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Gameplay:Lambda-11 BBCP Quotes: Difference between revisions

From BlazBlue Wiki
 
(31 intermediate revisions by the same user not shown)
Line 67: Line 67:
   |rowspan=4
   |rowspan=4
   |situation=Spike Chaser
   |situation=Spike Chaser
   |text=
   |text=Systems, on.
   |audio=
   |audio=
   |lang=
   |lang=
Line 81: Line 81:
   |rowspan=0
   |rowspan=0
   |situation=
   |situation=
   |text=
   |text=Activating systems.
   |audio=
   |audio=
   |lang=
   |lang=
Line 95: Line 95:
   |rowspan=4
   |rowspan=4
   |situation=Sickle Storm
   |situation=Sickle Storm
   |text=
   |text=Altering space.
   |audio=
   |audio=
   |lang=
   |lang=
Line 109: Line 109:
   |rowspan=0
   |rowspan=0
   |situation=
   |situation=
   |text=
   |text=Materializing.
   |audio=
   |audio=
   |lang=
   |lang=
Line 123: Line 123:
   |rowspan=4
   |rowspan=4
   |situation=Crescent Saber
   |situation=Crescent Saber
   |text=
   |text=State altered.
   |audio=
   |audio=
   |lang=
   |lang=
Line 137: Line 137:
   |rowspan=0
   |rowspan=0
   |situation=
   |situation=
   |text=
   |text=Altering state.
   |audio=
   |audio=
   |lang=
   |lang=
Line 151: Line 151:
   |rowspan=4
   |rowspan=4
   |situation=Gravity Seed
   |situation=Gravity Seed
  |text=Deploying field.
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=
   |text=
   |text=
   |audio=
   |audio=
Line 158: Line 165:
   |rowspan=0
   |rowspan=0
   |situation=
   |situation=
   |text=
   |text=Creating time space.
   |audio=
   |audio=
   |lang=
   |lang=
Line 166: Line 173:
   |situation=
   |situation=
   |text=
   |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=2
  |situation=Act Parcer Zwei
  |text=Shift.
   |audio=
   |audio=
   |lang=
   |lang=
Line 178: Line 192:
{{Quotes
{{Quotes
   |rowspan=4
   |rowspan=4
   |situation=Act Parcer Zwei
   |situation=Act Parcer Zwei: Blade
   |text=
   |text=Orbit.
   |audio=
   |audio=
   |lang=
   |lang=
Line 193: Line 207:
   |rowspan=0
   |rowspan=0
   |situation=
   |situation=
   |text=
   |text=Light.
   |audio=
   |audio=
   |lang=
   |lang=
Line 206: Line 220:
{{Quotes
{{Quotes
   |rowspan=4
   |rowspan=4
   |situation=Act Parcer Zwei: Blade
   |situation=Act Parcer Zwei: Cavalier
   |text=
   |text=Adjusting.
   |audio=
   |audio=
   |lang=
   |lang=
Line 221: Line 235:
   |rowspan=0
   |rowspan=0
   |situation=
   |situation=
   |text=
   |text=Mirror.
   |audio=
   |audio=
   |lang=
   |lang=
Line 234: Line 248:
{{Quotes
{{Quotes
   |rowspan=4
   |rowspan=4
   |situation=Act Parcer Zwei: Cavalier
   |situation=Exiga Nail
   |text=
   |text=Fire.
   |audio=
   |audio=
   |lang=
   |lang=
Line 249: Line 263:
   |rowspan=0
   |rowspan=0
   |situation=
   |situation=
   |text=
   |text=Fading.
   |audio=
   |audio=
   |lang=
   |lang=
Line 261: Line 275:
}}
}}
{{Quotes Footer}}
{{Quotes Footer}}
====Distortions====
====Distortions====
{{Quotes Header}}
{{Quotes Header}}
Line 266: Line 281:
   |rowspan=4
   |rowspan=4
   |situation=Legacy Edge
   |situation=Legacy Edge
   |text=
   |text=Annihilate.
   |audio=
   |audio=
   |lang=
   |lang=
Line 280: Line 295:
   |rowspan=0
   |rowspan=0
   |situation=
   |situation=
   |text=
   |text=Let everything, disappear.
   |audio=
   |audio=
   |lang=
   |lang=
Line 326: Line 341:
   |rowspan=4
   |rowspan=4
   |situation=Sword of Destruction
   |situation=Sword of Destruction
   |text=
   |text=Interference field deployed, Idea engine released. From beyond the relam of souls and birth, I call upon earth sword to bring ruin upon my enemies. perish!
   |audio=
   |audio=
   |lang=en
   |lang=en
Line 340: Line 355:
   |rowspan=0
   |rowspan=0
   |situation=
   |situation=
   |text=
   |text=Interference field deployed, Idea engine released. Oh silver blade forged in the depths of the beyond, heed my summons and purge those who stand in my way. Lay waste!
   |audio=
   |audio=
   |lang=en
   |lang=en
Line 353: Line 368:
{{Quotes Footer}}
{{Quotes Footer}}


