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{{ | {{Gameplay Subpage}} | ||
__NOTOC__ | __NOTOC__ | ||
==Strategy== | ==Strategy== | ||
<blockquote><i>< | <blockquote><i>Jubei excels in close-combat rush downs. His Distortion Drive, "Immovable Object: Lotus" enhances his rush down abilites even further. While Jubei is great at rushing down opponents, his standing knock back is the same as his crouching knock back, which is a large weak point. He is prone to massive damage combos, so beware. | ||
< | |||
When at mid-range with the opponent, use the crouching B, which has good range. Even if the opponent blocks crouching B, Jubei will have frame advantage and can move first. Lock down your opponent in a crouching block, then dash in to close the gap and get in for a mix-up. | |||
If Jubei jumps while running, he will fly in a low trajectory. This makes his double jump C or ↓ + C, which hits behinds opponents, extremely effective. When closing the distance with the opponent, use the overhead, Form TWO: Demon Fox (↓↙← + B) and low Form ONE: Shadow Wolf (↓↘→ + B) to mix-up. Likewise, while dashing, if Jubei jumps and immediately attacks with Jump A, he will connect with a crouching opponent, making it an overhead mix-up. | |||
With 50% Heat Gauge, Jubei should use Immovable Object: Lotus as soon as possible. Jubei will have the frame advantage by canceling into Immovable Object: Lotus from special attacks. After Immovable Object: Lotus, Fissuring Slash's behavior will change, opening up several possibilities of attack. Mix up into Form ONE or Form TWO, or catch the opponent off guard with a throw to break their guard. | |||
Against opponent trying to attack you from the air, counter with crouching C. If the opponent gets in really close, use Counter Assault or backsteps to escape to safety. Note, if you're able to evade your opponent's attack with a backstep, you should immediately dash (→ during backstep) into a standing A to immediately go from defense to offence.<ref>''BlazBlue: Central Fiction, Tutorial Mode, Character Specifics, Jubei - Lesson 03 - Strategy Lessons''</ref></i></blockquote> | |||
==Command List== | ==Command List== | ||
{{Command List | {{Command List | ||
| drive = | | drive = | ||
{{Command List Row | {{Command List Row | ||
| EN = | | EN = Shiranui | ||
| JP = | | JP = 不知火 | ||
| romaji = | | romaji = Shiranui | ||
| input = | | input = D | ||
| input2 = | | input2 = | ||
| desc = | | desc = Swiftly charges toward the opponent and slashes. | ||
}} | |||
{{Command List Row | |||
| EN = Shiranui: Steel | |||
| JP = 不知火・鋼 | |||
| romaji = Shiranui: Hagane | |||
| input = D after Immovable Object: Lotus (can change route with A or B or C or D) | |||
| input2 = | |||
| desc = After taking a stance, Jubei can leap in the direction of the designated route. He can change direction with ↓ or ↑ also. | |||
}} | }} | ||
| od = | | od = | ||
{{Command List Row | |||
| EN = Five Circles of Nirvana | |||
| JP = 羅漢 五輪煌 | |||
| romaji = Rakan: Gorinkō | |||
| input = A + B + C + D | |||
| input2 = | |||
| desc = Shiranui and Shiranui: Steel become enhanced. | |||
}} | |||
{{Command List Row | |||
| EN = Miroku: Spherical Illusion | |||
| JP = 弥勒 輪瞬桜 | |||
| romaji = Miroku: Rinshunrō | |||
| input = During OD, A + B + C + D | |||
