More actions
(Added link to 4Gamer interview) |
(Added missing interviews) |
||
Line 48: | Line 48: | ||
==Interviews== | ==Interviews== | ||
*[[AppBank 2017 Year-End Creator Survey Vol. 2]] | |||
*[[BlazBlue:_Central_Fiction_Official_Setting_Material_Collection/Interview|''BlazBlue: Central Fiction Official Setting Material Collection'' Interview]] (April 20, 2018) | *[[BlazBlue:_Central_Fiction_Official_Setting_Material_Collection/Interview|''BlazBlue: Central Fiction Official Setting Material Collection'' Interview]] (April 20, 2018) | ||
*[[4Gamer BlazBlue: Cross Tag Battle Interview with Toshimichi Mori and Tatsunori Ishikawa]] (Nov 21, 2019) | *[[4Gamer BlazBlue: Cross Tag Battle Interview with Toshimichi Mori and Tatsunori Ishikawa]] (Nov 21, 2019) | ||
*[[Weekly Famitsu 20190103 Game Creators' Aspirations for 2019]] | |||
*[[Weekly Famitsu 20201226 Game Creators' Aspirations for 2021]] | |||
*[[Weekly Famitsu 20210218 BlazBlue Alternative: Dark War Interview with Toshimichi Mori]] | |||
==Trivia== | ==Trivia== |
Revision as of 16:14, 9 February 2021
森利道 Toshimichi Mori | |
---|---|
Birthday |
September 25, 1972 |
Toshimichi Mori (森利道) is the producer and creator of the BlazBlue series. He is the main illustrator for BlazBlue: Calamity Trigger and BlazBlue: Chrono Phantasma.
Career
Toshimichi Mori joined Arc System Works on October 1, 2003,[1] after being invited to the company by Daisuke Ishiwatari. The first project he worked on was Guilty Gear Isuka, he came up with the functional designs of A.B.A. and Robo-Ky Mk. II. Next, in Guilty Gear XX Slash, he served as the director and worked on the technical and visual aspects of Order-Sol. Some years down the line, Mori realized he wanted to challenge himself to create a new game with all the experience he gained; thus BlazBlue was born.[2]
Works
Year | Title | Role(s) |
---|---|---|
2008 | ARCADE BlazBlue: Calamity Trigger |
Director, Planner, System & Character Concept, Scenario, Artwork (Lead Designer), Character Motion Continuity, Background Layout, Event Design, Ending Illustrator |
2009 | CONSOLE BlazBlue: Calamity Trigger |
|
2009 | ARCADE BlazBlue: Continuum Shift |
Producer, General Director, Planning, System & Character Concept, Character Designer, Draft Scenario, Scenario, Event Design, Voice Director |
2011 | CONSOLE Calamity Trigger Recontruction |
Producer, General Director, Planning, Character Designer, Draft Scenario, Calamity Trigger Recontruction Scenario, Events Graphic, Tell Me Dr. Litchi planning, Voice Director |
2015 | ARCADE BlazBlue: Central Fiction |
Producer, General Director, Planning, Character Designer, Draft Scenario, Scenario, Voice Director |
2016 | CONSOLE BlazBlue: Central Fiction |
|
2018 | BlazBlue: Cross Tag Battle |
Interviews
- AppBank 2017 Year-End Creator Survey Vol. 2
- BlazBlue: Central Fiction Official Setting Material Collection Interview (April 20, 2018)
- 4Gamer BlazBlue: Cross Tag Battle Interview with Toshimichi Mori and Tatsunori Ishikawa (Nov 21, 2019)
- Weekly Famitsu 20190103 Game Creators' Aspirations for 2019
- Weekly Famitsu 20201226 Game Creators' Aspirations for 2021
- Weekly Famitsu 20210218 BlazBlue Alternative: Dark War Interview with Toshimichi Mori
Trivia
- In BlazBlue Radio and other BlazBlue works, he is depicted as Paracelsus from the Guilty Gear series.
External Links
References
- ↑ BlazBlue 10th Anniversary Official Site, History (JP)
- ↑ BlazBlue: Chrono Phantasma - Into the Blaze, An Interview with Toshimichi Mori