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MORI Toshimichi (森利道) is the producer and creator of the ''[[BlazBlue (Franchise)|BlazBlue]]'' series. He is the main illustrator for ''[[BlazBlue: Calamity Trigger]]'' and ''[[BlazBlue: Chrono Phantasma]]''. | MORI Toshimichi (森利道) is the producer and creator of the ''[[BlazBlue (Franchise)|BlazBlue]]'' series. He is the main illustrator for ''[[BlazBlue: Calamity Trigger]]'' and ''[[BlazBlue: Chrono Phantasma]]''. | ||
==Career== | ==Career== | ||
Mori Toshimichi joined [[wikipedia:Arc_System_Works|Arc System Works]] on October 1, 2003,<ref>[http://www.blazblue.jp/10th/history/ BlazBlue 10th Anniversary Official Site, History] (JP)</ref> after being invited to the company by [[Daisuke Ishiwatari]]. The first project he worked on was ''[[wikipedia:Guilty_Gear_Isuka|Guilty Gear Isuka]]'', he came up with the functional designs of A.B.A. and Robo-Ky Mk. II. Next, in ''Guilty Gear XX Slash'', he served as the director and worked on the technical and visual aspects of Order-Sol. Some years down the line, Mori realized he wanted to challenge himself to create a new game with all the experience he gained; thus ''BlazBlue'' was born.<ref>''BlazBlue: Chrono Phantasma - Into the Blaze, An Interview with Mori Toshimichi''</ref> | Mori Toshimichi joined [[wikipedia:Arc_System_Works|Arc System Works]] on October 1, 2003,<ref>[http://www.blazblue.jp/10th/history/ BlazBlue 10th Anniversary Official Site, History] (JP)</ref> after being invited to the company by [[wikipedia:Daisuke_Ishiwatari|Daisuke Ishiwatari]]. The first project he worked on was ''[[wikipedia:Guilty_Gear_Isuka|Guilty Gear Isuka]]'', he came up with the functional designs of A.B.A. and Robo-Ky Mk. II. Next, in ''Guilty Gear XX Slash'', he served as the director and worked on the technical and visual aspects of Order-Sol. Some years down the line, Mori realized he wanted to challenge himself to create a new game with all the experience he gained; thus ''BlazBlue'' was born.<ref>''BlazBlue: Chrono Phantasma - Into the Blaze, An Interview with Mori Toshimichi''</ref> | ||
==Works== | ==Works== | ||
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*[[BlazBlue:_Central_Fiction_Official_Setting_Material_Collection/Interview|''BlazBlue: Central Fiction Official Setting Material Collection'' Interview]] (April 20, 2018) | *[[BlazBlue:_Central_Fiction_Official_Setting_Material_Collection/Interview|''BlazBlue: Central Fiction Official Setting Material Collection'' Interview]] (April 20, 2018) | ||
*[[Weekly Famitsu 20190103 Game Creators' Aspirations for 2019]] (January 3, 2019) | *[[Weekly Famitsu 20190103 Game Creators' Aspirations for 2019]] (January 3, 2019) | ||
*[[4Gamer BlazBlue: Cross Tag Battle Interview with MORI Toshimichi and Tatsunori | *[[4Gamer BlazBlue: Cross Tag Battle Interview with MORI Toshimichi and ISHIKAWA Tatsunori]] (November 21, 2019) | ||
*[[Weekly Famitsu 20201226 Game Creators' Aspirations for 2021]] (December 26, 2020) | *[[Weekly Famitsu 20201226 Game Creators' Aspirations for 2021]] (December 26, 2020) | ||
*[[Weekly Famitsu 20210218 BlazBlue Alternative: Dark War Interview with MORI Toshimichi]] (February 18, 2021) | *[[Weekly Famitsu 20210218 BlazBlue Alternative: Dark War Interview with MORI Toshimichi]] (February 18, 2021) |
Revision as of 19:12, 8 March 2021
森利道 Mori Toshimichi | |
---|---|
Birthday |
September 25, 1972 |
MORI Toshimichi (森利道) is the producer and creator of the BlazBlue series. He is the main illustrator for BlazBlue: Calamity Trigger and BlazBlue: Chrono Phantasma.
Career
Mori Toshimichi joined Arc System Works on October 1, 2003,[1] after being invited to the company by Daisuke Ishiwatari. The first project he worked on was Guilty Gear Isuka, he came up with the functional designs of A.B.A. and Robo-Ky Mk. II. Next, in Guilty Gear XX Slash, he served as the director and worked on the technical and visual aspects of Order-Sol. Some years down the line, Mori realized he wanted to challenge himself to create a new game with all the experience he gained; thus BlazBlue was born.[2]
Works
Year | Title | Role(s) |
---|---|---|
2008 | ARCADE BlazBlue: Calamity Trigger |
Director, Planner, System & Character Concept, Scenario, Artwork (Lead Designer), Character Motion Continuity, Background Layout, Event Design, Ending Illustrator |
2009 | CONSOLE BlazBlue: Calamity Trigger |
|
2009 | ARCADE BlazBlue: Continuum Shift |
Producer, General Director, Planning, System & Character Concept, Character Designer, Draft Scenario, Scenario, Event Design, Voice Director |
2011 | CONSOLE Calamity Trigger Recontruction |
Producer, General Director, Planning, Character Designer, Draft Scenario, Calamity Trigger Recontruction Scenario, Events Graphic, Tell Me Dr. Litchi planning, Voice Director |
2015 | ARCADE BlazBlue: Central Fiction |
Producer, General Director, Planning, Character Designer, Draft Scenario, Scenario, Voice Director |
2016 | CONSOLE BlazBlue: Central Fiction |
|
2018 | BlazBlue: Cross Tag Battle |
Interviews
- AppBank 2017 Year-End Creator Survey Vol. 2 (December 26, 2017)
- BlazBlue: Central Fiction Official Setting Material Collection Interview (April 20, 2018)
- Weekly Famitsu 20190103 Game Creators' Aspirations for 2019 (January 3, 2019)
- 4Gamer BlazBlue: Cross Tag Battle Interview with MORI Toshimichi and ISHIKAWA Tatsunori (November 21, 2019)
- Weekly Famitsu 20201226 Game Creators' Aspirations for 2021 (December 26, 2020)
- Weekly Famitsu 20210218 BlazBlue Alternative: Dark War Interview with MORI Toshimichi (February 18, 2021)
Trivia
- In BlazBlue Radio and other BlazBlue works, he is depicted as Paracelsus from the Guilty Gear series.
External Links
References
- ↑ BlazBlue 10th Anniversary Official Site, History (JP)
- ↑ BlazBlue: Chrono Phantasma - Into the Blaze, An Interview with Mori Toshimichi