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| '''Rule 1:''' You may only have one Tactic of each Activation type. For example, if you have <u>Attack</u> Lightwave, you cannot also have <u>Attack</u> Chain Lightning. | | '''Rule 1:''' You may only have one Tactic of each Activation type. For example, if you have <u>Attack</u> Lightwave, you cannot also have <u>Attack</u> Chain Lightning. |
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| '''Rule 2:''' This also applies to Tactics of the same name, even if they have different activation slots. For example, you cannot have both Attack <u>Chain</u> <u>Lightnin</u>g and Skill <u>Chain</u> <u>Lightning</u> at the same time. For reference, you can always check the Tactics Codex. If a Tactic has multiple Tier 1 (First Row) options, that means you can only have one of them. | | '''Rule 2:''' This also applies to Tactics of the same name, even if they have different activation slots. For example, you cannot have both Attack <u>Chain</u> <u>Lightning</u> and Skill <u>Chain</u> <u>Lightning</u> at the same time. For reference, you can always check the Tactics Codex. If a Tactic has multiple Tier 1 (First Row) options, that means you can only have one of them. |
| '''Rule 3:''' If you only have the Tier 1 Tactic in one of the five Activation slots, you might get the chance to swap it for another when choosing a new Tactic. Once you've obtained a Tier 2 Tactic, you will no longer get the chance to switch out your Tier 1 Tactic. Tactics will then appear in four different rarities, Common -> <span style="color:#548DF3;">Uncommon</span> -> <span style="color:#D138E7;">Rare</span> -> <span style="color:#FDC500;">Legendary</span>, with each rarity being an upgraded version that increases the utility of what the Tactic does, such as increasing the damage or duration. These Tactics can be upgraded to the next rarity via a Tactic Ascension found in various places. | | '''Rule 3:''' If you only have the Tier 1 Tactic in one of the five Activation slots, you might get the chance to swap it for another when choosing a new Tactic. Once you've obtained a Tier 2 Tactic, you will no longer get the chance to switch out your Tier 1 Tactic. Tactics will then appear in four different rarities, Common -> <span style="color:#548DF3;">Uncommon</span> -> <span style="color:#D138E7;">Rare</span> -> <span style="color:#FDC500;">Legendary</span>, with each rarity being an upgraded version that increases the utility of what the Tactic does, such as increasing the damage or duration. These Tactics can be upgraded to the next rarity via a Tactic Ascension found in various places. |
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| |} | | |} |
| |-|Toxin= | | |-|Toxin= |
| First tab content goes here.
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| |-|Blade=
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| Second tab content goes here.
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| |-|Umbra=
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| Third tab content goes here.
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| |-|Light=
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| First tab content goes here.
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| </tabber>
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| {| class="wikitable mw-collapsible" | | {| class="wikitable mw-collapsible" |
| | style="width: 10%"| Name | | | style="width: 10%"| Name |
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| | style="width: 19%"| Note | | | style="width: 19%"| Note |
| |- | | |- |
| | Thunder and Lightning | | | Electric Detoxification |
