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Hazama
ハザマ | |
---|---|
Base HP / Base Atk |
1010 / 144 |
Potential Count |
X Potentials (+X%) |
Overview
Arriving in style, Hazama is BlazBlue Entropy Effect's second DLC character. Brandishing his signature butterfly knives and wielding the powerful Nox Nyctores: Ouroboros, Hazama will fly across the screen while slashing hundreds of times. Not limited to just his knives, Hazama has several attacks that have a snake-like appearance and enormous range or speed. Utilizing Jormungandr to drain the MP of enemies he is attacking, Hazama is extremely MP efficient and has a seemingly endless supply of MP to devastate his opponents.
Prototype Abilities
Talent: Gaze of the Serpent
Dealing damage while close to an enemy while increase your overall damage from far away by +20%. Dealing while far away will increase your overall damage while close by +20%. The buff lasts 4 seconds and both can be active at the same time. A dynamic Talent that is perfect for Hazama who is constantly weaving in and out of the enemy's range to capitalize on his excellent movement. While it can be hard for some Prototypes to use it, any that can attack from afar consistently will appreciate this small damage buff.
Unique Mechanics:
Jormungandr and MP Absorption: Hazama specializes in absorbing MP from enemies to allow him to continuously use his Universal Skills and SP Skills. The first way this is done is through Jormungandr. Holding Skill will release the Jormungandr ring which will continuously absorb MP from enemies within its radius. Later, this will increase the MP absorption rate of your Universal Skills that hit within its radius as well. Upgrading your Universal Enhancements will contribute to his Hidden Effects, making it so many of his Universal Skills and Attacks will become completely MP self-sufficient.
Ouroboros: Ouroboros is Hazama's main movement gimmick. After unlocking "Pressing Any Direction + Action again before Ouroboros returns will drag Hazama toward the end of the chain", you will be able to travel anywhere the chain can reach which having Dodge Frames. While initially, this may seem a bit useless on its own, the myriad of Hidden Effects that Hazama can unlock will turn it into a versatile movement, combo, and counter tool. Once unlocking "Venomous Bite", Hazama gains full Invincible Dodge Frames while also being able to trigger a strong counterattack if he is attacked while swinging. Mix that with his increased MP absorption and Hazama can go completely un-killable as long as you are able to main his SP regeneration through MP absorption. Many of the upgrades from Potentials and Hidden Effects require tricky input combinations, most requiring you to hold the Action button while mashing or clicking Attack and/or Skill. While changing the controller layout may help ease the use of these moves, these combinations are much easier to hit when playing on keyboard as you can set the keys to whatever layout you need without sacrificing one button for another.
Legacy Skill 1: Jormungandr
Activates the Jormungandr aura around your Prototype. Enemies within its ring will have their HP and MP stolen and given to your Prototype. The duration and absorption rate increases with each level. Because this Legacy Skill only mimics Hazama's very basic form of Jormungandr, the MP absorption rate is very low. While it can be increased in Transcendence mode, it will not make a large impact on your gameplay.
Legacy Skill 2: Ouroboros
Releases the Ouroboros chain in the direction you are holding. Holding the Legacy button will drag an enemy hit by the chain toward you, while tapping the Legacy button will instead drag you toward the end of the chain. Hitting an enemy with the chain will reduce the cooldown time. Damage increases and cooldown decreases with each level. While this may seem awkward, this Legacy Skill gives every character in the game a form of good vertical movement. Lacking any of the potential combinations that Hazama has, using this Legacy Skill for movement instead will provide more value.
Potentials
Jump: Default is two jumps.
Dash: Hazama slides forward. Hazama has Dash Invulnerability while Dashing.
- [Airborne] Mash Attack: Hazama repeatedly swings his knives in a short range in front of him.
- [Ground] Dash > Attack: Hazama slides across the ground and performs a very low slashing attack, tripping enemies.
- Shadow Serpent: [Airborne] Down + Dash: Hazama descends rapidly with a falling hatchet kick, bouncing slightly off the ground to become [Airborne] again after landing. Hold Dash to not bounce. Hazama has Dash Invulnerability during Shadow Serpent.