====Other====
====System Mechanics====
{{Quotes Header}}
{{Quotes Header}}
{{Quotes
{{Quotes
   |rowspan=8
   |rowspan=4
   |situation=Taunt
   |situation=Elysium (Overdrive)
  |text=Idea engine activated.
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Elysium (Overdrive)
   |text=
   |text=
   |audio=
   |audio=
Line 364: Line 386:
{{Quotes
{{Quotes
   |rowspan=0
   |rowspan=0
   |situation=Taunt
   |situation=Elysium (Overdrive)
  |text=Idea engine linked.
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Elysium (Overdrive)
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=4
  |situation=Burst
   |text=
   |text=
   |audio=
   |audio=
Line 371: Line 407:
{{Quotes
{{Quotes
   |rowspan=0
   |rowspan=0
   |situation=Taunt
   |situation=Burst
   |text=
   |text=
   |audio=
   |audio=
Line 378: Line 414:
{{Quotes
{{Quotes
   |rowspan=0
   |rowspan=0
   |situation=Taunt
   |situation=Burst
   |text=
   |text=
   |audio=
   |audio=
Line 385: Line 421:
{{Quotes
{{Quotes
   |rowspan=0
   |rowspan=0
  |situation=Burst
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=4
   |situation=Taunt
   |situation=Taunt
   |text=
   |text=Reducing target's threat level.
   |audio=
   |audio=
   |lang=
   |lang=
Line 400: Line 443:
   |rowspan=0
   |rowspan=0
   |situation=Taunt
   |situation=Taunt
   |text=
   |text=Target poses minimal threat.
   |audio=
   |audio=
   |lang=
   |lang=
Line 413: Line 456:
{{Quotes
{{Quotes
   |rowspan=4
   |rowspan=4
  |situation=Idle
  |text=Allocate bandwidth.
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
   |situation=Idle
   |situation=Idle
   |text=
   |text=
Line 421: Line 471:
   |rowspan=0
   |rowspan=0
   |situation=Idle
   |situation=Idle
   |text=
   |text=Idea engine operating normally.
   |audio=
   |audio=
   |lang=
   |lang=
Line 429: Line 479:
   |situation=Idle
   |situation=Idle
   |text=
   |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=4
  |situation=Turn Around
  |text=Reverse.
   |audio=
   |audio=
   |lang=
   |lang=
Line 434: Line 491:
{{Quotes
{{Quotes
   |rowspan=0
   |rowspan=0
   |situation=Idle
   |situation=Turn Around
   |text=
   |text=
   |audio=
   |audio=
Line 440: Line 497:
}}
}}
{{Quotes
{{Quotes
   |rowspan=2
   |rowspan=0
   |situation=Combo (2k Damage)
   |situation=Turn Around
  |text=There.
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Turn Around
   |text=
   |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=4
  |situation=Throw
  |text=Slash.
   |audio=
   |audio=
   |lang=en
   |lang=en
Line 448: Line 519:
{{Quotes
{{Quotes
   |rowspan=0
   |rowspan=0
   |situation=Combo (2k Damage)
   |situation=Throw
   |text=
   |text=
   |audio=
   |audio=
Line 454: Line 525:
}}
}}
{{Quotes
{{Quotes
   |rowspan=2
   |rowspan=0
   |situation=Combo (3k Damage)
   |situation=Throw
   |text=
   |text=Seized.
   |audio=
   |audio=
   |lang=en
   |lang=en
Line 462: Line 533:
{{Quotes
{{Quotes
   |rowspan=0
   |rowspan=0
   |situation=Combo (3k Damage)
   |situation=Throw
   |text=
   |text=
   |audio=
   |audio=
Line 468: Line 539:
}}
}}
{{Quotes
{{Quotes
   |rowspan=2
   |rowspan=4
   |situation=Combo (5k Damage)
   |situation=Aerial Throw
   |text=
   |text=Crumble.
   |audio=
   |audio=
   |lang=en
   |lang=en
Line 476: Line 547:
{{Quotes
{{Quotes
   |rowspan=0
   |rowspan=0
   |situation=Combo (5k Damage)
   |situation=Aerial Throw
   |text=
   |text=
   |audio=
   |audio=
Line 482: Line 553:
}}
}}
{{Quotes
{{Quotes
   |rowspan=2
   |rowspan=0
   |situation=Throw
   |situation=Aerial Throw
   |text=
   |text=Acquired.
   |audio=
   |audio=
   |lang=en
   |lang=en
Line 490: Line 561:
{{Quotes
{{Quotes
   |rowspan=0
   |rowspan=0
   |situation=Throw
   |situation=Aerial Throw
   |text=
   |text=
   |audio=
   |audio=
Line 526: Line 597:
   |rowspan=4
   |rowspan=4
   |situation=Throw Break
   |situation=Throw Break
   |text=
   |text=Unexpected.
   |audio=
   |audio=
   |lang=
   |lang=
Line 540: Line 611:
   |rowspan=0
   |rowspan=0
   |situation=Throw Break
   |situation=Throw Break
   |text=
   |text=Invalid.
   |audio=
   |audio=
   |lang=
   |lang=
Line 553: Line 624:
{{Quotes
{{Quotes
   |rowspan=8
   |rowspan=8
  |situation=Throw Escape
  |text=Absurd.
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
   |situation=Throw Escape
   |situation=Throw Escape
   |text=
   |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Throw Escape
  |text=Too slow.
   |audio=
   |audio=
   |lang=
   |lang=
Line 562: Line 647:
   |situation=Throw Escape
   |situation=Throw Escape
   |text=
   |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Throw Escape
  |text=Of course.
   |audio=
   |audio=
   |lang=
   |lang=
Line 575: Line 667:
   |rowspan=0
   |rowspan=0
   |situation=Throw Escape
   |situation=Throw Escape
  |text=Outcome certain.
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Throw Escape
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=12
  |situation=Guard
   |text=
   |text=
   |audio=
   |audio=
Line 581: Line 687:
{{Quotes
{{Quotes
   |rowspan=0
   |rowspan=0
   |situation=Throw Escape
   |situation=Guard
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Guard
   |text=
   |text=
   |audio=
   |audio=
Line 588: Line 701:
{{Quotes
{{Quotes
   |rowspan=0
   |rowspan=0
   |situation=Throw Escape
   |situation=Guard
   |text=
   |text=
   |audio=
   |audio=
Line 595: Line 708:
{{Quotes
{{Quotes
   |rowspan=0
   |rowspan=0
   |situation=Throw Escape
   |situation=Guard
   |text=
   |text=
   |audio=
   |audio=
Line 602: Line 715:
{{Quotes
{{Quotes
   |rowspan=0
   |rowspan=0
   |situation=Throw Escape
   |situation=Guard
   |text=
   |text=
   |audio=
   |audio=
Line 608: Line 721:
}}
}}
{{Quotes
{{Quotes
   |rowspan=4
   |rowspan=0
   |situation=Guard
   |situation=Guard
   |text=
   |text=
Line 636: Line 749:
}}
}}
{{Quotes
{{Quotes
   |rowspan=2
   |rowspan=0
   |situation=Taking Damage
   |situation=Guard
   |text=
   |text=
   |audio=
   |audio=
Line 644: Line 757:
{{Quotes
{{Quotes
   |rowspan=0
   |rowspan=0
   |situation=Taking Damage
   |situation=Guard
   |text=
   |text=
   |audio=
   |audio=
Line 651: Line 764:
{{Quotes
{{Quotes
   |rowspan=4
   |rowspan=4
   |situation=Taking Damage (Wall Bounce)
   |situation=Guard Break
   |text=Cannot evade.
   |text=Excessive force.
