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{{ | {{Gameplay Subpage}} | ||
__NOTOC__ | __NOTOC__ | ||
==Strategy== | ==Strategy== | ||
<blockquote><i | <blockquote><i>Izanami is unable to block while the Yasakani no Magatama is deployed. She is also unable to Double Jump, but instead has the Levitate ability, making her quite different from other characters. | ||
At mid-range, her Standing B, Standing C, and Crouching C are all effective due to their long reach. Start with a Standing B to Standing C → additional C, then cancel into A Thunderbolt Lance. A Thunderbolt Lance is difficult for the opponent to counter, even if its blocked. When starting C, combo to D, then deploy the Yasakani no Magatama. After deploying, connect to Standing B or Crouching B, then continue to apply pressure with ← + D or Orchid. | At mid-range, her Standing B, Standing C, and Crouching C are all effective due to their long reach. Start with a Standing B to Standing C → additional C, then cancel into A Thunderbolt Lance. A Thunderbolt Lance is difficult for the opponent to counter, even if its blocked. When starting C, combo to D, then deploy the Yasakani no Magatama. After deploying, connect to Standing B or Crouching B, then continue to apply pressure with ← + D or Orchid. | ||
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Levitate is an extremely unique ability, where Izanami will simply float in the air. While Levitating, she will perform actions as though she were on the ground, and Jumping during Levitation will nullify the effect. While escaping from the Levitate effect, ↑ will be a small hump, and ↓↑ will simply cause you to fall in place. Knowing this, you can dispel the Levitate effect with 🡕, then attack with Jumping B, and input ↓🡕 to quickly follow up with a Crouching B mix-up as soon as you land. Attack while advancing with Crouching B or use 🡖 + C to keep the opponent really close. Then, cancel into other attacks. | Levitate is an extremely unique ability, where Izanami will simply float in the air. While Levitating, she will perform actions as though she were on the ground, and Jumping during Levitation will nullify the effect. While escaping from the Levitate effect, ↑ will be a small hump, and ↓↑ will simply cause you to fall in place. Knowing this, you can dispel the Levitate effect with 🡕, then attack with Jumping B, and input ↓🡕 to quickly follow up with a Crouching B mix-up as soon as you land. Attack while advancing with Crouching B or use 🡖 + C to keep the opponent really close. Then, cancel into other attacks. | ||
Against opponents that attack from midair, use → + A, which has invulnerable attributes for the head. When attacking, follow up with a delayed Arms of Sympathy to initiate a combo. If the opponent is applying a lot of pressure, create some distance using Barrier Block, once you're at a safe distance, use Backsteps or High Jumps to escape. Note, because Izanami doesn't have a Double Jump, it makes it hard for her to escape from the corner of the screen. If you feel cornered, High Jump, then immediately Levitate and Dash to escape the situation.<ref>''BlazBlue: Central Fiction, Tutorial Mode, Character Specifics, Izanami - Lesson 03 - Strategy Lessons''</ref | Against opponents that attack from midair, use → + A, which has invulnerable attributes for the head. When attacking, follow up with a delayed Arms of Sympathy to initiate a combo. If the opponent is applying a lot of pressure, create some distance using Barrier Block, once you're at a safe distance, use Backsteps or High Jumps to escape. Note, because Izanami doesn't have a Double Jump, it makes it hard for her to escape from the corner of the screen. If you feel cornered, High Jump, then immediately Levitate and Dash to escape the situation.<ref>''BlazBlue: Central Fiction, Tutorial Mode, Character Specifics, Izanami - Lesson 03 - Strategy Lessons''</ref></i></blockquote> | ||
==Command List== | ==Command List== | ||
{{Command List | {{Command List | ||
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{{Command List Row | {{Command List Row | ||
| EN = Exodus Arc | | EN = Exodus Arc | ||
