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| nameEn =MORI Toshimichi | | nameEn =MORI Toshimichi | ||
| nameIPA = | | nameIPA = | ||
| image = | | image =[[File:Mori Toshimichi ASW Business Profile Picture.jpg|300px]] | ||
| name = | | name = | ||
| birthday =September 25, 1972 | | birthday =September 25, 1972 | ||
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MORI Toshimichi (森利道) | MORI Toshimichi (森利道) was the producer and creator of the ''[[BlazBlue (Franchise)|BlazBlue]]'' series. He is the main illustrator for ''[[BlazBlue: Calamity Trigger]]'' and ''[[BlazBlue: Chrono Phantasma]]''. | ||
==Career== | ==Career== | ||
MORI Toshimichi joined [[wikipedia:Arc_System_Works|Arc System Works]] on October 1, 2003,<ref>[http://www.blazblue.jp/10th/history/ BlazBlue 10th Anniversary Official Site, History] (JP)</ref> after being invited to the company by [[wikipedia:Daisuke_Ishiwatari|Daisuke Ishiwatari]]. The first project he worked on was ''[[wikipedia:Guilty_Gear_Isuka|Guilty Gear Isuka]]'', he came up with the functional designs of A.B.A. and Robo-Ky Mk. II. Next, in ''Guilty Gear XX Slash'', he served as the director and worked on the technical and visual aspects of Order-Sol. Some years down the line, MORI realized he wanted to challenge himself to create a new game with all the experience he gained; thus ''BlazBlue'' was born.<ref>''BlazBlue: Chrono Phantasma - Into the Blaze, An Interview with Mori Toshimichi''</ref> | MORI Toshimichi joined [[wikipedia:Arc_System_Works|Arc System Works]] on October 1, 2003,<ref>[http://www.blazblue.jp/10th/history/ BlazBlue 10th Anniversary Official Site, History] (JP)</ref> after being invited to the company by [[wikipedia:Daisuke_Ishiwatari|Daisuke Ishiwatari]]. The first project he worked on was ''[[wikipedia:Guilty_Gear_Isuka|Guilty Gear Isuka]]'', he came up with the functional designs of A.B.A. and Robo-Ky Mk. II. Next, in ''Guilty Gear XX Slash'', he served as the director and worked on the technical and visual aspects of Order-Sol. Some years down the line, MORI realized he wanted to challenge himself to create a new game with all the experience he gained; thus ''BlazBlue'' was born.<ref>''BlazBlue: Chrono Phantasma - Into the Blaze, An Interview with Mori Toshimichi''</ref> | ||
On September 25, 2022, MORI Toshimichi announced his departure from Arc System Works, stating he wants to continue creating and delivering games for the users.<ref>[https://twitter.com/zatuyoP/status/1573869908651393031 Departure announcement from Arc System Works, Twitter]</ref><ref>[https://www.gematsu.com/2022/09/blazblue-series-creator-toshimichi-mori-leaves-arc-system-works BlazBlue series creator Toshimichi Mori leaves Arc System Works]</ref> | |||
On February 28, 2023, it was announced that MORI Toshimichi, alongside AOKI Toshinori, former vice president of [[wikipedia:Marvelous_(company)|Marvelous Inc.]], established [https://studioflare.jp/ Studio Flare], a game development studio based in Tokyo, with financial support from [[wikipedia:NetEase|NetEase Games]]. His aim is to "create games with an edgy feel that bring excitement to hardcore gamers."<ref>[https://www.gematsu.com/2023/02/tokyo-based-studio-flare-established-based-with-blazblue-series-toshimichi-mori-as-development-producer Tokyo-based Studio Flare established with BlazBlue series’ Toshimichi Mori as development producer]</ref>, with his first planned project being an action game.<ref>[https://www.famitsu.com/news/202302/28294089.html Interview with MORI Toshimichi and AOKI Toshinori about the newly established Studio Flare, Famitsu]</ref> | |||
==Works== | ==Works== | ||
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| 2009 || CONSOLE<br>''[[BlazBlue: Calamity Trigger]]'' || | | 2009 || CONSOLE<br>''[[BlazBlue: Calamity Trigger]]'' || | ||
|- | |- | ||
| 2009 || | | 2009 || ARCADE<br>''[[BlazBlue: Continuum Shift]]'' ||Producer, General Director, Planning, System & Character Concept, Character Designer, Draft Scenario, Scenario, Event Design, Voice Director | ||
|- | |- | ||
| 2011 || CONSOLE<br>''Calamity Trigger'' | | 2011 || CONSOLE<br>''Calamity Trigger'' Reconstruction || Producer, General Director, Planning, Character Designer, Draft Scenario, Calamity Trigger Recontruction Scenario, Events Graphic, Tell Me Dr. Litchi planning, Voice Director | ||
|- | |- | ||
| || || | | || || | ||
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*[https://twitter.com/zatuyoP Twitter] | *[https://twitter.com/zatuyoP Twitter] | ||
*[https://www.instagram.com/morip_sinyoko/ Instagram] | *[https://www.instagram.com/morip_sinyoko/ Instagram] | ||
*[https://bsky.app/profile/zatuyop.bsky.social BlueSky] | |||
==References== | ==References== | ||
[[Category:Staff]] | [[Category:Staff]] |
Latest revision as of 17:13, 21 October 2024
森利道 MORI Toshimichi | |
---|---|
Birthday |
September 25, 1972 |
MORI Toshimichi (森利道) was the producer and creator of the BlazBlue series. He is the main illustrator for BlazBlue: Calamity Trigger and BlazBlue: Chrono Phantasma.
