More actions
m (Chao moved page Nine the Phantom/Gameplay/BBCF to Gameplay:Nine the Phantom BBCF) |
Hachimitsu (talk | contribs) m (→Command List: better formatting for the note) |
||
(4 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{Gameplay Subpage}} | ||
__NOTOC__ | __NOTOC__ | ||
==Strategy== | ==Strategy== | ||
<blockquote><i | <blockquote><i>Nine is a mage who fights her opponents with a wide range of [[magic]]. Her controls are rather unique, and it require the Player to remember the magic spells she can use with her D. Once mastered, however, she offers a wide range of options for attacking. | ||
All of Nine's dashes are replaced with teleports, and she is able to perform an additional dash. Additional dashes can be used pressing ↑↑ to upwards, or ↓↓ to go downwards. | All of Nine's dashes are replaced with teleports, and she is able to perform an additional dash. Additional dashes can be used pressing ↑↑ to upwards, or ↓↓ to go downwards. | ||
Line 13: | Line 12: | ||
If the opponent is defensively blocking your attacks, use magic with D or combo into the overhead, Navy Pressure. Navy Pressure will seek the opponent, making it useful even at long ranges. When attacking your opponent, use the D overhead Kunzite of Keep Breaker or the low Morganite of Malice. Connecting ← + A into Standing C into Standing C, will allow you to transition into Kunzite of the Keep Breaker. Use that combo with Standing C into ↘ + C to keep the opponent guessing. Morganite of Malice can be chained ↘ + C. After that, quickly transition into Navy Pressure, which will collide with the opponent at almost the same time they try to Emergency Recovery from ↘ + C. | If the opponent is defensively blocking your attacks, use magic with D or combo into the overhead, Navy Pressure. Navy Pressure will seek the opponent, making it useful even at long ranges. When attacking your opponent, use the D overhead Kunzite of Keep Breaker or the low Morganite of Malice. Connecting ← + A into Standing C into Standing C, will allow you to transition into Kunzite of the Keep Breaker. Use that combo with Standing C into ↘ + C to keep the opponent guessing. Morganite of Malice can be chained ↘ + C. After that, quickly transition into Navy Pressure, which will collide with the opponent at almost the same time they try to Emergency Recovery from ↘ + C. | ||
Against opponents from midair, use the attack that makes you invulnerable to aerial attacks, Mauvette Roar. If you are able to react quickly, pursue the opponent with a → + B. Flax Nurture can be used as an invulnerable move as long as there is magic equipped in the Active Slot. If the opponent gets too close, keep them at bay with this move. Furthermore, Counter Assaults are effective, if you can spare the Heat Gauge. Nine's counter assault results in a sliding-down for the opponent, which is an excellent way to reset, and keep your distance. <ref>''BlazBlue: Central Fiction, Tutorial Mode, Character Specifics, Nine the Phantom - Lesson 03. Strategy Lessons''</ref | Against opponents from midair, use the attack that makes you invulnerable to aerial attacks, Mauvette Roar. If you are able to react quickly, pursue the opponent with a → + B. Flax Nurture can be used as an invulnerable move as long as there is magic equipped in the Active Slot. If the opponent gets too close, keep them at bay with this move. Furthermore, Counter Assaults are effective, if you can spare the Heat Gauge. Nine's counter assault results in a sliding-down for the opponent, which is an excellent way to reset, and keep your distance. <ref>''BlazBlue: Central Fiction, Tutorial Mode, Character Specifics, Nine the Phantom - Lesson 03. Strategy Lessons''</ref></i></blockquote> | ||
==Command List== | ==Command List== | ||
{{Command List | {{Command List | ||
| drive = | | drive = | ||
{{Command List Row | {{Command List Row | ||
| EN = | | EN = The Abyss Diver <ref name= "Nine's Drive" /> | ||
| JP = | | JP = | ||
| romaji = | | romaji = | ||
Line 86: | Line 85: | ||
{{Command List Row | {{Command List Row | ||
| EN = Flame Punisher | | EN = Flame Punisher | ||
| JP = <ruby><rb>荒れ狂う炎灼の消滅結尾</rb><rt>End Result of the Annihilating Rampaging Blaze</rt></ruby> -フレイムバニッシャー- | | JP = <ruby><rb>荒れ狂う炎灼の消滅結尾</rb><rt>End Result of the Annihilating Rampaging Blaze</rt></ruby> <ruby><rb>-フレイムバニッシャー-</rb><rt>Flame Banisher</rt></ruby> | ||
| romaji = Arekuruu Enshaku no Shōmetsu Ketsubi "Fureimu Banisshā" | | romaji = Arekuruu Enshaku no Shōmetsu Ketsubi "Fureimu Banisshā" | ||
| input = ↓↘→↓↘→ + A | | input = ↓↘→↓↘→ + A | ||
Line 102: | Line 101: | ||
{{Command List Row | {{Command List Row | ||
| EN = Azurite Nova | | EN = Azurite Nova | ||
| JP = <ruby><rb>燃え盛る藍銅の獄葬災禍</rb><rt>Cataclysmic Imprisonment in [[wikipedia:Copper_peptide_GHK-Cu|Copper Peptide]]</rt></ruby> -アズライトインフェルノ- | | JP = <ruby><rb>燃え盛る藍銅の獄葬災禍</rb><rt>Cataclysmic Imprisonment in [[wikipedia:Copper_peptide_GHK-Cu|Copper Peptide]]</rt></ruby> <ruby><rb>-アズライトインフェルノ-</rb><rt>Azurite Inferno</rt></ruby> | ||
