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Gameplay:Jin Kisaragi BBCS: Difference between revisions

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__NOTOC__
{{Gameplay Subpage}}
{{Character Tabs|Jin Kisaragi}}
<section begin=strategy/>{{Quote|Steal the opponent's time with a '''{{h|Freezing Attack!}}''' A balanced-type fighter with abundant flexibility!! <ref name="bbcs-jin">''BlazBlue: Continuum Shift Official Website (JP), [http://www.blazblue.jp/cs/jin.html Jin Kisaragi]''</ref>}}<section end=strategy/>
<section begin=strategy/>{{Quote|Steal the opponent's time with a '''{{h|Freezing Attack!}}''' A balanced-type fighter with abundant flexibility!! <ref name="bbcs-jin">''BlazBlue: Continuum Shift Official Website (JP), [http://www.blazblue.jp/cs/jin.html Jin Kisaragi]''</ref>}}<section end=strategy/>
==Strategy==
==Strategy==
<blockquote><i><section begin=strategy/><section end=strategy/></i></blockquote>
Jin is a balanced character who can fight at any range. The reach of his normal attacks is fairly long and he has many useful special attacks such as projectiles and anti-air attacks. Even if you're new to fighting games, he is fairly easy to use. His Drive is {{h|Frost Bite}}. Normal attacks using the D button, special attacks using the D button that require 25% of the heat gauge, and throw attacks all have a freezing effect if they hit your opponent. When frozen, your opponent won't be able to do anything, so they are completely defenseless. The amount of time your opponent will stay frozen depends on which attack was used. After this time ends or you hit your opponent with a normal attack, your opponent will automatically thaw out. Also, there is a limit to the number of times an opponent can be frozen by certain attacks in a combo. If your opponent has already been frozen once, a normal D attack won't freeze them and will just be a regular attack instead. For throws, the limit is three times, and for special D attacks, the limit is 10 times.
 
