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BlazBlue Entropy Effect/Prototypes/BBEE Bullet

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Bullet
バレット
Base HP / Base Atk

1390 / 162

Potential Count

32 Potentials (+640%)

Overview

Bullet is BlazBlue Entropy Effect's resident rush-down grappler. Sporting many powerful grabs and the ability to slam enemies so hard into the ground that she generates explosions, no enemy is safe from her grasp. Her unique grabs can be enhanced to release even more explosions, allowing her to still do significant damage to enemies who cannot be grabbed.

Prototype Abilities

Talent: Heat-Up

Overall damage increases by 50% for 5 seconds after a successful throw. A very strong passive that increases all sources of damage after grabbing, including Tactics. The main downside being that you have to be able to throw an enemy. With most Prototypes not having a grabbing Potential or most bosses being unable to be grabbed until stunned, it can be hard to make full use of this Passive if inherited.

Characters with grabs that trigger Heat-Up:

Unique Mechanics

Grabs: While grabs are not unique to Bullet, almost all of her kit revolves around them. Grabs specialize in dealing with Super Armor, enemies that are blocking, or just about anything within Bullet's vicinity. Grab however have a significant weakness against enemies that cannot be grabbed. These mainly include rooted enemies, such as the mechanical worms on Stage 2, or a majority of the bosses. Additionally bosses cannot be grabbed while attacking, and must be grabbed in between attacks. This makes it exceptionally hard to grab bosses like Oread or Reki who are constantly attacking.

Grabbable Bosses:

Throwables: After using After Burner, Cross Firewheel, or Full Metal Engage, a throwable punching bag or molten rocks will be summoned that will fall to the ground. The throwable acts as a passive enemy that can grabbed, attacked, and trigger certain Tactics. While throwing them is the obvious thing to do, these throwables make it possible to use Tactics that only worked for hordes of enemies against bosses now. Chain Lightning, Lightwave Spread, Attack/Skill Shadow Chain, etc. all can be used against bosses without being a dead Tactic anymore.

Heated Up and Pursuit Attacks: A special state that enhances the next "Pursuit" attack and it can be entered by using After Burner, Lock On, or by destroying a throwable. Pursuit attacks are the several follow-up attacks performed after a grab, and are unlocked individually for each grab. The first upgrade to After Burner will give some attacks with fire effects the ability to inflict Burn on enemies, which can stack with itself for even more Burn damage. This burn also gets affected by all Burn Tactic damage increases and passives, with the exception of Catching Fire's spreading mechanic. Choosing when to save Heated Up state to build up Burn stacks or when to cash out for a strong Pursuit attack is important for sustained damage, but is easily loop-able thanks to the many ways to enter the state again.

Legacy Skill 1: Hollow-Point Engage

Quickly slam into the ground, destroying the ground and dealing 778 damage around the impact area. Creates throwable items that can be grabbed. Damage and range increases with each level. With an ok amount of damage and the summoned throwables only being usable by a small amount of Prototypes, it can hard to justify picking this one over Bullet's 2nd Legacy Skill.

Legacy Skill 2: After Burner

Enter the Heated Up state for several seconds, increased all damage dealt by 12%. Attacks with knockback effects will inflict additional explosive damage upon hitting enemies. The damage increase increases with each level. Being an unconditional 12% damage increase and providing utility to all Prototypes makes this Legacy Skill much more valuable. Since this buff increases with its level, it becomes more valuable on Transcendence.

Potentials

Attack: A 4 hit combo that ends with a short explosion.

  • Up + Attack: A rising knee strike that has a small amount of Invulnerability Frames.
    • Cutting Sheer: Adds a follow-up attack to Up + Attack, makes it go farther, and it has more Invulnerability Frames.
  • [Ground] Down + Attack: Bullet performs a spinning low-kick that moves her forward and hits 3 times.

Hidden Effects

Hold Attack: Bullet launches a point blank gauntlet blast forward.

  • Piercing Engage can now be charged to increase its range and damage based on charging time.
    • Hold Attack > Skill: Pressing Skill while charging Piercing Engage will pull enemies toward Bullet, causing an explosion.
  • Flint Shooter: [Ground] Down + Hold Attack: Launches a moving projectile forward that covers the ground.

Hidden Effects

  • (Piercing Engage: Can be charged + Flint Shooter): Charged Piercing Engage will now fire a bullet forward that explodes upon contact with an enemy.
  • (Piercing Engage: Can be charged + Flint Shooter): Piercing Engage can be further charged to fire an additional projectile while increasing its damage.
  • (Piercing Engage: Hold Attack > Skill + Flint Shooter): Pressing Skill while charging Flint Shooter will draw enemies in, causing an explosion.

Skill: Bullet grapples an enemy in front of her and throws them in the direction she is facing. The thrown enemy will deal damage to other enemies along its path. MP:50

  • Flechette Engage/Blackout: After successfully grabbing an enemy while on the, pressing Skill again will make Bullet perform Pursuit attacks. MP:25
  • Detonation Raid: Hold Skill: Bullet grapples an enemy in front of her. After grabbing, she performs a spinning attack that deals damage to enemies along its path. Pressing Left or Right will move Bullet during the spinning attack.
  • Increases the explosion damage when thrown enemies hit a wall or the ground.