| romaji = Oesakaru Randō no Gokusō Saika "Azuraito Inferuno" | | romaji = Oesakaru Randō no Gokusō Saika "Azuraito Inferuno" | ||
| input = ↓↘→↓↘→ + C | | input = ↓↘→↓↘→ + C | ||
Line 118: | Line 117: | ||
}} | }} | ||
}} | }} | ||
==Notes== | |||
<references> | |||
<ref name="Nine's Drive">Nine does not have a Drive in lore, but for the purpose of gameplay the drive button is bound to The Abyss Diver</ref> | |||
</references> | |||
==Palettes== | == Palettes== | ||
<gallery heights="100px" style="text-align:center;"> | <gallery heights="100px" style="text-align:center;"> | ||
File:BBCF PH Palette 01.png|01 | File:BBCF PH Palette 01.png|01 | ||
Line 133: | Line 136: | ||
File:BBCF PH Palette 11.png|11<br>[[Nobody]] | File:BBCF PH Palette 11.png|11<br>[[Nobody]] | ||
File:BBCF PH Palette 12.png|12<br>I-No (Guilty Gear Xrd) | File:BBCF PH Palette 12.png|12<br>I-No (Guilty Gear Xrd) | ||
File:BBCF PH Palette 13.png|13<br> | File:BBCF PH Palette 13.png|13<br>Kneesocks (Panty & Stocking with Garterbelt) | ||
File:BBCF PH Palette 14.png|14<br>[[Celica A. Mercury]] | File:BBCF PH Palette 14.png|14<br>[[Celica A. Mercury]] | ||
File:BBCF PH Palette 15.png|15 | File:BBCF PH Palette 15.png|15 | ||
Line 147: | Line 150: | ||
</gallery> | </gallery> | ||
==References== | ==References== | ||
{{#tag:references}} | |||
{{ |
Latest revision as of 13:58, 20 October 2023
Edit details used on characters' gameplay pages from this page. See Category:Gameplay Subpage for a list of all pages like this, and Help:Manual of Style/Character Pages/Gameplay for an example of a standard layout for this page. |
Strategy
Nine is a mage who fights her opponents with a wide range of magic. Her controls are rather unique, and it require the Player to remember the magic spells she can use with her D. Once mastered, however, she offers a wide range of options for attacking.
All of Nine's dashes are replaced with teleports, and she is able to perform an additional dash. Additional dashes can be used pressing ↑↑ to upwards, or ↓↓ to go downwards.
Normal attacks, A, B, C are similar in damage and power. Instead, her ← versions are generally quick, her Standing and Crouching attacks have long horizontal reach, and her → attacks are good against airborne opponents.
At mid-range, try to use Standing B or Standing C as much as possible. Both attacks have long reach -- they will reach the opponent as soon as the match starts. Standing B and Standing C can be used twice in a row with Revolver Action, and can be chained with Standing C into Standing b. If it lands, connect it with Crimson Raider.
If the opponent is defensively blocking your attacks, use magic with D or combo into the overhead, Navy Pressure. Navy Pressure will seek the opponent, making it useful even at long ranges. When attacking your opponent, use the D overhead Kunzite of Keep Breaker or the low Morganite of Malice. Connecting ← + A into Standing C into Standing C, will allow you to transition into Kunzite of the Keep Breaker. Use that combo with Standing C into ↘ + C to keep the opponent guessing. Morganite of Malice can be chained ↘ + C. After that, quickly transition into Navy Pressure, which will collide with the opponent at almost the same time they try to Emergency Recovery from ↘ + C.
Against opponents from midair, use the attack that makes you invulnerable to aerial attacks, Mauvette Roar. If you are able to react quickly, pursue the opponent with a → + B. Flax Nurture can be used as an invulnerable move as long as there is magic equipped in the Active Slot. If the opponent gets too close, keep them at bay with this move. Furthermore, Counter Assaults are effective, if you can spare the Heat Gauge. Nine's counter assault results in a sliding-down for the opponent, which is an excellent way to reset, and keep your distance. [1]
Command List
Name | Command | |
---|---|---|
Normal Input | Alternative Input | |
Drive | ||
The Abyss Diver [2] | D | |
Press D to use various magic attacks | ||
Overdrive | ||
Burning Red バニングレッド Baningu Reddo |
A + B + C + D | |
Will alter the Active Slot spell, even if the attack misses the opponent | ||
Scarlet Vein Azawarau Mahi no Kyoei "Sukāretto Vein" |
During OD, A + B + C + D | |
Special | ||
Crimson Raider Hatenaki Shinku no Shūgeki "Kurimuzon Reidā" |
↓↙← + A (also in midair) | → + SP |
Mauvette Roar Danzaiseshi Shion no Hōkō "Mōbetto Roa" |
↓↙← + | SP |
Navy Pressure Jūrinsuru Sōheki no Jūatsu "Neibī Puresshā" |
↓↙← + C | ↓ + SP |
Seamoss Gate Genshotaru Suiryoku no Mon "Shīmosu Gēto" |
↓↘→ + D (also in midair) | ↓ + SP in midair |
Flax Nurture Ōinaru Yūō no Sokushin "Furakkusu Nāchā" |
↓↙← + D (also in midair) | SP in midair |
Distortion Drive | ||
Flame Punisher Arekuruu Enshaku no Shōmetsu Ketsubi "Fureimu Banisshā" |
↓↘→↓↘→ + A | |
Cardinal Nova Erabareshi Renshu no Shinsei Rinne "Kādinaru Nova" |
↓↘→↓↘→ + B | |
Azurite Nova Oesakaru Randō no Gokusō Saika "Azuraito Inferuno" |
↓↘→↓↘→ + C | ← + SP |
Astral Heat | ||
Colorless Void Kōrinseshi Mushoku no Shūten Mukyoku "Karāresu Voido" |
↓↘→↓↘→ + D | |
Notes
Palettes
11
Nobody