Next is Jin's basic tactics. Learn how to use your spacing tools, how to use your anti-air attacks, and simple attack chains. Jin's projectiles are very useful as spacing tools. The ground versions of ↓↘→+A, and ↓↘→+B are useful for long range spacing. ↓↘→+C comes out slow, but also has its uses. As for the air versions, ↓↘→+C is useful for long range spacing, while ↓↘→+A, and ↓↘→+B versions are good at mid range. For mid range spacing, he has many different long reaching attacks such as jumping C, crouching D, standing D, and standing C. Jumping C and standing D are very good at intercepting an opponent who is midair. Crouching D is very good at a specific range, and can allow you to begin your attack even if it is guarded. Standing C is a fast attack with fair range, so it is useful in mid to close range battles. For air to ground, use attacks like jumping C and jumping ↓+C. Even if it is blocked, use a fast attack like crouching A or standing B to keep your opponent blocking. Them mix the high hitting →+A, low hitting crouching B, and throws to get through your opponent's guard.
==Command List==
==Command List==
{{Command List
{{Command List
Line 13: Line 14:
   | input  = D
   | input  = D
   | input2 =  
   | input2 =  
   | desc  = An attack that freezes the opponent
   | desc  = An attack that freezes the opponent.
   }}
   }}
| od      =
| od      =
Line 22: Line 23:
   | input  = ↓↘→ + A or B or C (midair also)  
   | input  = ↓↘→ + A or B or C (midair also)  
   | input2 =  
   | input2 =  
   | desc  =  
   | desc  = Launches a projectile.
   }}
   }}
| specials =
| specials =
Line 45: Line 46:
   | JP    = 裂氷(れっひょ)
   | JP    = 裂氷(れっひょ)
   | romaji = Rehhyō
   | romaji = Rehhyō
   | input  = →↓↘ + C (chargeable) (Uses 25% Heat)
   | input  = →↓↘ + C  
   | input2 =  
   | input2 =  
   | desc  =  
   | desc  = An anti-air attack that strikes directly above.
   }}
   }}
   {{Command List Row
   {{Command List Row
Line 53: Line 54:
   | JP    = 氷連双 (ひれんそう)
   | JP    = 氷連双 (ひれんそう)
   | romaji = Hirensō
   | romaji = Hirensō
   | input  = →↓↘ + D (midair also) (Uses 25% Heat)  
   | input  = →↓↘ + D (chargeable) (Uses 25% Heat)  
   | input2 =  
   | input2 =  
   | desc  =  
   | desc  = An anti-air attack with a wide range. Hold the button down to alter the timing.
   }}
   }}
   {{Command List Row
   {{Command List Row
Line 63: Line 64:
   | input  = ↓↙← + A or B or C (midair also)  
   | input  = ↓↙← + A or B or C (midair also)  
   | input2 =  
   | input2 =  
   | desc  =  
   | desc  = A forward lunging attack.
   }}
   }}
   {{Command List Row
   {{Command List Row
Line 71: Line 72:
   | input  = ↓↙← + D (midair also) (Uses 25% Heat)  
   | input  = ↓↙← + D (midair also) (Uses 25% Heat)  
   | input2 =  
   | input2 =  
   | desc  =  
   | desc  = A stronger, forward lunging attack.
   }}
   }}
   {{Command List Row
   {{Command List Row
Line 79: Line 80:
   | input  = C repeatedly  
   | input  = C repeatedly  
   | input2 =  
   | input2 =  
   | desc  =  
   | desc  = Continuously strikes the opponent.
   }}
   }}
| dd      =
| dd      =
Line 88: Line 89:
   | input  = →↘↓↙←→ + C (Uses 50% Heat)  
   | input  = →↘↓↙←→ + C (Uses 50% Heat)  
   | input2 =  
   | input2 =  
   | desc  =  
   | desc  = Launches a strong shockwave of ice forward.
   }}
   }}
   {{Command List Row
   {{Command List Row
Line 96: Line 97:
   | input  = →↘↓↙←→ + D (Uses 50% Heat)  
   | input  = →↘↓↙←→ + D (Uses 50% Heat)  
   | input2 =  
   | input2 =  
   | desc  =  
   | desc  = Fires frozen arrows diagonally up.
  }}
  {{Command List Row
  | EN    = Kokuujin: Yukikaze
  | JP    = 虚空刃 雪風(こくうじん ゆきかぜ)
  | romaji = Kokūjin Yukizake
  | input  = ↓↘→↓↘→+D (Uses 50% Heat)
  | input2 =
  | desc  = A powerful counter attack.
  }}
| astral  =
  {{Command List Row
  | EN    = Rengoku Hyouya (Arctic Dungeon)
  | JP    = 煉獄氷夜(れんごくひょうや)
  | romaji = Rengoku Hyōya
  | input  = ↓ charge ↑ + D (Uses 100% Heat)
  | input2 =
  | desc  = An unblockable attack in front of the character.
   }}
   }}
| astral  =
}}
}}
==References==
 
== Challenges ==
<tabs plain>
<tab name="Numpad Notation">
:''For an explanation of how numpad notation works, see also [http://www.dustloop.com/wiki/index.php/Notation#Numpad_Notation "Numpad Notation" on Dustloop].''
=== Continuum Shift ===
# Midair 236A
#* 623A
#* 623C
#* 214B
#* j.214B
#* C repeatedly
#* 236D
#* 623D
#* 214D
# 632146C
#* 632146D
#* 236236D
#* [2]8D
# 5B > 5C > 2C > 412B
#* 66C > 214D > 66 > 6C > 66 > C > sj > j.2C > j.214C
# 236A > 632146D > jc > j.214C
#* 5B > 5C > 3C > 2B > 5C > sj > j.C > j.2C > jD > j.214C
# j.C > 2D > 66 > 6B > C repeatedly > 6C > j.214C
#* j.2C > C > 6C > 2D > 66 > 6B > C repeatedly > 6C > 214C
# 4BC > 214A > C > 6C > 66 > jc > j.C > jc > j.2C > j.214C
# j.236D > 6C > 66 > C > sj > j.2C > j.C > jc > j.2C > j.214C
# 623C > 66 > B > C > (s)jc > j.C > jc > j.2C > j.D > j.214C
# 6A > 623B > 6C > 6D > 6C > 6D > C > sj > j.2C > j.214D > 6C > 214C
# 2C > 6C > 66 > C > 2D > 66 > 6B > C > 2C > 6C > 66 > C > sj > j.C > jc > j.2C > j.214D >  6C > 632146D > 6A > 623A
 
