More actions
m (categorize as a gameplay subpage) |
|||
(3 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{Gameplay Subpage}} | ||
__NOTOC__ | __NOTOC__ | ||
==Strategy== | ==Strategy== | ||
<blockquote><i | <blockquote><i>Makoto's movements and normal attacks are fast and easy to use, but her Drive ability packs some heavy single hits. She's recommended for people who want to get up close and unleash a flurry of attacks. | ||
At mid-range, use Dash into Standing B to get close to the opponent. If going from the air, Jumping C is recommended. Use it a little early, and connect Jumping C → additional C. Asteroid Vision is an impressive movement skill that creates mirror images. All of them can be combined with D special attacks to go one the offensive. Once close to the opponent, use middle attack → + B and low attack Crouching B to shake up their guard. If you connect Standing C or Standing C → additional C into → + B, you can stop the opponent from interrupting with normal attacks or jumps, and break their guard. Standing C and additional C don't have a Revolver Action into low attacks, but if you cancel into Sirius Jolt which cannot be standing guarded, you can hit an opponent who's defending against → + B by using a standing guard. | At mid-range, use Dash into Standing B to get close to the opponent. If going from the air, Jumping C is recommended. Use it a little early, and connect Jumping C → additional C. Asteroid Vision is an impressive movement skill that creates mirror images. All of them can be combined with D special attacks to go one the offensive. Once close to the opponent, use middle attack → + B and low attack Crouching B to shake up their guard. If you connect Standing C or Standing C → additional C into → + B, you can stop the opponent from interrupting with normal attacks or jumps, and break their guard. Standing C and additional C don't have a Revolver Action into low attacks, but if you cancel into Sirius Jolt which cannot be standing guarded, you can hit an opponent who's defending against → + B by using a standing guard. | ||
If the opponent attacks from the air, use → + A or Jumping A or Jumping B to counter. All of these can be jump cancelled to start a combo. If the opponent's pressuring you, the invulnerability from Corona Upper is reliable. Against certain combinations, Space Counter is also effective to provide body attack invincibility.<ref>''BlazBlue: Central Fiction, Tutorial Mode, Character Specifics, Makoto Nanaya - Lesson 03 - Strategy Lessons''</ref | If the opponent attacks from the air, use → + A or Jumping A or Jumping B to counter. All of these can be jump cancelled to start a combo. If the opponent's pressuring you, the invulnerability from Corona Upper is reliable. Against certain combinations, Space Counter is also effective to provide body attack invincibility.<ref>''BlazBlue: Central Fiction, Tutorial Mode, Character Specifics, Makoto Nanaya - Lesson 03 - Strategy Lessons''</ref></i></blockquote> | ||
==Command List== | ==Command List== | ||
Line 233: | Line 232: | ||
}} | }} | ||
}} | }} | ||
'''Notes''' | |||
* [[wikipedia:Sirius|Sirius]] is the brightest star in the sky. | |||
* [[wikipedia:Cygnus (constellation)|Cygnus]] ("the Swan") is a constellation containing the star Deneb, one corner of the Summer Triangle (along with Altair and Aquila). | |||
* '''Particle flare''' may refer to [[wikipedia:Solar particle event|particle storms]] in space caused by [[wikipedia:Solar flare|solar flares]]. | |||
* The '''corona''' is the outer layer of plasma that surrounds a star. | |||
* '''Comets''', '''meteors''' (aka '''shooting stars''' ), and '''asteroids''' are all celestial objects. | |||
* The [[wikipedia:Big Bang|Big Bang]] is a theory about the beginning of the universe. | |||
* [[wikipedia:Mars landing|Lander]] refers to probes and rovers sent to land on other planets; specifically '''Mars'''. | |||
==Palettes== | ==Palettes== | ||
Line 242: | Line 250: | ||
File:BBCF MK Palette 05.png|05 | File:BBCF MK Palette 05.png|05 | ||
File:BBCF MK Palette 06.png|06 | File:BBCF MK Palette 06.png|06 | ||
File:BBCF MK Palette 07.png|07 | File:BBCF MK Palette 07.png|07<br>Yoko Littner (Gurren Lagann) | ||
File:BBCF MK Palette 08.png|08<br>[[Ragna the Bloodedge]] | File:BBCF MK Palette 08.png|08<br>[[Ragna the Bloodedge]] | ||
File:BBCF MK Palette 09.png|09<br>Order-Sol (Guilty Gear XX Slash) | File:BBCF MK Palette 09.png|09<br>Order-Sol (Guilty Gear XX Slash) | ||
File:BBCF MK Palette 10.png|10 | File:BBCF MK Palette 10.png|10<br>Zessica Wong (Genesis of Aquarion) | ||
File:BBCF MK Palette 11.png|11<br>[[Yuki Himezuru]] | File:BBCF MK Palette 11.png|11<br>[[Yuki Himezuru]] | ||
File:BBCF MK Palette 12.png|12<br>April (Guilty Gear X) | File:BBCF MK Palette 12.png|12<br>April (Guilty Gear X) | ||
File:BBCF MK Palette 13.png|13<br> | File:BBCF MK Palette 13.png|13<br>Yukikaze (Kantai Collection) | ||
File:BBCF MK Palette 14.png|14<br>[[Tsubaki Yayoi]] | File:BBCF MK Palette 14.png|14<br>[[Tsubaki Yayoi]] | ||
File:BBCF MK Palette 15.png|15 | File:BBCF MK Palette 15.png|15 | ||
Line 261: | Line 269: | ||
File:BBCF MK Palette 24.png|24<br>Dengeki | File:BBCF MK Palette 24.png|24<br>Dengeki | ||
</gallery> | </gallery> | ||
==References== | ==References== | ||
{{#tag:references}} | |||
{{ |
Latest revision as of 17:54, 18 October 2020
Edit details used on characters' gameplay pages from this page. See Category:Gameplay Subpage for a list of all pages like this, and Help:Manual of Style/Character Pages/Gameplay for an example of a standard layout for this page. |
Strategy
Makoto's movements and normal attacks are fast and easy to use, but her Drive ability packs some heavy single hits. She's recommended for people who want to get up close and unleash a flurry of attacks.