- While airborne, Hazama can Jump or Dash to reset the attack limit of his [Airborne] Attacks.
- Hazama can now Triple Jump. When he gets hit, he can jump to recover immediately and become invincible for 1 second.
- Hazama can now Triple Dash.
Hidden Effects
- (Serpent's Benediction Stance and Shadow Serpent): The shockwave from Shadow Serpent are larger.
Hold Attack: Hazama swipes downward, which drags enemies in.
- Serpent's Benediction: Hold Attack: Holding Attack during Vengeful Viper will put Hazama in the Serpent's Benediction Stance (SBS), which unlocks new attacks and movement options.
- Devouring Fang: SBS > Attack: Hazama slashes upward with his knives, sending a shockwave forward.
- Rising Fang: SBS > Up + Attack: Hazama performs an upward kick which leaves him [Airborne] and breaks Super Armor.
- Falling Fang: SBS > Down + Attack: Hazama does a short front flip forward, kicking in front of him, which breaks Super Armor.
- Serpent's Redemption: SBS > Left/Right + Dash: Hazama can dash during SBS, which he now has Invincible Dodge Frames during this dash. Dashing during SBS will maintain the Stance and using Devouring Fang, Rising Fang, or Falling Fang will maintain the Dash momentum while gaining the Invincible Dodge State during the attack.
- Pressing Action will put Hazama into the SBS immediately.
- Vengeful Viper no longer has an [Airborne] Attack limit.
Hidden Effects
- (Serpent's Redemption, Universal Enhancement: Skill during Attack, and Venomous Bite): Pressing Skill after dodging damage during Serpent's Redemption will make Hazama perform a counterattack.
- (Serpent's Benediction: Press Action to enter SBS and Jump and Dash: Jumping or Dashing while [Airborne] will reset the [Airborne] Attack limit): [Airborne] Serpent's Benediction and [Airborne] Vengeful Viper will reset the [Airborne] Attack limit.
- (Serpent's Benediction: Removed [Airborne] Attack limit for Vengeful Viper + Press Action to enter SBS and Universal Enhancement: Skill during Attack): Hold Attack > Action will transition into SBS immediately, skipping the startup attacks.
- (Universal Enhancement: Skill during Attack and Serpent's Benediction: Removed [Airborne] Attack limit for Vengeful Viper + Press Action to enter SBS + Serpent's Redemption): During Vengeful Viper, holding Attack and Dashing will transition Hazama into Serpent's Redemption.
- (Serpent's Benediction and Serpent's Infernal Rapture): Rising Fang and Falling Fang now have Invincibility Frames.
- (Serpent's Benediction, The Serpent's Unholy Wrath: Additional Attacks, and Serpent's Infernal Rapture): Vengeful Viper and Serpent's Benediction have Invincibility Frames.
- (Serpent's Benediction and Universal Enhancement: Additional Knife Attacks): Devouring Fang's shockwave deals more damage.
- (Serpent's Benediction: Press Action to enter SBS, Universal Enhancement: Universal Attacks can cancel other actions quicker, and Ouroboros: Drag Hazama toward the end of his chain): Serpent's Benediction's attacks activate immediately when entering SBS.
- (Serpent's Benediction, Universal Enhancement: Additional Knife Attacks + Skill during Attack): Devouring Fang's shockwave now breaks Super Armor.
Unlocks multiple new moves.
- [Ground] Up + Attack: Hazama performs a 3 hit combo with his knives. The 2nd and 3rd hit will send enemies up.
- [Airborne] Up + Attack: Hazama performs a quick kick upward, during which he has Invincibility Frames.
- [Ground] Down + Attack: Hazama performs a unique 3 hit combo. The 1st attack has Invincibility Frames, the 2nd has Dodge Frames, and the 3rd will throw Hazama's knives forward.
- [Airborne] Down + Attack: Hazama performs a large circular slash below him.
- Universal Attacks can cancel other actions quicker.
Hidden Effects
- (Serpent's Snare: Up + Attack and Serpent's Infernal Rapture): Extends the Invincibility Frames of [Airborne] Up + Attack after it hits an enemy.