===Continuum Shift Extend===
#
#
# B > C > D > 66
# B > C > 6C > 632146D
# B > 2B > C > D > Grounded 214D
# 6C > 2D > 6C > Grounded 214C
# 2B > B > C > 6C > 2D > C > 214D > 632146C
# 2C > (s)jc > j.C > jc > j.C > j.D > j.214C
# BC > 214A > C > 2C > (s)jc > j.C > jc > j.C > j.214B
# j.BC > 6C > 214D (can be midair) > 6C > 66 > C > (s)jc > j.C > jc > j.C > j.214B
# 6A > ABC > C > 6C > 66 > C > (s)jc > j.C > jc > j.C > j.2C > j.D > j.214C
# j.2C > B > C > 6C > 66 > C > (s)jc > j.C > jc > j.C > j.2C > j.D > j.214A > C > 632146D > 623A
# 2C > C > 2D > 6B > C repeatedly > C > 6C > 623B > 632146D > 632146D
# 3C > 214A > C > 623B > 6C > 623C > A > C > 2C > sj > j.D > j.66 > j.2C > j.C > 66 > B > 2B > C > 3C > 632146D > 632146D > 66 > 623C
# 2C > 6B > C > 6C > 623B > 66 > 6C > 623C > A > C > sj > j.C > j.214A > C > 2 then jc > j.2C > j.D > j.66 > j.2C  > j.C > C > 3C > 214D (can be midair) > 632146C
</tab>
<tab name="In-Game Notation">
=== Continuum Shift ===
# Midair ↓↘→ + A
#* →↓↘ + A
#* →↓↘ + C
#* ↓↙← + B
#* Midair ↓↙← + B
#* C repeatedly
#* ↓↘→ + D
#* →↓↘ + D
#* ↓↙← + D
# →↘↓↙←→ + C
#* →↘↓↙←→ + D
#* ↓↘→↓↘→ + D
#* ↓ charge ↑ + D
# B > C > ↓ + C > ←↙↓ + B
#* →→ > C > ↓↙← + D > →→ > → + C > →→ > C > ↓ then ↖, ↑, or ↗ > Midair ↓ + C > Midair ↓↙← + C
# →↓↘ + A > →↘↓↙←→ + D > ↖ or ↑ or ↗ > Midair ↓↙← + C
#* B > C > ↘ + C > ↓ + B > C > ↓ then ↖ or ↑ or ↗ > Midair C > Midair ↓ + C > Midair D > Midair ↓↙← + C
# Midair C > ↓ + D > →→ > → + B > C repeatedly > → + C > ↓↙← + C
#* Midair ↓ + C > C > → + C > ↓ + D > →→ > → + B > C repeatedly > → + C > ↓↙← + C
# ← + B + C > ↓↙← + A > C > → + C > →→ > ↖ or ↑ or ↗ > Midair C > ↖ or ↑ or ↗ > Midair ↓ + C > Midair ↓↙← + C
# Midair ↓↘→ + D > → + C > →→ > C > ↓ then ↖ or ↑ or ↗ > Midair ↓ + C > Midair C > ↖ or ↑ or ↗ > Midair ↓ + C > Midair ↓↙← + C
# →↓↘ + C > →→ > B > C > (↓)↖ or ↑ or ↗ > Midair C > ↖ or ↑ or ↗ > Midair ↓ + C > Midair D > Midair ↓↙← + C
# → + A > →↓↘ + B > → + C > → + D > → + C > → + D > C > ↓ then ↖ or ↑ or ↗ > Midair ↓ + C > Midair ↓↙← + D > → + C > ↓↙← + C
# ↓ + C > → + C > →→ > C > ↓ + D > →→ > → + B > C > ↓ + C > → + C > →→ > C > ↓ then ↖ or ↑ or ↗ > Midair C > ↖ or ↑ or ↗ > Midair ↓ + C > Midair ↓↙← + D >  → + C > →↘↓↙←→ + D > → + A > →↓↘ + A
 
