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{{Gameplay Subpage}} | |||
{{ | |||
__NOTOC__ | __NOTOC__ | ||
==Strategy== | ==Strategy== | ||
<blockquote><i | <blockquote><i>Taokaka is a speed type character who toys with her opponent, with the most mobility out of the whole BlazBlue cast. With high mobility comes hectic controls, though. | ||
Taokaka can jump 3 times, and midair dash 2 times. Just keep in mind that her jumps, midair dashes, and Drive ability "Dancing Edge" move counts are shared. At mid-range, Standing C and Jump C are useful for control space. When you want to close Distance, from Standing C go into Cat Jump!, or jump cancel into a jumping attack. If Cat Jump! → Jump A → Jump C is standing guarded, if the opponent crouch guards, a double jump C will hit. Even without Cat Jump! if jumping C is low guarded, you can create the same conditions. Learning this will greatly increase your fighting abilities. | Taokaka can jump 3 times, and midair dash 2 times. Just keep in mind that her jumps, midair dashes, and Drive ability "Dancing Edge" move counts are shared. At mid-range, Standing C and Jump C are useful for control space. When you want to close Distance, from Standing C go into Cat Jump!, or jump cancel into a jumping attack. If Cat Jump! → Jump A → Jump C is standing guarded, if the opponent crouch guards, a double jump C will hit. Even without Cat Jump! if jumping C is low guarded, you can create the same conditions. Learning this will greatly increase your fighting abilities. | ||
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When close, hit the opponent with a Crouching A → Standing B, or Standing B → Standing A → Standing B. Then, use a normal throw or the middle attack → + B to shake up their guard. → + B can be used while avoiding low-level attacks or normal throws. By connecting → + B → Cat Spirit Two!, Taokaka is able to move earlier than a guarding opponent, so try to connect these attacks at all times. | When close, hit the opponent with a Crouching A → Standing B, or Standing B → Standing A → Standing B. Then, use a normal throw or the middle attack → + B to shake up their guard. → + B can be used while avoiding low-level attacks or normal throws. By connecting → + B → Cat Spirit Two!, Taokaka is able to move earlier than a guarding opponent, so try to connect these attacks at all times. | ||
When the opponent closes in from the air, meet them with → + A or Jump A or Jump B. Taokaka's 🡖 crawl can go under opponents' jumping attacks, making it another solid option. When the enemy gets too close, Cat Person's Secret Art: Hexa-Edge is a reliable move. If you don't have Heat Gauge, use a barrier to create space, then use a back jump or back step to retreat to a safe distance.<Ref>''BlazBlue: Central Fiction, Tutorial Mode, Character Specifics, Taokaka - Lesson 03 - Strategy Lessons''</ref | When the opponent closes in from the air, meet them with → + A or Jump A or Jump B. Taokaka's 🡖 crawl can go under opponents' jumping attacks, making it another solid option. When the enemy gets too close, Cat Person's Secret Art: Hexa-Edge is a reliable move. If you don't have Heat Gauge, use a barrier to create space, then use a back jump or back step to retreat to a safe distance.<Ref>''BlazBlue: Central Fiction, Tutorial Mode, Character Specifics, Taokaka - Lesson 03 - Strategy Lessons''</ref></i></blockquote> | ||
==Command List== | ==Command List== | ||
{{Command List | {{Command List | ||
| drive = | | drive = | ||
{{Command List Row | {{Command List Row | ||
| EN = | | EN = Dancing Edge | ||
| JP = ダンシングエッジ | |||
| romaji = Danshingu Ejji | |||
| input = D | |||
| input2 = | |||
| desc = | |||
}} | |||
{{Command List Row | |||
| EN = → Stop / Turn Around / Bounce | |||
| JP = | | JP = | ||
| romaji = | | romaji = | ||
| input = | | input = A or B or C after Dancing Edge or at edge of screen | ||
| input2 = | |||
| desc = | |||
}} | |||
{{Command List Row | |||
| EN = → Pounce Forward | |||
| JP = | |||
| romaji = | |||
| input = → after it hits or guard | |||
| input2 = | |||
| desc = | |||
}} | |||
| od = | |||
{{Command List Row | |||
| EN = Almost Becoming Two! | |||
| JP = ほぼ2匹になるニャス! | |||
| romaji = Hobo Nibiki ni Naru Nyasu! | |||
| input = A + B + C + D | |||
| input2 = | |||
| desc = | |||
}} | |||
{{Command List Row | |||
| EN = Kaka Clan Hospitality! | |||
| JP = カカ族のおもてにゃし! | |||
| romaji = Kakazoku no Omotenyashi | |||
| input = During OD, A + B + C + D | |||
| input2 = | | input2 = | ||
| desc = | | desc = | ||
}} | }} | ||
| specials = | | specials = | ||
