{Quotes
   |rowspan=4
   |rowspan=4
   |situation=Idle
   |situation=Burst
   |text=Sub systems operational.
   |text=
   |audio=
   |audio=
   |lang=
   |lang=
Line 506: Line 506:
{{Quotes
{{Quotes
   |rowspan=0
   |rowspan=0
   |situation=Idle
   |situation=Burst
   |text=
   |text=
   |audio=
   |audio=
Line 513: Line 513:
{{Quotes
{{Quotes
   |rowspan=0
   |rowspan=0
   |situation=Idle
   |situation=Burst
   |text=All systems go.
   |text=
   |audio=
   |audio=
   |lang=
   |lang=
Line 520: Line 520:
{{Quotes
{{Quotes
   |rowspan=0
   |rowspan=0
   |situation=Idle
   |situation=Burst
   |text=
   |text=
   |audio=
   |audio=
Line 526: Line 526:
}}
}}
{{Quotes
{{Quotes
   |rowspan=2
   |rowspan=4
   |situation=Combo (2k Damage)
   |situation=Taunt
   |text=Status change.
   |text=Target confirmed.
   |audio=
   |audio=
   |lang=en
   |lang=
}}
}}
{{Quotes
{{Quotes
   |rowspan=0
   |rowspan=0
   |situation=Combo (2k Damage)
   |situation=Taunt
   |text=
   |text=
   |audio=
   |audio=
   |lang=ja
   |lang=
}}
{{Quotes
  |rowspan=2
  |situation=Combo (3k Damage)
  |text=Maintain advantage.
  |audio=
  |lang=en
}}
}}
{{Quotes
{{Quotes
   |rowspan=0
   |rowspan=0
   |situation=Combo (3k Damage)
   |situation=Taunt
   |text=
   |text=Locking on target.
   |audio=
   |audio=
   |lang=ja
   |lang=
}}
{{Quotes
  |rowspan=2
  |situation=Combo (5k Damage)
  |text=Infinite barrage.
  |audio=
  |lang=en
}}
}}
{{Quotes
{{Quotes
   |rowspan=0
   |rowspan=0
   |situation=Combo (5k Damage)
   |situation=Taunt
   |text=
   |text=
   |audio=
   |audio=
   |lang=ja
   |lang=
}}
}}
{{Quotes
{{Quotes
Line 708: Line 694:
}}
}}
{{Quotes
{{Quotes
   |rowspan=4
   |rowspan=12
  |situation=Guard
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Guard
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Guard
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Guard
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Guard
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Guard
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
   |situation=Guard
   |situation=Guard
   |text=
   |text=
Line 736: Line 764:
}}
}}
{{Quotes
{{Quotes
   |rowspan=2
   |rowspan=0
   |situation=Taking Damage
   |situation=Guard
   |text=
   |text=
   |audio=
   |audio=
Line 744: Line 772:
{{Quotes
{{Quotes
   |rowspan=0
   |rowspan=0
   |situation=Taking Damage
   |situation=Guard
   |text=
   |text=
   |audio=
   |audio=
Line 751: Line 779:
{{Quotes
{{Quotes
   |rowspan=4
   |rowspan=4
   |situation=Taking Damage (Wall Bounce)
   |situation=Guard Break
   |text=Unable to evade.
   |text=Excessive impact.
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Guard Break
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Guard Break
  |text=Block failed.
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Guard Break
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=8
  |situation=Instant Block
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Instant Block
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Instant Block
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Instant Block
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Instant Block
  |text=
   |audio=
   |audio=
   |lang=
   |lang=
Line 758: Line 842:
{{Quotes
{{Quotes
   |rowspan=0
   |rowspan=0
   |situation=
   |situation=Instant Block
   |text=
   |text=
   |audio=
   |audio=
Line 765: Line 849:
{{Quotes
{{Quotes
   |rowspan=0
   |rowspan=0
   |situation=
   |situation=Instant Block
   |text=Systems offline.
   |text=
   |audio=
   |audio=
   |lang=
   |lang=
Line 772: Line 856:
{{Quotes
{{Quotes
   |rowspan=0
   |rowspan=0
   |situation=
   |situation=Instant Block
   |text=
   |text=
   |audio=
   |audio=
Line 778: Line 862:
}}
}}
{{Quotes
{{Quotes
   |rowspan=2
   |rowspan=8
   |situation=Taking Damage (Spinning)
   |situation=Wakeup
  |text=Initializing.
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Wakeup
   |text=
   |text=
   |audio=
   |audio=
Line 786: Line 877:
{{Quotes
{{Quotes
   |rowspan=0
   |rowspan=0
   |situation=Taking Damage
   |situation=Wakeup
  |text=Rebooting.
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Wakeup
   |text=
   |text=
   |audio=
   |audio=
Line 792: Line 890:
}}
}}
{{Quotes
{{Quotes
   |rowspan=2
   |rowspan=0
