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Steal the opponent's time with a Freezing Attack! A balanced-type fighter with abundant flexibility!! [1]
Strategy
Jin is a balanced character who can fight at any range. The reach of his normal attacks is fairly long and he has many useful special attacks such as projectiles and anti-air attacks. Even if you're new to fighting games, he is fairly easy to use. His Drive is Frost Bite. Normal attacks using the D button, special attacks using the D button that require 25% of the heat gauge, and throw attacks all have a freezing effect if they hit your opponent. When frozen, your opponent won't be able to do anything, so they are completely defenseless. The amount of time your opponent will stay frozen depends on which attack was used. After this time ends or you hit your opponent with a normal attack, your opponent will automatically thaw out. Also, there is a limit to the number of times an opponent can be frozen by certain attacks in a combo. If your opponent has already been frozen once, a normal D attack won't freeze them and will just be a regular attack instead. For throws, the limit is three times, and for special D attacks, the limit is 10 times.
Next is Jin's basic tactics. Learn how to use your spacing tools, how to use your anti-air attacks, and simple attack chains. Jin's projectiles are very useful as spacing tools. The ground versions of ↓↘→+A, and ↓↘→+B are useful for long range spacing. ↓↘→+C comes out slow, but also has its uses. As for the air versions, ↓↘→+C is useful for long range spacing, while ↓↘→+A, and ↓↘→+B versions are good at mid range. For mid range spacing, he has many different long reaching attacks such as jumping C, crouching D, standing D, and standing C. Jumping C and standing D are very good at intercepting an opponent who is midair. Crouching D is very good at a specific range, and can allow you to begin your attack even if it is guarded. Standing C is a fast attack with fair range, so it is useful in mid to close range battles. For air to ground, use attacks like jumping C and jumping ↓+C. Even if it is blocked, use a fast attack like crouching A or standing B to keep your opponent blocking. Them mix the high hitting →+A, low hitting crouching B, and throws to get through your opponent's guard.
Command List
Name | Command | |
---|---|---|
Normal Input | Alternative Input | |
Drive | ||
Frost Bite 零刀(フロストバイト) Reitō (Furosutobaito) |
D | |
An attack that freezes the opponent. | ||
Overdrive | ||
Hishou-Ken 氷翔剣 (ひしょうけん) Hishōken |
↓↘→ + A or B or C (midair also) | |
Launches a projectile. | ||
Special | ||
Hishou-Geki 氷翔撃 (ひしょうげき) Hishōgeki |
↓↘→ + D (midair also) (Uses 25% Heat) |
|
Fubuki 吹雪 (ふぶき) Fubuki |
→↘↓ + A or B | |
Rehhyou 裂氷(れっひょ) Rehhyō |
→↓↘ + C | |
An anti-air attack that strikes directly above. | ||
Hirensou 氷連双 (ひれんそう) Hirensō |
→↓↘ + D (chargeable) (Uses 25% Heat) | |
An anti-air attack with a wide range. Hold the button down to alter the timing. | ||
Musou Senshou-Zan 霧槍 尖晶斬 (むそう・せんしょうざん) Musō Senshōzan |
↓↙← + A or B or C (midair also) | |
A forward lunging attack. | ||
Musou Tosshou-Geki 霧槍 突晶撃(むそう とっしょうげき) Musō Tosshōgeki |
↓↙← + D (midair also) (Uses 25% Heat) | |
A stronger, forward lunging attack. | ||
Sekka-Jin 雪華塵 (せっかじん) Sekkajin |
C repeatedly | |
Continuously strikes the opponent. | ||
Distortion Drive | ||
Touga Hyoujin 凍牙氷刃 (とうがひょうじん) Tōga Hyōjin |
→↘↓↙←→ + C (Uses 50% Heat) | |
Launches a strong shockwave of ice forward. | ||
Hiyoku Getsumei 氷翼月鳴 (ひよくげつめい) Hiyoku Getsumei |
→↘↓↙←→ + D (Uses 50% Heat) | |
Fires frozen arrows diagonally up. | ||
Kokuujin: Yukikaze 虚空刃 雪風(こくうじん ゆきかぜ) Kokūjin Yukizake |
↓↘→↓↘→+D (Uses 50% Heat) | |
A powerful counter attack. | ||
Astral Heat | ||
Rengoku Hyouya (Arctic Dungeon) 煉獄氷夜(れんごくひょうや) Rengoku Hyōya |
↓ charge ↑ + D (Uses 100% Heat) | |
An unblockable attack in front of the character. |
Challenges
<tabs plain> <tab name="Numpad Notation">
- For an explanation of how numpad notation works, see also "Numpad Notation" on Dustloop.