{{Command List Row | |||
| EN = Cat Spirit One! | |||
| JP = ネコ魂ワン! | |||
| romaji = Neko Tama Wan! | |||
| input = ↓↘→ + A (repeatable) | |||
| input2 = SP | |||
| desc = | |||
}} | |||
{{Command List Row | |||
| EN = Cat Spirit Two! | |||
| JP = ネコ魂ツー! | |||
| romaji = Neko Tama Tsū! | |||
| input = ↓↘→ + B in midair (repeatable) | |||
| input2 = SP in midair | |||
| desc = | |||
}} | |||
{{Command List Row | |||
| EN = Cat Spirit Three! | |||
| JP = ネコ魂スリー! | |||
| romaji = Neko Tama Surī! | |||
| input = ↓↘→ + C (delayable, repeatable) | |||
| input2 = → + SP | |||
| desc = | |||
}} | |||
{{Command List Row | |||
| EN = → Cat Spirit Encore! | |||
| JP = ネコ魂アンコール! | |||
| romaji = Neko Tama Ankōru! | |||
| input = B during Cat Spirit One! or Cat Spirit Three! | |||
| input2 = → + SP | |||
| desc = | |||
}} | |||
{{Command List Row | |||
| EN = Kitty Litter Special! | |||
| JP = <ruby><rb>必殺ネコ魔球!</rb><rt>Fatal Magical Cat's Ball!</rt></ruby> | |||
| romaji = Hissatsu Neko Makyū! | |||
| input = →↘↓↙← + A or B or C (only C is delayable) | |||
| input2 = ↓ + SP | |||
| desc = | |||
}} | |||
{{Command List Row | |||
| EN = Slashy-slashy! | |||
| JP = ギッザギザ | |||
| romaji = Gizzagiza | |||
| input = ↓↓ + C (delayable) | |||
| input2 = | |||
| desc = | |||
}} | |||
{{Command List Row | |||
| EN = Cat Jump! | |||
| JP = ねこっとび! | |||
| romaji = Nekottobi! | |||
| input = ↓↙← + D | |||
| input2 = | |||
| desc = | |||
}} | |||
{{Command List Row | |||
| EN = Sticky Kitty | |||
| JP = タオぴったん | |||
| romaji = Tao Pittan | |||
| input = ↓↙← + D in midair, near the edge of the screen (delayable) | |||
| input2 = | |||
| desc = | |||
}} | |||
{{Command List Row | |||
| EN = Trick Edge! | |||
| JP = <ruby><rb>だましんぐエッジ</rb><rt>Deceive-ing Edge</rt></ruby>! | |||
| romaji = Damashingu Ejji! | |||
| input = ↓ charge ↑ + D (change directions before lunging at opponent by pressing ↓) | |||
| input2 = | |||
| desc = | |||
}} | |||
| dd = | | dd = | ||
{{Command List Row | |||
| EN = Cat Person's Secret Art: Hexa-Edge | |||
| JP = 猫の人直伝・ヘキサエッジ | |||
| romaji = Neko no Hito Jikiden Hekisa Ejji | |||
| input = ↓↘→↓↘→ + D | |||
| input2 = ← + SP | |||
| desc = | |||
}} | |||
{{Command List Row | |||
| EN = I'mma beat the crap outta you! | |||
| JP = メッタメタのギッタギタ! | |||
| romaji = Mettameta no Gittagita! | |||
| input = ↓↙←↓↙← + C | |||
| input2 = | |||
| desc = | |||
}} | |||
{{Command List Row | |||
| EN = Aerial Dancing Edge! | |||
| JP = ゆにぞんニャいぶ!! | |||
| romaji = Yunizon Nyaibu!! | |||
| input = ↓↘→↓↘→ + D in midair | |||
| input2 = ← + SP in midair | |||
| desc = | |||
}} | |||
| astral = | | astral = | ||
{{Command List Row | |||
| EN = Attack Meow Pow! | |||
| JP = あたっくにゃんばーわん | |||
| romaji = Atakku Nyanbā Wan | |||
| input = ← charge ↙↓↑ + D | |||
| input2 = | |||
| desc = | |||
}} | |||
}} | }} | ||
--> | |||
==Palettes== | |||
<gallery heights="100px" style="text-align:center;"> | |||
File:BBCF TK Palette 01.png|01 | |||
File:BBCF TK Palette 02.png|02 | |||
File:BBCF TK Palette 03.png|03 | |||
File:BBCF TK Palette 04.png|04 | |||
File:BBCF TK Palette 05.png|05 | |||
File:BBCF TK Palette 06.png|06 | |||
File:BBCF TK Palette 07.png|07 | |||
File:BBCF TK Palette 08.png|08 | |||
File:BBCF TK Palette 09.png|09<br>May (Guilty Gear) | |||
File:BBCF TK Palette 10.png|10<br>[[Arakune]] | |||
File:BBCF TK Palette 11.png|11<br>[[Ripper]] + [[Torakaka]] as Braincat | |||
File:BBCF TK Palette 12.png|12<br>Sin Kiske + [[Torakaka]] as Sol (Guilty Gear 2: Overture) | |||
File:BBCF TK Palette 13.png|13<br>[[Blake Belladonna]] (RWBY) | |||
File:BBCF TK Palette 14.png|14<br>[[Litchi Faye-Ling]] | |||
File:BBCF TK Palette 15.png|15 | |||
File:BBCF TK Palette 16.png|16 | |||
File:BBCF TK Palette 17.png|17 | |||
File:BBCF TK Palette 18.png|18 | |||
File:BBCF TK Palette 19.png|19 | |||
File:BBCF TK Palette 20.png|20 | |||
File:BBCF TK Palette 21.png|21 | |||
File:BBCF TK Palette 22.png|22<br>PlayStation | |||
File:BBCF TK Palette 23.png|23<br>Famitsu | |||
File:BBCF TK Palette 24.png|24<br>Dengeki | |||
</gallery> | |||
==References== | ==References== | ||
{{#tag:references}} | |||
Latest revision as of 21:44, 4 October 2020
Edit details used on characters' gameplay pages from this page. See Category:Gameplay Subpage for a list of all pages like this, and Help:Manual of Style/Character Pages/Gameplay for an example of a standard layout for this page. |
Strategy
Taokaka is a speed type character who toys with her opponent, with the most mobility out of the whole BlazBlue cast. With high mobility comes hectic controls, though.