| input2 = | |||
| desc = Leaps toward the opponent with a kick, and crushes them against the wall. | |||
}} | |||
| specials = | | specials = | ||
{{Command List Row | |||
| EN = Fissuring Slash | |||
| JP = 裂鉤斬 | |||
| romaji = Rekkōzan | |||
| input = ↓↘→ + A or ↓↘→↓↘→ + A | |||
| input2 = SP (midair also) | |||
| desc = A multiple-slashing attack with his claws. The aerial version can move upwards or downwards with ↓ or ↑. | |||
}} | |||
{{Command List Row | |||
| EN = Fissuring Slash | |||
| JP = 裂鉤斬 | |||
| romaji = Rekkōzan | |||
| input = ↓↘→ + A after Immovable Object: Lotus (midair also) | |||
| input2 = SP after Immovable Object: Lotus (midair also) | |||
| desc = A multiple-slashing attack with his claws. Pressing A will cause Jubei to attack up to five times. The aerial version can move upwards or downwards with ↓ or ↑. | |||
}} | |||
{{Command List Row | |||
| EN = Launch opponent | |||
| JP = 打ち上げ | |||
| romaji = Uchiage | |||
| input = B during Fissuring Slash (after Immovable Object: Lotus) | |||
| input2 = | |||
| desc = Jubei leaps into the air while attacking his opponents. By pressing A he will attack again, knocking back the opponents. | |||
}} | |||
{{Command List Row | |||
| EN = Form ONE: Shadow Wolf | |||
| JP = 壱之型 影狼 | |||
| romaji = Ichi no Kata: Kagerō | |||
| input = ↓↘→ + B<br>→ + B during Fissuring Slash (after Immovable Object: Lotus) | |||
| input2 = → + SP | |||
| desc = A forwards sweeping slash. | |||
}} | |||
{{Command List Row | |||
| EN = Form TWO: Demon Fox | |||
| JP = 弐之型 鬼狐 | |||
| romaji = Ni no Kata: Onigitsune | |||
| input = ↓↙← + B<br>← + B during Fissuring Slash (after Immovable Object: Lotus) | |||
| input2 = | |||
| desc = Perfoms a slash that cannot be blocked while crouching. | |||
}} | |||
{{Command List Row | |||
| EN = Form THREE: Ranjishi | |||
| JP = 参之型 乱獅子 | |||
| romaji = San no Kata: Ranjishi | |||
| input = ↓↙← + C (midair also)<br>C during Fissuring Slash (after Immovable Object: Lotus) | |||
| input2 = → + SP in midair | |||
| desc = A multi-part attack as Jubei leaps into the air and slashes the opponent. | |||
}} | |||
{{Command List Row | |||
| EN = Form FOUR: Black Panther | |||
| JP = 肆之型 黒豹 | |||
| romaji = * no Kata: Kurohyō | |||
| input = →↘↓↙←→ + C (chargeable)<br>→←→ + C during Fissuring Slash (after Immovable Object: Lotus) (chargeable) | |||
| input2 = | |||
| desc = Jubei crosses his swords, and unleashes a powerful single blow. Fully charged, the attack becomes unblockable. | |||
}} | |||
{{Command List Row | |||
| EN = Rising Justice | |||
| JP = 義翔球 | |||
| romaji = Gishōkyū | |||
| input = ↓↘→ + C (midair also) | |||
| input2 = ↓ + SP (midair also) | |||
| desc = Throws a ball of flame that bounces on the ground. | |||
}} | |||
{{Command List Row | |||
| EN = Divine Form (advancing) | |||
| JP = 瞬天陣 | |||
| romaji = Shitenjin | |||
| input = ↓↘→ + D in midair<br>→ + D during Fissuring Slash (after Immovable Object: Lotus) | |||
| input2 = | |||
| desc = Swiftly moves forward. | |||
}} | |||
{{Command List Row | |||
| EN = Divine Form (retreating) | |||
| JP = 瞬天陣 | |||
| romaji = Shitenjin | |||
| input = ↓↙← + D in midair<br>← + D during Fissuring Slash (after Immovable Object: Lotus) | |||
| input2 = | |||
| desc = Swiftly moves forward.[sic] | |||