Continuum Shift
- Midair 236A
- 623A
- 623C
- 214B
- j.214B
- C repeatedly
- 236D
- 623D
- 214D
- 632146C
- 632146D
- 236236D
- [2]8D
- 5B > 5C > 2C > 412B
- 66C > 214D > 66 > 6C > 66 > C > sj > j.2C > j.214C
- 236A > 632146D > jc > j.214C
- 5B > 5C > 3C > 2B > 5C > sj > j.C > j.2C > jD > j.214C
- j.C > 2D > 66 > 6B > C repeatedly > 6C > j.214C
- j.2C > C > 6C > 2D > 66 > 6B > C repeatedly > 6C > 214C
- 4BC > 214A > C > 6C > 66 > jc > j.C > jc > j.2C > j.214C
- j.236D > 6C > 66 > C > sj > j.2C > j.C > jc > j.2C > j.214C
- 623C > 66 > B > C > (s)jc > j.C > jc > j.2C > j.D > j.214C
- 6A > 623B > 6C > 6D > 6C > 6D > C > sj > j.2C > j.214D > 6C > 214C
- 2C > 6C > 66 > C > 2D > 66 > 6B > C > 2C > 6C > 66 > C > sj > j.C > jc > j.2C > j.214D > 6C > 632146D > 6A > 623A
Continuum Shift Extend
- B > C > D > 66
- B > C > 6C > 632146D
- B > 2B > C > D > Grounded 214D
- 6C > 2D > 6C > Grounded 214C
- 2B > B > C > 6C > 2D > C > 214D > 632146C
- 2C > (s)jc > j.C > jc > j.C > j.D > j.214C
- BC > 214A > C > 2C > (s)jc > j.C > jc > j.C > j.214B
- j.BC > 6C > 214D (can be midair) > 6C > 66 > C > (s)jc > j.C > jc > j.C > j.214B
- 6A > ABC > C > 6C > 66 > C > (s)jc > j.C > jc > j.C > j.2C > j.D > j.214C
- j.2C > B > C > 6C > 66 > C > (s)jc > j.C > jc > j.C > j.2C > j.D > j.214A > C > 632146D > 623A
- 2C > C > 2D > 6B > C repeatedly > C > 6C > 623B > 632146D > 632146D
- 3C > 214A > C > 623B > 6C > 623C > A > C > 2C > sj > j.D > j.66 > j.2C > j.C > 66 > B > 2B > C > 3C > 632146D > 632146D > 66 > 623C
- 2C > 6B > C > 6C > 623B > 66 > 6C > 623C > A > C > sj > j.C > j.214A > C > 2 then jc > j.2C > j.D > j.66 > j.2C > j.C > C > 3C > 214D (can be midair) > 632146C
</tab> <tab name="In-Game Notation">
Continuum Shift
- Midair ↓↘→ + A
- →↓↘ + A
- →↓↘ + C
- ↓↙← + B
- Midair ↓↙← + B
- C repeatedly
- ↓↘→ + D
- →↓↘ + D
- ↓↙← + D
- →↘↓↙←→ + C
- →↘↓↙←→ + D
- ↓↘→↓↘→ + D
- ↓ charge ↑ + D
- B > C > ↓ + C > ←↙↓ + B
- →→ > C > ↓↙← + D > →→ > → + C > →→ > C > ↓ then ↖, ↑, or ↗ > Midair ↓ + C > Midair ↓↙← + C
- →↓↘ + A > →↘↓↙←→ + D > ↖ or ↑ or ↗ > Midair ↓↙← + C
- B > C > ↘ + C > ↓ + B > C > ↓ then ↖ or ↑ or ↗ > Midair C > Midair ↓ + C > Midair D > Midair ↓↙← + C
- Midair C > ↓ + D > →→ > → + B > C repeatedly > → + C > ↓↙← + C
- Midair ↓ + C > C > → + C > ↓ + D > →→ > → + B > C repeatedly > → + C > ↓↙← + C
