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| Line 765: | Line 765: | ||
|rowspan=4 | |rowspan=4 | ||
|situation=Guard Break | |situation=Guard Break | ||
|text= | |text=Excessive force. | ||
|audio= | |audio= | ||
|lang= | |lang= | ||
| Line 849: | Line 849: | ||
|rowspan=8 | |rowspan=8 | ||
|situation=Wakeup | |situation=Wakeup | ||
|text= | |text=Initializing. | ||
|audio= | |audio= | ||
|lang= | |lang= | ||
| Line 863: | Line 863: | ||
|rowspan=0 | |rowspan=0 | ||
|situation=Wakeup | |situation=Wakeup | ||
|text= | |text=Rebooting. | ||
|audio= | |audio= | ||
|lang= | |lang= | ||
| Line 877: | Line 877: | ||
|rowspan=0 | |rowspan=0 | ||
|situation=Wakeup | |situation=Wakeup | ||
|text= | |text=Rising. | ||
|audio= | |audio= | ||
|lang= | |lang= | ||
| Line 891: | Line 891: | ||
|rowspan=0 | |rowspan=0 | ||
|situation=Wakeup | |situation=Wakeup | ||
|text= | |text=Systems green. | ||
|audio= | |audio= | ||
|lang= | |lang= | ||
| Line 1,073: | Line 1,073: | ||
|rowspan=4 | |rowspan=4 | ||
|situation=Hit by Counter Assault | |situation=Hit by Counter Assault | ||
|text= | |text=Target lost. | ||
|audio= | |audio= | ||
|lang= | |lang= | ||
| Line 1,115: | Line 1,115: | ||
|rowspan=0 | |rowspan=0 | ||
|situation=Crush Trigger | |situation=Crush Trigger | ||
|text= | |text=Expand. | ||
|audio= | |audio= | ||
|lang= | |lang= | ||
| Line 1,157: | Line 1,157: | ||
|rowspan=4 | |rowspan=4 | ||
|situation=Stagger Recovery | |situation=Stagger Recovery | ||
|text= | |text=Back. | ||
|audio= | |audio= | ||
|lang= | |lang= | ||
| Line 1,183: | Line 1,183: | ||
}} | }} | ||
{{Quotes Footer}} | {{Quotes Footer}} | ||
====Other==== | ====Other==== | ||
| Line 1,218: | Line 1,217: | ||
|rowspan=4 | |rowspan=4 | ||
|situation=Combo (2k Damage) | |situation=Combo (2k Damage) | ||
|text= | |text=Phase shift. | ||
|audio= | |audio= | ||
|lang=en | |lang=en | ||
| Line 1,246: | Line 1,245: | ||
|rowspan=4 | |rowspan=4 | ||
|situation=Combo (3k Damage) | |situation=Combo (3k Damage) | ||
|text= | |text=Status, stable. | ||
|audio= | |audio= | ||
|lang=en | |lang=en | ||
| Line 1,260: | Line 1,259: | ||
|rowspan=0 | |rowspan=0 | ||
|situation=Combo (3k Damage) | |situation=Combo (3k Damage) | ||
|text= | |text=Phase shift. | ||
|audio= | |audio= | ||
|lang=en | |lang=en | ||
| Line 1,274: | Line 1,273: | ||
|rowspan=4 | |rowspan=4 | ||
|situation=Combo (5k Damage) | |situation=Combo (5k Damage) | ||
|text= | |text=Loop complete. | ||
|audio= | |audio= | ||
|lang=en | |lang=en | ||
| Line 1,638: | Line 1,637: | ||
|rowspan=4 | |rowspan=4 | ||
|situation=Taking Damage (Overhead) | |situation=Taking Damage (Overhead) | ||
|text= | |text=Anomalous. | ||
|audio= | |audio= | ||
|lang= | |lang= | ||
| Line 1,666: | Line 1,665: | ||
|rowspan=4 | |rowspan=4 | ||
|situation=Taking Damage (Unblockable) | |situation=Taking Damage (Unblockable) | ||
|text= | |text=Fault detected. | ||
|audio= | |audio= | ||
|lang= | |lang= | ||
| Line 1,680: | Line 1,679: | ||
|rowspan=0 | |rowspan=0 | ||
|situation=Taking Damage (Unblockable) | |situation=Taking Damage (Unblockable) | ||
|text= | |text=Virus spreading. | ||
|audio= | |audio= | ||
|lang= | |lang= | ||
| Line 1,694: | Line 1,693: | ||
|rowspan=4 | |rowspan=4 | ||
|situation=Taking Damage (Low) | |situation=Taking Damage (Low) | ||