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Guard Break
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Guard Break
  |text=Misfire.
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Guard Break
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=8
  |situation=Instant Block
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Instant Block
  |text=
   |audio=
   |audio=
   |lang=
   |lang=
Line 658: Line 806:
{{Quotes
{{Quotes
   |rowspan=0
   |rowspan=0
   |situation=Taking Damage
   |situation=Instant Block
   |text=
   |text=
   |audio=
   |audio=
Line 665: Line 813:
{{Quotes
{{Quotes
   |rowspan=0
   |rowspan=0
   |situation=Taking Damage
   |situation=Instant Block
   |text=
   |text=
   |audio=
   |audio=
Line 672: Line 820:
{{Quotes
{{Quotes
   |rowspan=0
   |rowspan=0
   |situation=Taking Damage
   |situation=Instant Block
   |text=
   |text=
   |audio=
   |audio=
Line 678: Line 826:
}}
}}
{{Quotes
{{Quotes
   |rowspan=2
   |rowspan=0
   |situation=Taking Damage (Spinning)
   |situation=Instant Block
   |text=
   |text=
   |audio=
   |audio=
Line 686: Line 834:
{{Quotes
{{Quotes
   |rowspan=0
   |rowspan=0
   |situation=Taking Damage
   |situation=Instant Block
   |text=
   |text=
   |audio=
   |audio=
Line 692: Line 840:
}}
}}
{{Quotes
{{Quotes
   |rowspan=2
   |rowspan=0
   |situation=Taking Damage (spinning in air)
   |situation=Instant Block
   |text=
   |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=8
  |situation=Wakeup
  |text=Initializing.
   |audio=
   |audio=
   |lang=
   |lang=
Line 700: Line 855:
{{Quotes
{{Quotes
   |rowspan=0
   |rowspan=0
   |situation=Taking Damage
   |situation=Wakeup
   |text=
   |text=
   |audio=
   |audio=
Line 706: Line 861:
}}
}}
{{Quotes
{{Quotes
   |rowspan=4
   |rowspan=0
   |situation=Staggered
   |situation=Wakeup
   |text=Is this fate?
   |text=Rebooting.
   |audio=
   |audio=
   |lang=
   |lang=
Line 714: Line 869:
{{Quotes
{{Quotes
   |rowspan=0
   |rowspan=0
   |situation=Staggered
   |situation=Wakeup
   |text=
   |text=
   |audio=
   |audio=
Line 721: Line 876:
{{Quotes
{{Quotes
   |rowspan=0
   |rowspan=0
   |situation=Staggered
   |situation=Wakeup
  |text=Rising.
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Wakeup
   |text=
   |text=
   |audio=
   |audio=
Line 728: Line 890:
{{Quotes
{{Quotes
   |rowspan=0
   |rowspan=0
   |situation=Staggered
   |situation=Wakeup
  |text=Systems green.
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Wakeup
   |text=
   |text=
   |audio=
   |audio=
Line 734: Line 903:
}}
}}
{{Quotes
{{Quotes
   |rowspan=2
   |rowspan=4
  |situation=Ground Ukemi (Neutral)
  |text=All systems go.
  |audio=
  |lang=en
}}
{{Quotes
  |rowspan=0
   |situation=Ground Ukemi (Neutral)
   |situation=Ground Ukemi (Neutral)
   |text=
   |text=
  |audio=
  |lang=ja
}}
{{Quotes
  |rowspan=0
  |situation=Ground Ukemi (Neutral)
  |text=Reset.
   |audio=
   |audio=
   |lang=en
   |lang=en
Line 748: Line 931:
}}
}}
{{Quotes
{{Quotes
   |rowspan=2
   |rowspan=4
  |situation=Ground Ukemi (Forward/Backward)
  |text=
  |audio=
  |lang=en
}}
{{Quotes
  |rowspan=0
  |situation=Ground Ukemi (Forward/Backward)
  |text=
  |audio=
  |lang=ja
}}
{{Quotes
  |rowspan=0
  |situation=Ground Ukemi (Forward/Backward)
  |text=Adjusting axis.
  |audio=
  |lang=en
}}
{{Quotes
  |rowspan=0
  |situation=Ground Ukemi (Forward/Backward)
  |text=
  |audio=
  |lang=ja
}}
{{Quotes
  |rowspan=4
  |situation=Aerial Ukemi (Neutral)
  |text=Predictable.
  |audio=
  |lang=en
}}
{{Quotes
  |rowspan=0
   |situation=Aerial Ukemi (Neutral)
   |situation=Aerial Ukemi (Neutral)
   |text=
   |text=
  |audio=
  |lang=ja
}}
{{Quotes
  |rowspan=0
  |situation=Aerial Ukemi (Neutral)
  |text=New vector.
   |audio=
   |audio=
   |lang=en
   |lang=en
Line 762: Line 987:
}}
}}
{{Quotes
{{Quotes
   |rowspan=2
   |rowspan=4
  |situation=Aerial Ukemi (Forward)
  |text=Easy.
  |audio=
  |lang=en
}}
{{Quotes
  |rowspan=0
   |situation=Aerial Ukemi (Forward)
   |situation=Aerial Ukemi (Forward)
   |text=
   |text=
  |audio=
  |lang=ja
}}
{{Quotes
  |rowspan=0
  |situation=Aerial Ukemi (Forward)
  |text=Altering path.
   |audio=
   |audio=
   |lang=en
   |lang=en
Line 776: Line 1,015:
}}
}}
{{Quotes
{{Quotes
   |rowspan=2
   |rowspan=4
  |situation=Aerial Ukemi (Backward)
  |text=Expected.
  |audio=
  |lang=en
}}
{{Quotes
  |rowspan=0
   |situation=Aerial Ukemi (Backward)
   |situation=Aerial Ukemi (Backward)
   |text=
   |text=
  |audio=
  |lang=ja
}}
{{Quotes
  |rowspan=0
  |situation=Aerial Ukemi (Backward)
  |text=Adjusting pitch.
   |audio=
   |audio=
   |lang=en
   |lang=en
Line 790: Line 1,043:
}}
}}
{{Quotes
{{Quotes
   |rowspan=6
   |rowspan=4
  |situation=Counter Assault
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Counter Assault
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Counter Assault
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Counter Assault
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=4
  |situation=Hit by Counter Assault
  |text=Target lost.
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Hit by Counter Assault
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Hit by Counter Assault
  |text=Error.
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Hit by Counter Assault
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=4
  |situation=Crush Trigger
  |text=Barrier smashed.
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Crush Trigger
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Crush Trigger
  |text=Expand.
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Crush Trigger
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=4
  |situation=Staggered
  |text=Is this fate?
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Staggered
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Staggered
  |text=Requesting debug.
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Staggered
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=4
  |situation=Stagger Recovery
  |text=Back.
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Stagger Recovery
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Stagger Recovery
  |text=Recovered from error.
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Stagger Recovery
  |text=
  |audio=
  |lang=
}}
{{Quotes Footer}}
 