   |situation=Taking Damage (Spinning in air)
   |situation=Wakeup
  |text=Systems green.
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Wakeup
   |text=
   |text=
   |audio=
   |audio=
Line 800: Line 905:
{{Quotes
{{Quotes
   |rowspan=0
   |rowspan=0
   |situation=Taking Damage
   |situation=Wakeup
  |text=Resuming.
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Wakeup
   |text=
   |text=
   |audio=
   |audio=
Line 806: Line 918:
}}
}}
{{Quotes
{{Quotes
   |rowspan=2
   |rowspan=4
  |situation=Ground Ukemi (Neutral)
  |text=Sub systems green.
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
   |situation=Ground Ukemi (Neutral)
   |situation=Ground Ukemi (Neutral)
   |text=
   |text=
   |audio=
   |audio=
   |lang=en
   |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Ground Ukemi (Neutral)
  |text=Regenerating.
  |audio=
  |lang=
}}
}}
{{Quotes
{{Quotes
Line 817: Line 943:
   |text=
   |text=
   |audio=
   |audio=
   |lang=ja
   |lang=
}}
{{Quotes
  |rowspan=4
  |situation=Ground Ukemi (Forwards or Backward)
  |text=Accounted for.
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Ground Ukemi (Forwards or Backward)
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Ground Ukemi (Forwards or Backward)
  |text=Recalibrating.
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Ground Ukemi (Forwards or Backward)
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=4
  |situation=Aerial Ukemi (Neutral)
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Aerial Ukemi (Neutral)
  |text=
  |audio=
  |lang=
}}
}}
{{Quotes
{{Quotes
   |rowspan=2
   |rowspan=0
   |situation=Aerial Ukemi (Neutral)
   |situation=Aerial Ukemi (Neutral)
   |text=
   |text=
   |audio=
   |audio=
   |lang=en
   |lang=
}}
}}
{{Quotes
{{Quotes
Line 831: Line 999:
   |text=
   |text=
   |audio=
   |audio=
   |lang=ja
   |lang=
}}
{{Quotes
  |rowspan=4
  |situation=Aerial Ukemi (Forward)
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Aerial Ukemi (Forward)
  |text=
  |audio=
  |lang=
}}
}}
{{Quotes
{{Quotes
   |rowspan=2
   |rowspan=0
   |situation=Aerial Ukemi (Forward)
   |situation=Aerial Ukemi (Forward)
   |text=
   |text=
   |audio=
   |audio=
   |lang=en
   |lang=
}}
}}
{{Quotes
{{Quotes
Line 845: Line 1,027:
   |text=
   |text=
   |audio=
   |audio=
   |lang=ja
   |lang=
}}
{{Quotes
  |rowspan=4
  |situation=Aerial Ukemi (Backward)
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Aerial Ukemi (Backward)
  |text=
  |audio=
  |lang=
}}
}}
{{Quotes
{{Quotes
   |rowspan=2
   |rowspan=0
   |situation=Aerial Ukemi (Backward)
   |situation=Aerial Ukemi (Backward)
   |text=
   |text=
   |audio=
   |audio=
   |lang=en
   |lang=
}}
}}
{{Quotes
{{Quotes
Line 859: Line 1,055:
   |text=
   |text=
   |audio=
   |audio=
   |lang=ja
   |lang=
}}
{{Quotes
  |rowspan=4
  |situation=Counter Assault
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Counter Assault
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Counter Assault
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Counter Assault
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=4
  |situation=Hit by Counter Assault
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Hit by Counter Assault
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Hit by Counter Assault
  |text=Margin of error.
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Hit by Counter Assault
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=4
  |situation=Crush Trigger
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Crush Trigger
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Crush Trigger
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Crush Trigger
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=4
  |situation=Staggered
  |text=Is this fate?
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Staggered
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Staggered
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Staggered
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=4
  |situation=Stagger Recovery
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Stagger Recovery
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Stagger Recovery
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Stagger Recovery
  |text=
  |audio=
  |lang=
}}
{{Quotes Footer}}
 
