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Gameplay:Izayoi BBCF: Difference between revisions

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{{Character Tabs|Izayoi}}
{{Gameplay Subpage}}
<section begin=strategy/>{{Quote|}}<section end=strategy/>
__NOTOC__
__NOTOC__
==Strategy==
==Strategy==
<blockquote><i><section begin=strategy/>Izayoi is a character who fights using two modes. Her controls themselves are fairly simple, but considering how she plays differently in the two modes, she's a fairly deep character.
<blockquote><i>Izayoi is a character who fights using two modes. Her controls themselves are fairly simple, but considering how she plays differently in the two modes, she's a fairly deep character.


You start in normal mode at the start of a match. You should fight in normal mode at first to build Zero-Type Gauge. At mid-range, use long reaching attacks like Standing B. Connect Standing B into Standing C, and if it hits, aim to knock the opponent down with Crusade Seraphim γ. If Standing B → Standing C was guarded, use Crusade Seraphim γ → Stance Cancel (A in Stance), or follow up with Sonic Saber.
You start in normal mode at the start of a match. You should fight in normal mode at first to build Zero-Type Gauge. At mid-range, use long reaching attacks like Standing B. Connect Standing B into Standing C, and if it hits, aim to knock the opponent down with Crusade Seraphim γ. If Standing B → Standing C was guarded, use Crusade Seraphim γ → Stance Cancel (A in Stance), or follow up with Sonic Saber.
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Once the Zero-Type Gauge is filled, change to Gain Art mode. Use ↘ + C or Jumping C in a midair combo, and connect into various D attacks to mode change while staying on the offensive. While in Gain Art mode, use Dashing Jump attacks or land without doing anything from a dash before using Crouching A or Crouching B to shake up their guard. When at a long distance from the opponent, use Sonic Saber → D Mirage Thruster or D Sonic Saber followed by a Dash, to close the distance.
Once the Zero-Type Gauge is filled, change to Gain Art mode. Use ↘ + C or Jumping C in a midair combo, and connect into various D attacks to mode change while staying on the offensive. While in Gain Art mode, use Dashing Jump attacks or land without doing anything from a dash before using Crouching A or Crouching B to shake up their guard. When at a long distance from the opponent, use Sonic Saber → D Mirage Thruster or D Sonic Saber followed by a Dash, to close the distance.


If the opponent attacks from the air, counter with Crusade Seraphim α. It travels quite fair diagonally upwards, so a key point is to use it early. If the opponent pressures you, the invulnerability from Aegis Blade is reliable. If it's guarded, follow up with a Rapid Cancel.<ref>''BlazBlue: Central Fiction, Tutorial Mode, Character Specifics, Izayoi - Lesson 03 - Strategy Lessons''</ref><section end=strategy/></i></blockquote>
If the opponent attacks from the air, counter with Crusade Seraphim α. It travels quite fair diagonally upwards, so a key point is to use it early. If the opponent pressures you, the invulnerability from Aegis Blade is reliable. If it's guarded, follow up with a Rapid Cancel.<ref>''BlazBlue: Central Fiction, Tutorial Mode, Character Specifics, Izayoi - Lesson 03 - Strategy Lessons''</ref></i></blockquote>
==Command List==
==Command List==
{{Command List
{{Command List
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   {{Command List Row
   {{Command List Row
     | EN    = Justice of Destiny
     | EN    = Justice of Destiny
     | JP    = ジャッジ オブ ディスティニー
     | JP    = <ruby><rb>ジャッジ オブ ディスティニー</rb><rt>Judge of Destiny</rt></ruby>
     | romaji = Jajji obu Disutinī
     | romaji = Jajji obu Disutinī
     | input  = →↘↓↙←→ + C
     | input  = →↘↓↙←→ + C
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File:BlazBlue_Izayoi_Sprite_Reference_02.png|06<br>Saber<br>(''Fate/stay night'')
File:BlazBlue_Izayoi_Sprite_Reference_02.png|06<br>Saber<br>(''Fate/stay night'')
File:BlazBlue_Izayoi_Sprite_Reference_01.png|07<br>Testament<br>(''Guilty Gear'')
File:BlazBlue_Izayoi_Sprite_Reference_01.png|07<br>Testament<br>(''Guilty Gear'')
File:BlazBlue_Izayoi_Sprite_Reference_04.png|07<br>Metis<br>(''Persona 3 FES'')
File:BlazBlue_Izayoi_Sprite_Reference_04.png|08<br>Metis<br>(''Persona 3 FES'')
File:BBCF IZ Palette 09.png|09
File:BBCF IZ Palette 09.png|09
File:BBCF IZ Palette 10.png|10
File:BBCF IZ Palette 10.png|10
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</gallery>
</gallery>


