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{{ | {{Gameplay Subpage}} | ||
__NOTOC__ | __NOTOC__ | ||
==Strategy== | ==Strategy== | ||
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| romaji = Vivāche | | romaji = Vivāche | ||
| input = ↓↘→ + A or B | | input = ↓↘→ + A or B | ||
| input2 = | | input2 = SP or → + SP | ||
| desc = | | desc = | ||
}} | }} | ||
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| romaji = Kantābire | | romaji = Kantābire | ||
| input = →↓↘ + C | | input = →↓↘ + C | ||
| input2 = | | input2 = ↓ + SP | ||
| desc = | | desc = | ||
}} | }} | ||
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| romaji = Areguretto | | romaji = Areguretto | ||
| input = Midair ↓↙← + C | | input = Midair ↓↙← + C | ||
| input2 = | | input2 = SP in midair | ||
| desc = | | desc = | ||
}} | }} | ||
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| romaji = Uruwashi no Kantāta | | romaji = Uruwashi no Kantāta | ||
| input = →↘↓↙←→ + C | | input = →↘↓↙←→ + C | ||
| input2 = | | input2 = ← + SP | ||
| desc = | | desc = | ||
}} | }} | ||
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}} | }} | ||
'''Notes''' | |||
* '''Vivace''' (''lively'') and '''Allegretto''' (''moderately quickly'') are musical [[wikipedia:Tempo#Basic_tempo_markings|tempos]]. | * '''Vivace''' (''lively'') and '''Allegretto''' (''moderately quickly'') are musical [[wikipedia:Tempo#Basic_tempo_markings|tempos]]. | ||
* '''Con Fuoco''' (''with fire''), '''Con Brio''' (''with vigor''), and '''Con Anima''' (''with feeling'') can be added to a tempo as a modifier, i.e. ''[[wikipedia:Étude_Op._10,_No._4_(Chopin)|Presto con fuoco]]'' (''quickly, with fire''). | * '''Con Fuoco''' (''with fire''), '''Con Brio''' (''with vigor''), and '''Con Anima''' (''with feeling'') can be added to a tempo as a modifier, i.e. ''[[wikipedia:Étude_Op._10,_No._4_(Chopin)|Presto con fuoco]]'' (''quickly, with fire''). | ||
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* A [[wikipedia:Fermata|fermata]] (𝄐) or '''General Pause''' (G.P.) is a rest or note held for a prolonged length of time. | * A [[wikipedia:Fermata|fermata]] (𝄐) or '''General Pause''' (G.P.) is a rest or note held for a prolonged length of time. | ||
== | ==Palettes== | ||
<gallery heights="100px" style="text-align:center;"> | |||
File:BBCF CA Palette 01.png|01 | |||
File:BBCF CA Palette 02.png|02 | |||
File:BBCF CA Palette 03.png|03 | |||
File:BBCF CA Palette 04.png|04 | |||
File:BBCF CA Palette 05.png|05 | |||
File:BBCF CA Palette 06.png|06<br>[[Relius Clover]] | |||
File:BBCF CA Palette 07.png|07 | |||
File:BBCF CA Palette 08.png|08<br>Conan Edogawa and Ran Mori (Case Closed) | |||
File:BBCF CA Palette 09.png|09 | |||
File:BBCF CA Palette 10.png|10<br>Early Design '''OR''' Lieselotte Achenbach and Elfride (Arcana Heart) | |||
File:BBCF CA Palette 11.png|11<br>Brain Cat & [[Kiri]] | |||
File:BBCF CA Palette 12.png|12<br>May & April (Guilty Gear: The Missing Link) | |||
File:BBCF CA Palette 13.png|13<br>Daisaku Kusama & Giant Robo (Giant Robo) | |||
File:BBCF CA Palette 14.png|14<br>[[Amane Nishiki]] | |||
File:BBCF CA Palette 15.png|15 | |||
File:BBCF CA Palette 16.png|16 | |||
File:BBCF CA Palette 17.png|17 | |||
File:BBCF CA Palette 18.png|18 | |||
File:BBCF CA Palette 19.png|19 | |||
File:BBCF CA Palette 20.png|20 | |||
File:BBCF CA Palette 21.png|21 | |||
File:BBCF CA Palette 22.png|22<br>PlayStation | |||
File:BBCF CA Palette 23.png|23<br>Famitsu | |||
File:BBCF CA Palette 24.png|24<br>Dengeki | |||
</gallery> | |||
'''Notes''' | |||
* '''Color palette 10:''' In earlier designs Carl was intened to be a vampire similar to Rachel Alucard. In one design sheet he and Minerva have these colors. | |||
==References== | ==References== | ||
{{#tag:references}} | |||
{{ |
Latest revision as of 23:31, 9 October 2020
Edit details used on characters' gameplay pages from this page. See Category:Gameplay Subpage for a list of all pages like this, and Help:Manual of Style/Character Pages/Gameplay for an example of a standard layout for this page. |
Strategy
Carl is a character who fights while controlling the doll Nirvana. He's a technical character who requires controlling two characters at once, with only a step type dash, making him one of the most difficult characters to play in BlazBlue.