====Other====
{{Quotes Header}}
{{Quotes
  |rowspan=4
  |situation=Idle
  |text=Allocate bandwidth.
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Idle
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Idle
  |text=Idea engine operating normally.
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Idle
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=4
  |situation=Combo (2k Damage)
  |text=Phase shift.
  |audio=
  |lang=en
}}
{{Quotes
  |rowspan=0
  |situation=Combo (2k Damage)
  |text=
  |audio=
  |lang=ja
}}
{{Quotes
  |rowspan=0
  |situation=Combo (2k Damage)
  |text=Status, stable.
  |audio=
  |lang=en
}}
{{Quotes
  |rowspan=0
  |situation=Combo (2k Damage)
  |text=
  |audio=
  |lang=ja
}}
{{Quotes
  |rowspan=4
  |situation=Combo (3k Damage)
  |text=Status, stable.
  |audio=
  |lang=en
}}
{{Quotes
  |rowspan=0
  |situation=Combo (3k Damage)
  |text=
  |audio=
  |lang=ja
}}
{{Quotes
  |rowspan=0
  |situation=Combo (3k Damage)
  |text=Phase shift.
  |audio=
  |lang=en
}}
{{Quotes
  |rowspan=0
  |situation=Combo (3k Damage)
  |text=
  |audio=
  |lang=ja
}}
{{Quotes
  |rowspan=4
  |situation=Combo (5k Damage)
  |text=Loop complete.
  |audio=
  |lang=en
}}
{{Quotes
  |rowspan=0
  |situation=Combo (5k Damage)
  |text=
  |audio=
  |lang=ja
}}
{{Quotes
  |rowspan=0
  |situation=Combo (5k Damage)
  |text=
  |audio=
  |lang=en
}}
{{Quotes
  |rowspan=0
  |situation=Combo (5k Damage)
  |text=
  |audio=
  |lang=ja
}}
{{Quotes
  |rowspan=32
  |situation=Taking Damage
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Taking Damage
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Taking Damage
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Taking Damage
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Taking Damage
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Taking Damage
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Taking Damage
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Taking Damage
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Taking Damage
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Taking Damage
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Taking Damage
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Taking Damage
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Taking Damage
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Taking Damage
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Taking Damage
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Taking Damage
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Taking Damage
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Taking Damage
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Taking Damage
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Taking Damage
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Taking Damage
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Taking Damage
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Taking Damage
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Taking Damage
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Taking Damage
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Taking Damage
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Taking Damage
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Taking Damage
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Taking Damage
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Taking Damage
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Taking Damage
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Taking Damage
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=4
  |situation=Taking Damage (Spinning)
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Taking Damage (Spinning)
  |text=
  |audio=,
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Taking Damage (Spinning)
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Taking Damage (Spinning)
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=4
  |situation=Taking Damage (spinning in air)
  |text=Unpredictable.
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Taking Damage
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Taking Damage
  |text=Recalculating.
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Taking Damage
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=4
  |situation=Taking Damage (Wall Bounce)
  |text=Repair online.
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Taking Damage (Wall Bounce)
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Taking Damage (Wall Bounce)
  |text=Cannot evade.
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Taking Damage (Wall Bounce)
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=4
  |situation=Taking Damage (Floor Bounce)
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Taking Damage (Floor Bounce)
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Taking Damage (Floor Bounce)
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Taking Damage (Floor Bounce)
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=4
  |situation=Taking Damage (Overhead)
  |text=Anomalous.
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Taking Damage (Overhead)
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Taking Damage (Overhead)
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Taking Damage (Overhead)
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=4
  |situation=Taking Damage (Unblockable)
  |text=Fault detected.
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Taking Damage (Unblockable)
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Taking Damage (Unblockable)
  |text=Virus spreading.
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Taking Damage (Unblockable)
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=4
  |situation=Taking Damage (Low)
  |text=Cannot predict.
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Taking Damage (Low)
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Taking Damage (Low)
  |text=Unit two damaged.
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Taking Damage (Low)
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=4
  |situation=Taking Damage (Electricity)
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Taking Damage (Electricity)
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Taking Damage (Electricity)
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Taking Damage (Electricity)
  |text=
  |audio=
  |lang=
}}
{{Quotes Footer}}
 
