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{{ | {{Gameplay Subpage}} | ||
__NOTOC__ | __NOTOC__ | ||
==Strategy== | ==Strategy== | ||
<blockquote><i | <blockquote><i>Izayoi is a character who fights using two modes. Her controls themselves are fairly simple, but considering how she plays differently in the two modes, she's a fairly deep character. | ||
You start in normal mode at the start of a match. You should fight in normal mode at first to build Zero-Type Gauge. At mid-range, use long reaching attacks like Standing B. Connect Standing B into Standing C, and if it hits, aim to knock the opponent down with Crusade Seraphim γ. If Standing B → Standing C was guarded, use Crusade Seraphim γ → Stance Cancel (A in Stance), or follow up with Sonic Saber. | You start in normal mode at the start of a match. You should fight in normal mode at first to build Zero-Type Gauge. At mid-range, use long reaching attacks like Standing B. Connect Standing B into Standing C, and if it hits, aim to knock the opponent down with Crusade Seraphim γ. If Standing B → Standing C was guarded, use Crusade Seraphim γ → Stance Cancel (A in Stance), or follow up with Sonic Saber. | ||
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Once the Zero-Type Gauge is filled, change to Gain Art mode. Use ↘ + C or Jumping C in a midair combo, and connect into various D attacks to mode change while staying on the offensive. While in Gain Art mode, use Dashing Jump attacks or land without doing anything from a dash before using Crouching A or Crouching B to shake up their guard. When at a long distance from the opponent, use Sonic Saber → D Mirage Thruster or D Sonic Saber followed by a Dash, to close the distance. | Once the Zero-Type Gauge is filled, change to Gain Art mode. Use ↘ + C or Jumping C in a midair combo, and connect into various D attacks to mode change while staying on the offensive. While in Gain Art mode, use Dashing Jump attacks or land without doing anything from a dash before using Crouching A or Crouching B to shake up their guard. When at a long distance from the opponent, use Sonic Saber → D Mirage Thruster or D Sonic Saber followed by a Dash, to close the distance. | ||
If the opponent attacks from the air, counter with Crusade Seraphim α. It travels quite fair diagonally upwards, so a key point is to use it early. If the opponent pressures you, the invulnerability from Aegis Blade is reliable. If it's guarded, follow up with a Rapid Cancel.<ref>''BlazBlue: Central Fiction, Tutorial Mode, Character Specifics, Izayoi - Lesson 03 - Strategy Lessons''</ref | If the opponent attacks from the air, counter with Crusade Seraphim α. It travels quite fair diagonally upwards, so a key point is to use it early. If the opponent pressures you, the invulnerability from Aegis Blade is reliable. If it's guarded, follow up with a Rapid Cancel.<ref>''BlazBlue: Central Fiction, Tutorial Mode, Character Specifics, Izayoi - Lesson 03 - Strategy Lessons''</ref></i></blockquote> | ||
==Command List== | ==Command List== | ||
{{Command List | {{Command List | ||
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{{Command List Row | {{Command List Row | ||
| EN = Justice of Destiny | | EN = Justice of Destiny | ||
| JP = ジャッジ オブ ディスティニー | | JP = <ruby><rb>ジャッジ オブ ディスティニー</rb><rt>Judge of Destiny</rt></ruby> | ||
| romaji = Jajji obu Disutinī | | romaji = Jajji obu Disutinī | ||
| input = →↘↓↙←→ + C | | input = →↘↓↙←→ + C | ||
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}} | }} | ||
}} | }} | ||
==Palettes== | |||
<gallery heights="100px" style="text-align:center;"> | |||
File:BBCF IZ Palette 01.png|01 | |||
File:BBCF IZ Palette 02.png|02 | |||
File:BBCF IZ Palette 03.png|03 | |||
File:BBCF IZ Palette 04.png|04 | |||
File:BBCF IZ Palette 05.png|05 | |||
File:BlazBlue_Izayoi_Sprite_Reference_02.png|06<br>Saber<br>(''Fate/stay night'') | |||
File:BlazBlue_Izayoi_Sprite_Reference_01.png|07<br>Testament<br>(''Guilty Gear'') | |||
File:BlazBlue_Izayoi_Sprite_Reference_04.png|08<br>Metis<br>(''Persona 3 FES'') | |||
File:BBCF IZ Palette 09.png|09 | |||
File:BBCF IZ Palette 10.png|10 | |||
File:BlazBlue_Izayoi_Sprite_Reference_05.png|11<br>[[Kuon Glamred Stroheim]] | |||
File:BlazBlue_Izayoi_Sprite_Reference_06.png|12<br>Millia Rage<br>(''Guilty Gear Xrd -SIGN-'') | |||
File:BlazBlue_Izayoi_Sprite_Reference_07.png|13<br>[[Weiss Schnee]]<br>(''RWBY'') | |||
File:BlazBlue_Izayoi_Sprite_Reference_08.png|14<br>[[Rachel Alucard]] | |||
File:BBCF IZ Palette 15.png|15 | |||
File:BBCF IZ Palette 16.png|16 | |||
File:BBCF IZ Palette 17.png|17 | |||
File:BBCF IZ Palette 18.png|18 | |||
File:BBCF IZ Palette 19.png|19 | |||
File:BBCF IZ Palette 20.png|20 | |||
File:BBCF IZ Palette 21.png|21 | |||
File:BBCF IZ Palette 22.png|22<br>PlayStation | |||
File:BBCF IZ Palette 23.png|23<br>Famitsu | |||
File:BBCF IZ Palette 24.png|24<br>Dengeki | |||
</gallery> | |||
==References== | ==References== | ||
{{#tag:references}} | |||
Latest revision as of 00:30, 27 October 2023
Edit details used on characters' gameplay pages from this page. See Category:Gameplay Subpage for a list of all pages like this, and Help:Manual of Style/Character Pages/Gameplay for an example of a standard layout for this page. |
Strategy
Izayoi is a character who fights using two modes. Her controls themselves are fairly simple, but considering how she plays differently in the two modes, she's a fairly deep character.