- ← + B + C > ↓↙← + A > C > → + C > →→ > ↖ or ↑ or ↗ > Midair C > ↖ or ↑ or ↗ > Midair ↓ + C > Midair ↓↙← + C
- Midair ↓↘→ + D > → + C > →→ > C > ↓ then ↖ or ↑ or ↗ > Midair ↓ + C > Midair C > ↖ or ↑ or ↗ > Midair ↓ + C > Midair ↓↙← + C
- →↓↘ + C > →→ > B > C > (↓)↖ or ↑ or ↗ > Midair C > ↖ or ↑ or ↗ > Midair ↓ + C > Midair D > Midair ↓↙← + C
- → + A > →↓↘ + B > → + C > → + D > → + C > → + D > C > ↓ then ↖ or ↑ or ↗ > Midair ↓ + C > Midair ↓↙← + D > → + C > ↓↙← + C
- ↓ + C > → + C > →→ > C > ↓ + D > →→ > → + B > C > ↓ + C > → + C > →→ > C > ↓ then ↖ or ↑ or ↗ > Midair C > ↖ or ↑ or ↗ > Midair ↓ + C > Midair ↓↙← + D > → + C > →↘↓↙←→ + D > → + A > →↓↘ + A
Continuum Shift Extend
- B > C > D > →→
- B > C > → + C > →↘↓↙←→ + D
- B > ↓ + B > C > D > Grounded ↓↙← + D
- → + C > ↓ + D > → + C > Grounded ↓↙← + C
- ↓ + B > B > C > → + C > ↓ + D > C > ↓↙← + D > →↘↓↙←→ + C
- ↓ + C > (↓)↖ or ↑ or ↗ > Midair C > ↖ or ↑ or ↗ > Midair C > Midair D > Midair ↓↙← + C
- B + C > ↓↙← + A > C > ↓ + C > (↓)↖ or ↑ or ↗ > Midair C > ↖ or ↑ or ↗ > Midair C > Midair ↓↙← + B
- Midair B + C > → + C > ↓↙← + D (can be midair) > → + C > →→ > C > (↓)↖ or ↑ or ↗ > Midair C > ↖ or ↑ or ↗ > Midair C > Midair ↓↙← + B
- → + A > A + B + C > C > → + C > →→ > C > (↓)↖ or ↑ or ↗ > Midair C > ↖ or ↑ or ↗ > Midair C > Midair ↓ + C > Midair D > Midair ↓↙← + C
- Midair ↓ + C > B > C > → + C > →→ > C > (↓)↖ or ↑ or ↗ > Midair C > ↖ or ↑ or ↗ > Midair C > Midair ↓ + C > Midair D > Midair ↓↙← + A > C > →↘↓↙←→ + D > →↓↘ + A
- ↓ + C > C > ↓ + D > → + B > C repeatedly > C > → + C > →↓↘ + B > →↘↓↙←→ + D > →↘↓↙←→ + D
- ↘ + C > ↓↙← + A > C > →↓↘ + B > → + C > →↓↘ + C > A > C > ↓ + C > ↓ then ↖ or ↑ or ↗ > Midair D > Midair →→ > Midair ↓ + C > Midair C > →→ > B > ↓ + B > C > ↘ + C > →↘↓↙←→ + D > →↘↓↙←→ + D > →→ > →↓↘ + C
- ↓ + C > → + B > C > → + C > →↓↘ + B > →→ > → + C > →↓↘ + C > A > C > ↓ then ↖ or ↑ or ↗ > Midair C > Midair ↓↙← + A > C > ↓ then ↖ or ↑ or ↗ > Midair ↓ + C > Midair D > Midair →→ > Midair ↓ + C > Midair C > C > ↘ + C > ↓↙← + D (can be midair) > →↘↓↙←→ + C
</tab> </tabs>
Palettes
External Links
- BlazBlue: Continuum Shift Official Website (JP), BBCS Command List (EN)
- BlazBlue: Continuum Shift Official Website (JP), BBCS Command List (JP)
References
- ↑ BlazBlue: Continuum Shift Official Website (JP), Jin Kisaragi