====Transitions====
{{Quotes Header}}
{{Quotes
  |rowspan=14
  |situation=Intro
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Intro
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Intro
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Intro
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Intro
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Intro
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Intro
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Intro
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Intro
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Intro
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Intro
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Intro
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Intro
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Intro
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=12
  |situation=Outro
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Outro
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Outro
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Outro
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Outro
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Outro
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Outro
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Outro
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Outro
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Outro
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Outro
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Outro
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=8
  |situation=Defeat
  |text=Impossible.
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
   |situation=Defeat
   |situation=Defeat
   |text=
   |text=
Line 827: Line 1,977:
   |rowspan=0
   |rowspan=0
   |situation=Defeat
   |situation=Defeat
  |text=I can see... The light!
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Defeat
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=4
  |situation=Time Up Defeat
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Time Up Defeat
   |text=
   |text=
   |audio=
   |audio=
Line 832: Line 2,003:
}}
}}
{{Quotes
{{Quotes
   |rowspan=2
   |rowspan=0
   |situation=Time Up Defeat
   |situation=Time Up Defeat
   |text=
   |text=
   |audio=
   |audio=
   |lang=en
   |lang=
}}
}}
{{Quotes
{{Quotes
Line 843: Line 2,014:
   |text=
   |text=
   |audio=
   |audio=
   |lang=ja
   |lang=
}}
{{Quotes
  |rowspan=2
  |situation=Defeat (Relius Astral)
  |text=Re-con-structing.
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Defeat (Relius Astral)
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=2
  |situation=Defeat (Amane Astral)
  |text=Mollusca Gastropoda Tartar.
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Defeat (Amane Astral)
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=8
  |situation=Round End
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Round End
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Round End
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Round End
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Round End
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Round End
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Round End
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Round End
  |text=
  |audio=
  |lang=
}}
}}
{{Quotes Footer}}
{{Quotes Footer}}