Career
MORI Toshimichi joined Arc System Works on October 1, 2003,[1] after being invited to the company by Daisuke Ishiwatari. The first project he worked on was Guilty Gear Isuka, he came up with the functional designs of A.B.A. and Robo-Ky Mk. II. Next, in Guilty Gear XX Slash, he served as the director and worked on the technical and visual aspects of Order-Sol. Some years down the line, MORI realized he wanted to challenge himself to create a new game with all the experience he gained; thus BlazBlue was born.[2] On September 25, 2022, MORI Toshimichi announced his departure from Arc System Works, stating he wants to continue creating and delivering games for the users.[3][4]
On February 28, 2023, it was announced that MORI Toshimichi, alongside AOKI Toshinori, former vice president of Marvelous Inc., established Studio Flare, a game development studio based in Tokyo, with financial support from NetEase Games. His aim is to "create games with an edgy feel that bring excitement to hardcore gamers."[5], with his first planned project being an action game.[6]
Works
Year | Title | Role(s) |
---|---|---|
2008 | ARCADE BlazBlue: Calamity Trigger |
Director, Planner, System & Character Concept, Scenario, Artwork (Lead Designer), Character Motion Continuity, Background Layout, Event Design, Ending Illustrator |
2009 | CONSOLE BlazBlue: Calamity Trigger |
|
2009 | ARCADE BlazBlue: Continuum Shift |
Producer, General Director, Planning, System & Character Concept, Character Designer, Draft Scenario, Scenario, Event Design, Voice Director |
2011 | CONSOLE Calamity Trigger Reconstruction |
Producer, General Director, Planning, Character Designer, Draft Scenario, Calamity Trigger Recontruction Scenario, Events Graphic, Tell Me Dr. Litchi planning, Voice Director |
2015 | ARCADE BlazBlue: Central Fiction |
Producer, General Director, Planning, Character Designer, Draft Scenario, Scenario, Voice Director |
2016 | CONSOLE BlazBlue: Central Fiction |
|
2018 | BlazBlue: Cross Tag Battle |
Interviews
- AppBank 2017 Year-End Creator Survey Vol. 2 (December 26, 2017)
- BlazBlue: Central Fiction Official Setting Material Collection Interview (April 20, 2018)
- Weekly Famitsu 20190103 Game Creators' Aspirations for 2019 (January 3, 2019)
- 4Gamer BlazBlue: Cross Tag Battle Interview with MORI Toshimichi and ISHIKAWA Tatsunori (November 21, 2019)
- Weekly Famitsu 20201226 Game Creators' Aspirations for 2021 (December 26, 2020)
- Weekly Famitsu 20210218 BlazBlue Alternative: Dark War Interview with MORI Toshimichi (February 18, 2021)
Trivia
- In BlazBlue Radio and other BlazBlue works, he is depicted as Paracelsus from the Guilty Gear series.
External Links
References
- ↑ BlazBlue 10th Anniversary Official Site, History (JP)
- ↑ BlazBlue: Chrono Phantasma - Into the Blaze, An Interview with Mori Toshimichi
- ↑ Departure announcement from Arc System Works, Twitter
- ↑ BlazBlue series creator Toshimichi Mori leaves Arc System Works
- ↑ Tokyo-based Studio Flare established with BlazBlue series’ Toshimichi Mori as development producer
- ↑ Interview with MORI Toshimichi and AOKI Toshinori about the newly established Studio Flare, Famitsu