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{{Gameplay Subpage}}
{{Character Tabs|Taokaka}}
<section begin=strategy/>{{Quote|}}<section end=strategy/>
__NOTOC__
__NOTOC__
==Strategy==
==Strategy==
<blockquote><i><section begin=strategy/>Taokaka is a speed type character who toys with her opponent, with the most mobility out of the whole BlazBlue cast. With high mobility comes hectic controls, though.
<blockquote><i>Taokaka is a speed type character who toys with her opponent, with the most mobility out of the whole BlazBlue cast. With high mobility comes hectic controls, though.


Taokaka can jump 3 times, and midair dash 2 times. Just keep in mind that her jumps, midair dashes, and Drive ability "Dancing Edge" move counts are shared. At mid-range, Standing C and Jump C are useful for control space. When you want to close Distance, from Standing C go into Cat Jump!, or jump cancel into a jumping attack. If Cat Jump! → Jump A → Jump C is standing guarded, if the opponent crouch guards, a double jump C will hit. Even without Cat Jump! if jumping C is low guarded, you can create the same conditions. Learning this will greatly increase your fighting abilities.  
Taokaka can jump 3 times, and midair dash 2 times. Just keep in mind that her jumps, midair dashes, and Drive ability "Dancing Edge" move counts are shared. At mid-range, Standing C and Jump C are useful for control space. When you want to close Distance, from Standing C go into Cat Jump!, or jump cancel into a jumping attack. If Cat Jump! → Jump A → Jump C is standing guarded, if the opponent crouch guards, a double jump C will hit. Even without Cat Jump! if jumping C is low guarded, you can create the same conditions. Learning this will greatly increase your fighting abilities.  
Line 10: Line 8:
When close, hit the opponent with a Crouching A → Standing B, or Standing B → Standing A → Standing B. Then, use a normal throw or the middle attack → + B to shake up their guard. → + B can be used while avoiding low-level attacks or normal throws. By connecting → + B → Cat Spirit Two!, Taokaka is able to move earlier than a guarding opponent, so try to connect these attacks at all times.
When close, hit the opponent with a Crouching A → Standing B, or Standing B → Standing A → Standing B. Then, use a normal throw or the middle attack → + B to shake up their guard. → + B can be used while avoiding low-level attacks or normal throws. By connecting → + B → Cat Spirit Two!, Taokaka is able to move earlier than a guarding opponent, so try to connect these attacks at all times.


When the opponent closes in from the air, meet them with → + A or Jump A or Jump B. Taokaka's 🡖 crawl can go under opponents' jumping attacks, making it another solid option. When the enemy gets too close, Cat Person's Secret Art: Hexa-Edge is a reliable move. If you don't have Heat Gauge, use a barrier to create space, then use a back jump or back step to retreat to a safe distance.<Ref>''BlazBlue: Central Fiction, Tutorial Mode, Character Specifics, Taokaka - Lesson 03 - Strategy Lessons''</ref><section end=strategy/></i></blockquote>
When the opponent closes in from the air, meet them with → + A or Jump A or Jump B. Taokaka's 🡖 crawl can go under opponents' jumping attacks, making it another solid option. When the enemy gets too close, Cat Person's Secret Art: Hexa-Edge is a reliable move. If you don't have Heat Gauge, use a barrier to create space, then use a back jump or back step to retreat to a safe distance.<Ref>''BlazBlue: Central Fiction, Tutorial Mode, Character Specifics, Taokaka - Lesson 03 - Strategy Lessons''</ref></i></blockquote>
 