===Continuum Shift Extend===
#
#
# B > C > D > →→
# B > C > → + C > →↘↓↙←→ + D
# B > ↓ + B > C > D > Grounded ↓↙← + D
# → + C > ↓ + D > → + C > Grounded ↓↙← + C
# ↓ + B > B > C > → + C > ↓ + D > C > ↓↙← + D > →↘↓↙←→ + C
# ↓ + C > (↓)↖ or ↑ or ↗ > Midair C > ↖ or ↑ or ↗ > Midair C > Midair D > Midair ↓↙← + C
# B + C > ↓↙← + A > C > ↓ + C > (↓)↖ or ↑ or ↗ > Midair C > ↖ or ↑ or ↗ > Midair C > Midair ↓↙← + B
# Midair B + C > → + C > ↓↙← + D (can be midair) > → + C > →→ > C > (↓)↖ or ↑ or ↗ > Midair C > ↖ or ↑ or ↗ > Midair C > Midair ↓↙← + B
# → + A > A + B + C > C > → + C > →→ > C > (↓)↖ or ↑ or ↗ > Midair C > ↖ or ↑ or ↗ > Midair C > Midair ↓ + C > Midair D > Midair ↓↙← + C
# Midair ↓ + C > B > C > → + C > →→ > C > (↓)↖ or ↑ or ↗ > Midair C > ↖ or ↑ or ↗ > Midair C > Midair ↓ + C > Midair D > Midair ↓↙← + A > C > →↘↓↙←→ + D > →↓↘ + A
# ↓ + C > C > ↓ + D > → + B > C repeatedly > C > → + C > →↓↘ + B > →↘↓↙←→ + D > →↘↓↙←→ + D
# ↘ + C > ↓↙← + A > C > →↓↘ + B > → + C > →↓↘ + C > A > C > ↓ + C > ↓ then ↖ or ↑ or ↗ > Midair D > Midair →→ > Midair ↓ + C > Midair C > →→ > B > ↓ + B > C > ↘ + C > →↘↓↙←→ + D > →↘↓↙←→ + D > →→ > →↓↘ + C
# ↓ + C > → + B > C > → + C > →↓↘ + B > →→ > → + C > →↓↘ + C > A > C > ↓ then ↖ or ↑ or ↗ > Midair C > Midair ↓↙← + A > C > ↓ then ↖ or ↑ or ↗ > Midair ↓ + C > Midair D > Midair →→ > Midair ↓ + C  > Midair C > C > ↘ + C > ↓↙← + D (can be midair) > →↘↓↙←→ + C
</tab>
</tabs>
 
==Palettes==
<gallery heights="100px" style="text-align:center;">
File:BBCF JN Palette 01.png|01
File:BBCS JN Palette 02.png|02
File:BBCS JN Palette 03.png|03
File:BBCS JN Palette 04.png|04
File:BBCS JN Palette 05.png|05
File:BBCS JN Palette 06.png|06
File:BBCS JN Palette 07.png|07
File:BBCS JN Palette 08.png|08
File:BBCS JN Palette 09.png|09
File:BBCS JN Palette 10.png|10
File:BBCS JN Palette 11.png|11
File:BBCS JN Palette 12.png|12
File:BBCS JN Palette 13.png|13<br>Ky Kiske (Guilty Gear)
File:BBCS JN Palette 14.png|14
File:BBCS JN Palette 15.png|15
File:BBCS JN Palette 16.png|16
File:BBCS JN Palette 17.png|17
File:BBCS JN Palette 18.png|18
File:BBCS JN Palette 19.png|19
File:BBCS JN Palette 20.png|20<br>Robo Ky (Guilty Gear)
File:BBCS JN Palette 21.png|21
File:BBCS JN Palette 22.png|22
File:BBCS JN Palette 23.png|23
File:BBCS JN Palette 24.png|24
</gallery>
 
==External Links==
* ''BlazBlue: Continuum Shift Official Website (JP), [http://www.blazblue.jp/cs/images/special/BBCS_inst_en.pdf BBCS Command List (EN)]''
* ''BlazBlue: Continuum Shift Official Website (JP), [http://www.blazblue.jp/cs/images/special/BBCS_inst_en.pdf BBCS Command List (EN)]''
* ''BlazBlue: Continuum Shift Official Website (JP), [http://www.blazblue.jp/cs/images/special/BBCS_inst.pdf BBCS Command List (JP)]''
* ''BlazBlue: Continuum Shift Official Website (JP), [http://www.blazblue.jp/cs/images/special/BBCS_inst.pdf BBCS Command List (JP)]''
<hr>
<references>
</references>