====Other====
{{Quotes Header}}
{{Quotes
  |rowspan=4
  |situation=Idle
  |text=Sub systems operational.
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Idle
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Idle
  |text=All systems go.
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Idle
  |text=
  |audio=
  |lang=
}}{{Quotes
  |rowspan=4
  |situation=Combo (2k Damage)
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Combo (2k Damage)
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Combo (2k Damage)
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Combo (2k Damage)
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=4
  |situation=Combo (3k Damage)
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Combo (3k Damage)
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Combo (3k Damage)
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Combo (3k Damage)
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=4
  |situation=Combo (5k Damage)
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Combo (5k Damage)
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Combo (5k Damage)
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Combo (5k Damage)
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=32
  |situation=Taking Damage
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Taking Damage
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Taking Damage
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Taking Damage
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Taking Damage
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Taking Damage
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Taking Damage
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Taking Damage
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Taking Damage
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Taking Damage
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Taking Damage
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Taking Damage
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Taking Damage
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Taking Damage
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Taking Damage
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Taking Damage
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Taking Damage
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Taking Damage
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Taking Damage
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Taking Damage
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Taking Damage
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Taking Damage
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Taking Damage
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Taking Damage
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Taking Damage
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Taking Damage
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Taking Damage
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Taking Damage
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Taking Damage
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Taking Damage
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Taking Damage
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Taking Damage
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=4
  |situation=Taking Damage (Spinning)
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Taking Damage (Spinning)
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Taking Damage (Spinning)
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Taking Damage (Spinning)
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=4
  |situation=Taking Damage (Wall Bounce)
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Taking Damage (Wall Bounce)
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Taking Damage (Wall Bounce)
  |text=Unable to evade.
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Taking Damage (Wall Bounce)
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=4
  |situation=Taking Damage (Floor Bounce)
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Taking Damage (Floor Bounce)
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Taking Damage (Floor Bounce)
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Taking Damage (Floor Bounce)
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=4
  |situation=Taking Damage (Overhead)
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Taking Damage (Overhead)
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Taking Damage (Overhead)
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Taking Damage (Overhead)
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=4
  |situation=Taking Damage (Unblockable)
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Taking Damage (Unblockable)
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Taking Damage (Unblockable)
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Taking Damage (Unblockable)
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=4
  |situation=Taking Damage (Low)
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Taking Damage (Low)
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Taking Damage (Low)
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Taking Damage (Low)
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=4
  |situation=Taking Damage (Electricity)
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Taking Damage (Electricity)
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Taking Damage (Electricity)
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Taking Damage (Electricity)
  |text=
  |audio=
  |lang=
}}
}}
{{Quotes Footer}}
{{Quotes Footer}}