| |When a Lightning Chain links to an enemy inflicted with Lightning, instantly triggers an Impulse. | | |Lightning Chain inflicts Poison on enemies. |
| |Attack, Legacy, Skill | | |Attack, Legacy, Skill |
| |Skill/Legacy Lightning Mark | | |Attack/Skill Poison |
| Attack/Legacy/Skill Lightning Chain | | Attack/Legacy/Skill Lightning Chain |
| |Overlapping Tactics on Skill and Legacy. Plan accordingly. | | |Overlapping Tactics on Attack and Skill. Plan accordingly. |
| |- | | |- |
| |Blackhole Impulse | | |Poison Slime |
| |When a Blackhole spawns or despawns, triggers an Impulse, dealing 430 damage. | | |Slimes inflict Poison on enemies. |
| |Legacy | | |Summon |
| |Skill Lightning Mark | | |Attack/Skill Poison |
| Legacy Blackhole
| | Summon Slime |
| | Not possible with Legacy Lightning Mark. | | | |
| |- | | |- |
| |Lightning Orb Thunder | | |Splitting Slimes |
| |Upon hitting an enemy, Lightning Orbs conjure a Lighting Chain that chains to nearby enemies, dealing 260 damage each time. | | |Slimes can split. |
| |Summon | | |Summon |
| |Skill/Legacy/Attack Lightning Chain | | |Summon Slime |
| Orbiting Lightning Orb
| | Fire Spirit Assist |
| | | | | |
| |- | | |- |
| | Tentacle Lightning | | | Sticky Slime |
| |For every 3 hits the Tentacles land, triggers Lightning Chains. Each link deals 340 damage. | | |Slime will stick to the enemy after hitting, causing 580 damage per second until it disappears. |
| | Summon | | | Summon |
| | Skill/Legacy/Attack Lightning Chain | | | Summon Slime |
| Summon Tentacles
| | Dash Holy Mark |
| | | | | |
| |- | | |- |
| |Light Spear Thunderbolt | | |Team Slime |
| |When a Light Spear pierces into the ground, summons Thunderbolts, dealing 1200 damage. | | |Summons 2 Slimes at a time. |
| |Legacy, Skill | | |Summon |
| |Dash Thunderbolt | | |Summon Slime |
| Skill/Legacy Light Spear | | Skill/Legacy Venom |
| |*Test if thunder spawns on spears or on player | | | |
| |- | | |- |
| |Lightning Orb Thunderbolt | | |Poison Virulent Bomb |
| |Upon hitting an enemy, Lightning Orbs summon Thunderbolts, dealing 320 damage. | | |When a Poisoned enemy takes from the Poison, they drop a Virulent Bomb that deals 1720 damage. |
| | Summon | | | Attack, Skill |
| |Dash Thunderbolt | | |Dash Virulent Bomb |
| Orbiting Lightning Orb
| | Attack/Skill Poison |
| | | | | |
| |- | | |- |
| | Intimidating Thunderbolt | | | Splitting Virulent Bomb |
| |When an enemy has been hit by a Shadow Spike, that enemy gets struck by a Thunderbolt that deals 900 damage every time they attack. | | |Upon landing, a Virulent Bomb splits into 2, each dealing 430 damage. |
| |Attack, Skill | | |Dash |
| |Dash Thunderbolt | | |Dash Virulent Bomb |
| Attack/Skill Shadow Spike
| | Fire Spirit Assist |
| | | | | |
| |- | | |- |
| |Seeker Thunderbolt | | |Lingering Venom |
| |Thunderbolts seek enemies inflicted with Lightning and deal 40% more damage. | | |After exploding, a Virulent Bomb leaves behind Venom, dealing 160 damage every 0.5 seconds. |
| |Dash | | |Dash |
| |Dash Thunderbolt | | |Skill/Legacy Venom |
| Skill/Legacy Lightning Mark | | Dash Virulent Bomb |
| | | | | |
| |- | | |- |
| |Lightning Orb Shot | | |Mine Venom |
| |The Lightning Orbs explode upon hitting an enemy, dealing 400 damage. When they expire, the Lightning Orbs spread out, each dealing 1000 damage. | | |When a Mine explodes, spawns Venom, dealing 160 damage every 0.5 seconds. |
| |Summon | | |Summon |
| |Orbiting Lightning Orb | | |Skill/Legacy Venom |
| Skill/Legacy Fire Projectile | | Place Mine |
| | | | | |
| | |} |
| | |-|Umbra= |
| | {| class="wikitable mw-collapsible" |
| | | style="width: 10%"| Name |
| | | style="width: 55%"| Description |
| | | style="width: 7%"| Slot |