{{Gameplay Navigation}}
==References==
{{#tag:references}}

Latest revision as of 02:40, 17 January 2021

Steal the opponent's time with a Freezing Attack! A balanced-type fighter with abundant flexibility!! [1]

Strategy

Jin is a balanced character who can fight at any range. The reach of his normal attacks is fairly long and he has many useful special attacks such as projectiles and anti-air attacks. Even if you're new to fighting games, he is fairly easy to use. His Drive is Frost Bite. Normal attacks using the D button, special attacks using the D button that require 25% of the heat gauge, and throw attacks all have a freezing effect if they hit your opponent. When frozen, your opponent won't be able to do anything, so they are completely defenseless. The amount of time your opponent will stay frozen depends on which attack was used. After this time ends or you hit your opponent with a normal attack, your opponent will automatically thaw out. Also, there is a limit to the number of times an opponent can be frozen by certain attacks in a combo. If your opponent has already been frozen once, a normal D attack won't freeze them and will just be a regular attack instead. For throws, the limit is three times, and for special D attacks, the limit is 10 times.

Next is Jin's basic tactics. Learn how to use your spacing tools, how to use your anti-air attacks, and simple attack chains. Jin's projectiles are very useful as spacing tools. The ground versions of ↓↘→+A, and ↓↘→+B are useful for long range spacing. ↓↘→+C comes out slow, but also has its uses. As for the air versions, ↓↘→+C is useful for long range spacing, while ↓↘→+A, and ↓↘→+B versions are good at mid range. For mid range spacing, he has many different long reaching attacks such as jumping C, crouching D, standing D, and standing C. Jumping C and standing D are very good at intercepting an opponent who is midair. Crouching D is very good at a specific range, and can allow you to begin your attack even if it is guarded. Standing C is a fast attack with fair range, so it is useful in mid to close range battles. For air to ground, use attacks like jumping C and jumping ↓+C. Even if it is blocked, use a fast attack like crouching A or standing B to keep your opponent blocking. Them mix the high hitting →+A, low hitting crouching B, and throws to get through your opponent's guard.

Command List

Name Command
Normal Input Alternative Input
Drive
Frost Bite
零刀(フロストバイト)
Reitō (Furosutobaito)
D
An attack that freezes the opponent.
Overdrive
Hishou-Ken
氷翔剣 (ひしょうけん)
Hishōken
↓↘→ + A or B or C (midair also)
Launches a projectile.
Special
Hishou-Geki
氷翔撃 (ひしょうげき)
Hishōgeki
↓↘→ + D (midair also)
(Uses 25% Heat)
Fubuki
吹雪 (ふぶき)
Fubuki
→↘↓ + A or B
Rehhyou
裂氷(れっひょ)
Rehhyō
→↓↘ + C
An anti-air attack that strikes directly above.
Hirensou
氷連双 (ひれんそう)
Hirensō
→↓↘ + D (chargeable) (Uses 25% Heat)
An anti-air attack with a wide range. Hold the button down to alter the timing.
Musou Senshou-Zan
霧槍 尖晶斬 (むそう・せんしょうざん)
Musō Senshōzan
↓↙← + A or B or C (midair also)
A forward lunging attack.
Musou Tosshou-Geki
霧槍 突晶撃(むそう とっしょうげき)
Musō Tosshōgeki
↓↙← + D (midair also) (Uses 25% Heat)
A stronger, forward lunging attack.
Sekka-Jin
雪華塵 (せっかじん)
Sekkajin
C repeatedly
Continuously strikes the opponent.
Distortion Drive
Touga Hyoujin
凍牙氷刃 (とうがひょうじん)
Tōga Hyōjin
→↘↓↙←→ + C (Uses 50% Heat)
Launches a strong shockwave of ice forward.
Hiyoku Getsumei
氷翼月鳴 (ひよくげつめい)
Hiyoku Getsumei
→↘↓↙←→ + D (Uses 50% Heat)
Fires frozen arrows diagonally up.
Kokuujin: Yukikaze
虚空刃 雪風(こくうじん ゆきかぜ)
Kokūjin Yukizake
↓↘→↓↘→+D (Uses 50% Heat)
A powerful counter attack.
Astral Heat
Rengoku Hyouya (Arctic Dungeon)
煉獄氷夜(れんごくひょうや)
Rengoku Hyōya
↓ charge ↑ + D (Uses 100% Heat)
An unblockable attack in front of the character.