At mid-range, use Dash into Standing B to get close to the opponent. If going from the air, Jumping C is recommended. Use it a little early, and connect Jumping C → additional C. Asteroid Vision is an impressive movement skill that creates mirror images. All of them can be combined with D special attacks to go one the offensive. Once close to the opponent, use middle attack → + B and low attack Crouching B to shake up their guard. If you connect Standing C or Standing C → additional C into → + B, you can stop the opponent from interrupting with normal attacks or jumps, and break their guard. Standing C and additional C don't have a Revolver Action into low attacks, but if you cancel into Sirius Jolt which cannot be standing guarded, you can hit an opponent who's defending against → + B by using a standing guard.
If the opponent attacks from the air, use → + A or Jumping A or Jumping B to counter. All of these can be jump cancelled to start a combo. If the opponent's pressuring you, the invulnerability from Corona Upper is reliable. Against certain combinations, Space Counter is also effective to provide body attack invincibility.[1]
Command List
Name | Command | |
---|---|---|
Normal Input | Alternative Input | |
Drive | ||
Impact インパクト Inpakuto |
D | |
Charge up energy for a stronger punch | ||
Overdrive | ||
Galaxian Impact G(ギャラクシアン)・インパクト Gyarakushian Inpakuto |
A + B + C + D | |
Maintains the Impact gauge at Lv.G | ||
Cygnus Combination シグナスコンビネーション Shigunasu Konbinēshon |
A + B + C + D during Overdrive | |
Special | ||
Comet Cannon コメットキャノン Cometto Kyanon |
↓↘→ + A | |
→ Break Shot ブレイクショット Breiku Shotto |
D during Comet Cannon (delayable) | |
Corona Upper コロナアッパー Korona Appā |
→↓↘ + C (midair also) | SP |
→ Meteor Dive メテオダイブ Meteo Daibu |
D during Corona Upper (delayable) | |
Asteroid Vision (Dash) *1 アステロイドビジョン(ダッシュ) Asteroido Bijon (Dasshu) |
↓↙← + A | |
→ Break ブレーキ Burēku |
A, A while Asteroid Vision is active | |
→ Eclipse Turn エクリプスターン Ekuripusu Tān |
A, B while Asteroid Vision is active | |
→ Infinite Rush *1 インフィニットラッシュ Infinitto Rasshu |
A, C while Asteroid Vision is active (repeatable) | |
Mars Chopper →→ マーズチョッパー Māzu Choppā |
A during Infinite Rush | |
→→ Star Gazer スターゲイザー Sutā Geizā |
B during Infinite Rush | |
→→ Lander Blow ランダーブロー Randā Burō |
D during Infinite Rush (delayable) | |
→→ Cosmic Ray コズミックレイ Kozumikku Rei |
A, D while Asteroid Vision is active (delayable) | |
Asteroid Vision (Jump) アステロイドビジョン(ジャンプ) Asuteroido Bijon (Jyanpu) |
↓↙← + B or C | → + SP |
→ Lightning Arrow ライトニングアロー Raitoningu Arō |
B or C, D while Asteroid Vision is active (delayable) | |
Sirius Jolt シリウスジョルト Shiriusu Joruto |
←↙↓↘→ + C | ↓ + SP |
Shooting Star シューティングスター Shūtingu Stā |
↓↘→ + B (delayable/also while *1 is used) | |
Space Counter (Parrying) スペースカウンター(パリング) Supēsu Kauntā |
↓↙← + D | |
→ Space Counter |
D after parrying an attack (delayable) | |
Distortion Drive | ||
Big Bang Smash ビッグバンスマッシュ Biggu Ban Smasshu |
→↘↓↙←→ + D (delayable) | |
Particle Flare パーティカルフレア Pātikaru Furea |
↓↘→↓↘→ + D (delayable/D for 2 more additional attacks) | ← + SP |
Astral Heat | ||
Planet Crusher プラネットクラッシャー Puranetto Kurasshā |
↓↘→↘↓↙← + D (delayable) | |
Notes
- Sirius is the brightest star in the sky.
- Cygnus ("the Swan") is a constellation containing the star Deneb, one corner of the Summer Triangle (along with Altair and Aquila).
- Particle flare may refer to particle storms in space caused by solar flares.
- The corona is the outer layer of plasma that surrounds a star.
- Comets, meteors (aka shooting stars ), and asteroids are all celestial objects.
- The Big Bang is a theory about the beginning of the universe.
- Lander refers to probes and rovers sent to land on other planets; specifically Mars.
Palettes
References
- ↑ BlazBlue: Central Fiction, Tutorial Mode, Character Specifics, Makoto Nanaya - Lesson 03 - Strategy Lessons