}} | |||
| dd = | | dd = | ||
{{Command List Row | |||
| EN = Thousand Hands: Roaring Pillar | |||
| JP = 千手 轟刹羅 | |||
| romaji = Senju: Gō Setsura | |||
| input = ↓↘→↓↘→ + D | |||
| input2 = ← + SP | |||
| desc = Swiflty lungs forward, slashing through the opponent, following by a of series of slashes. After hitting the opponent with a Drive attack, Jubei will quickly appear behind the opponent. | |||
}} | |||
{{Command List Row | |||
| EN = Twin Guardians: Mourning Shore | |||
| JP = 仁王 忌岸突 | |||
| romaji = Niō: Kigantotsu | |||
| input = ↓↘→↓↘→ + D in midair | |||
| input2 = ← + SP in midair | |||
| desc = Lunges towards the ground from midair. After hitting the opponent with a Drive attack, Jubei will quickly appear behind the opponent. | |||
}} | |||
{{Command List Row | |||
| EN = Immovable Object: Lotus | |||
| JP = 不動 紗蓮陣 | |||
| romaji = Fudō: Sharenjin | |||
| input = Rotate left stick or direction keys in 1 full circle + A | |||
| input2 = | |||
| desc = A Drive-state that enhances different special attacks. This ability can only be used once per round. | |||
}} | |||
| astral = | | astral = | ||
{{Command List Row | |||
| EN = Asura: Thunderbird Rising | |||
| JP = 阿修羅 鳳雷武煉翔 | |||
| romaji = Ashura: Hōrai Burenshō | |||
| input = →↘↓↙←→↘↓↙← + C | |||
| input2 = | |||
| desc = Unleashes his "ki" while standing. The attack will only activate if it lands on the opponent. | |||
}} | |||
}} | }} | ||
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==References== | ==References== | ||
{{#tag:references}} | |||
{{ |
Latest revision as of 07:49, 22 April 2023
Edit details used on characters' gameplay pages from this page. See Category:Gameplay Subpage for a list of all pages like this, and Help:Manual of Style/Character Pages/Gameplay for an example of a standard layout for this page. |
Strategy
Jubei excels in close-combat rush downs. His Distortion Drive, "Immovable Object: Lotus" enhances his rush down abilites even further. While Jubei is great at rushing down opponents, his standing knock back is the same as his crouching knock back, which is a large weak point. He is prone to massive damage combos, so beware.
When at mid-range with the opponent, use the crouching B, which has good range. Even if the opponent blocks crouching B, Jubei will have frame advantage and can move first. Lock down your opponent in a crouching block, then dash in to close the gap and get in for a mix-up.
If Jubei jumps while running, he will fly in a low trajectory. This makes his double jump C or ↓ + C, which hits behinds opponents, extremely effective. When closing the distance with the opponent, use the overhead, Form TWO: Demon Fox (↓↙← + B) and low Form ONE: Shadow Wolf (↓↘→ + B) to mix-up. Likewise, while dashing, if Jubei jumps and immediately attacks with Jump A, he will connect with a crouching opponent, making it an overhead mix-up.
With 50% Heat Gauge, Jubei should use Immovable Object: Lotus as soon as possible. Jubei will have the frame advantage by canceling into Immovable Object: Lotus from special attacks. After Immovable Object: Lotus, Fissuring Slash's behavior will change, opening up several possibilities of attack. Mix up into Form ONE or Form TWO, or catch the opponent off guard with a throw to break their guard.