Challenges

<tabs plain> <tab name="Numpad Notation">

For an explanation of how numpad notation works, see also "Numpad Notation" on Dustloop.

Continuum Shift

  1. Midair 236A
    • 623A
    • 623C
    • 214B
    • j.214B
    • C repeatedly
    • 236D
    • 623D
    • 214D
  2. 632146C
    • 632146D
    • 236236D
    • [2]8D
  3. 5B > 5C > 2C > 412B
    • 66C > 214D > 66 > 6C > 66 > C > sj > j.2C > j.214C
  4. 236A > 632146D > jc > j.214C
    • 5B > 5C > 3C > 2B > 5C > sj > j.C > j.2C > jD > j.214C
  5. j.C > 2D > 66 > 6B > C repeatedly > 6C > j.214C
    • j.2C > C > 6C > 2D > 66 > 6B > C repeatedly > 6C > 214C
  6. 4BC > 214A > C > 6C > 66 > jc > j.C > jc > j.2C > j.214C
  7. j.236D > 6C > 66 > C > sj > j.2C > j.C > jc > j.2C > j.214C
  8. 623C > 66 > B > C > (s)jc > j.C > jc > j.2C > j.D > j.214C
  9. 6A > 623B > 6C > 6D > 6C > 6D > C > sj > j.2C > j.214D > 6C > 214C
  10. 2C > 6C > 66 > C > 2D > 66 > 6B > C > 2C > 6C > 66 > C > sj > j.C > jc > j.2C > j.214D > 6C > 632146D > 6A > 623A

Continuum Shift Extend

  1. B > C > D > 66
  2. B > C > 6C > 632146D
  3. B > 2B > C > D > Grounded 214D
  4. 6C > 2D > 6C > Grounded 214C
  5. 2B > B > C > 6C > 2D > C > 214D > 632146C
  6. 2C > (s)jc > j.C > jc > j.C > j.D > j.214C
  7. BC > 214A > C > 2C > (s)jc > j.C > jc > j.C > j.214B
  8. j.BC > 6C > 214D (can be midair) > 6C > 66 > C > (s)jc > j.C > jc > j.C > j.214B
  9. 6A > ABC > C > 6C > 66 > C > (s)jc > j.C > jc > j.C > j.2C > j.D > j.214C
  10. j.2C > B > C > 6C > 66 > C > (s)jc > j.C > jc > j.C > j.2C > j.D > j.214A > C > 632146D > 623A
  11. 2C > C > 2D > 6B > C repeatedly > C > 6C > 623B > 632146D > 632146D
  12. 3C > 214A > C > 623B > 6C > 623C > A > C > 2C > sj > j.D > j.66 > j.2C > j.C > 66 > B > 2B > C > 3C > 632146D > 632146D > 66 > 623C
  13. 2C > 6B > C > 6C > 623B > 66 > 6C > 623C > A > C > sj > j.C > j.214A > C > 2 then jc > j.2C > j.D > j.66 > j.2C > j.C > C > 3C > 214D (can be midair) > 632146C