|text= | |text=Cannot predict. | ||
|audio= | |audio= | ||
|lang= | |lang= | ||
| Line 1,708: | Line 1,707: | ||
|rowspan=0 | |rowspan=0 | ||
|situation=Taking Damage (Low) | |situation=Taking Damage (Low) | ||
|text= | |text=Unit two damaged. | ||
|audio= | |audio= | ||
|lang= | |lang= | ||
| Line 2,181: | Line 2,180: | ||
|lang= | |lang= | ||
}} | }} | ||
{{Quotes | {{Quotes | ||
|rowspan=2 | |rowspan=2 | ||
|situation= | |situation=Outro | ||
|text= | |text=There will be no victor. | ||
|audio= | |audio= | ||
|lang= | |lang= | ||
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|lang= | |lang= | ||
}} | }} | ||
{{Quotes Footer}} | |||
====[[Nu-13]]==== | |||
{{Quotes Header}} | |||
{{Quotes | {{Quotes | ||
|rowspan=2 | |rowspan=2 | ||
|situation= | |situation=Intro | ||
|text= | |text='''Nu:''' Get out of my sight! <br> '''Lambda:''' Reallocating all available system resources, eliminating target. | ||
|audio= | |audio= | ||
|lang= | |lang= | ||
| Line 2,215: | Line 2,214: | ||
{{Quotes | {{Quotes | ||
|rowspan=2 | |rowspan=2 | ||
|situation= | |situation=Idle | ||
|text= | |text=Identification number match, activating combat routines. | ||
|audio= | |audio= | ||
|lang= | |lang= | ||
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|lang= | |lang= | ||
}} | }} | ||
{{Quotes | {{Quotes | ||
|rowspan=2 | |rowspan=2 | ||
|situation= | |situation=Round end | ||
|text= | |text=Is there purpouse to this fight? | ||
|audio= | |audio= | ||
|lang= | |lang= | ||
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{{Quotes | {{Quotes | ||
|rowspan=2 | |rowspan=2 | ||
|situation= | |situation=Outro | ||
|text= | |text=There will be no victor. | ||
|audio= | |audio= | ||
|lang= | |lang= | ||
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|lang= | |lang= | ||
}} | }} | ||
{{Quotes Footer}} | |||
====[[Mu-12]]==== | |||
{{Quotes Header}} | |||
{{Quotes | {{Quotes | ||
|rowspan=2 | |rowspan=2 | ||
|situation= | |situation=Intro | ||
|text= | |text='''Lambda:''' Mu, cannot identify. <br> '''Mu:''' Come on, i'll help you if i can. | ||
|audio= | |||
|lang= | |||
}} | |||
{{Quotes | |||
|rowspan=0 | |||
|situation= | |||
|text= | |||
|audio= | |||
|lang= | |||
}} | |||
{{Quotes | |||
|rowspan=2 | |||
|situation=Idle | |||
|text=Target strongly resembles this unit, activating combat routines. | |||
|audio= | |audio= | ||
|lang= | |lang= | ||
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|lang= | |lang= | ||
}} | }} | ||
{{Quotes | {{Quotes | ||
|rowspan=2 | |rowspan=2 | ||
|situation= | |situation=Round end | ||
|text= | |text=Is there a purpouse to this? | ||
|audio= | |audio= | ||
|lang= | |lang= | ||
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|rowspan=2 | |rowspan=2 | ||
|situation=Outro | |situation=Outro | ||
|text=There will be no victor. | |||
|audio= | |||
|lang= | |||
}} | |||
{{Quotes | |||
|rowspan=0 | |||
|situation= | |||
|text= | |text= | ||
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}} | |||
{{Quotes Footer}} | |||
====[[Relius Clover]]==== | |||
{{Quotes Header}} | |||
{{Quotes | |||
|rowspan=2 | |||
|situation=Intro | |||
|text='''Relius:''' Ah. Number eleven, yes? <BR> '''Lambda:''' Fatal Error Detected. Target confirmed hostile. | |||
|audio= | |||
|lang= | |||
}} | |||