Taokaka can jump 3 times, and midair dash 2 times. Just keep in mind that her jumps, midair dashes, and Drive ability "Dancing Edge" move counts are shared. At mid-range, Standing C and Jump C are useful for control space. When you want to close Distance, from Standing C go into Cat Jump!, or jump cancel into a jumping attack. If Cat Jump! → Jump A → Jump C is standing guarded, if the opponent crouch guards, a double jump C will hit. Even without Cat Jump! if jumping C is low guarded, you can create the same conditions. Learning this will greatly increase your fighting abilities.
When close, hit the opponent with a Crouching A → Standing B, or Standing B → Standing A → Standing B. Then, use a normal throw or the middle attack → + B to shake up their guard. → + B can be used while avoiding low-level attacks or normal throws. By connecting → + B → Cat Spirit Two!, Taokaka is able to move earlier than a guarding opponent, so try to connect these attacks at all times.
When the opponent closes in from the air, meet them with → + A or Jump A or Jump B. Taokaka's 🡖 crawl can go under opponents' jumping attacks, making it another solid option. When the enemy gets too close, Cat Person's Secret Art: Hexa-Edge is a reliable move. If you don't have Heat Gauge, use a barrier to create space, then use a back jump or back step to retreat to a safe distance.[1]
Command List
Name | Command | |
---|---|---|
Normal Input | Alternative Input | |
Drive | ||
Dancing Edge ダンシングエッジ Danshingu Ejji |
D | |
→ Stop / Turn Around / Bounce | A or B or C after Dancing Edge or at edge of screen | |
→ Pounce Forward | → after it hits or guard | |
Overdrive | ||
Almost Becoming Two! ほぼ2匹になるニャス! Hobo Nibiki ni Naru Nyasu! |
A + B + C + D | |
Kaka Clan Hospitality! カカ族のおもてにゃし! Kakazoku no Omotenyashi |
During OD, A + B + C + D | |
Special | ||
Cat Spirit One! ネコ魂ワン! Neko Tama Wan! |
↓↘→ + A (repeatable) | SP |
Cat Spirit Two! ネコ魂ツー! Neko Tama Tsū! |
↓↘→ + B in midair (repeatable) | SP in midair |
Cat Spirit Three! ネコ魂スリー! Neko Tama Surī! |
↓↘→ + C (delayable, repeatable) | → + SP |
→ Cat Spirit Encore! ネコ魂アンコール! Neko Tama Ankōru! |
B during Cat Spirit One! or Cat Spirit Three! | → + SP |
Kitty Litter Special! Hissatsu Neko Makyū! |
→↘↓↙← + A or B or C (only C is delayable) | ↓ + SP |
Slashy-slashy! ギッザギザ Gizzagiza |
↓↓ + C (delayable) | |
Cat Jump! ねこっとび! Nekottobi! |
↓↙← + D | |
Sticky Kitty タオぴったん Tao Pittan |
↓↙← + D in midair, near the edge of the screen (delayable) | |
Trick Edge! Damashingu Ejji! |
↓ charge ↑ + D (change directions before lunging at opponent by pressing ↓) | |
Distortion Drive | ||
Cat Person's Secret Art: Hexa-Edge 猫の人直伝・ヘキサエッジ Neko no Hito Jikiden Hekisa Ejji |
↓↘→↓↘→ + D | ← + SP |
I'mma beat the crap outta you! メッタメタのギッタギタ! Mettameta no Gittagita! |
↓↙←↓↙← + C | |
Aerial Dancing Edge! ゆにぞんニャいぶ!! Yunizon Nyaibu!! |
↓↘→↓↘→ + D in midair | ← + SP in midair |
Astral Heat | ||
Attack Meow Pow! あたっくにゃんばーわん Atakku Nyanbā Wan |
← charge ↙↓↑ + D | |
Palettes
10
Arakune12
Sin Kiske + Torakaka as Sol (Guilty Gear 2: Overture)13
Blake Belladonna (RWBY)
References
- ↑ BlazBlue: Central Fiction, Tutorial Mode, Character Specifics, Taokaka - Lesson 03 - Strategy Lessons