| JP = | | JP = <ruby><rb>沙麟</rb><rt>Sand Unicorn</rt></ruby>(しゃりん)<エクソダスアーク> | ||
| romaji = Sharin "Ekusodasu Āku" | | romaji = Sharin "Ekusodasu Āku" | ||
| input = D | | input = D | ||
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{{Command List Row | {{Command List Row | ||
| EN = Arc Force | | EN = Arc Force | ||
| JP = | | JP = <ruby><rb>絶界</rb><rt>Absolute Boundary</rt></ruby>(ぜっかい)<アークフォース> | ||
| romaji = Zekkai "Āku Fōsu" | | romaji = Zekkai "Āku Fōsu" | ||
| input = A + B + C + D | | input = A + B + C + D | ||
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{{Command List Row | {{Command List Row | ||
| EN = Melancholy Death <Arc Drive> | | EN = Melancholy Death <Arc Drive> | ||
| JP = | | JP = <ruby><rb>那逝絶</rb><rt>Myriad Deaths</rt></ruby>(なゆた)<アークドライブ> | ||
| romaji = Nayuta "Āku Doraibu" | | romaji = Nayuta "Āku Doraibu" | ||
| input = During OD, A + B + C + D | | input = During OD, A + B + C + D | ||
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{{Command List Row | {{Command List Row | ||
| EN = Ghost Peak Strike | | EN = Ghost Peak Strike | ||
| JP = | | JP = <ruby><rb>骸峰の撃</rb><rt>Corpse Peak Strike</rt></ruby>(がいほうのげき) | ||
| romaji = Gaihō no Geki | | romaji = Gaihō no Geki | ||
| input = ↓↘→ + A | | input = ↓↘→ + A | ||
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{{Command List Row | {{Command List Row | ||
| EN = Arms of Sympathy | | EN = Arms of Sympathy | ||
| JP = | | JP = <ruby><rb>憐華の戎</rb><rt>Arms of Flowering Sympathy</rt></ruby>(れんげのかい) | ||
| romaji = Renge no Kai | | romaji = Renge no Kai | ||
| input = →↘↓↙← + B in midair | | input = →↘↓↙← + B in midair | ||
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{{Command List Row | {{Command List Row | ||
| EN = Shield of Dreams | | EN = Shield of Dreams | ||
| JP = | | JP = <ruby><rb>夢重の盾</rb><rt>Shield of Heavy Dreams</rt></ruby>(むじゅうのたて) | ||
| romaji = Mujuu no Tate | | romaji = Mujuu no Tate | ||
| input = →↓↘ + B | | input = →↓↘ + B | ||
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{{Command List Row | {{Command List Row | ||
| EN = → Bulwark | | EN = → Bulwark | ||
| JP = | | JP = <ruby><rb>夢重の剛</rb><rt>Strength of Heavy Dreams</rt></ruby>(むじゅうのごう) | ||
| romaji = Mujuu no Gou | | romaji = Mujuu no Gou | ||
| input = →↓↘ + B during Shield of Dreams | | input = →↓↘ + B during Shield of Dreams | ||
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{{Command List Row | {{Command List Row | ||
| EN = Stake of Supremacy | | EN = Stake of Supremacy | ||
| JP = | | JP = <ruby><rb>覇禅の杭</rb><rt>Stake of Supreme Zen</rt></ruby>(はぜんのくい) | ||
| romaji = Hazen no Kui | | romaji = Hazen no Kui | ||
| input = ↓↘→↓↘→ + B | | input = ↓↘→↓↘→ + B | ||
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{{Command List Row | {{Command List Row | ||
| EN = Moment of Benevolence | | EN = Moment of Benevolence | ||
| JP = | | JP = <ruby><rb>仁拾の刻</rb><rt>Moment of Gathering Benevolence</rt></ruby>(じんとうのこく) | ||
| romaji = Jintō no Koku | | romaji = Jintō no Koku | ||
| input = Move the joystick 720° + A (Uses 100% Heat) | | input = Move the joystick 720° + A (Uses 100% Heat) | ||
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File:BBCF MI Palette 06.png|06 | File:BBCF MI Palette 06.png|06 | ||
File:BBCF MI Palette 07.png|07 | File:BBCF MI Palette 07.png|07 | ||
File:BBCF MI Palette 08.png|08<br> | File:BBCF MI Palette 08.png|08<br>Meme (ME!ME!ME!) | ||
File:BBCF MI Palette 09.png|09 | File:BBCF MI Palette 09.png|09 | ||
File:BBCF MI Palette 10.png|10 | File:BBCF MI Palette 10.png|10 | ||
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</gallery> | </gallery> | ||
==References== | ==References== | ||
{{#tag:references}} | |||
{{ |
Latest revision as of 20:32, 28 October 2023
Edit details used on characters' gameplay pages from this page. See Category:Gameplay Subpage for a list of all pages like this, and Help:Manual of Style/Character Pages/Gameplay for an example of a standard layout for this page. |
Strategy
Izanami is unable to block while the Yasakani no Magatama is deployed. She is also unable to Double Jump, but instead has the Levitate ability, making her quite different from other characters.
