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Status (BBDW): Difference between revisions

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m (Player exp up, Platinum bux up)
(Trait activation help)
Line 48: Line 48:
{{BBDW Status| Load Conversion:R | 所持コマンドをRに変更 | Change currently loaded attack to Revolver |Change}}
{{BBDW Status| Load Conversion:R | 所持コマンドをRに変更 | Change currently loaded attack to Revolver |Change}}
{{BBDW Status| Load Conversion:D | 所持コマンドをDに変更 | Change currently loaded attack to Drive |Change}}
{{BBDW Status| Load Conversion:D | 所持コマンドをDに変更 | Change currently loaded attack to Drive |Change}}
{{BBDW Status| Load Conversion:S | 所持コマンドをSPに変更 | Change currently loaded attack to Special |Change}}  
{{BBDW Status| Load Conversion:SP | 所持コマンドをSPに変更 | Change currently loaded attack to Special |Change}}  
{{BBDW Status| Poison Immunity | 毒にかからない | Immunity to the Poison Status | Flat}}
{{BBDW Status| Poison Immunity | 毒にかからない | Immunity to the Poison Status | Flat}}
{{BBDW Status| Burn Immunity | 燃焼にかからない | Immunity to the Burn Status | Flat}}
{{BBDW Status| Burn Immunity | 燃焼にかからない | Immunity to the Burn Status | Flat}}
Line 68: Line 68:
敵単体: Single Enemy
敵単体: Single Enemy
敵全体: All Enemies
敵全体: All Enemies
Trait condition help:
自身が前列にいる時: When unit is in the front row
自身が後列にいる時: When unit is in the back row
隣に味方がいる時: When an ally is adjacent to the unit
両隣に味方がいる時: When an ally is on both sides of the unit
前方に味方がいる時: When an ally is in front of the unit
後方に味方がいる時: When an ally is behind the unit
◯属性の敵に攻撃時: When attacking enemy with ◯ attribute.
土 Earth    火 Fire
水 Water    風 Wind
光 Light    闇 Dark
◯属性の敵から攻撃された時: When taking damage from enemy with ◯ attribute.
土 Earth    火 Fire
水 Water    風 Wind
光 Light    闇 Dark
◯状態の敵に攻藁時: When attacking enemy with ◯ Status.
毒 Poison  燃焼 Burn  裂傷 Bleed
ネガティブ Begative 気絶 Stun
拘束 Bound 凍結 Freeze 感電 Shock
</nowiki></pre>
</nowiki></pre>

Revision as of 04:09, 18 February 2021

Beneficial Statuses (Buffs)
ENJPEffectModifiersCharacters
IconENJPEffectModifiers
ATK Up ATK◯◯アップ Increase Atk Value by % Percent, Turns
IconENJPEffectModifiers
DEF Up DEF◯◯アップ Increase Def Value by % Percent, Turns
IconENJPEffectModifiers
Damage Reduction 受けるダメ一ジを◯◯軽減する Reduce Damage taken by value Percent, Numerical Value, Turns
IconENJPEffectModifiers
Healing Up 回復量アップ Healing skill Effectiveness up Percent, Turns
IconENJPEffectModifiers
Heat Gauge Gain Up ヒートゲージ獲得量 Increase Heat Gain Multiplicatively Percent, Turns
IconENJPEffectModifiers
Revolver Up Rコマンド威カを◯◯アップする Revolver Effectiveness Up Percent, Turns
IconENJPEffectModifiers
Drive Up Dコマンド威カを◯◯アップする Drive Effectiveness Up Percent, Turns
IconENJPEffectModifiers
Special Up SPコマンド威カを◯◯アップする Special Effectiveness Up Percent, Turns
IconENJPEffectModifiers
Distortion Up DDコマンド威カを◯◯アップする Distortion Drive Effectiveness Up Percent, Turns
IconENJPEffectModifiers
Astral Up AHコマンド威カを◯◯アップする Astral Heat Effectiveness Up Percent, Turns
IconENJPEffectModifiers
Critical Rate Up クリテイカル率を◯◯アップする Critical Hit Chance Up Percent, Turns
IconENJPEffectModifiers
Critical Dmg Up クリテイカル威カを◯◯アップする Critical Hit Effectiveness Up Percent, Turns