Revision as of 00:17, 19 January 2022

Battle

Solo Actions

Normals

Situation Quote Audio

Specials

Situation Quote Audio
Gravity Seed Generating field.
Gravity Seed
Gravity Seed Altering time space.
Gravity Seed
Supra Rage
Supra Rage
Supra Rage
Supra Rage
Sickle Storm Opening rift.
Sickle Storm
Sickle Storm Summoning.
Sickle Storm
Spike Chaser Activating systems.
Spike Chaser
Spike Chaser Systems online.
Spike Chaser
Crescent Saber Attack.
Crescent Saber
Crescent Saber Done.
Crescent Saber
Act Parser
Act Parser
Act Parser
Act Parser
Face Lift (CP only)
Face Lift (CP only)
Face Lift (CP only)
Face Lift (CP only)
Act Parser Zwei (CP only) Moving.
Act Parser Zwei (CP only)
Act Parser Zwei (CP only) Repositioning.
Act Parser Zwei (CP only)
Act Parser Zwei: Blade (CP only) Diverting.
Act Parser Zwei: Blade (CP only)
Act Parser Zwei: Blade (CP only) Engaging target.
Act Parser Zwei: Blade (CP only)
Act Parser Zwei: Cavalier (CP only) Target locked.
Act Parser Zwei: Cavalier (CP only)
Act Parser Zwei: Cavalier (CP only) Persuing hostile.
Act Parser Zwei: Cavalier (CP only)

Distortions

Situation Quote Audio
Legacy Edge Exterminating.
Legacy Edge
Legacy Edge Executing target.
Legacy Edge
Calamity Sword Heavenly sword.
Calamity Sword
Calamity Sword Sky blade.
Calamity Sword
Sword of Izanami (Unlimited)
Sword of Izanami (Unlimited)
Sword of Izanami (Unlimited)
Sword of Izanami (Unlimited)

Astral

Situation Quote Audio
Sword of Destruction
Activating Murakumo Unit, deploying dimentional interface forcefield. From beyond the relam of souls and birth, I call upon the earth sword to bring ruin upon my enemies. Perish!

System Mechanics

Situation Quote Audio
Unlimited Drive (Overdrive) Overclocking.
Unleashing limiters.
Burst
Burst
Burst
Burst
Taunt Target confirmed.
Taunt
Taunt Locking on target.
Taunt
Throw Slash.
Throw
Throw Stab.
Throw
Throw Whiff Missed.
Throw Whiff
Throw Whiff Calculation error.
Throw Whiff
Throw Break Deviation.
Throw Break
Throw Break Anomaly.
Throw Break
Throw Escape Pointless.
Throw Escape
Throw Escape Too slow.
Throw Escape
Throw Escape Evasive maneuvers.
Throw Escape
Throw Escape That is impossible.
Throw Escape
Guard
Guard
Guard
Guard
Guard
Guard
Guard
Guard
Guard
Guard
Guard
Guard
Guard Break Excessive impact.
Guard Break
Guard Break Block failed.
Guard Break
Instant Block
Instant Block
Instant Block
Instant Block
Instant Block
Instant Block
Instant Block
Instant Block
Wakeup Initializing.
Wakeup
Wakeup Rebooting.
Wakeup
Wakeup Systems green.
Wakeup
Wakeup Resuming.
Wakeup
Ground Ukemi (Neutral) Sub systems green.
Ground Ukemi (Neutral)
Ground Ukemi (Neutral) Regenerating.
Ground Ukemi (Neutral)
Ground Ukemi (Forwards or Backward) Accounted for.
Ground Ukemi (Forwards or Backward)
Ground Ukemi (Forwards or Backward) Recalibrating.
Ground Ukemi (Forwards or Backward)
Aerial Ukemi (Neutral)
Aerial Ukemi (Neutral)
Aerial Ukemi (Neutral)
Aerial Ukemi (Neutral)
Aerial Ukemi (Forward)
Aerial Ukemi (Forward)
Aerial Ukemi (Forward)
Aerial Ukemi (Forward)
Aerial Ukemi (Backward)
Aerial Ukemi (Backward)
Aerial Ukemi (Backward)
Aerial Ukemi (Backward)
Counter Assault
Counter Assault
Counter Assault
Counter Assault
Hit by Counter Assault
Hit by Counter Assault
Hit by Counter Assault Margin of error.
Hit by Counter Assault
Crush Trigger
Crush Trigger
Crush Trigger
Crush Trigger
Staggered Is this fate?
Staggered
Staggered
Staggered
Stagger Recovery
Stagger Recovery
Stagger Recovery
Stagger Recovery