Line 888: Line 2,142:
   |situation=Intro
   |situation=Intro
   |text='''Lambda:''' Who... Am I? <br> '''Noel:''' It's okay, just trust yourself!
   |text='''Lambda:''' Who... Am I? <br> '''Noel:''' It's okay, just trust yourself!
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=2
  |situation=Idle
  |text=Target strongly resembles this unit, activating combat routines.
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=2
  |situation=Round end
  |text=Is there a purpouse to this?
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=2
  |situation=Outro
  |text=There will be no victor.
   |audio=
   |audio=
   |lang=
   |lang=
Line 905: Line 2,201:
   |rowspan=2
   |rowspan=2
   |situation=Intro
   |situation=Intro
   |text='''Nu-13''' Get out of my sight! <br> '''Lambda:''' Reallocating all available system resources, elminating target.
   |text='''Nu:''' Get out of my sight! <br> '''Lambda:''' Reallocating all available system resources, eliminating target.
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=2
  |situation=Idle
  |text=Identification number match, activating combat routines.
   |audio=
   |audio=
   |lang=
   |lang=
Line 920: Line 2,230:
   |situation=Round end
   |situation=Round end
   |text=Is there purpouse to this fight?
   |text=Is there purpouse to this fight?
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=2
  |situation=Outro
  |text=There will be no victor.
   |audio=
   |audio=
   |lang=
   |lang=
Line 938: Line 2,262:
   |situation=Intro
   |situation=Intro
   |text='''Lambda:''' Mu, cannot identify. <br> '''Mu:''' Come on, i'll help you if i can.
   |text='''Lambda:''' Mu, cannot identify. <br> '''Mu:''' Come on, i'll help you if i can.
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=2
  |situation=Idle
  |text=Target strongly resembles this unit, activating combat routines.
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=2
  |situation=Round end
  |text=Is there a purpouse to this?
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=2
  |situation=Outro
  |text=There will be no victor.
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=
  |text=
  |audio=
  |lang=
}}
{{Quotes Footer}}
====[[Relius Clover]]====
{{Quotes Header}}
{{Quotes
  |rowspan=2
  |situation=Intro
  |text='''Relius:''' Ah. Number eleven, yes? <BR> '''Lambda:''' Fatal Error Detected. Target confirmed hostile.
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=2
  |situation=Outro
  |text=Resuming combat mode, shifting to the next phase.
   |audio=
   |audio=
   |lang=
   |lang=
Line 955: Line 2,353:
   |rowspan=2
   |rowspan=2
   |situation=Intro
   |situation=Intro
   |text=
   |text='''Kagura:''' Ah, you must be Noel's... <BR> '''Lambda:''' Target marked as hostile. <BR> '''Kagura:''' Wait, did you just call me a target?
   |audio=
   |audio=
   |lang=
   |lang=
Line 969: Line 2,367:
   |rowspan=2
   |rowspan=2
   |situation=Outro
   |situation=Outro
   |text=
   |text=Termination complete, target threat level recorded for future reference.
   |audio=
   |audio=
   |lang=
   |lang=

