Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Nine the Phantom/Gameplay: Difference between revisions

From BlazBlue Wiki
(command list - BBCF)
 
No edit summary
Line 1: Line 1:
{{Character Tabs|Nine the Phantom|Command Lists}}
{{Character Tabs|Nine the Phantom|Command Lists}}
{{TOC}}
{{TOC}}
==General Strategy==
Nine is a mage who fights her opponents with a wide range of [[magic]]. Her controls are rather unique, and it require the Player to remember the magic spells she can use with her D. Once mastered, however, she offers a wide range of options for attacking.
All of Nine's dashes are replaced with teleports, and she is able to perform an additional dash. Additional dashes can be used pressing ↑↑ to upwards, or ↓↓ to go downwards.
Normal attacks, A, B, C are similar in damage and power. Instead, her ← versions are generally quick, her Standing and Crouching attacks have long horizontal reach, and her → attacks are good against airborne opponents.
At mid-range, try to use Standing B or Standing C as much as possible. Both attacks have long reach -- they will reach the opponent as soon as the match starts. Standing B and Standing C can be used twice in a row with Revolver Action, and can be chained with Standing C into Standing b. If it lands, connect it with Crimson Raider.
If the opponent is defensively blocking your attacks, use magic with D or combo into the overhead, Navy Pressure. Navy Pressure will seek the opponent, making it useful even at long ranges. When attacking your opponent, use the D overhead Kunzite of Keep Breaker or the low Morganite of Malice. Connecting ← + A into Standing C into Standing C, will allow you to transition into Kunzite of the Keep Breaker. Use that combo with Standing C into ↘ + C to keep the opponent guessing. Morganite of Malice can be chained ↘ + C. After that, quickly transition into Navy Pressure, which will collide with the opponent at almost the same time they try to Emergency Recovery from ↘ + C.
Against opponents from midair, use the attack that makes you invulnerable to aerial attacks, Mauvette Roar. If you are able to react quickly, pursue the opponent with a → + B. Flax Nurture can be used as an invulnerable move as long as there is magic equipped in the Active Slot. If the opponent gets too close, keep them at bay with this move. Furthermore, Counter Assaults are effective, if you can spare the Heat Gauge. Nine's counter assault results in a sliding-down for the opponent, which is an excellent way to reset, and keep your distance. <ref>''BlazBlue: Central Fiction, Tutorial Mode, Character Specifics, Nine the Phantom - Lesson 03. Strategy Lessons''</ref>
==BlazBlue: Central Fiction==
==BlazBlue: Central Fiction==
{| class="wikitable"
{| class="wikitable"

Revision as of 00:03, 10 January 2018

General Strategy

Nine is a mage who fights her opponents with a wide range of magic. Her controls are rather unique, and it require the Player to remember the magic spells she can use with her D. Once mastered, however, she offers a wide range of options for attacking.

All of Nine's dashes are replaced with teleports, and she is able to perform an additional dash. Additional dashes can be used pressing ↑↑ to upwards, or ↓↓ to go downwards.

Normal attacks, A, B, C are similar in damage and power. Instead, her ← versions are generally quick, her Standing and Crouching attacks have long horizontal reach, and her → attacks are good against airborne opponents.

At mid-range, try to use Standing B or Standing C as much as possible. Both attacks have long reach -- they will reach the opponent as soon as the match starts. Standing B and Standing C can be used twice in a row with Revolver Action, and can be chained with Standing C into Standing b. If it lands, connect it with Crimson Raider.

If the opponent is defensively blocking your attacks, use magic with D or combo into the overhead, Navy Pressure. Navy Pressure will seek the opponent, making it useful even at long ranges. When attacking your opponent, use the D overhead Kunzite of Keep Breaker or the low Morganite of Malice. Connecting ← + A into Standing C into Standing C, will allow you to transition into Kunzite of the Keep Breaker. Use that combo with Standing C into ↘ + C to keep the opponent guessing. Morganite of Malice can be chained ↘ + C. After that, quickly transition into Navy Pressure, which will collide with the opponent at almost the same time they try to Emergency Recovery from ↘ + C.

