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| image            =[[File:Mori Toshimichi ASW Business Profile Picture.jpg|300px]]
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| birthday        =September 25, 1972
| birthday        =September 25, 1972
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MORI Toshimichi (森利道) is the producer and creator of the ''[[BlazBlue (Franchise)|BlazBlue]]'' series. He is the main illustrator for ''[[BlazBlue: Calamity Trigger]]'' and ''[[BlazBlue: Chrono Phantasma]]''.
MORI Toshimichi (森利道) was the producer and creator of the ''[[BlazBlue (Franchise)|BlazBlue]]'' series. He is the main illustrator for ''[[BlazBlue: Calamity Trigger]]'' and ''[[BlazBlue: Chrono Phantasma]]''.
==Career==
==Career==
MORI Toshimichi joined [[wikipedia:Arc_System_Works|Arc System Works]] on October 1, 2003,<ref>[http://www.blazblue.jp/10th/history/ BlazBlue 10th Anniversary Official Site, History] (JP)</ref> after being invited to the company by [[wikipedia:Daisuke_Ishiwatari|Daisuke Ishiwatari]]. The first project he worked on was ''[[wikipedia:Guilty_Gear_Isuka|Guilty Gear Isuka]]'', he came up with the functional designs of A.B.A. and Robo-Ky Mk. II. Next, in ''Guilty Gear XX Slash'', he served as the director and worked on the technical and visual aspects of Order-Sol. Some years down the line, MORI realized he wanted to challenge himself to create a new game with all the experience he gained; thus ''BlazBlue'' was born.<ref>''BlazBlue: Chrono Phantasma - Into the Blaze, An Interview with Mori Toshimichi''</ref>
MORI Toshimichi joined [[wikipedia:Arc_System_Works|Arc System Works]] on October 1, 2003,<ref>[http://www.blazblue.jp/10th/history/ BlazBlue 10th Anniversary Official Site, History] (JP)</ref> after being invited to the company by [[wikipedia:Daisuke_Ishiwatari|Daisuke Ishiwatari]]. The first project he worked on was ''[[wikipedia:Guilty_Gear_Isuka|Guilty Gear Isuka]]'', he came up with the functional designs of A.B.A. and Robo-Ky Mk. II. Next, in ''Guilty Gear XX Slash'', he served as the director and worked on the technical and visual aspects of Order-Sol. Some years down the line, MORI realized he wanted to challenge himself to create a new game with all the experience he gained; thus ''BlazBlue'' was born.<ref>''BlazBlue: Chrono Phantasma - Into the Blaze, An Interview with Mori Toshimichi''</ref>
On September 25, 2022, MORI Toshimichi announced his departure from Arc System Works, stating he wants to continue creating and delivering games for the users.<ref>[https://twitter.com/zatuyoP/status/1573869908651393031 Departure announcement from Arc System Works, Twitter]</ref><ref>[https://www.gematsu.com/2022/09/blazblue-series-creator-toshimichi-mori-leaves-arc-system-works BlazBlue series creator Toshimichi Mori leaves Arc System Works]</ref>
On February 28, 2023, it was announced that MORI Toshimichi, alongside AOKI Toshinori, former vice president of [[wikipedia:Marvelous_(company)|Marvelous Inc.]], established [https://studioflare.jp/ Studio Flare], a game development studio based in Tokyo, with financial support from [[wikipedia:NetEase|NetEase Games]]. His aim is to "create games with an edgy feel that bring excitement to hardcore gamers."<ref>[https://www.gematsu.com/2023/02/tokyo-based-studio-flare-established-based-with-blazblue-series-toshimichi-mori-as-development-producer Tokyo-based Studio Flare established with BlazBlue series’ Toshimichi Mori as development producer]</ref>, with his first planned project being an action game.<ref>[https://www.famitsu.com/news/202302/28294089.html Interview with MORI Toshimichi and AOKI Toshinori about the newly established Studio Flare, Famitsu]</ref>