Latest revision as of 00:37, 16 March 2023

Battle

Solo Actions

Normals

Situation Quote Audio

Specials

Situation Quote Audio
Spike Chaser Systems, on.
Activating systems.
Sickle Storm Altering space.
Materializing.
Crescent Saber State altered.
Altering state.
Gravity Seed Deploying field.
Creating time space.
Act Parcer Zwei Shift.
Act Parcer Zwei: Blade Orbit.
Light.
Act Parcer Zwei: Cavalier Adjusting.
Mirror.
Exiga Nail Fire.
Fading.

Distortions

Situation Quote Audio
Legacy Edge Annihilate.
Let everything, disappear.
Calamity Sword Obliterate.
Divine Thunder.

Astral

Situation Quote Audio
Sword of Destruction Interference field deployed, Idea engine released. From beyond the relam of souls and birth, I call upon earth sword to bring ruin upon my enemies. perish!
Interference field deployed, Idea engine released. Oh silver blade forged in the depths of the beyond, heed my summons and purge those who stand in my way. Lay waste!

System Mechanics

Situation Quote Audio
Elysium (Overdrive) Idea engine activated.
Elysium (Overdrive)
Elysium (Overdrive) Idea engine linked.
Elysium (Overdrive)
Burst
Burst
Burst
Burst
Taunt Reducing target's threat level.
Taunt
Taunt Target poses minimal threat.
Taunt
Idle Allocate bandwidth.
Idle
Idle Idea engine operating normally.
Idle
Turn Around Reverse.
Turn Around
Turn Around There.
Turn Around
Throw Slash.
Throw
Throw Seized.
Throw
Aerial Throw Crumble.
Aerial Throw
Aerial Throw Acquired.
Aerial Throw
Throw Whiff Failed.
Throw Whiff
Throw Whiff Missed.
Throw Whiff
Throw Break Unexpected.
Throw Break
Throw Break Invalid.
Throw Break
Throw Escape Absurd.
Throw Escape
Throw Escape Too slow.
Throw Escape
Throw Escape Of course.
Throw Escape
Throw Escape Outcome certain.
Throw Escape
Guard
Guard
Guard
Guard
Guard
Guard
Guard
Guard
Guard
Guard
Guard
Guard
Guard Break Excessive force.
Guard Break
Guard Break Misfire.
Guard Break
Instant Block
Instant Block
Instant Block
Instant Block
Instant Block
Instant Block
Instant Block
Instant Block
Wakeup Initializing.
Wakeup
Wakeup Rebooting.
Wakeup
Wakeup Rising.
Wakeup
Wakeup Systems green.
Wakeup
Ground Ukemi (Neutral) All systems go.
Ground Ukemi (Neutral)
Ground Ukemi (Neutral) Reset.
Ground Ukemi (Neutral)
Ground Ukemi (Forward/Backward)
Ground Ukemi (Forward/Backward)
Ground Ukemi (Forward/Backward) Adjusting axis.
Ground Ukemi (Forward/Backward)
Aerial Ukemi (Neutral) Predictable.
Aerial Ukemi (Neutral)
Aerial Ukemi (Neutral) New vector.
Aerial Ukemi (Neutral)
Aerial Ukemi (Forward) Easy.
Aerial Ukemi (Forward)
Aerial Ukemi (Forward) Altering path.
Aerial Ukemi (Forward)
Aerial Ukemi (Backward) Expected.
Aerial Ukemi (Backward)
Aerial Ukemi (Backward) Adjusting pitch.
Aerial Ukemi (Backward)
Counter Assault
Counter Assault
Counter Assault
Counter Assault
Hit by Counter Assault Target lost.
Hit by Counter Assault
Hit by Counter Assault Error.
Hit by Counter Assault
Crush Trigger Barrier smashed.
Crush Trigger
Crush Trigger Expand.
Crush Trigger
Staggered Is this fate?
Staggered
Staggered Requesting debug.
Staggered
Stagger Recovery Back.
Stagger Recovery
Stagger Recovery Recovered from error.
Stagger Recovery