At mid-range, her Standing B, Standing C, and Crouching C are all effective due to their long reach. Start with a Standing B to Standing C → additional C, then cancel into A Thunderbolt Lance. A Thunderbolt Lance is difficult for the opponent to counter, even if its blocked. When starting C, combo to D, then deploy the Yasakani no Magatama. After deploying, connect to Standing B or Crouching B, then continue to apply pressure with ← + D or Orchid.
When close to the opponent, use Levitate to break through their guard. The latter half of → + A can be cancelled with a Levitate. By inputting the command for Levitate during the hit-stop, you should be able to smoothly transition. Jump cancelling the Crouching A, and immediately Levitating is a small powerful combination, as well. The input window is extremely small, so start by practicing in Training Mode before diving into actual combat.
Levitate is an extremely unique ability, where Izanami will simply float in the air. While Levitating, she will perform actions as though she were on the ground, and Jumping during Levitation will nullify the effect. While escaping from the Levitate effect, ↑ will be a small hump, and ↓↑ will simply cause you to fall in place. Knowing this, you can dispel the Levitate effect with 🡕, then attack with Jumping B, and input ↓🡕 to quickly follow up with a Crouching B mix-up as soon as you land. Attack while advancing with Crouching B or use 🡖 + C to keep the opponent really close. Then, cancel into other attacks.
Against opponents that attack from midair, use → + A, which has invulnerable attributes for the head. When attacking, follow up with a delayed Arms of Sympathy to initiate a combo. If the opponent is applying a lot of pressure, create some distance using Barrier Block, once you're at a safe distance, use Backsteps or High Jumps to escape. Note, because Izanami doesn't have a Double Jump, it makes it hard for her to escape from the corner of the screen. If you feel cornered, High Jump, then immediately Levitate and Dash to escape the situation.[1]
Command List
Name | Command | |
---|---|---|
Normal Input | Alternative Input | |
Drive | ||
Exodus Arc Sharin "Ekusodasu Āku" |
D | |
Deploys the Yasakani no Magatama | ||
Overdrive | ||
Arc Force Zekkai "Āku Fōsu" |
A + B + C + D | |
All types of "D" attacks will become usable during normal state | ||
Melancholy Death <Arc Drive> Nayuta "Āku Doraibu" |
During OD, A + B + C + D | |
Special | ||
Levitate 浮遊 Fuyū |
↑ while in midair | |
→ Cancel Levitate 浮遊解除 Fuyū Kaijo |
↑ while levitating | |
Flaming Dome 天蓋の火(てんがいのひ) Tengai no Hi |
←↙↓↘→ + C (delayable) | ↓ + SP |
Thunderbolt Lance 灯雷の矛(とうらいのほこ) Tōrai no Hoko |
↓↙← + A or B | → + SP |
Ghost Peak Strike Gaihō no Geki |
↓↘→ + A | SP |
Arms of Sympathy Renge no Kai |
→↘↓↙← + B in midair | SP in midair |
Distant Affection 慈愛の悠(じあいのゆう) Jiai no Yū |
→↘↓↙← + C | |
Shield of Dreams Mujuu no Tate |
→↓↘ + B | |
→ Bulwark Mujuu no Gou |
→↓↘ + B during Shield of Dreams | |
Droplet 雫(しずく) Shizuku |
←↙↓↘→ + D (delayable) | |
Orchid 蘭(あららぎ) Araragi |
→↘↓↙← + D (delayable) | |
Distortion Drive | ||
Stake of Supremacy Hazen no Kui |
↓↘→↓↘→ + B | ← + SP |
Hour of Nihility 虚無の刻(きょむのこく) Kyomu no Koku |
↓↙←↓↙← + C | |
Moment of Benevolence Jintō no Koku |
Move the joystick 720° + A (Uses 100% Heat) | |
Astral Heat | ||
Eternal Darkness 常世の闇(とこよのやみ) Tokoyo no Yami |
↙→↘↓↙←↘ + D | |
Palettes
11
Sechs
References
- ↑ BlazBlue: Central Fiction, Tutorial Mode, Character Specifics, Izanami - Lesson 03 - Strategy Lessons