==Command List==
==Command List==
<!--
{{Command List
{{Command List
| drive    =  
| drive    =  
   {{Command List Row
   {{Command List Row
     | EN    =  
     | EN    = Dancing Edge
    | JP    = ダンシングエッジ
    | romaji = Danshingu Ejji
    | input  = D
    | input2 =
    | desc  =
  }}
  {{Command List Row
    | EN    = → Stop / Turn Around / Bounce
     | JP    =  
     | JP    =  
     | romaji =  
     | romaji =  
     | input  =  
     | input  = A or B or C after Dancing Edge or at edge of screen
    | input2 =
    | desc  =
  }}
  {{Command List Row
    | EN    = → Pounce Forward
    | JP    =
    | romaji =
    | input  = → after it hits or guard
    | input2 =
    | desc  =
  }}
| od =
  {{Command List Row
    | EN    = Almost Becoming Two!
    | JP    = ほぼ2匹になるニャス!
    | romaji = Hobo Nibiki ni Naru Nyasu!
    | input  = A + B + C + D
    | input2 =
    | desc  =
  }}
  {{Command List Row
    | EN    = Kaka Clan Hospitality!
    | JP    = カカ族のおもてにゃし!
    | romaji = Kakazoku no Omotenyashi
    | input  = During OD, A + B + C + D
     | input2 =  
     | input2 =  
     | desc  =  
     | desc  =  
   }}
   }}
| od      =
| specials =
| specials =
  {{Command List Row
    | EN    = Cat Spirit One!
    | JP    = ネコ魂ワン!
    | romaji = Neko Tama Wan!
    | input  = ↓↘→ + A (repeatable)
    | input2 = SP
    | desc  =
  }}
  {{Command List Row
    | EN    = Cat Spirit Two!
    | JP    = ネコ魂ツー!
    | romaji = Neko Tama Tsū!
    | input  = ↓↘→ + B in midair (repeatable)
    | input2 = SP in midair
    | desc  =
  }}
  {{Command List Row
    | EN    = Cat Spirit Three!
    | JP    = ネコ魂スリー!
    | romaji = Neko Tama Surī!
    | input  = ↓↘→ + C (delayable, repeatable)
    | input2 = → + SP
    | desc  =
  }}
  {{Command List Row
    | EN    = → Cat Spirit Encore!
    | JP    = ネコ魂アンコール!
    | romaji = Neko Tama Ankōru!
    | input  = B during Cat Spirit One! or Cat Spirit Three!
    | input2 = → + SP
    | desc  =
  }}
  {{Command List Row
    | EN    = Kitty Litter Special!
    | JP    = <ruby><rb>必殺ネコ魔球!</rb><rt>Fatal Magical Cat's Ball!</rt></ruby>
    | romaji = Hissatsu Neko Makyū!
    | input  = →↘↓↙← + A or B or C (only C is delayable)
    | input2 = ↓ + SP
    | desc  =
  }}
  {{Command List Row
    | EN    = Slashy-slashy!
    | JP    = ギッザギザ
    | romaji = Gizzagiza
    | input  = ↓↓ + C (delayable)
    | input2 =
    | desc  =
  }}
  {{Command List Row
    | EN    = Cat Jump!
    | JP    = ねこっとび!
    | romaji = Nekottobi!
    | input  = ↓↙← + D
    | input2 =
    | desc  =
  }}
  {{Command List Row
    | EN    = Sticky Kitty
    | JP    = タオぴったん
    | romaji = Tao Pittan
    | input  = ↓↙← + D in midair, near the edge of the screen (delayable)
    | input2 =
    | desc  =
  }}
  {{Command List Row
    | EN    = Trick Edge!
    | JP    = <ruby><rb>だましんぐエッジ</rb><rt>Deceive-ing Edge</rt></ruby>!
    | romaji = Damashingu Ejji!
    | input  = ↓ charge ↑ + D (change directions before lunging at opponent by pressing ↓)
    | input2 =
    | desc  =
  }}
| dd      =
| dd      =
  {{Command List Row
    | EN    = Cat Person's Secret Art: Hexa-Edge
    | JP    = 猫の人直伝・ヘキサエッジ
    | romaji = Neko no Hito Jikiden Hekisa Ejji
    | input  = ↓↘→↓↘→ + D
    | input2 = ← + SP
    | desc  =
  }}
  {{Command List Row
    | EN    = I'mma beat the crap outta you!
    | JP    = メッタメタのギッタギタ!
    | romaji = Mettameta no Gittagita!
    | input  = ↓↙←↓↙← + C
    | input2 =
    | desc  =
  }}
  {{Command List Row
    | EN    = Aerial Dancing Edge!
    | JP    = ゆにぞんニャいぶ!!
    | romaji = Yunizon Nyaibu!!
    | input  = ↓↘→↓↘→ + D in midair
    | input2 = ← + SP in midair
    | desc  =
  }}
| astral  =
| astral  =
  {{Command List Row
    | EN    = Attack Meow Pow!
    | JP    = あたっくにゃんばーわん
    | romaji = Atakku Nyanbā Wan
    | input  = ← charge ↙↓↑ + D
    | input2 =
    | desc  =
  }}
}}
}}
-->
 
==Palettes==
<gallery heights="100px" style="text-align:center;">
File:BBCF TK Palette 01.png|01
File:BBCF TK Palette 02.png|02
File:BBCF TK Palette 03.png|03
File:BBCF TK Palette 04.png|04
File:BBCF TK Palette 05.png|05
File:BBCF TK Palette 06.png|06
File:BBCF TK Palette 07.png|07
File:BBCF TK Palette 08.png|08
File:BBCF TK Palette 09.png|09<br>May (Guilty Gear)
File:BBCF TK Palette 10.png|10<br>[[Arakune]]
File:BBCF TK Palette 11.png|11<br>[[Ripper]] + [[Torakaka]] as Braincat
File:BBCF TK Palette 12.png|12<br>Sin Kiske + [[Torakaka]] as Sol (Guilty Gear 2: Overture)
File:BBCF TK Palette 13.png|13<br>[[Blake Belladonna]] (RWBY)
File:BBCF TK Palette 14.png|14<br>[[Litchi Faye-Ling]]
File:BBCF TK Palette 15.png|15
File:BBCF TK Palette 16.png|16
File:BBCF TK Palette 17.png|17
File:BBCF TK Palette 18.png|18
File:BBCF TK Palette 19.png|19
File:BBCF TK Palette 20.png|20
File:BBCF TK Palette 21.png|21
File:BBCF TK Palette 22.png|22<br>PlayStation
File:BBCF TK Palette 23.png|23<br>Famitsu
File:BBCF TK Palette 24.png|24<br>Dengeki
</gallery>
 