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|rowspan=0 | |||
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|text= | |||
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}} | |||
{{Quotes | |||
|rowspan=2 | |||
|situation=Outro | |||
|text=Resuming combat mode, shifting to the next phase. | |||
|audio= | |||
|lang= | |||
}} | |||
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|rowspan=0 | |||
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}} | |||
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====[[Kagura Mutsuki]]==== | |||
{{Quotes Header}} | |||
{{Quotes | |||
|rowspan=2 | |||
|situation=Intro | |||
|text='''Kagura:''' Ah, you must be Noel's... <BR> '''Lambda:''' Target marked as hostile. <BR> '''Kagura:''' Wait, did you just call me a target? | |||
|audio= | |||
|lang= | |||
}} | |||
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|text= | |||
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}} | |||
{{Quotes | |||
|rowspan=2 | |||
|situation=Outro | |||
|text=Termination complete, target threat level recorded for future reference. | |||
|audio= | |audio= | ||
|lang= | |lang= | ||
Latest revision as of 00:37, 16 March 2023
Battle
Solo Actions
Normals
| Situation | Quote | Audio |
|---|---|---|
Specials
| Situation | Quote | Audio |
|---|---|---|
| Spike Chaser | Systems, on. | |
| Activating systems. | ||
| Sickle Storm | Altering space. | |
| Materializing. | ||
| Crescent Saber | State altered. | |
| Altering state. | ||
| Gravity Seed | Deploying field. | |
| Creating time space. | ||
| Act Parcer Zwei | Shift. | |
| Act Parcer Zwei: Blade | Orbit. | |
| Light. | ||
| Act Parcer Zwei: Cavalier | Adjusting. | |
| Mirror. | ||
| Exiga Nail | Fire. | |
| Fading. | ||
Distortions
| Situation | Quote | Audio |
|---|---|---|
| Legacy Edge | Annihilate. | |
| Let everything, disappear. | ||
| Calamity Sword | Obliterate. | |
| Divine Thunder. | ||
Astral
| Situation | Quote | Audio |
|---|---|---|
| Sword of Destruction | Interference field deployed, Idea engine released. From beyond the relam of souls and birth, I call upon earth sword to bring ruin upon my enemies. perish! | |
| Interference field deployed, Idea engine released. Oh silver blade forged in the depths of the beyond, heed my summons and purge those who stand in my way. Lay waste! | ||
System Mechanics
| Situation | Quote | Audio |
|---|---|---|
| Elysium (Overdrive) | Idea engine activated. | |
| Idea engine linked. | ||
| Burst | ||
| Taunt | Reducing target's threat level. | |
| Target poses minimal threat. | ||
| Idle | Allocate bandwidth. | |
| Idea engine operating normally. | ||
| Turn Around | Reverse. | |
| There. | ||
| Throw | Slash. | |
| Seized. | ||
| Aerial Throw | Crumble. | |
| Acquired. | ||
| Throw Whiff | Failed. | |
| Missed. | ||
| Throw Break | Unexpected. | |
| Invalid. | ||
| Throw Escape | Absurd. | |
| Too slow. | ||
| Of course. | ||
| Outcome certain. | ||
| Guard | ||
| Guard Break | Excessive force. | |
| Misfire. | ||
| Instant Block | ||
| Wakeup | Initializing. | |
| Rebooting. | ||
| Rising. | ||
| Systems green. | ||
| Ground Ukemi (Neutral) | All systems go. | |
| Reset. | ||
| Ground Ukemi (Forward/Backward) | ||
| Adjusting axis. | ||
| Aerial Ukemi (Neutral) | Predictable. | |