Against opponent trying to attack you from the air, counter with crouching C. If the opponent gets in really close, use Counter Assault or backsteps to escape to safety. Note, if you're able to evade your opponent's attack with a backstep, you should immediately dash (→ during backstep) into a standing A to immediately go from defense to offence.[1]
Command List
Name | Command | |
---|---|---|
Normal Input | Alternative Input | |
Drive | ||
Shiranui 不知火 Shiranui |
D | |
Swiftly charges toward the opponent and slashes. | ||
Shiranui: Steel 不知火・鋼 Shiranui: Hagane |
D after Immovable Object: Lotus (can change route with A or B or C or D) | |
After taking a stance, Jubei can leap in the direction of the designated route. He can change direction with ↓ or ↑ also. | ||
Overdrive | ||
Five Circles of Nirvana 羅漢 五輪煌 Rakan: Gorinkō |
A + B + C + D | |
Shiranui and Shiranui: Steel become enhanced. | ||
Miroku: Spherical Illusion 弥勒 輪瞬桜 Miroku: Rinshunrō |
During OD, A + B + C + D | |
Leaps toward the opponent with a kick, and crushes them against the wall. | ||
Special | ||
Fissuring Slash 裂鉤斬 Rekkōzan |
↓↘→ + A or ↓↘→↓↘→ + A | SP (midair also) |
A multiple-slashing attack with his claws. The aerial version can move upwards or downwards with ↓ or ↑. | ||
Fissuring Slash 裂鉤斬 Rekkōzan |
↓↘→ + A after Immovable Object: Lotus (midair also) | SP after Immovable Object: Lotus (midair also) |
A multiple-slashing attack with his claws. Pressing A will cause Jubei to attack up to five times. The aerial version can move upwards or downwards with ↓ or ↑. | ||
Launch opponent 打ち上げ Uchiage |
B during Fissuring Slash (after Immovable Object: Lotus) | |
Jubei leaps into the air while attacking his opponents. By pressing A he will attack again, knocking back the opponents. | ||
Form ONE: Shadow Wolf 壱之型 影狼 Ichi no Kata: Kagerō |
↓↘→ + B → + B during Fissuring Slash (after Immovable Object: Lotus) |
→ + SP |
A forwards sweeping slash. | ||
Form TWO: Demon Fox 弐之型 鬼狐 Ni no Kata: Onigitsune |
↓↙← + B ← + B during Fissuring Slash (after Immovable Object: Lotus) |
|
Perfoms a slash that cannot be blocked while crouching. | ||
Form THREE: Ranjishi 参之型 乱獅子 San no Kata: Ranjishi |
↓↙← + C (midair also) C during Fissuring Slash (after Immovable Object: Lotus) |
→ + SP in midair |
A multi-part attack as Jubei leaps into the air and slashes the opponent. | ||
Form FOUR: Black Panther 肆之型 黒豹 * no Kata: Kurohyō |
→↘↓↙←→ + C (chargeable) →←→ + C during Fissuring Slash (after Immovable Object: Lotus) (chargeable) |
|
Jubei crosses his swords, and unleashes a powerful single blow. Fully charged, the attack becomes unblockable. | ||
Rising Justice 義翔球 Gishōkyū |
↓↘→ + C (midair also) | ↓ + SP (midair also) |
Throws a ball of flame that bounces on the ground. | ||
Divine Form (advancing) 瞬天陣 Shitenjin |
↓↘→ + D in midair → + D during Fissuring Slash (after Immovable Object: Lotus) |
|
Swiftly moves forward. | ||
Divine Form (retreating) 瞬天陣 Shitenjin |
↓↙← + D in midair ← + D during Fissuring Slash (after Immovable Object: Lotus) |
|
Swiftly moves forward.[sic] | ||
Distortion Drive | ||
Thousand Hands: Roaring Pillar 千手 轟刹羅 Senju: Gō Setsura |
↓↘→↓↘→ + D | ← + SP |
Swiflty lungs forward, slashing through the opponent, following by a of series of slashes. After hitting the opponent with a Drive attack, Jubei will quickly appear behind the opponent. | ||
Twin Guardians: Mourning Shore 仁王 忌岸突 Niō: Kigantotsu |
↓↘→↓↘→ + D in midair | ← + SP in midair |
Lunges towards the ground from midair. After hitting the opponent with a Drive attack, Jubei will quickly appear behind the opponent. | ||
Immovable Object: Lotus 不動 紗蓮陣 Fudō: Sharenjin |
Rotate left stick or direction keys in 1 full circle + A | |
A Drive-state that enhances different special attacks. This ability can only be used once per round. | ||
Astral Heat | ||
Asura: Thunderbird Rising 阿修羅 鳳雷武煉翔 Ashura: Hōrai Burenshō |
→↘↓↙←→↘↓↙← + C | |
Unleashes his "ki" while standing. The attack will only activate if it lands on the opponent. |
Palettes
References
- ↑ BlazBlue: Central Fiction, Tutorial Mode, Character Specifics, Jubei - Lesson 03 - Strategy Lessons