Other

Situation Quote Audio
Idle Sub systems operational.
Idle
Idle All systems go.
Idle
Combo (2k Damage)
Combo (2k Damage)
Combo (2k Damage)
Combo (2k Damage)
Combo (3k Damage)
Combo (3k Damage)
Combo (3k Damage)
Combo (3k Damage)
Combo (5k Damage)
Combo (5k Damage)
Combo (5k Damage)
Combo (5k Damage)
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage (Spinning)
Taking Damage (Spinning)
Taking Damage (Spinning)
Taking Damage (Spinning)
Taking Damage (Wall Bounce)
Taking Damage (Wall Bounce)
Taking Damage (Wall Bounce) Unable to evade.
Taking Damage (Wall Bounce)
Taking Damage (Floor Bounce)
Taking Damage (Floor Bounce)
Taking Damage (Floor Bounce)
Taking Damage (Floor Bounce)
Taking Damage (Overhead)
Taking Damage (Overhead)
Taking Damage (Overhead)
Taking Damage (Overhead)
Taking Damage (Unblockable)
Taking Damage (Unblockable)
Taking Damage (Unblockable)
Taking Damage (Unblockable)
Taking Damage (Low)
Taking Damage (Low)
Taking Damage (Low)
Taking Damage (Low)
Taking Damage (Electricity)
Taking Damage (Electricity)
Taking Damage (Electricity)
Taking Damage (Electricity)

Transitions

Situation Quote Audio
Intro
Intro
Intro
Intro
Intro
Intro
Intro
Intro
Intro
Intro
Intro
Intro
Intro
Intro
Outro
Outro
Outro
Outro
Outro
Outro
Outro
Outro
Outro
Outro
Outro
Outro
Defeat
Defeat
Defeat
Defeat
Defeat
Defeat
Defeat Engine systems failing.
Defeat
Time Up Defeat
Time Up Defeat
Time Up Defeat
Time Up Defeat
Defeat (Relius Astral) Re-con-struction.
Defeat (Relius Astral)
Defeat (Amane Astral) Ragna!
Defeat (Amane Astral)
Round End
Round End
Round End
Round End
Round End
Round End
Round End
Round End

Interactions

Ragna the Bloodedge

Situation Quote Audio
Intro Ragna: Nu, it's you!
Nu: Hehehe, Ragna!
Idle Ahahahahaha, Ragna!
Standing Throw I'm not letting you go!
Combo (2k Damage) I'm back, Ragna!
Taking Damage Why, Ragna?!
Ground Ukemi (Neutral) I'm scared!
Outro Come on Ragna, Let's dance!

Lambda-11

Situation Quote Audio
Intro Nu: Get out of my sight!
Lambda: Reallocating all available system resources, eliminating target.
Outro Hahahahahaha... Deletion complete!

Rachel Alucard

Situation Quote Audio
Intro
Outro Tsukuyomi Unit eliminated, shutting down systems.

Mu-12

Situation Quote Audio
Intro Nu: Contact with continuum shift agent, booting up systems.
Mu: The 13th PFD.
Outro Target eliminated, shutting down systems.

Izayoi

Situation Quote Audio
Intro Contact with Murakumo Unit Prototype.
Outro Murakumo Unit Prototype eliminated.

Jin Kisaragi

Situation Quote Audio
Intro Target confirmed to be Power of Order.
Outro You cannot defeat me.

Noel Vermillion

Situation Quote Audio
Nu: Anomaly detected, terminating target.
Noel: What are you?
Target eradicated, transitioning to next phase.

Hakumen

Situation Quote Audio
Intro
Outro Susanooh Unit eliminated, shutting down systems.