Carl can trap an opponent between himself and Nirvana. This gives the opponent little room to move or escape. It's possible to quickly decide a match this way, so you should aim to sandwich the opponent. At mid-range, restrain the opponent with Standing B or Standing C. Then use Con Fuoco or Volante. You can approach safely by attacking along with Nirvana. It's also effective to send Nirvana ahead, then shut her down. If you move Nirvana with ↘ or ↙, Carl himself will crouch and not move. Then, wait for the opponent to come to you, and attack them from both sides.
← + D release and Con Anima withstand enemy attacks, so the action goes uninterrupted. Use this against opponents who are aiming for Nirvana. Once close to the opponent, sandwich them between yourself and Nirvana. If Nirvana is far away, use ↘ + C or normal throws, then La Campanella to call her. If you've close in together with Nirvana, use ← + D release or ↓ + D release to put the opponent on guard, then aerial dash or Vivace to get behind them. Once sandwiching the opponent, put them on guard with ↓ + D, then use Jump attacks, middle attacks like → + C, or Low attacks like Crouching B to break through.
↓ + D release is easier to use after ↓ + B + D into immediately release D into Standing C, or with Nirvana active Standing C into ↓ + D release. Get used to this before looking for various new combinations.
When the opponent attacks from the air, Carl can counter them with → + A or Crouching C. Nirvana's Con Brio is also reliable. When under pressure, a solid choice is to counter with a Counter Assault. If you don't have Heat Gauge, try to escape using backstep.[1]
Command List
Name | Command | |
---|---|---|
Normal Input | Alternative Input | |
Drive | ||
Automaton オートマトン Ōtomaton |
||
Performs attacks using Nirvana | ||
Overdrive | ||
Synchronized High Speed シンクロハイスピード Shinkuro Hai Supīdo |
A + B + C + D | |
Nirvana's abilities are enhanced | ||
Symphony of Lament 慟哭のシンフォニア Dōkoku no Shinfonia |
During OD, A + B + C + D | |
Special | ||
Vivace ヴィヴァーチェ Vivāche |
↓↘→ + A or B | SP or → + SP |
Cantabile カンタービレ Kantābire |
→↓↘ + C | ↓ + SP |
Allegretto アレグレット Areguretto |
Midair ↓↙← + C | SP in midair |
La Campanella ラ・カンパネラ Ra Kanpanera |
↓↓ + D release (midair also) while Nirvana is active | |
Con Fuoco コン フォーコ Kon Fōko |
←↙↓↘→ + D release (midair also) while Nirvana is active | |
Con Anima コン アニマ Kon Anima |
→↘↓↙← + D release (midair also) while Nirvana is active | |
Con Brio コン ブリオ Kon Burio |
→↓↘ + D release (midair also) while Nirvana is active | |
Volante ヴォランテ Vorante |
←↓↙ + D release while Nirvana is active | |
Distortion Drive | ||
Laetabili Cantata 麗しのカンタータ Uruwashi no Kantāta |
→↘↓↙←→ + C | ← + SP |
Rhapsody of Memories 追憶のラプソディ Tsuioku no Rapusodī |
↓↘→↓↘→ + D release (midair also) while Nirvana is active | |
Fermata グネラルパウゼ Generaru Pauze |
↓↙←↓↙← + D release (midair also) while Nirvana is active | |
Arpeggio of Oblivion 忘却のアルペジオ Bōkyaku no Arupejio |
→↘↓↙←→ + D release while Nirvana is active during OD | |
Astral Heat | ||
Deus Ex Machina デウス・エクス・マキナ Deusu Ekusu Makina |
→←→←↙↓↘→ + D release while Nirvana is active | |
Notes
- Vivace (lively) and Allegretto (moderately quickly) are musical tempos.
- Con Fuoco (with fire), Con Brio (with vigor), and Con Anima (with feeling) can be added to a tempo as a modifier, i.e. Presto con fuoco (quickly, with fire).
- Cantabile (songlike) is both an instruction for a tempo and a method of playing, and can also stand alone as the title of a composition.
- Cantatas, rhapsodies, symphonies are types of musical compositions.
- A fermata (𝄐) or General Pause (G.P.) is a rest or note held for a prolonged length of time.
Palettes
11
Brain Cat & Kiri
Notes
- Color palette 10: In earlier designs Carl was intened to be a vampire similar to Rachel Alucard. In one design sheet he and Minerva have these colors.
References
- ↑ BlazBlue: Central Fiction, Tutorial Mode, Character Specifics, Carl Clover - Lesson 03 - Strategy Lessons