- (Vengeful Viper: Removed [Airborne] Attack limit for Vengeful Viper and Serpent's Snare: Up + Attack): Removes the [Airborne] Attack limit for [Airborne] Up + Attack.
- (Serpent's Snare: Up + Attack and Down + Attack and Universal Enhancement: Additional Knife Attacks): [Ground] Up + Attack > Up + Attack > Up + Hold Attack: Holding Attack during the 3rd hit of [Ground] Up + Attack will cause Hazama to spin his knife for several seconds, which will draw enemies in and hit them for the entire spinning duration.
- (Serpent's Snare: Up + Attack and Down + Attack, Serpent's Infernal Rapture, and The Serpent's Unholy Wrath: Invincibility Frames): The Up + Attack moves have extended Invincibility Frames if they hit an enemy.
- (Serpent's Snare: Up + Attack and Down + Attack and Vengeful Viper: Removed [Airborne] Attack limit for Vengeful Viper): Removes the [Airborne] Attack limit of [Airborne] Attack.
- (Serpent's Snare: Up + Attack and Ouroboros: Press Direction + Action again will drag Hazama toward the end of his chain): Pressing Forward + Action after the 3rd hit of Down + Attack will send out his Ouroboros chain immediately.
- (Serpent's Snare: Up + Attack and Ouroboros: Drag Hazama toward the end of his chain + Hungry Coils): Pressing Forward + Hold Action after the 3rd hit of Down + Attack will activate Hungry Coils immediately.
- (Vengeful Viper: Removed [Airborne] Attack limit for Vengeful Viper and Serpent's Snare: Down + Attack): Remove's the [Airborne] Attack limit of [Airborne] Down + Attack.
- (Serpent's Snare: Up + Attack and Down + Attack and Serpent's Infernal Rapture): Hazama gains Invincibility Frames when Serpent's Snare hits an enemy.
- (Serpent's Snare: Universal Attacks cancel other actions quicker and Jump and Dash: Jumping or Dashing while [Airborne] will reset the [Airborne] Attack limit): Jump can interrupt Universal Attacks.
Skill: Hazama rises with a kick, then performs a lunging kick forward. On each hit, absorbs a set amount of MP. MP:100
- Hazama has brief amounts Invincibility Frames while using Skill.
- Skill > Skill: Pressing Skill again will perform an additional attack before performing the lunging kick.
- Skill > Skill > Skill > Mash Attack: Pressing Skill for the lunging kick, and then mashing Attack will cause Hazama to rapidly kick the enemy while they're on the ground. The stomp will continuously drain MP. *Obtained with the Potential above.
- Jormungandr: Hold Skill: Hazama summons the Jormungandr ring, which will absorb the HP of enemies within its range.
- Jormungandr's radius is increased.
Hidden Effects
- (Serpent's Infernal Rapture): The Serpent's Unholy Wrath now breaks Super Armor.
- (Serpent's Benediction, The Serpent's Unholy Wrath: Stomp, and Jump and Dash: Shadow Serpent): The Serpent's Unholy Wrath's stomping generates small shockwaves.
- (Universal Enhancement: Improved MP Absorption and Jormungandr): Jormungandr now absorbs MP when Attacks hit.
- (Jormungandr and Ouroboros: Drag Hazama toward the end of his chain + Press Skill when dragging an enemy): When Ouroboros hits an enemy within Jormungandr's range, it will also drain HP.
- (Jormungandr, Ouroboros: Drag Hazama toward the end of his chain, Serpent's Infernal Rapture, and Universal Enhancement: Improved MP Absorption): When Jormungandr is active, Ouroboros will refund a portion of the SP.
- (Jormungandr, Ouroboros: Drag Hazama toward the end of his chain, Serpent's Infernal Rapture, and Universal Enhancement: Improved MP Absorption + Universal Attacks absorb MP): When Jormungandr is active, Ouroboros refunds the entire SP cost.
- (Serpent's Infernal Rapture and The Serpent's Unholy Wrath: Brief Invincibility during Skill): The amount of Invincibility Frames is increased for The Serpent's Unholy Wrath.