Against opponents from midair, use the attack that makes you invulnerable to aerial attacks, Mauvette Roar. If you are able to react quickly, pursue the opponent with a → + B. Flax Nurture can be used as an invulnerable move as long as there is magic equipped in the Active Slot. If the opponent gets too close, keep them at bay with this move. Furthermore, Counter Assaults are effective, if you can spare the Heat Gauge. Nine's counter assault results in a sliding-down for the opponent, which is an excellent way to reset, and keep your distance. [1]

BlazBlue: Central Fiction

Drive None (Nine does not have Drive)
Press D to use various magic attacks
Overdrive Burning Red
バニングレッド
Baningu Reddo
Will alter the Active Slot spell, even if the attack misses the opponent
Exceed Excel Scarlet Vein
嘲笑う真緋の虚栄 -スカーレットヴェイン-
Azawarau Mahi no Kyoei "Sukāretto Vein"
During OD, A + B + C + D

Technical Type

Name Command
Special
Crimson Raider
果てなき真紅の襲撃 -クリムゾンレイダー-
Hatenaki Shinku no Shūgeki "Kurimuzon Reidā"
↓↙← + A (also in midair)
Mauvette Roar
断罪せし紫苑の咆哮 -モーベットロア-
Danzai Seshi Shion no Hōkō "Mōbetto Roa"
↓↙← + B
Navy Pressure
蹂躙する蒼碧の重圧 -ネイビープレッシャー-
Jūrin Suru Sōheki no Jūatsu "Neibī Puresshā"
↓↙← + C
Seamoss Gate
原初たる翠緑の門 -シーモスゲート-
Genshotaru Suiryoku no Mon "Shīmosu Gēto"
↓↘→ + D (also in midair)
Flax Nurture
大いなる雄黄の促進 -フラックスナーチャー-
Ōinaru Yūō no Sokushin "Furakkusu Nāchā"
↓↙← + D (also in midair)
Distortion Drive
Flame Punisher
荒れ狂う炎灼の消滅結尾 -フレイムバニッシャー-
Arekuruu Honō 灼 no Shōmetsu Ketsubi "Fureimu Banisshā"
↓↘→↓↘→ + A
Cardinal Nova
選ばれし煉朱の新星輪廻 -カーディナルノヴァ-
Eraba Reshi Neri Shu no Shinsei Rinne "Kādinaru Nova"
↓↘→↓↘→ + B
Azurite Nova
燃え盛る藍銅の獄葬災禍 -アズライトインフェルノ-
Oesakaru Randō no Gokusō Saika "Azuraito Inferuno"
↓↘→↓↘→ + C
Astral Heat
Colorless Void
降臨せし無色の終天無極 -カラーレスヴォイド-
Kōrin Seshi Mushoku no Shūten Mukyoku "Karāresu Voido"
↓↘→↓↘→ + D

Stylish Type

Name Command
Special
Crimson Raider
果てなき真紅の襲撃 -クリムゾンレイダー-
Hatenaki Shinku no Shūgeki "Kurimuzon Reidā"
→ + SP
Mauvette Roar
断罪せし紫苑の咆哮 -モーベットロア-
Danzai Seshi Shion no Hōkō "Mōbetto Roa"
SP
Navy Pressure
蹂躙する蒼碧の重圧 -ネイビープレッシャー-
Jūrin Suru Sōheki no Jūatsu "Neibī Puresshā"
↓ + SP
Seamoss Gate
原初たる翠緑の門 -シーモスゲート-
Genshotaru Suiryoku no Mon "Shīmosu Gēto"
↓ + SP in midair
Flax Nurture
大いなる雄黄の促進 -フラックスナーチャー-
Ōinaru Yūō no Sokushin "Furakkusu Nāchā"
SP in midair
Distortion Drive
Azurite Nova
燃え盛る藍銅の獄葬災禍 -アズライトインフェルノ-
Oesakaru Randō no Gokusō Saika "Azuraito Inferuno"
← + SP

References

  1. BlazBlue: Central Fiction, Tutorial Mode, Character Specifics, Nine the Phantom - Lesson 03. Strategy Lessons