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==Strategy== | ==Strategy== | ||
<blockquote><i | <blockquote><i>Hibiki is a character who uses quick movements and illusions to toy with his opponent. Don't focus on repeating actions, and use a variety of moves to confuse the opponent. At mid-range, use Standing C, then connect into → + D. → + D connects into standing B with Revolver Action, so even if you're guarded you can get into close combat. | ||
If the opponent is wary of Standing C into → + D, use Standing D instead. When Standing D hits, use middle attack Dual Wing Smash: Heaven and low attack Duel Wing Smash: Earth to shake up their guard. Once close to the opponent, use middle attack ← + B and low attack Crouching B or → + A to shake up their guard. After Standing B → additional B, you have an option between middle or low attacks like crouching B or ← + B. | If the opponent is wary of Standing C into → + D, use Standing D instead. When Standing D hits, use middle attack Dual Wing Smash: Heaven and low attack Duel Wing Smash: Earth to shake up their guard. Once close to the opponent, use middle attack ← + B and low attack Crouching B or → + A to shake up their guard. After Standing B → additional B, you have an option between middle or low attacks like crouching B or ← + B. | ||
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If the opponent gains some distance, connect Soaring Kick → Piercing Feather. After Piercing Feather, attack with Jumping A or Jumping B to continue your assault. In addition, knowing when to mix in Soaring Slash: Revolution which requires a reversed direction guard, or a normal throw, will give your opponent some major trouble in defending themselves. If the opponent attacks from the air, use Crouching C to counter them. If you see the opponent jump while you're using Soaring Kick, it's recommended to use the C button to activate Pulverizing Fin. | If the opponent gains some distance, connect Soaring Kick → Piercing Feather. After Piercing Feather, attack with Jumping A or Jumping B to continue your assault. In addition, knowing when to mix in Soaring Slash: Revolution which requires a reversed direction guard, or a normal throw, will give your opponent some major trouble in defending themselves. If the opponent attacks from the air, use Crouching C to counter them. If you see the opponent jump while you're using Soaring Kick, it's recommended to use the C button to activate Pulverizing Fin. | ||
When pressured by the opponent, the invulnerability from Double Wing Cyclone is reliable. Using a Rapid Cancel makes this an even more solid choice. <ref>''BlazBlue: Central Fiction, Tutorial mode, Character Specifics, Hibiki Kohaku, Lesson 03 - Strategy Lessons''</ref | When pressured by the opponent, the invulnerability from Double Wing Cyclone is reliable. Using a Rapid Cancel makes this an even more solid choice. <ref>''BlazBlue: Central Fiction, Tutorial mode, Character Specifics, Hibiki Kohaku, Lesson 03 - Strategy Lessons''</ref></i></blockquote> | ||
==Command List== | ==Command List== | ||
{{Command List | {{Command List | ||
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'''Notes''' | |||
* In '''Dual Wing Smash''' (比翼陣 ''Hiyokujin''), the "Dual Wing" (比翼 ''Hiyoku'') could be a reference to the <ruby><rb>[https://en.wiktionary.org/wiki/%E6%AF%94%E7%BF%BC%E9%B3%A5 比翼鳥]</rb><rt>bǐyìniǎo</rt></ruby>, a one-winged, one-eyed bird in Chinese mythology that must form pairs in order to fly. Idioms in [https://baike.baidu.com/item/%E6%AF%94%E7%BF%BC%E5%8F%8C%E9%A3%9E/1558502 Chinese] and [http://jisho.org/search/%E3%81%B2%E3%82%88%E3%81%8F Japanese] that reference this bird often refer to couples. | |||
* In '''Mark: "Purification"''' (柝扇「祓雛」 ''Sakuōgi "Haraebina"''), the kanji used in "Mark" (柝扇 ''Sakuogi'') are 柝 ''taku'', wooden clappers signalling the start or end of a performance, and 扇 ''ōgi'', meaning folding fan. | |||
* In '''Shadow Dance: "Hidden Phoenix"''' (番舞 「朧鳳」 ''Tsugaimai "Oboro Ōtori"''), the "Shadow Dance" (番舞 ''Tsugaimai'') refers to a pair of dances that are danced consecutively. | |||
==Palettes== | ==Palettes== | ||
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==References== | ==References== | ||
{{#tag:references}} | {{#tag:references}} | ||
Latest revision as of 18:28, 31 October 2020
Edit details used on characters' gameplay pages from this page. See Category:Gameplay Subpage for a list of all pages like this, and Help:Manual of Style/Character Pages/Gameplay for an example of a standard layout for this page. |
Strategy
Hibiki is a character who uses quick movements and illusions to toy with his opponent. Don't focus on repeating actions, and use a variety of moves to confuse the opponent. At mid-range, use Standing C, then connect into → + D. → + D connects into standing B with Revolver Action, so even if you're guarded you can get into close combat.