You start in normal mode at the start of a match. You should fight in normal mode at first to build Zero-Type Gauge. At mid-range, use long reaching attacks like Standing B. Connect Standing B into Standing C, and if it hits, aim to knock the opponent down with Crusade Seraphim γ. If Standing B → Standing C was guarded, use Crusade Seraphim γ → Stance Cancel (A in Stance), or follow up with Sonic Saber.
Once the Zero-Type Gauge is filled, change to Gain Art mode. Use ↘ + C or Jumping C in a midair combo, and connect into various D attacks to mode change while staying on the offensive. While in Gain Art mode, use Dashing Jump attacks or land without doing anything from a dash before using Crouching A or Crouching B to shake up their guard. When at a long distance from the opponent, use Sonic Saber → D Mirage Thruster or D Sonic Saber followed by a Dash, to close the distance.
If the opponent attacks from the air, counter with Crusade Seraphim α. It travels quite fair diagonally upwards, so a key point is to use it early. If the opponent pressures you, the invulnerability from Aegis Blade is reliable. If it's guarded, follow up with a Rapid Cancel.[1]
Command List
Name | Command | |
---|---|---|
Normal Input | Alternative Input | |
Drive | ||
Scarlet Justice スカーレットジャスティス Sukāretto Jasutisu |
D | |
Changes Izayoi's Mode | ||
Overdrive | ||
Freedom Justice フリーダムジャスティス Furīdamu Jasutisu |
A + B + C + D | |
The Zero-Type gauge will regenerate automatically | ||
Banshee Lancer バンシィランサー Banshī Ransā |
During OD, A + B + C + D | |
Special | ||
Sonic Saber ソニックセイバー Sonikku Seibā |
↓↘→ + A or D (midair also) | |
Crusade Seraphim α クルセイドセラフィム α Kuruseido Serafimu α |
→↓↘ + B (midair also/delayable on ground only) | |
Crusade Seraphim β クルセイドセラフィム β Kuruseido Serafimu β |
↓↘→ + C (midair also/delayable on ground only) | → + S |
Crusade Seraphim γ クルセイドセラフィム γ Kuruseido Serafimu γ |
↓↘→ + B (midair also/delayable on ground only) | SP in midair |
Aegis Blade イージスブレイド Ījisu Bureido |
→↓↘ + C (delayable) | SP |
→ Stance Cancel 構え解除 Kamae Kaijo |
A while the Ground Crusade Seraphim/Aegis Blade is active | |
→ Strike Fall ストライクフォール Sutoraiku Fōru |
D while Air Crusade Seraphim/Aegis Blade is active | |
→ Valkyrie Astraea ワルキューレアストレア Warukyūre Asutorea |
→ + D during Crusade Seraphim β or Crusade Seraphim γ | |
Mirage Thruster ミラージュスラスター Mirāju Surasutā |
↓↙← + A or B or C or D (midair also only for D) | |
Distortion Drive | ||
Justice Phorizor ジャスティスフォライザー Jasutisu Foraizā |
↓↘→↓↘→ + C | ← + SP |
Slaver Trans-AM スレイヴァートランザム Sureivā Toranzamu |
→↘↓↙←→ + D | |
Astral Heat | ||
Justice of Destiny Jajji obu Disutinī |
→↘↓↙←→ + C | |
Palettes
13
Weiss Schnee
(RWBY)
References
- ↑ BlazBlue: Central Fiction, Tutorial Mode, Character Specifics, Izayoi - Lesson 03 - Strategy Lessons