Izanami/Gameplay/BBCF

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Strategy

Izanami is unable to block while the Yasakani no Magatama is deployed. She is also unable to Double Jump, but instead has the Levitate ability, making her quite different from other characters.

At mid-range, her Standing B, Standing C, and Crouching C are all effective due to their long reach. Start with a Standing B to Standing C → additional C, then cancel into A Thunderbolt Lance. A Thunderbolt Lance is difficult for the opponent to counter, even if its blocked. When starting C, combo to D, then deploy the Yasakani no Magatama. After deploying, connect to Standing B or Crouching B, then continue to apply pressure with ← + D or Orchid.

When close to the opponent, use Levitate to break through their guard. The latter half of → + A can be cancelled with a Levitate. By inputting the command for Levitate during the hit-stop, you should be able to smoothly transition. Jump cancelling the Crouching A, and immediately Levitating is a small powerful combination, as well. The input window is extremely small, so start by practicing in Training Mode before diving into actual combat.

Levitate is an extremely unique ability, where Izanami will simply float in the air. While Levitating, she will perform actions as though she were on the ground, and Jumping during Levitation will nullify the effect. While escaping from the Levitate effect, ↑ will be a small hump, and ↓↑ will simply cause you to fall in place. Knowing this, you can dispel the Levitate effect with 🡕, then attack with Jumping B, and input ↓🡕 to quickly follow up with a Crouching B mix-up as soon as you land. Attack while advancing with Crouching B or use 🡖 + C to keep the opponent really close. Then, cancel into other attacks.

Against opponents that attack from midair, use → + A, which has invulnerable attributes for the head. When attacking, follow up with a delayed Arms of Sympathy to initiate a combo. If the opponent is applying a lot of pressure, create some distance using Barrier Block, once you're at a safe distance, use Backsteps or High Jumps to escape. Note, because Izanami doesn't have a Double Jump, it makes it hard for her to escape from the corner of the screen. If you feel cornered, High Jump, then immediately Levitate and Dash to escape the situation.[1]

Command List

Name Command
Normal Input Alternative Input
Drive
Exodus Arc
沙麟(しゃりん)<エクソダスアーク>
Sharin "Ekusodasu Āku"
D
Deploys the Yasakani no Magatama
Overdrive
Arc Force
絶界(ぜっかい)<アークフォース>
Zekkai "Āku Fōsu"
A + B + C + D
All types of "D" attacks will become usable during normal state
Melancholy Death <Arc Drive>
那逝絶(なゆた)<アークドライブ>
Nayuta "Āku Doraibu"
During OD, A + B + C + D
Special
Levitate
浮遊
Fuyū
↑ while in midair
→ Cancel Levitate
浮遊解除
Fuyū Kaijo
↑ while levitating
Flaming Dome
天蓋の火(てんがいのひ)
Tengai no Hi
←↙↓↘→ + C (delayable) ↓ + SP
Thunderbolt Lance
灯雷の矛(とうらいのほこ)
Tōrai no Hoko
↓↙← + A or B → + SP
Ghost Peak Strike
骸峰の撃(がいほうのげき)
Gaihō no Geki
↓↘→ + A SP
Arms of Sympathy
憐華の戎(れんげのかい)
Renge no Kai
→↘↓↙← + B in midair SP in midair
Distant Affection
慈愛の悠(じあいのゆう)
Jiai no Yū
→↘↓↙← + C
Shield of Dreams
夢重の盾(むじゅうのたて)
Mujuu no Tate
→↓↘ + B
→ Bulwark
夢重の剛(むじゅうのごう)
Mujuu no Gou
→↓↘ + B during Shield of Dreams
Droplet
雫(しずく)
Shizuku
←↙↓↘→ + D (delayable)
Orchid
蘭(あららぎ)
Araragi
→↘↓↙← + D (delayable)
Distortion Drive
Stake of Supremacy
覇禅の杭(はぜんのくい)
Hazen no Kui
↓↘→↓↘→ + B ← + SP
Hour of Nihility
虚無の刻(きょむのこく)
Kyomu no Koku
↓↙←↓↙← + C
Moment of Benevolence
仁拾の刻(じんとうのこく)
Jintō no Koku
Move the joystick 720° + A (Uses 100% Heat)
Astral Heat
Eternal Darkness
常世の闇(とこよのやみ)
Tokoyo no Yami
↙→↘↓↙←↘ + D

External Links

References

  1. BlazBlue: Central Fiction, Tutorial Mode, Character Specifics, Izanami - Lesson 03 - Strategy Lessons