</tab> <tab name="In-Game Notation">

Continuum Shift

  1. Midair ↓↘→ + A
    • →↓↘ + A
    • →↓↘ + C
    • ↓↙← + B
    • Midair ↓↙← + B
    • C repeatedly
    • ↓↘→ + D
    • →↓↘ + D
    • ↓↙← + D
  2. →↘↓↙←→ + C
    • →↘↓↙←→ + D
    • ↓↘→↓↘→ + D
    • ↓ charge ↑ + D
  3. B > C > ↓ + C > ←↙↓ + B
    • →→ > C > ↓↙← + D > →→ > → + C > →→ > C > ↓ then ↖, ↑, or ↗ > Midair ↓ + C > Midair ↓↙← + C
  4. →↓↘ + A > →↘↓↙←→ + D > ↖ or ↑ or ↗ > Midair ↓↙← + C
    • B > C > ↘ + C > ↓ + B > C > ↓ then ↖ or ↑ or ↗ > Midair C > Midair ↓ + C > Midair D > Midair ↓↙← + C
  5. Midair C > ↓ + D > →→ > → + B > C repeatedly > → + C > ↓↙← + C
    • Midair ↓ + C > C > → + C > ↓ + D > →→ > → + B > C repeatedly > → + C > ↓↙← + C
  6. ← + B + C > ↓↙← + A > C > → + C > →→ > ↖ or ↑ or ↗ > Midair C > ↖ or ↑ or ↗ > Midair ↓ + C > Midair ↓↙← + C
  7. Midair ↓↘→ + D > → + C > →→ > C > ↓ then ↖ or ↑ or ↗ > Midair ↓ + C > Midair C > ↖ or ↑ or ↗ > Midair ↓ + C > Midair ↓↙← + C
  8. →↓↘ + C > →→ > B > C > (↓)↖ or ↑ or ↗ > Midair C > ↖ or ↑ or ↗ > Midair ↓ + C > Midair D > Midair ↓↙← + C
  9. → + A > →↓↘ + B > → + C > → + D > → + C > → + D > C > ↓ then ↖ or ↑ or ↗ > Midair ↓ + C > Midair ↓↙← + D > → + C > ↓↙← + C
  10. ↓ + C > → + C > →→ > C > ↓ + D > →→ > → + B > C > ↓ + C > → + C > →→ > C > ↓ then ↖ or ↑ or ↗ > Midair C > ↖ or ↑ or ↗ > Midair ↓ + C > Midair ↓↙← + D > → + C > →↘↓↙←→ + D > → + A > →↓↘ + A

Continuum Shift Extend

  1. B > C > D > →→
  2. B > C > → + C > →↘↓↙←→ + D
  3. B > ↓ + B > C > D > Grounded ↓↙← + D
  4. → + C > ↓ + D > → + C > Grounded ↓↙← + C
  5. ↓ + B > B > C > → + C > ↓ + D > C > ↓↙← + D > →↘↓↙←→ + C
  6. ↓ + C > (↓)↖ or ↑ or ↗ > Midair C > ↖ or ↑ or ↗ > Midair C > Midair D > Midair ↓↙← + C
  7. B + C > ↓↙← + A > C > ↓ + C > (↓)↖ or ↑ or ↗ > Midair C > ↖ or ↑ or ↗ > Midair C > Midair ↓↙← + B
  8. Midair B + C > → + C > ↓↙← + D (can be midair) > → + C > →→ > C > (↓)↖ or ↑ or ↗ > Midair C > ↖ or ↑ or ↗ > Midair C > Midair ↓↙← + B
  9. → + A > A + B + C > C > → + C > →→ > C > (↓)↖ or ↑ or ↗ > Midair C > ↖ or ↑ or ↗ > Midair C > Midair ↓ + C > Midair D > Midair ↓↙← + C
  10. Midair ↓ + C > B > C > → + C > →→ > C > (↓)↖ or ↑ or ↗ > Midair C > ↖ or ↑ or ↗ > Midair C > Midair ↓ + C > Midair D > Midair ↓↙← + A > C > →↘↓↙←→ + D > →↓↘ + A
  11. ↓ + C > C > ↓ + D > → + B > C repeatedly > C > → + C > →↓↘ + B > →↘↓↙←→ + D > →↘↓↙←→ + D
  12. ↘ + C > ↓↙← + A > C > →↓↘ + B > → + C > →↓↘ + C > A > C > ↓ + C > ↓ then ↖ or ↑ or ↗ > Midair D > Midair →→ > Midair ↓ + C > Midair C > →→ > B > ↓ + B > C > ↘ + C > →↘↓↙←→ + D > →↘↓↙←→ + D > →→ > →↓↘ + C
  13. ↓ + C > → + B > C > → + C > →↓↘ + B > →→ > → + C > →↓↘ + C > A > C > ↓ then ↖ or ↑ or ↗ > Midair C > Midair ↓↙← + A > C > ↓ then ↖ or ↑ or ↗ > Midair ↓ + C > Midair D > Midair →→ > Midair ↓ + C > Midair C > C > ↘ + C > ↓↙← + D (can be midair) > →↘↓↙←→ + C

</tab> </tabs>

Palettes

External Links

References

  1. BlazBlue: Continuum Shift Official Website (JP), Jin Kisaragi