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Gameplay:Azrael BBCF

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Revision as of 01:45, 31 May 2024 by Sleuth (talk | contribs) (→‎Palettes: Removed common Johnny "Sfondi" misconception (for some reason it was only correct in the TAG section))
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Strategy

Azrael is a power type character who specializes in close combat. Once close, he can do everything from breaking guards to dealing huge damage. His successive attacks form magnificent, deadly combos, and are sure to leave you in awe.

At mid-range, use the long reaching Standing C attacks. From Standing C, connect into → + C or Gustav Buster to get in close. → + C is effective against opponents who like to jump a lot. If attacking from the air, use an aerial dash, then Jumping B or Jumping ↓ + D. Both can hit behind you as well, so there's no problem if you travel a little too far. Also, guarding from Standing C into → + D which can't be crouch guarded, or ↘ + D which can't be standing guarded is a good choice. The movement is the same up until the attack, so your opponent will have trouble distinguishing it.

Once you're close to the opponent, you have a choice of Standing D or Crouching D for medium or low attacks. If either one hits, they can connect into a choice of medium or low attacks as well.

Azrael's dash is a special kind of step. If at close range, he can pass through the opponent, around to their back. Making use of this, you can dash to the opponent's back and attack from there.

If the opponent attacks from the air, counter them with Crouching C or → + B. Crouching C is suitable if the opponent approaches from the front with a midair dash, while → + B is good to counter an opponent right above. When under pressure from the opponent, the invulnerability from Panzer Strike is reliable. Rapid Cancel makes it an even more solid choice. Growler Field absorbs projectiles, making it effective against opponents with long range, or projectiles sent to hit you when you get up. Make use of the attack's fast activation speed to interrupt them.[1]

Command List

Name Command
Normal Input Alternative Input
Drive
The Terror
ザ・テラー
Za Terā
D
Drive attacks will mark the enemy with a "weak point"
Overdrive
Mental Colosseum
マインドコロッセオ
Maindo Korosseo
A + B + C + D
Atatcks will forcibly activate a weak point
Full Spartan
フル・スパルタン
Furu Suparutan
During OD, A + B + C + D
Special
Gustav Buster
グスタフバスター
Gusutafu Basutā
↓↘→ + A → + SP
Tiger Magnum
タイガーマグナム
Taigā Magunamu
↓↘→ + C ↓ + SP
→ Cobra Spike
コブラスパイク
Kobura Supaiku
→ + C during Tiger Magnum
→→ Leopard Launcher
レオパルドランチャー
Reoparudo Ranchā
→ + C during Cobra Spike
Panzer Strike
パンツァーストライク
Panzā Sutoraiku
→↓↘ + B SP
Growler Field
グロウラーフィールド
Gurourā Fīrudo
↓↙← + B (delayable)
Phalanx Cannon
ファランクスキャノン
Farankusu Kyanon
→↓↘ + B after projectile is absorbed by Growler Field
Sentinel Dump
センチネルダンプ
Senchineru Danpu
↓↙← + C or ↓↓ while the opponent is down
Valiant Crush
ヴァリアントクラッシュ
Varianto Kurasshu
(delayable)
→ Valiant Charger
ヴァリアントチャージャー
Varianto Chājyā
→ while weak-point enabled, Valiant Crush connects
Hornet BUnker
ホーネットバンカー
Hōnetto Bānkā
↓↙←+D (delayable)
→ Hornet Chaser
ホーネットチェイサー
Hōnetto Cheisā
↑ while weak-point enabled, Hornet Bunker connects
Distortion Drive
Black Hawk Stinger
ブラックホークスティンガー
Burakku Hōku Sutingā
↓↘→↓↘→ + D ← + SP
Scud Punishment
スカッドパニシュメント
Sukaddo Panisshumento
↓↙←↓↙← + D
Astral Heat
Patriot Apocalypse
パトリオットアポカリプス
Patoriotto Apokaripusu
→↘↓↙←→ + C

Palettes

References

  1. BlazBlue: Central Fiction, Tutorial Mode, Character Specifics, Azrael - Lesson 03 - Strategy Lessons