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BlazBlue Entropy Effect/Prototypes/BBEE Kokonoe

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Kokonoe
ココノエ

BlazBlue Central Fiction Kokonoe Main.png

Base HP / Base Atk

1350 / 210

Potential Count

X Potentials (+X%)

Overview

Brief description of Koko's playstyle, with brief mentions of certain potentials. Also include a portion about her unique dash. See Ragna's Overview for reference.

Prototype Abilities

Talent: Ace Hunter

When your killstreak is at 10 or higher, your skill does 90% more damage. Brief description about how to know your current killstreak. Dw about making this extensive as it's very simple.

Unique Mechanic: insert here

Take this spot to give a more in-depth description about Kokonoe's kit. Ragna's talks about his health drain and his Universal Enhancements.

Legacy Skill 1: Armament No.8EE "Meteor Carpet Storm vE.24"

Launches 5 tracking missiles. The number of missiles increases with each level. Brief description of the legacy skill.

Legacy Skill 2: insert name here

In-game description here in bold. Actual explanation here.

Potentials

[Ground] Attack: A 3 hit combo that shoots forward small water droplets, then a short wave of sparks, then a barrage of missiles. Holding Attack will continue to shoot the water projectiles for a couple of seconds.

  • The 2nd attack now fires small missiles and the 3rd shoots large missiles.
  • The water projectiles are now ice spikes that slow enemies down.
  • While using this combo, Kokonoe has Super Armor.

Hidden Effects

Jump: Default is two jumps.

  • [Airborne] Attack: Kokonoe spins in the air, spewing fire out in a circle around her.
    • Kokonoe's aerial attack now sends out additional water projectiles.
    • Kokonoe's aerial attack now attacks with ice, which slows enemies.
    • The water projectiles deal more damage and break Super Armor.
  • Kokonoe can now triple jump. When she gets hit, she can jump to recover immediately and become invincible for 1 second. Additionally, her aerial Attack and Dash Attack no longer have a usage limit.

Dash: Performs a different type of dash depending on whether Kokonoe is Airborne or on the Ground.

  • [Ground] Dash: Kokonoe dashes forward on her scooter. Holding Dash will cause her to continue to ride the scooter until you let go. She is only invincible during the very beginning of the Dash.
  • [Airborne] Dash: Kokonoe dashes forward on her rockets. She is only invulnerable during beginning of the Airborne Dash.
  • Dash > Attack: Kokonoe jumps forward and spews fire out around her in the air.
  • "Planar Haze v3.09": Dash: Kokonoe now teleports forward before getting on her scooter. The entire teleport duration is invincible.
    • Holding a Up, Down, Left, or Right will change the direction she teleports.

Hidden Effects

"Furious Decimator Avalanche v2.19" [Ground] Skill: Fires multiple missiles that fly forward. MP:100

  • [Airborne] Skill: Fires multiple missiles toward the ground that fly straight when hitting the ground. MP:100 Not listed in game, not affected by potentials listed below.
  • There are double the number of missiles and they can break Super Armor.
  • Kokonoe can jump or dash after casting the Grounded version, which will leave a clone that continues the move.
  • Knocks back enemies that near Kokonoe when using her Armament No.11.1.
  • Armament No.11.1 now additionally fires lasers with the rockets.

Hidden Effects

"Broken Bunker Assault v3.13" [Ground] Up + Attack: Runs slightly forward and hits the opponent with an uppercut. Pressing Attack again will do a straight punch.

  • Both punches will fire rocket that launches the opponent.
  • When a rocket reaches its highest point, it explodes and then summons a small laser beam from the roof.
  • When rockets explode, they send out the water projectiles.
  • Hold Attack to dash farther and bring enemies with Kokonoe toward the end of her dash before uppercutting them.

Hidden Effects

"Banishing Rays v7.10" [Ground] Down + Skill: Kokonoe places a Banishing Ray, which shoots lasers periodically and discharges electricity near it. MP:35

  • Costs less MP.
  • When setting up a Banishing Rays, existing Components will fire lasers as well.

Hidden Effects

Universal Enhancement: Components: Banishing Rays also count as Components.

"Heaven's Judgement vE.83" Up + Skill: Summons a giant laser pillar that creeps forward slowly. MP:100

  • The laser pillars duration is doubled.
  • The laser pillars become thicker and deal more damage.
  • The laser pillars move faster and track enemies.

"Meteor Carpet Storm vE.24" [Ground] Hold Action: Summons multiple missiles that rains down from the sky for several seconds. SP:100

  • SP: You earn SP by spending MP.

Hidden Effects