- (Serpent's Infernal Rapture: Increased Attack Range and Horde of Hungry Souls: Hold Skill to drain SP): The range of the lunging kick during The Serpent's Unholy Wrath is expanded.
[Ground] Up + Skill: Hazama gains temporary Invincibility Frames and performs a large attack upward that breaks Super Armor. MP:100
- Serpent's Infernal Rapture can be activated while [Airborne].
- Expands the range of the attack.
Hidden Effects
- (Universal Enhancement: Improved MP Absorption): Serpent's Infernal Rapture now absorbs MP.
- (The Serpent's Unholy Wrath: Stomp, Horde of Hungry Souls, and Universal Enhancement: Skill with Attack): Holding Skill after Serpent's Infernal Rapture will release several additional attacks that drain MP.
- (The Serpent's Unholy Wrath: Stomp, Horde of Hungry Souls, Universal Enhancement: Skill with Attack, and Serpent's Infernal Rapture: Larger attack): The additional follow-up attacks deal more damage.
[Ground] Down + Skill: Hazama attaches several chains to the ground before releasing a large amount of shockwaves upward. SP:50
- SP: Earn SP when absorbing MP.
- Holding Skill will continuously drain SP, which increases the range and damage of Horde of Hungry Souls.
Hidden Effects
- (Horde of Hungry Souls: Hold Skill and Ouroboros: Hungry Coils): Holding Skill during Horde of Hungry Souls will pull enemies in.
- (Jormungandr, Ouroboros: Drag Hazama toward the end of his chain, Serpent's Infernal Rapture, Horde of Hungry Souls: Hold Skill): Hazama can now over-exhaust SP to use Horde of Hungry Souls.
Any Direction + Action: Hazama fires a chain in the direction held. The chain will absorb MP when hitting an enemy. SP:50
- SP: Earn SP when absorbing MP.
- Ouroboros > Same Direction + Action: Hazama drags himself toward the end of the chain, during which he has Dodge Frames.
- Venomous Bite: Hazama now has Invincible Dodge Frames when pulling himself. If Hazama dodges damage during this, he will perform a counterattack.
- Holding Action after Hazama pulls himself will cause him to continue swing around the end of the chain.
- Hungry Coils: Ouroboros > Hold Action: Hazama will drag any enemies hit by Ouroboros toward him. If the enemy cannot be dragged, he will send an attack across the entire chain.
- Eternal Coils of the Dragon Serpent: Hungry Coils > Mash Skill: Hazama will perform several quick slashes to the grabbed enemy.
Hidden Effects
- (Universal Enhancement: Improved MP Absorption and Ouroboros: Drag Hazama toward the end of his chain): Universal Skills have improved MP absorption.
- (Jormungandr, Serpent's Infernal Rapture, Universal Enhancement: Improved MP Absorption + Universal Attacks absorb MP, and Ouroboros: Drag Hazama toward the end of his chain): Increases Universal Skill absorption to the maximum.
- (The Serpent's Unholy Wrath: Additional Attacks and Eternal Coils of the Dragon Serpent): Any Direction + Hold Action (For the entirety of mashing) > Mash Skill temporarily > Mash Attack: Transitions into a rapidly slashing attack that draws enemies in toward Hazama. Stopping mashing will perform a large attack made up of 3 large snakes.
- (Ouroboros: Swing around the of his chain + Venomous Bite): The distance Ouroboros's chain can fly is increased.
- (Serpent's Snare: Down + Attack and Ouroboros: Swing around the end of the chain): Any Direction + Action > Hold Same Direction + Hold Action (both both for entire duration) > Attack/Hold Attack: Hazama will perform a circular attack around himself. Holding Attack will cause him to constantly spin while performing that circular attack until he falls.
- (Ouroboros: Swing around the end of the chain, Vengeful Viper: Press Action to enter SBS immediately, and Universal Enhancement: Before Universal Attacks hit, Press Skill): Pressing Skill while swinging will count as entering the SBS stance. Pressing Skill will exit SBS.