==Works==
==Works==
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| 2009 || CONSOLE<br>''[[BlazBlue: Calamity Trigger]]'' ||  
| 2009 || CONSOLE<br>''[[BlazBlue: Calamity Trigger]]'' ||  
|-
|-
| 2009 || ARCADE<br>''[[BlazBlue: Continuum Shift]]'' ||Producer, General Director, Planning, System & Character Concept, Character Designer, Draft Scenario, Scenario, Event Design, Voice Director
| 2009 || ARCADE<br>''[[BlazBlue: Continuum Shift]]'' ||Producer, General Director, Planning, System & Character Concept, Character Designer, Draft Scenario, Scenario, Event Design, Voice Director
|-
|-
| 2011 || CONSOLE<br>''Calamity Trigger'' Reconstruction || Producer, General Director, Planning, Character Designer, Draft Scenario, Calamity Trigger Recontruction Scenario, Events Graphic, Tell Me Dr. Litchi planning, Voice Director                 
| 2011 || CONSOLE<br>''Calamity Trigger'' Reconstruction || Producer, General Director, Planning, Character Designer, Draft Scenario, Calamity Trigger Recontruction Scenario, Events Graphic, Tell Me Dr. Litchi planning, Voice Director                 
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*[https://twitter.com/zatuyoP Twitter]
*[https://twitter.com/zatuyoP Twitter]
*[https://www.instagram.com/morip_sinyoko/ Instagram]
*[https://www.instagram.com/morip_sinyoko/ Instagram]
*[https://bsky.app/profile/zatuyop.bsky.social BlueSky]


==References==
==References==


[[Category:Staff]]
[[Category:Staff]]

Latest revision as of 17:13, 21 October 2024

森利道
MORI Toshimichi

Mori Toshimichi ASW Business Profile Picture.jpg

Birthday

September 25, 1972


MORI Toshimichi (森利道) was the producer and creator of the BlazBlue series. He is the main illustrator for BlazBlue: Calamity Trigger and BlazBlue: Chrono Phantasma.

Career

MORI Toshimichi joined Arc System Works on October 1, 2003,[1] after being invited to the company by Daisuke Ishiwatari. The first project he worked on was Guilty Gear Isuka, he came up with the functional designs of A.B.A. and Robo-Ky Mk. II. Next, in Guilty Gear XX Slash, he served as the director and worked on the technical and visual aspects of Order-Sol. Some years down the line, MORI realized he wanted to challenge himself to create a new game with all the experience he gained; thus BlazBlue was born.[2] On September 25, 2022, MORI Toshimichi announced his departure from Arc System Works, stating he wants to continue creating and delivering games for the users.[3][4]

On February 28, 2023, it was announced that MORI Toshimichi, alongside AOKI Toshinori, former vice president of Marvelous Inc., established Studio Flare, a game development studio based in Tokyo, with financial support from NetEase Games. His aim is to "create games with an edgy feel that bring excitement to hardcore gamers."[5], with his first planned project being an action game.[6]

Works

Year Title Role(s)
2008 ARCADE
BlazBlue: Calamity Trigger
Director, Planner, System & Character Concept, Scenario, Artwork (Lead Designer), Character Motion Continuity, Background Layout, Event Design, Ending Illustrator
2009 CONSOLE
BlazBlue: Calamity Trigger
2009 ARCADE
BlazBlue: Continuum Shift
Producer, General Director, Planning, System & Character Concept, Character Designer, Draft Scenario, Scenario, Event Design, Voice Director
2011 CONSOLE
Calamity Trigger Reconstruction
Producer, General Director, Planning, Character Designer, Draft Scenario, Calamity Trigger Recontruction Scenario, Events Graphic, Tell Me Dr. Litchi planning, Voice Director
2015 ARCADE
BlazBlue: Central Fiction
Producer, General Director, Planning, Character Designer, Draft Scenario, Scenario, Voice Director
2016 CONSOLE
BlazBlue: Central Fiction
2018 BlazBlue: Cross Tag Battle

Interviews

Trivia

  • In BlazBlue Radio and other BlazBlue works, he is depicted as Paracelsus from the Guilty Gear series.

External Links

References