==External Links==
* ''BlazBlue: Central Fiction Official Website (US), [http://blazblueuniverse.com/bbcf/characters/ Characters] - Izayoi''
* ''BlazBlue: Central Fiction Official Website (JP), [http://www.blazblue.jp/cf/manual-ps4/character/izayoi.html Izayoi - Command List]''
==References==
==References==
<references>
{{#tag:references}}
</references>
{{Gameplay Navigation}}

Latest revision as of 00:30, 27 October 2023

Strategy

Izayoi is a character who fights using two modes. Her controls themselves are fairly simple, but considering how she plays differently in the two modes, she's a fairly deep character.

You start in normal mode at the start of a match. You should fight in normal mode at first to build Zero-Type Gauge. At mid-range, use long reaching attacks like Standing B. Connect Standing B into Standing C, and if it hits, aim to knock the opponent down with Crusade Seraphim γ. If Standing B → Standing C was guarded, use Crusade Seraphim γ → Stance Cancel (A in Stance), or follow up with Sonic Saber.

Once the Zero-Type Gauge is filled, change to Gain Art mode. Use ↘ + C or Jumping C in a midair combo, and connect into various D attacks to mode change while staying on the offensive. While in Gain Art mode, use Dashing Jump attacks or land without doing anything from a dash before using Crouching A or Crouching B to shake up their guard. When at a long distance from the opponent, use Sonic Saber → D Mirage Thruster or D Sonic Saber followed by a Dash, to close the distance.

If the opponent attacks from the air, counter with Crusade Seraphim α. It travels quite fair diagonally upwards, so a key point is to use it early. If the opponent pressures you, the invulnerability from Aegis Blade is reliable. If it's guarded, follow up with a Rapid Cancel.[1]

Command List

Name Command
Normal Input Alternative Input
Drive
Scarlet Justice
スカーレットジャスティス
Sukāretto Jasutisu
D
Changes Izayoi's Mode
Overdrive
Freedom Justice
フリーダムジャスティス
Furīdamu Jasutisu
A + B + C + D
The Zero-Type gauge will regenerate automatically
Banshee Lancer
バンシィランサー
Banshī Ransā
During OD, A + B + C + D
Special
Sonic Saber
ソニックセイバー
Sonikku Seibā
↓↘→ + A or D (midair also)
Crusade Seraphim α
クルセイドセラフィム α
Kuruseido Serafimu α
→↓↘ + B (midair also/delayable on ground only)
Crusade Seraphim β
クルセイドセラフィム β
Kuruseido Serafimu β
↓↘→ + C (midair also/delayable on ground only) → + S
Crusade Seraphim γ
クルセイドセラフィム γ
Kuruseido Serafimu γ
↓↘→ + B (midair also/delayable on ground only) SP in midair
Aegis Blade
イージスブレイド
Ījisu Bureido
→↓↘ + C (delayable) SP
→ Stance Cancel
構え解除
Kamae Kaijo
A while the Ground Crusade Seraphim/Aegis Blade is active
→ Strike Fall
ストライクフォール
Sutoraiku Fōru
D while Air Crusade Seraphim/Aegis Blade is active
→ Valkyrie Astraea
ワルキューレアストレア
Warukyūre Asutorea
→ + D during Crusade Seraphim β or Crusade Seraphim γ
Mirage Thruster
ミラージュスラスター
Mirāju Surasutā
↓↙← + A or B or C or D (midair also only for D)
Distortion Drive
Justice Phorizor
ジャスティスフォライザー
Jasutisu Foraizā
↓↘→↓↘→ + C ← + SP
Slaver Trans-AM
スレイヴァートランザム
Sureivā Toranzamu
→↘↓↙←→ + D
Astral Heat
Justice of Destiny
ジャッジ オブ ディスティニーJudge of Destiny
Jajji obu Disutinī
→↘↓↙←→ + C

Palettes

References

  1. BlazBlue: Central Fiction, Tutorial Mode, Character Specifics, Izayoi - Lesson 03 - Strategy Lessons