| | | style="width: 9%"| Required Tactics |
| | | style="width: 19%"| Note |
| |- | | |- |
| |Shadow Lightning Orb | | | Violent Tentacle |
| |When generating Lightning Orbs, you generate the same amount of Shadow Lightning Orbs. | | |The Umbra Tentacles expire 8 seconds faster, but when they do, the final attack deals 180% more damage and can break Super Armor. |
| |Summon | | |Summon |
| |Orbiting Lightning Orb | | |Summon Tentacle |
| Dashing Shadow | | Attack/Skill Shadow Spike |
| | | |
| | |- |
| | |Tentacle Devouring |
| | |The Umbra Tentacles can devour standard enemies that are Blinded. |
| | |Summon |
| | |Summon Tentacle |
| | Legacy Flash |
| | | |
| | |- |
| | |Shadow Blade Dash |
| | |Shadow Dash is now upgrades to a Shadow Blade Dash that deals 110% more damage. |
| | |Dash |
| | |Dashing Shadow |
| | Summon Blade Ring |
| | | | | |
| | |- |
| | | Chance Shadow Explosion |
| | |Your Shadow has a 50% chance to cause a Shadow Explosion, dealing 700 damage. |
| | | Dash |
| | | Dashing Shadow |
| | Legacy Blackhole |
| | | |
| | |- |
| | |Shadow Puncture |
| | |Your Shadow becomes a Shadow Spike that deals 340 damage. |
| | |Dash |
| | |Attack/Skill Shadow Spike |
| | Dashing Shadow |
| | | |
| | |- |
| | |Shadow Conversion |
| | |When there are enemies nearby, the Shadows become Shadow Spikes and deal 110% more damage. |
| | | Attack, Skill |
| | |Attack/Skill Shadow Spike |
| | Place Mine |
| | | |
| | |- |
| | | Collapsing Tentacle |
| | |When Tentacles spawn, they also spawn a Blackhole with them that deals 300 damage per second. |
| | |Summon |
| | |Legacy Blackhole |
| | Summon Tentacle |
| | |Very strong Double Tactic that provides an extreme amount of crowd control. |
| | |- |
| | |Blackhole Slow |
| | |All enemies and projectiles within the range of a Blackhole are slowed. |
| | |Legacy |
| | |Legacy Blackhole |
| | Freezing Cold |
| | |Undoubtedly one of, if not, the strongest Double Tactics in the game at the moment. It drastically slows <u>'''all'''</u> enemies, including bosses. Trivializes the entire game with the right setups. |
| |} | | |} |
| | |-|Light= |
| | {| class="wikitable mw-collapsible" |
| | | style="width: 10%"| Name |
| | | style="width: 55%"| Description |
| | | style="width: 7%"| Slot |
| | | style="width: 9%"| Required Tactics |
| | | style="width: 19%"| Note |
| | |- |
| | | Thunderbolt Light Spear |
| | |When your Thunderbolt hits an enemy, spawns a Light Spear that travels to that enemy and deals 340 damage. |
| | |Dash |
| | |Legacy/Skill Light Spear |
| | Dash Thunderbolt |
| | | |
| | |- |
| | |Flash Light Spear |
| | |When a Flash spawns, shoots light spears toward it, dealing 900 damage. |
| | |Legacy |
| | |Skill Light Spear |
| | Legacy Flash |
| | |Not possible with Legacy Light Spear. |
| | |- |
| | |Fire Projectile Flash |
| | |A Flash spawns along with the Fire Projectiles that blind enemies for 3 seconds. |
| | |Skill, Legacy |
| | |Legacy Flash |
| | Skill Fire Projectile |
| | |Despite what the Tactic Tree says, you cannot have Legacy Fire Projectile and Legacy Flash at the same time. |
| | |- |
| | | Mark Flash |
| | |Enemies inflicted with a Holy Mark have a chance to trigger a Flash when they attack or take a hit. |
| | | Dash |
| | | Legacy Flash |
| | Dash Holy Mark |
| | | |
| | |- |
| | |Light Spear Flash |
| | |Upon landing, Light Spears spawn a Flash, which Blinds enemies for 3 seconds. |
| | |Legacy, Skill |
| | |Legacy Flash |
| | Skill Light Spear |
| | |Once again, despite what the Tactic Tree says, you cannot have Legacy Light Spear and Legacy Flash at the same time. |
| | |- |
| | |Lightwave Spread |
| | |Upon hitting an enemy, the Lightwave moves on to another enemy, dealing 20% less damage with each transfer. |
