More actions
(BBCF command list) |
No edit summary |
||
Line 1: | Line 1: | ||
{{Character Tabs|Susano'o|Command Lists}} | {{Character Tabs|Susano'o|Command Lists}} | ||
{{TOC}} | {{TOC}} | ||
==General Strategy== | |||
Susano'o has very few quick attacks -- each one of his attacks deals massive amounts of damage. Standing B and Standing C are extremely effective. Standing B will reach the opponent, at the distance when the match starts. | |||
Connect Standing B to Standing C then Standing D to unlock Special Attacks. From Standing D transition into Sundering Claws. Sundering Claws can be used at any time, and if blocked by the opponent, is hard to punish. Because Susano'o advances during → + D, this can be used as a means of closing the distance. Even if it is blocked, Susano'o can move first, so transition from B into → + B. | |||
After making the opponent block Standing D or → + B, break the opponent's guard with Overhead, → + D and the Low Crouching D. Furthermore, the Overhead, Hunter's Fang, Low Dancing Dual Kick, and moving throw, Splintering Thrust, are all extremely effective in breaking guards. Unlock these as soon as you can. | |||
Because Susano'o has such long reach, his initial Dash is a little slow. If you cannot reach the opponent with Standing B or Standing C, then try using the Projectile → + A. → + A will chain into ← + D, which will unlock a Special Attack. Against opponents from midair, use Crouching C or Jumping A to follow suit. Crouching C can be cancelled into → + D, or Jump Cancelled to open up new combos. | |||
When the opponent is applying a lot of pressure, the invulnerable Towering Flame is your best friend. If the opponent favors close quarter combat, use this ability to create some distance. <ref>''BlazBlue: Central Fiction, Tutorial Mode, Character Specifics, Susano'o, Lesson 03: Strategy Lessons''</ref> | |||
==BlazBlue: Central Fiction== | ==BlazBlue: Central Fiction== | ||
{| class="wikitable" | {| class="wikitable" |
Revision as of 01:36, 10 January 2018
General Strategy
Susano'o has very few quick attacks -- each one of his attacks deals massive amounts of damage. Standing B and Standing C are extremely effective. Standing B will reach the opponent, at the distance when the match starts.
Connect Standing B to Standing C then Standing D to unlock Special Attacks. From Standing D transition into Sundering Claws. Sundering Claws can be used at any time, and if blocked by the opponent, is hard to punish. Because Susano'o advances during → + D, this can be used as a means of closing the distance. Even if it is blocked, Susano'o can move first, so transition from B into → + B.
After making the opponent block Standing D or → + B, break the opponent's guard with Overhead, → + D and the Low Crouching D. Furthermore, the Overhead, Hunter's Fang, Low Dancing Dual Kick, and moving throw, Splintering Thrust, are all extremely effective in breaking guards. Unlock these as soon as you can.
Because Susano'o has such long reach, his initial Dash is a little slow. If you cannot reach the opponent with Standing B or Standing C, then try using the Projectile → + A. → + A will chain into ← + D, which will unlock a Special Attack. Against opponents from midair, use Crouching C or Jumping A to follow suit. Crouching C can be cancelled into → + D, or Jump Cancelled to open up new combos.
When the opponent is applying a lot of pressure, the invulnerable Towering Flame is your best friend. If the opponent favors close quarter combat, use this ability to create some distance. [1]
BlazBlue: Central Fiction
Drive | Divine Warrior 武神(タケガミ) Takegami |
---|---|
An attack that unleashes special attacks | |
Overdrive | Shrieks of the Entombed 絶葬ノ刻(ぜっそうのこく) Zessō no Koku |
Allows all special attacks to be used for a brief moment | |
Exceed Excel | Bloodspiller 血滾ル斂激(ちたぎる・れんげき) Chitagiru・Rengeki |
During OD, A + B + C + D |
Technical Type
Name | Command | ||||
---|---|---|---|---|---|
Special | |||||
Sundering Claws 薙ギ裂ク狂爪(なぎさく・きょうそう) Nagisaku・Kyōsō |
↓↘→ + A | ||||
Towering Flame 灼キ噴ク楼焔(やきふく・ろうえん) Yakifuku・Rōen |
→↓↘ + C (Usable after Stage 2) | ||||
Megalith 散リ殺グ礫巌(ちりそぐ・れきがん) Chirisogu・Rekigan |
↓↙← + A (Usable after Stage 3) | ||||
Hunter's Fang 狩リ絶ツ襲牙(かりたつ・しゅうが) Karitatsu・Shūga |
↓↙← + B (Usable after Stage 4) | ||||
Dancing Dual Kick 這イ舞ウ双脚(はいまう・そうきゃく) Haimau・Sōkyaku |
↓↘→ + B (Usable after Stage 5) | ||||
Inevitable Calamity 圧シ焼ク惨禍(おしやく・ざんか) Oshiyaku・Zanka |
C (Usable after Stage 6) | ||||
Splintering Thrust 衝キ刺ス絶掌(つきさす・ぜっしょう) Tsukisasu・Zesshō |
→↘↓↙← + C (Usable after Stage 7) | ||||
Blade of Judgement 断チ斬ル閃刃(たちきる・せんじん) Tachikiru・Senjin |
↓↘→ + D (Usable after Stage 8) | ||||
Distortion Drive | |||||
Liberating Dagger 解キ放ツ魔葬ノ凶刃(ときはなつ・まそうのきょうじん) Tokihanatsu・Masō no Kyōjin |
↓↘→↓↘→ + D (Usable after Stage 8) (uses 50% Heat) | ||||
Strike of the Possessed God 討チ狂ウ鬼神ノ殲撃(うちくるう・きしんのせんげき) Uchikurū・Kishin no Sengeki |
→↘↓↙←→ + D (uses 50% Heat) | ||||
Collapsing Resentment 哭キ穿ツ崩落ノ怨嗟(なきうがつ・ほうらくのえんさ) Nakiugatsu・Hōraku no Ensa |
During OD ↓ charge, then ↑ + D (uses 50% Heat) | ||||
Astral Heat | |||||
Roar of the Mad King 狂王ノ咆哮大蛇滅殺(きょおうのほうこう・おろちめっさつ) Kyo Ō no Hōkō・Orochi Messatsu |
↓↙←↙↓↘→ + C (uses 100% Heat) |
Stylish Type
Name | Command | ||||
---|---|---|---|---|---|
Special | |||||
Sundering Claws 薙ギ裂ク狂爪(なぎさく・きょうそう) Nagisaku・Kyōsō |
→ + SP | ||||
Towering Flame 灼キ噴ク楼焔(やきふく・ろうえん) Yakifuku・Rōen |
SP (Usable after Stage 2) | ||||
Megalith 散リ殺グ礫巌(ちりそぐ・れきがん) Chirisogu・Rekigan |
↓ + SP (Usable after Stage 3) | ||||
Hunter's Fang 狩リ絶ツ襲牙(かりたつ・しゅうが) Karitatsu・Shūga |
SP in midair | ||||
Distortion Drive | |||||
Strike of the Possessed God 討チ狂ウ鬼神ノ殲撃(うちくるう・きしんのせんげき) Uchikurū・Kishin no Sengeki |
← + SP (uses 50% Heat) |
References
- BlazBlue: Central Fiction Official Website (US), Characters - Susano'o
- BlazBlue: Central Fiction Official Website (JP), Susano'o - Command List
- ↑ BlazBlue: Central Fiction, Tutorial Mode, Character Specifics, Susano'o, Lesson 03: Strategy Lessons