Detrimental Statuses (Debuffs)
ENJPEffectModifiersCharacters
IconENJPEffectModifiers
ATK Down ATK◯◯ドウン Decrease ATK Value by % Percent, Turns
IconENJPEffectModifiers
DEF Down DEF◯◯ドウン Decrease DEF Value by % Percent, Turns
IconENJPEffectModifiers
Poison Damage per Turn Turn
IconENJPEffectModifiers
Burn 燃焼 Damage per Turn Turn
IconENJPEffectModifiers
Bleed 裂傷 Cannot be healed. Damage per Turn Turn
IconENJPEffectModifiers
Negative ネガティブ Target receives double damage Turn
IconENJPEffectModifiers
Stun 気絶 Unable to act Turn
IconENJPEffectModifiers
Bound 拘束 Unable to act. Cannot receive buffing effects Turn
IconENJPEffectModifiers
Freeze 凍結 Unable to act. Next damage taken is doubled Turn
IconENJPEffectModifiers
Shock 感電 Chance to not use selected command Turn
Neutral Statuses (Flat Changes)
ENJPEffectModifiersCharacters
IconENJPEffectModifiers
Hate Value Up ヘイト値◯◯アップ Increase chance of being targeted by flat amount Numerical Value
IconENJPEffectModifiers
Hate Value Down ヘイト値◯◯ドウン Decrease chance of being targeted by flat amount Numerical Value
IconENJPEffectModifiers
Heat Gain ヒートゲージを◯◯獲得する Increase Heat by flat amount Numerical Value
IconENJPEffectModifiers
Overdrive Gain オーバードライブゲージを◯◯獲得する Increase Overdrive Gauge by flat amount Numerical Value
IconENJPEffectModifiers
Heal HPを00回復して Restore Health by a set amount Numerical Value, Percent
IconENJPEffectModifiers
Regeneration 再生 Restore Health by a % each turn Percent, Turns
IconENJPEffectModifiers
Guts 不屈 Prevents death one time upon HP depletion Single Use
IconENJPEffectModifiers
Fortitude 大ダメージ耐性 Reduce damage taken when taking over 50% HP in one attack Turns
IconENJPEffectModifiers
Evasion 回避 Dodge incoming Attack Times, Turns
IconENJPEffectModifiers
Load Conversion:R 所持コマンドをRに変更 Change currently loaded attack to Revolver Change
IconENJPEffectModifiers
Load Conversion:D 所持コマンドをDに変更 Change currently loaded attack to Drive Change
IconENJPEffectModifiers
Load Conversion:SP 所持コマンドをSPに変更 Change currently loaded attack to Special Change
IconENJPEffectModifiers
Poison Immunity 毒にかからない Immunity to the Poison Status Flat
IconENJPEffectModifiers
Burn Immunity 燃焼にかからない Immunity to the Burn Status Flat
IconENJPEffectModifiers
Bleed Immunity 裂傷にかからない Immunity to the Bleed Status Flat
IconENJPEffectModifiers
Negative Immunity ネガティブにかからない Immunity to the Negative Status Flat
IconENJPEffectModifiers
Stun Immunity 気絶にかからない Immunity to the Stun Status Flat
IconENJPEffectModifiers
Bound Immunity 拘束にかからない Immunity to the Bound Status Flat
IconENJPEffectModifiers
Freeze Immunity 凍結にかからない Immunity to the Freeze Status Flat
IconENJPEffectModifiers
Shock Immunity 感電にかからない Immunity to the Shock Status Flat
IconENJPEffectModifiers
Player EXP Up プレイャー経験値が◯◯増加する On quest clear, Player EXP increased Numerical Value, Percent
IconENJPEffectModifiers
P$ Gain Up P$を◯◯増加する On quest clear, Platinum Dollar reward increased Numerical Value, Percent
Status target help:
自身: Applies to self
味方単体: Single Ally
味方全体: All Allies
敵単体: Single Enemy
敵全体: All Enemies

Trait condition help:
自身が前列にいる時: When unit is in the front row
自身が後列にいる時: When unit is in the back row
隣に味方がいる時: When an ally is adjacent to the unit
両隣に味方がいる時: When an ally is on both sides of the unit
前方に味方がいる時: When an ally is in front of the unit
後方に味方がいる時: When an ally is behind the unit

◯属性の敵に攻撃時: When attacking enemy with ◯ attribute. 
土 Earth    火 Fire
水 Water    風 Wind
光 Light    闇 Dark

◯属性の敵から攻撃された時: When taking damage from enemy with ◯ attribute. 
土 Earth    火 Fire
水 Water    風 Wind
光 Light    闇 Dark

◯状態の敵に攻藁時: When attacking enemy with ◯ Status. 
毒 Poison  燃焼 Burn  裂傷 Bleed
ネガティブ Begative 気絶 Stun
拘束 Bound 凍結 Freeze 感電 Shock