| | | Attack |
| | |Attack Lightwave |
| | Legacy/Skill Lightning Chain |
| | | |
| | |- |
| | | Lightwave Fast Charging |
| | |While in the range of Radiance, Lightwave takes 2.5 less seconds to charge up. |
| | |Attack |
| | |Attack Lightwave |
| | Summon Radiance |
| | | |
| | |- |
| | |Light Spear Lightwave |
| | |When Light Spears hit an enemy, activates a Lightwave that deals 1200 damage. |
| | |Legacy, Skill |
| | |Attack Lightwave |
| | Skill/Legacy Light Spear |
| | |Unlike a normal Attack Lightwave, this does not have the same scaling, meaning it doesn't have access to the huge damage numbers. |
| | |- |
| | |Radiance Pull |
| | |When Radiance activates, pulls enemies to its center. |
| | |Summon |
| | |Summon Radiance |
| | Legacy Blackhole |
| | | |
| | |- |
| | |Sustained Radiance |
| | |Spawning a Flash inside a Radiance makes the Radiance last 3 seconds longer. |
| | |Legacy |
| | |Summon Radiance |
| | Legacy Flash |
| | | |
| | |- |
| | |Supreme Mark |
| | |Lightwave can trigger Holy Marks and Holy Marks deal 110% more damage. |
| | |Attack |
| | |Dash Holy Mark |
| | Attack Lightwave |
| | | |
| | |- |
| | |Ice Spike Mark |
| | |The Ice Spike can inflict Holy Mark on enemies and trigger them, dealing 190 damage. |
| | |Summon |
| | |Dash Holy Mark |
| | Summon Ice Spike |
| | | |
| | |} |
| | |-|Blade= |
| | {| class="wikitable mw-collapsible" |
| | | style="width: 10%"| Name |
| | | style="width: 55%"| Description |
| | | style="width: 7%"| Slot |
| | | style="width: 9%"| Required Tactics |
| | | style="width: 19%"| Note |
| | |- |
| | | Bloodthirsty Dagger |
| | |Upon hitting an enemy inflicted with Rend, Daggers deal 700 extra damage. |
| | |Dash |
| | |Dash Dagger |
| | Attack/Skill Rend |
| | | |
| | |- |
| | |Two-Way Dagger |
| | |2 Dagger portals spawn facing each other after dashing. Their basic damage is increased by 340. |
| | |Dash |
| | |Dash Dagger |
| | Fire Spirit Assist |
| | | |
| | |- |
| | |Targeted Shadow Spike |
| | |When enemies inflicted with Rend are hit by a Shadow Spike, they take an additional 1000 damage but lose the Rend status effect. |
| | |Attack, Skill |
| | |Attack/Skill Rend |
| | Attack/Skill Shadow Spike |
| | |Overlapping Tactics on Attack and Skill. Plan accordingly. |
| | |- |
| | | Rending Radiance |
| | |Enemies take 100% more Rend damage within the Radiance. |
| | | Attack, Skill |
| | | Attack/Skill Rend |
| | Summon Radiance |
| | | |
| | |- |
| | |Summon Whirling Blade |
| | |Blade Rings are now upgraded to Whirling Blades. They automatically fly toward enemies and cut them, dealing 540 damage each time. |
| | |Summon |
| | |Summon Blade Ring |
| | Dash Dagger |
| | | |
| | |- |
| | |Bloodthirsty Blade Ring |
| | |When Blade Rings deal damage to enemies inflicted with Rend, they deal 500 extra damage. |
| | | Summon |
| | |Summon Blade Ring |
| | Attack/Skill Shadow Spike |
| | | |
| | |- |
| | | Consecutive Blade Rings |
| | |When a Poison Ring is active, the Blade Ring stays out as long as enemy is within the Poison Ring's range. The Blade Ring deals 80 damage per hit. |
| | |Skill |
| | |Summon Blade Ring |
| | Skill Poison Ring |
| | | |
| | |- |
| | |Bloodthirsty Bladestorm |
| | |Upon hitting an enemy inflicted with Rend, the Bladestorm deals 100 extra damage. |
| | |Legacy, Skill |
| | |Legacy/Skill Bladestorm |
| | Attack/Skill Rend |
| | |Overlapping Tactics on Skill. Plan accordingly. |
| | |- |
| | |Blackhole Bladestorm |
| | |Bladestorms spawn near Blackholes, dealing 60 damage with each cut. |
| | |Legacy |
| | |Skill Bladestorm |
| | Legacy Blackhole |
| | |Not possible with Legacy Bladestorm. |
| | |} |
| | </tabber> |