If the opponent is wary of Standing C into → + D, use Standing D instead. When Standing D hits, use middle attack Dual Wing Smash: Heaven and low attack Duel Wing Smash: Earth to shake up their guard. Once close to the opponent, use middle attack ← + B and low attack Crouching B or → + A to shake up their guard. After Standing B → additional B, you have an option between middle or low attacks like crouching B or ← + B.
If the opponent gains some distance, connect Soaring Kick → Piercing Feather. After Piercing Feather, attack with Jumping A or Jumping B to continue your assault. In addition, knowing when to mix in Soaring Slash: Revolution which requires a reversed direction guard, or a normal throw, will give your opponent some major trouble in defending themselves. If the opponent attacks from the air, use Crouching C to counter them. If you see the opponent jump while you're using Soaring Kick, it's recommended to use the C button to activate Pulverizing Fin.
When pressured by the opponent, the invulnerability from Double Wing Cyclone is reliable. Using a Rapid Cancel makes this an even more solid choice. [1]
Command List
Name | Command | |
---|---|---|
Normal Input | Alternative Input | |
Drive | ||
Double Chase ダブルチェイス Daburu Cheisu |
D | |
Creates clones to attack the opponent | ||
Overdrive | ||
Schwarz Lace Shubarutsu Reisu |
A + B + C + D | |
Enhances various drive attacks | ||
Mark: "Purification" 柝扇 Sakuōgi "Haraebina" |
During OD, A + B + C + D | |
Special | ||
Soaring Kick 嶄翔脚(ざんしょうきゃく) Zanshōkyaku |
↓↘→ + A | |
→ Piercing Feather 尖羽(せんば) Senba |
A during Soaring Kick | |
→ Thrashing Claw 裂爪(れっそう) Ressō |
B during Soaring Kick | |
→ Pulverizing Fin Misago Kudaki |
C during Soaring Kick | |
→ Catastrophic Strike 禍討ち(まがうち) Maga Uchi |
D during Soaring Kick | |
Dual Wing Smash: Heaven 比翼陣 天(ひよくじん てん) Hiyokujin Ten |
↓↙← + A | ↓ + SP |
Dual Wing Smash: Earth 比翼陣 地(ひよくじん ち) Hiyokujin Chi |
↓↙← + B | |
→ Dual Wing Smash: Void 比翼陣 虚(ひよくじん うつろ) Hiyokujin Utsuro |
D during Dual Wing Slash: Heaven or Earth | |
Soaring Slash 飛斬衝(ひざんしょう) Hizanshō |
↓↙← + C | → + SP |
Soaring Slash: Revolution 飛斬衝 廻(ひざんしょう かい) Hizanshō Kai |
↓↙← + D | |
Double Wing Cyclone 双翼旋(そうよくせん) Sōyokusen |
→↓↘ + C | SP |
Piercing Muzzle-blade Senshijin |
↓↙← + A in midair | SP in midair |
Distortion Drive | ||
Shadow Dance: "Hidden Phoenix" Tsugaimai "Oboro Ōtori" |
→↘↓↙←→ + C | ← + SP |
Black Thunder: "Nue" 冥雷 「鵺」(くれみかづち「ぬえ」) Kuremikadzuchi "Nue" |
→↘↓↙←→ + D | |
Astral Heat | ||
Divine Nightfall: "Raven" Amatsugomori "Nakigarasu" |
↓↓↓ + D | |
Notes
- In Dual Wing Smash (比翼陣 Hiyokujin), the "Dual Wing" (比翼 Hiyoku) could be a reference to the
比翼鳥 , a one-winged, one-eyed bird in Chinese mythology that must form pairs in order to fly. Idioms in Chinese and Japanese that reference this bird often refer to couples. - In Mark: "Purification" (柝扇「祓雛」 Sakuōgi "Haraebina"), the kanji used in "Mark" (柝扇 Sakuogi) are 柝 taku, wooden clappers signalling the start or end of a performance, and 扇 ōgi, meaning folding fan.
- In Shadow Dance: "Hidden Phoenix" (番舞 「朧鳳」 Tsugaimai "Oboro Ōtori"), the "Shadow Dance" (番舞 Tsugaimai) refers to a pair of dances that are danced consecutively.
Palettes
References
- ↑ BlazBlue: Central Fiction, Tutorial mode, Character Specifics, Hibiki Kohaku, Lesson 03 - Strategy Lessons