==References==
==References==
* ''BlazBlue: Central Fiction Official Website (US), [http://blazblueuniverse.com/bbcf/characters/ Characters] - Taokaka''
{{#tag:references}}
* ''BlazBlue: Central Fiction Official Website (JP), [http://www.blazblue.jp/cf/manual-ps4/character/taokaka.html Taokaka - Command List]''
<hr>
<references>
</references>
{{Gameplay Navigation}}

Latest revision as of 21:44, 4 October 2020

Strategy

Taokaka is a speed type character who toys with her opponent, with the most mobility out of the whole BlazBlue cast. With high mobility comes hectic controls, though.

Taokaka can jump 3 times, and midair dash 2 times. Just keep in mind that her jumps, midair dashes, and Drive ability "Dancing Edge" move counts are shared. At mid-range, Standing C and Jump C are useful for control space. When you want to close Distance, from Standing C go into Cat Jump!, or jump cancel into a jumping attack. If Cat Jump! → Jump A → Jump C is standing guarded, if the opponent crouch guards, a double jump C will hit. Even without Cat Jump! if jumping C is low guarded, you can create the same conditions. Learning this will greatly increase your fighting abilities.

When close, hit the opponent with a Crouching A → Standing B, or Standing B → Standing A → Standing B. Then, use a normal throw or the middle attack → + B to shake up their guard. → + B can be used while avoiding low-level attacks or normal throws. By connecting → + B → Cat Spirit Two!, Taokaka is able to move earlier than a guarding opponent, so try to connect these attacks at all times.

When the opponent closes in from the air, meet them with → + A or Jump A or Jump B. Taokaka's 🡖 crawl can go under opponents' jumping attacks, making it another solid option. When the enemy gets too close, Cat Person's Secret Art: Hexa-Edge is a reliable move. If you don't have Heat Gauge, use a barrier to create space, then use a back jump or back step to retreat to a safe distance.[1]

Command List

Name Command
Normal Input Alternative Input
Drive
Dancing Edge
ダンシングエッジ
Danshingu Ejji
D
→ Stop / Turn Around / Bounce A or B or C after Dancing Edge or at edge of screen
→ Pounce Forward → after it hits or guard
Overdrive
Almost Becoming Two!
ほぼ2匹になるニャス!
Hobo Nibiki ni Naru Nyasu!
A + B + C + D
Kaka Clan Hospitality!
カカ族のおもてにゃし!
Kakazoku no Omotenyashi
During OD, A + B + C + D
Special
Cat Spirit One!
ネコ魂ワン!
Neko Tama Wan!
↓↘→ + A (repeatable) SP
Cat Spirit Two!
ネコ魂ツー!
Neko Tama Tsū!
↓↘→ + B in midair (repeatable) SP in midair
Cat Spirit Three!
ネコ魂スリー!
Neko Tama Surī!
↓↘→ + C (delayable, repeatable) → + SP
→ Cat Spirit Encore!
ネコ魂アンコール!
Neko Tama Ankōru!
B during Cat Spirit One! or Cat Spirit Three! → + SP
Kitty Litter Special!
必殺ネコ魔球!Fatal Magical Cat's Ball!
Hissatsu Neko Makyū!
→↘↓↙← + A or B or C (only C is delayable) ↓ + SP
Slashy-slashy!
ギッザギザ
Gizzagiza
↓↓ + C (delayable)
Cat Jump!
ねこっとび!
Nekottobi!
↓↙← + D
Sticky Kitty
タオぴったん
Tao Pittan
↓↙← + D in midair, near the edge of the screen (delayable)
Trick Edge!
だましんぐエッジDeceive-ing Edge
Damashingu Ejji!
↓ charge ↑ + D (change directions before lunging at opponent by pressing ↓)
Distortion Drive
Cat Person's Secret Art: Hexa-Edge
猫の人直伝・ヘキサエッジ
Neko no Hito Jikiden Hekisa Ejji
↓↘→↓↘→ + D ← + SP
I'mma beat the crap outta you!
メッタメタのギッタギタ!
Mettameta no Gittagita!
↓↙←↓↙← + C
Aerial Dancing Edge!
ゆにぞんニャいぶ!!
Yunizon Nyaibu!!
↓↘→↓↘→ + D in midair ← + SP in midair
Astral Heat
Attack Meow Pow!
あたっくにゃんばーわん
Atakku Nyanbā Wan
← charge ↙↓↑ + D

Palettes

References

  1. BlazBlue: Central Fiction, Tutorial Mode, Character Specifics, Taokaka - Lesson 03 - Strategy Lessons