Other

Situation Quote Audio
Idle Allocate bandwidth.
Idle
Idle Idea engine operating normally.
Idle
Combo (2k Damage) Phase shift.
Combo (2k Damage)
Combo (2k Damage) Status, stable.
Combo (2k Damage)
Combo (3k Damage) Status, stable.
Combo (3k Damage)
Combo (3k Damage) Phase shift.
Combo (3k Damage)
Combo (5k Damage) Loop complete.
Combo (5k Damage)
Combo (5k Damage)
Combo (5k Damage)
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage (Spinning)
Taking Damage (Spinning)
Taking Damage (Spinning)
Taking Damage (Spinning)
Taking Damage (spinning in air) Unpredictable.
Taking Damage
Taking Damage Recalculating.
Taking Damage
Taking Damage (Wall Bounce) Repair online.
Taking Damage (Wall Bounce)
Taking Damage (Wall Bounce) Cannot evade.
Taking Damage (Wall Bounce)
Taking Damage (Floor Bounce)
Taking Damage (Floor Bounce)
Taking Damage (Floor Bounce)
Taking Damage (Floor Bounce)
Taking Damage (Overhead) Anomalous.
Taking Damage (Overhead)
Taking Damage (Overhead)
Taking Damage (Overhead)
Taking Damage (Unblockable) Fault detected.
Taking Damage (Unblockable)
Taking Damage (Unblockable) Virus spreading.
Taking Damage (Unblockable)
Taking Damage (Low) Cannot predict.
Taking Damage (Low)
Taking Damage (Low) Unit two damaged.
Taking Damage (Low)
Taking Damage (Electricity)
Taking Damage (Electricity)
Taking Damage (Electricity)
Taking Damage (Electricity)

Transitions

Situation Quote Audio
Intro
Intro
Intro
Intro
Intro
Intro
Intro
Intro
Intro
Intro
Intro
Intro
Intro
Intro
Outro
Outro
Outro
Outro
Outro
Outro
Outro
Outro
Outro
Outro
Outro
Outro
Defeat Impossible.
Defeat
Defeat
Defeat
Defeat
Defeat
Defeat I can see... The light!
Defeat
Time Up Defeat
Time Up Defeat
Time Up Defeat
Time Up Defeat
Defeat (Relius Astral) Re-con-structing.
Defeat (Relius Astral)
Defeat (Amane Astral) Mollusca Gastropoda Tartar.
Defeat (Amane Astral)
Round End
Round End
Round End
Round End
Round End
Round End
Round End
Round End

Interactions

Ragna the Bloodedge

Situation Quote Audio
Intro Ragna: L-Lambda? What are you doing here?
Lambda: Ragna?
Outro I've been... Looking for you, Ragna!

Noel Vermillion

Situation Quote Audio
Intro Lambda: Who... Am I?
Noel: It's okay, just trust yourself!
Idle Target strongly resembles this unit, activating combat routines.
Round end Is there a purpouse to this?
Outro There will be no victor.

Nu-13

Situation Quote Audio
Intro Nu: Get out of my sight!
Lambda: Reallocating all available system resources, eliminating target.
Idle Identification number match, activating combat routines.
Round end Is there purpouse to this fight?
Outro There will be no victor.

Mu-12

Situation Quote Audio
Intro Lambda: Mu, cannot identify.
Mu: Come on, i'll help you if i can.
Idle Target strongly resembles this unit, activating combat routines.
Round end Is there a purpouse to this?
Outro There will be no victor.

Relius Clover

Situation Quote Audio
Intro Relius: Ah. Number eleven, yes?
Lambda: Fatal Error Detected. Target confirmed hostile.
Outro Resuming combat mode, shifting to the next phase.

Kagura Mutsuki

Situation Quote Audio
Intro Kagura: Ah, you must be Noel's...
Lambda: Target marked as hostile.
Kagura: Wait, did you just call me a target?
Outro Termination complete, target threat level recorded for future reference.

Kokonoe

Situation Quote Audio
Intro Lambda: Awaiting further orders, master.
Kokonoe: You're still calling me that? Alright, let's take you for a spin!
Outro Data has been successfully recorded, terminating calibration mode.