| New vector. | ||
| Aerial Ukemi (Forward) | Easy. | |
| Altering path. | ||
| Aerial Ukemi (Backward) | Expected. | |
| Adjusting pitch. | ||
| Counter Assault | ||
| Hit by Counter Assault | Target lost. | |
| Error. | ||
| Crush Trigger | Barrier smashed. | |
| Expand. | ||
| Staggered | Is this fate? | |
| Requesting debug. | ||
| Stagger Recovery | Back. | |
| Recovered from error. | ||
Other
| Situation | Quote | Audio |
|---|---|---|
| Idle | Allocate bandwidth. | |
| Idea engine operating normally. | ||
| Combo (2k Damage) | Phase shift. | |
| Status, stable. | ||
| Combo (3k Damage) | Status, stable. | |
| Phase shift. | ||
| Combo (5k Damage) | Loop complete. | |
| Taking Damage | ||
| Taking Damage (Spinning) | ||
| Taking Damage (spinning in air) | Unpredictable. | |
| Recalculating. | ||
| Taking Damage (Wall Bounce) | Repair online. | |
| Cannot evade. | ||
| Taking Damage (Floor Bounce) | ||
| Taking Damage (Overhead) | Anomalous. | |
| Taking Damage (Unblockable) | Fault detected. | |
| Virus spreading. | ||
| Taking Damage (Low) | Cannot predict. | |
| Unit two damaged. | ||
| Taking Damage (Electricity) | ||
Transitions
| Situation | Quote | Audio |
|---|---|---|
| Intro | ||
| Outro | ||
| Defeat | Impossible. | |
| I can see... The light! | ||
| Time Up Defeat | ||
| Defeat (Relius Astral) | Re-con-structing. | |
| Defeat (Amane Astral) | Mollusca Gastropoda Tartar. | |
| Round End | ||
Interactions
Ragna the Bloodedge
| Situation | Quote | Audio |
|---|---|---|
| Intro | Ragna: L-Lambda? What are you doing here? Lambda: Ragna? |
|
| Outro | I've been... Looking for you, Ragna! | |
Noel Vermillion
| Situation | Quote | Audio |
|---|---|---|
| Intro | Lambda: Who... Am I? Noel: It's okay, just trust yourself! |
|
| Idle | Target strongly resembles this unit, activating combat routines. | |
| Round end | Is there a purpouse to this? | |
| Outro | There will be no victor. | |
Nu-13
| Situation | Quote | Audio |
|---|---|---|
| Intro | Nu: Get out of my sight! Lambda: Reallocating all available system resources, eliminating target. |
|
| Idle | Identification number match, activating combat routines. | |
| Round end | Is there purpouse to this fight? | |
| Outro | There will be no victor. | |
Mu-12
| Situation | Quote | Audio |
|---|---|---|
| Intro | Lambda: Mu, cannot identify. Mu: Come on, i'll help you if i can. |
|
| Idle | Target strongly resembles this unit, activating combat routines. | |
| Round end | Is there a purpouse to this? | |
| Outro | There will be no victor. | |
Relius Clover
| Situation | Quote | Audio |
|---|---|---|
| Intro | Relius: Ah. Number eleven, yes? Lambda: Fatal Error Detected. Target confirmed hostile. |
|
| Outro | Resuming combat mode, shifting to the next phase. | |
Kagura Mutsuki
| Situation | Quote | Audio |
|---|---|---|
| Intro | Kagura: Ah, you must be Noel's... Lambda: Target marked as hostile. Kagura: Wait, did you just call me a target? |
|
| Outro | Termination complete, target threat level recorded for future reference. | |
Kokonoe
| Situation | Quote | Audio |
|---|---|---|
| Intro | Lambda: Awaiting further orders, master. Kokonoe: You're still calling me that? Alright, let's take you for a spin! |
|
| Outro | Data has been successfully recorded, terminating calibration mode. | |