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Susano'o/Gameplay: Difference between revisions

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{{Character Tabs|Susano'o|Command Lists}}
{{Character Tabs|Susano'o|Command Lists}}
{{TOC}}
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==General Strategy==
Susano'o has very few quick attacks -- each one of his attacks deals massive amounts of damage. Standing B and Standing C are extremely effective. Standing B will reach the opponent, at the distance when the match starts.
Connect Standing B to Standing C then Standing D to unlock Special Attacks. From Standing D transition into Sundering Claws. Sundering Claws can be used at any time, and if blocked by the opponent, is hard to punish. Because Susano'o advances during → + D, this can be used as a means of closing the distance. Even if it is blocked, Susano'o can move first, so transition from B into → + B.
After making the opponent block Standing D or → + B, break the opponent's guard with Overhead, → + D and the Low Crouching D. Furthermore, the Overhead, Hunter's Fang, Low Dancing Dual Kick, and moving throw, Splintering Thrust, are all extremely effective in breaking guards. Unlock these as soon as you can.
Because Susano'o has such long reach, his initial Dash is a little slow. If you cannot reach the opponent with Standing B or Standing C, then try using the Projectile → + A. → + A will chain into ← + D, which will unlock a Special Attack. Against opponents from midair, use Crouching C or Jumping A to follow suit. Crouching C can be cancelled into → + D, or Jump Cancelled to open up new combos.
When the opponent is applying a lot of pressure, the invulnerable Towering Flame is your best friend. If the opponent favors close quarter combat, use this ability to create some distance. <ref>''BlazBlue: Central Fiction, Tutorial Mode, Character Specifics, Susano'o, Lesson 03: Strategy Lessons''</ref>
==BlazBlue: Central Fiction==
==BlazBlue: Central Fiction==
{| class="wikitable"
{| class="wikitable"

Revision as of 01:36, 10 January 2018

General Strategy

Susano'o has very few quick attacks -- each one of his attacks deals massive amounts of damage. Standing B and Standing C are extremely effective. Standing B will reach the opponent, at the distance when the match starts.

Connect Standing B to Standing C then Standing D to unlock Special Attacks. From Standing D transition into Sundering Claws. Sundering Claws can be used at any time, and if blocked by the opponent, is hard to punish. Because Susano'o advances during → + D, this can be used as a means of closing the distance. Even if it is blocked, Susano'o can move first, so transition from B into → + B.

After making the opponent block Standing D or → + B, break the opponent's guard with Overhead, → + D and the Low Crouching D. Furthermore, the Overhead, Hunter's Fang, Low Dancing Dual Kick, and moving throw, Splintering Thrust, are all extremely effective in breaking guards. Unlock these as soon as you can.

Because Susano'o has such long reach, his initial Dash is a little slow. If you cannot reach the opponent with Standing B or Standing C, then try using the Projectile → + A. → + A will chain into ← + D, which will unlock a Special Attack. Against opponents from midair, use Crouching C or Jumping A to follow suit. Crouching C can be cancelled into → + D, or Jump Cancelled to open up new combos.

When the opponent is applying a lot of pressure, the invulnerable Towering Flame is your best friend. If the opponent favors close quarter combat, use this ability to create some distance. [1]

BlazBlue: Central Fiction

Drive Divine Warrior
武神(タケガミ)
Takegami
An attack that unleashes special attacks
Overdrive Shrieks of the Entombed
絶葬ノ刻(ぜっそうのこく)
Zessō no Koku
Allows all special attacks to be used for a brief moment
Exceed Excel Bloodspiller
血滾ル斂激(ちたぎる・れんげき)
Chitagiru・Rengeki
During OD, A + B + C + D

Technical Type

Name Command
Special
Sundering Claws
薙ギ裂ク狂爪(なぎさく・きょうそう)
Nagisaku・Kyōsō
↓↘→ + A
Towering Flame
灼キ噴ク楼焔(やきふく・ろうえん)
Yakifuku・Rōen
→↓↘ + C (Usable after Stage 2)
Megalith
散リ殺グ礫巌(ちりそぐ・れきがん)
Chirisogu・Rekigan
↓↙← + A (Usable after Stage 3)
Hunter's Fang
狩リ絶ツ襲牙(かりたつ・しゅうが)
Karitatsu・Shūga
↓↙← + B (Usable after Stage 4)
Dancing Dual Kick
這イ舞ウ双脚(はいまう・そうきゃく)
Haimau・Sōkyaku
↓↘→ + B (Usable after Stage 5)
Inevitable Calamity
圧シ焼ク惨禍(おしやく・ざんか)
Oshiyaku・Zanka
C (Usable after Stage 6)
Splintering Thrust
衝キ刺ス絶掌(つきさす・ぜっしょう)
Tsukisasu・Zesshō
→↘↓↙← + C (Usable after Stage 7)
Blade of Judgement
断チ斬ル閃刃(たちきる・せんじん)
Tachikiru・Senjin
↓↘→ + D (Usable after Stage 8)
Distortion Drive
Liberating Dagger
解キ放ツ魔葬ノ凶刃(ときはなつ・まそうのきょうじん)
Tokihanatsu・Masō no Kyōjin
↓↘→↓↘→ + D (Usable after Stage 8) (uses 50% Heat)
Strike of the Possessed God
討チ狂ウ鬼神ノ殲撃(うちくるう・きしんのせんげき)
Uchikurū・Kishin no Sengeki
→↘↓↙←→ + D (uses 50% Heat)
Collapsing Resentment
哭キ穿ツ崩落ノ怨嗟(なきうがつ・ほうらくのえんさ)
Nakiugatsu・Hōraku no Ensa
During OD ↓ charge, then ↑ + D (uses 50% Heat)
Astral Heat
Roar of the Mad King
狂王ノ咆哮大蛇滅殺(きょおうのほうこう・おろちめっさつ)
Kyo Ō no Hōkō・Orochi Messatsu
↓↙←↙↓↘→ + C (uses 100% Heat)

Stylish Type

Name Command
Special
Sundering Claws
薙ギ裂ク狂爪(なぎさく・きょうそう)
Nagisaku・Kyōsō
→ + SP
Towering Flame
灼キ噴ク楼焔(やきふく・ろうえん)
Yakifuku・Rōen
SP (Usable after Stage 2)
Megalith
散リ殺グ礫巌(ちりそぐ・れきがん)
Chirisogu・Rekigan
↓ + SP (Usable after Stage 3)
Hunter's Fang
狩リ絶ツ襲牙(かりたつ・しゅうが)
Karitatsu・Shūga
SP in midair
Distortion Drive
Strike of the Possessed God
討チ狂ウ鬼神ノ殲撃(うちくるう・きしんのせんげき)
Uchikurū・Kishin no Sengeki
← + SP (uses 50% Heat)

References

  1. BlazBlue: Central Fiction, Tutorial Mode, Character Specifics, Susano'o, Lesson 03: Strategy Lessons