Hidden Effects

  • (Cannon Vent Slam: Increased explosion damage and Snap Hands Fist): Enemies thrown against a wall with Cannon Vent Slam will send shrapnel flying, dealing damage to enemies.
  • (Cannon Vent Slam: Detonation Raid and Blast Cartridge): The first ground slam of Detonation Raid will create a chain of explosions that move forward.
  • (Cannon Vent Slam: Detonation Raid and Hard Kill Bringer: Control direction): Continuing to hold Skill during Detonation Raid will increase the number of ground slams Bullet performs.
  • (Cannon Vent Slam: Flechette Engage/Blackout and Hard Kill Bringer: Control direction): Pressing Skill will cause Bullet to perform an additional Pursuit attack.

Jump: Default is two jumps.

  • [Airborne] Attack: Bullet performs a 2 hit kick combo.
  • [Airborne] Down + Attack: Bullet performs a quick diving plunge.
  • Cross Firewheel: [Airborne] Hold Down + Attack: Bullet performs a rapidly descending heel drop.
  • While [Airborne], Bullet can Jump to reset the attack limit of her [Airborne] Attacks.
  • Bullet can now triple jump. When she gets hit, she can jump to recover immediately and become invincible for 1 second.

Hidden Effects

Dash: Bullet dashes forward. Dashing has Dodge Frames.

  • Dash > Attack: Bullet jumps forward, performing an overhead slam with her fists.
  • Miquelet Capture: Dash > Right + Skill: Bullet Dashes forward and an enemy. After grabbing an enemy, she jumps and throws diagonally upward, dealing damage to enemies along the way. MP:50
  • Serpentine Assault: Down + Dash Bullet jumps and slides forward, during which she has Dodge Frames.
  • Bullet can now triple Dash.

Hidden Effects

Up + Skill: Bullet jumps and grabs an enemy in front of her. After grabbing an enemy, she'll turn around and throw up diagonally, dealing damage to enemies along its path. If the thrown enemy hits the ceiling, fragments will be scattered downward, dealing damage to enemies hit. MP:50

  • Bullet now has Invulnerability Frames during the start-up of Snap Hands Fist.
  • Flechette Engage: Snap Hands Fist > Up + Skill: After successfully throwing an enemy, pressing Up + Skill again will make Bullet perform a Pursuit attack, jumping up and regrabbing the enemy before slamming them into the ground. MP:25

Hidden Effects

  • (Snap Hands Fist: Invulnerability Frames and Attack: Up + Attack): All throwing Skills gain Invulnerability Frames when successfully grabbing an enemy.
  • (Snap Hands Fist: Invulnerability Frames and Attack: Up + Attack and Cutting Sheer): All throwing Skills gain Invulnerability Frames for their entire duration.

[Airborne] Down + Skill: Bullet rapidly descends and grabs an enemy, slamming them into the ground. The impact creates a series of explosions. MP:50

  • Shot Shell Engage: Blast Cartridge > Down + Skill: Pressing Down + Skill after the thrown enemy hits the ground will make Bullet perform a Pursuit attack, dragging them across the ground before blasting them away with several explosions.
  • The chain reaction of explosions goes on even longer and can go up walls.

Hidden Effects

  • (Blast Cartridge: Shot Shell Engage + Increased chain reactions): Increases the amount of explosions triggered in the chain reaction.
  • (Blast Cartridge: Shot Shell Engage and Hard Kill Bringer: Control direction): Pressing Left/Right will control the direction enemies are dragged in Shot Shell Engage.

Down + Skill: Bullet grabs an enemy in front of her. After grabbing them, Bullet performs a barrage of continuous fire blasts, with the finisher dealing massive area of effect damage. If Bullet does not grab an enemy, she will instead fire a large gauntlet blast. SP:100

  • SP: Gain SP by grabbing enemies.
  • Pressing Left or Right when dragging an enemy will change the direction. Mashing Attack will increase the damage.

Hidden Effects

  • (Lock On): SP is gained faster and Hard Kill Bringer can over exhaust SP.
  • (Universal Enhancement: Grab-immune explosion): When attempting to grab a grab-immune enemy with Hard Kill Bringer, Bullet will instead release a massive flame burst forward that can be aimed by holding Down + Skill.

Up + Dash: Bullet enters the Heated Up state before summoning and throwing a large item. Heated Up State: Enhances Pursuit attacks. It ends once using an enhanced Pursuit attack.

  • While in the Heated Up state, fire attacks inflict Burn, dealing continuous damage over time. This burning status can stack.
  • Enters the Heated Up state upon destroying the throwable that was summoned.

Action: An orange circle appears around Bullet. Enemies within the range will be locked onto and Bullet will dash toward them which deals damage. Bullet has Invulnerability Frames while dashing toward the enemy. Directional keys can be used to target a specific enemy. SP:25

  • SP: Gain SP by grabbing enemies.
  • After dashing to an enemy with Lock On, the dash can be followed up by Universal Attacks.
  • Lock On's range is increased and can be further increased by charging it. If no enemy is locked onto, the SP is refunded.

Hidden Effects

Universal Enhancements affect multiple moves.

  • Some attacks that hit the ground will create a throwable item.
  • When Bullet tries to grab an enemy that cannot be grabbed, she'll instead perform a large explosion attack.
  • Bullet can now grab multiple enemies at once.