- (Ouroboros: Swing around the end of the chain, Vengeful Viper: Press Action to enter SBS immediately + Serpent's Redemption, and Universal Enhancement: Before Universal Attacks hit, Press Skill): Pressing Skill while swinging will count as entering the Serpent's Redemption stance. Pressing Skill will exit Serpent's Redemption stance.
- (Ouroboros: Swing around the end of the chain + Eternal Coils of the Dragon Serpent, Vengeful Viper: Press Action to enter SBS immediately, and Universal Enhancement: Before Universal Attacks hit, Press Skill): Pressing Skill while Hazama drags himself toward the end of the chain will put him into SBS.
- (Ouroboros: Swing around the end of the chain + Eternal Coils of the Dragon Serpent, Vengeful Viper: Press Action to enter SBS immediately + Serpent's Redemption, and Universal Enhancement: Before Universal Attacks hit, Press Skill): Pressing Skill while Hazama drags himself toward the end of the chain will put him into the Serpent's Redemption Stance.
- (Ouroboros: Drag Hazama toward the end of his chain, SBS, Serpent's Infernal Rapture, and The Serpent's Unholy Wrath: Invincibility Frames): Hazama has Invincibility Frames while releasing Ouroboros.
- (Jormungandr, Ouroboros: Drag Hazama toward the end of his chain, Serpent's Infernal Rapture, Horde of Hungry Souls: Hold Skill to drain SP): Hazama can over-exhaust his SP to use Ouroboros.
- (Ouroboros: Drag Hazama toward the end of his chain + Eternal Coils of the Dragon Serpent and Serpent's Infernal Rapture): Ouroboros staggers enemies longer.
- (Ouroboros: Eternal Coils of the Dragon Serpent, The Serpent's Unholy Wrath: Additional Attacks, and Serpent's Snare: Down + Attack): Any Direction + Hold Action (For the entirety of mashing) > Mash Skill temporarily > Mash Attack: This will now fire projectiles outward on both sides of Hazama.
- (Ouroboros: Eternal Coils of the Dragon Serpent, The Serpent's Unholy Wrath: Additional Attacks, Universal Enhancement: Before Universal Attacks hit, Press Skill): The longer Any Direction + Hold Action (For the entirety of mashing) > Mash Skill temporarily > Mash Attack: is used, the more damage the finishing attack will deal.
- (Ouroboros: Venomous Bite and Jump and Dash: Triple Dash): Hazama's Invincibility Frames while dragging himself are extended.
Universal Enhancements affect multiple moves.
- Improves the absorption rates of Universal Skills.
- Universal Attacks now have a MP absorption effect.
- Before Hazama's Universal Attacks hit, pressing Skill will consume MP to enhance the Attack. MP:25
- Adds additional hits to Hazama's knife attacks.
- Decreases the recovery time after using Hazama's Universal Skills.
Hidden Effects
- (Jormungandr, Serpent's Infernal Rapture, and Universal Enhancement: Improved MP absorption on Universal Skills): The MP absorption rate of Jormungandr and Serpent's Infernal Rapture.
- (Jormungandr, Serpent's Infernal Rapture, and Universal Enhancement: Improved MP absorption on Universal Skills + Universal Attacks can absorb MP): Increases the MP absorption rate of Hazama's Universal Skills to the maximum.
- (Universal Enhancement: Press Skill before Universal Attacks hit + Additional hits to knife Attacks): Enhanced Attacks using knives will hit even more times. Attacks that don't use Hazama's knives that are enhanced deal more damage.
- (Universal Enhancement: Universal Attacks absorb MP + Press Skill before Universal Attacks hit + Additional hits to knife Attacks): Further increases the MP absorption rate of Universal Attacks.
- (Universal Enhancement: Improved MP absorption rate on Hazama's Universal Skills + Universal Attacks absorb MP + Press Skill before Universal Attacks hit + Additional hits to knife Attacks): Increases the MP absorption rate of Universal Attacks to the maximum.
- (Serpent's Snare: Universal Attacks can cancel other actions quicker and Universal Enhancement: Decreased recovery time on Universal Skills): Jormungandr's recovery time is reduced. The Serpent's Unholy Wrath will not disappear if it's interrupted.