Victory Screen

Situation Quote Audio
Vs. Ragna the Bloodedge There you are! I was afraid I was never going to see you again, Ragna... Don't you ever leave my side again. Play
Vs. Ragna the Bloodedge Play
Vs. Jin Kisaragi Phenomena weapon wielder's combat ability proven inconsequential... Transitioning into the next phase. Play
Vs. Jin Kisaragi Play
Vs. Noel Vermillion Major error detected in the internal control system. Forcing reboot... Play
Vs. Noel Vermillion Play
Vs. Rachel Alucard Irregularity detected... Switching to kill mode. Executing target... Play
Vs. Rachel Alucard Play
Vs. Taokaka Successfully neutralized the seithr contaminant. Switching to kill mode. Play
Vs. Taokaka Play
Vs. Iron Tager Successfully neutralized the wielder of an artificial causality weapon. Standing by for orders... Play
Vs. Iron Tager Play
Vs. Litchi Faye-Ling Successfully neutralized target with seithr amplifying agent. Standing by for orders... Play
Vs. Litchi Faye-Ling Play
Vs. Arakune Successfully neutralized liquid seithr body. Standing by for orders... Play
Vs. Arakune Play
Vs. Bang Shishigami Successfully neutralized target with phenomena weapon. All systems green. Play
Vs. Bang Shishigami Play
Vs. Carl Clover Successfully neutralized target with phenomena weapon. Switching to kill mode... Play
Vs. Carl Clover Play
Vs. Hakumen Sankishin Susano'o Unit identified. Damage: minimal. Standing by for orders... Play
Vs. Hakumen Play
Vs. ν-No.13- Data collected... Overwriting existing files. Play
Vs. ν-No.13- Play
Vs. Tsubaki Yayoi Armagus detected. Transitioning to the next phase. Play
Vs. Tsubaki Yayoi Play
Vs. Hazama ...
Vs. Hazama ...
Vs. μ-No.12- Target... Determined to be a phenomena altercation body. Executing directive. Play
Vs. μ-No.12- Play
Vs. Makoto Nanaya Target has a strong resistance to seithr... Surrounding seithr eroding at a rate of 0.2%. Play
Vs. Makoto Nanaya Play
Vs. Valkenhayn R. Hellsing Target is able to alter molecules on the atomic level. Currently is not a threat... Continuing observation. Play
Vs. Valkenhayn R. Hellsing Play
Vs. Platinum the Trinity Phenomena weapon detected. Analyzing target... Identifying several entities. Play
Vs. Platinum the Trinity Play
Vs. Relius Clover Target determined to be Architect. Protection must be disabled... Standing by waiting for orders. Play
Vs. Relius Clover Play
Vs. Izayoi Proto Murakumo Unit identified. Seal is unleashed. Analyzing target's threat level... A+. Terminating target. Play
Vs. Izayoi Play
Vs. Amane Nishiki Analyzing target's threat level... Declined below B. Calculating... Terminating target. Play
Vs. Amane Nishiki Play
Vs. Bullet Analyzing target's threat level... Declined below C. Calculating... Terminating target. Play
Vs. Bullet Play
Vs. Azrael Analyzing target's threat level... Declined below A. Calculating... Terminating target. Play
Vs. Azrael Play
Vs. Kagura Mutsuki Assessing target's threat level... Declined below B. Requesting orders... Now switching to kill mode. Play
Vs. Kagura Mutsuki Play
Vs. Yuuki Terumi Unable to determine target's combat abilities... Maintaining code red alert status. Play
Vs. Yuuki Terumi Play
Vs. Kokonoe Assessing target's threat level... Unable to determine. Requesting orders... Play
Vs. Kokonoe Play
Vs. Celica A. Mercury Abnormally reduced seithr levels proximate to target. Cause unknown. Increasing threat level. Play
Vs. Celica A. Mercury Play
Vs. λ-No.11- All extraneous objects will be deleted. He he he... now Ragna will belong to ME! Play
Vs. λ-No.11- Play