Template:BBDW Character/doc: Difference between revisions

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Defines a profile for a playable character in [[BlazBlue Alternative: Dark War]].
Tables are colored based on the element specified (fire, water, earth, wind, light, or dark).
<div style="display:flex; flex-direction:horizontal;">
{| class="wikitable bbdw-fire"
! {{bbdw|fire}} || Fire
|}
{| class="wikitable bbdw-water"
! {{bbdw|water}} || Water
|}
{| class="wikitable bbdw-earth"
! {{bbdw|earth}} || Earth
|}
{| class="wikitable bbdw-wind"
! {{bbdw|wind}} || Wind
|}
{| class="wikitable bbdw-light"
! {{bbdw|light}} || Light
|}
{| class="wikitable bbdw-dark"
! {{bbdw|dark}} || Dark
|}
</div>
==See Also==
* [[Template:BBDW Character]] - Holds main gameplay information about a BBDW character.
* [[:Category:BBDW Character]] - Gameplay pages using this template.
* [[Form:BBDW Character]] - Create or edit this template using a Page Form
* [[Template:BBDW Limited Notice]] - For displaying a message notice when the character is limited.
* [[Template:BBDW Character Status Application]] - Holds information about statuses applied by this character via commands, skills, or traits. Used to create lists of characters and how they apply different statuses on [[Status (BBDW)]]
* [[Template:BBDW Character Trait]] - A sub-template to help display and store information about the character's many traits
* [[Template:BBDW Character Orb]] - A sub-template to help display and store information about an orb needed by this character
* [[Template:BBDW Character Orb/row]] - A template that displays a table row for the 6 orbs needed to upgrade a character's grade by 1.
* [[Form:BBDW Character Orbs]] - The form for filling out character orbs
* [[Characters (BBDW)]] - A list of all characters in BBDW
==Usage==
==Usage==
<pre><nowiki>
<pre><nowiki>
{{BBDW Character
{{BBDW Character
|pgname= {{FULLPAGENAME}}
|pgname= {{FULLPAGENAME}}
|basechar =the name of the base character, used to link different versions of the same character
|basechar =the name of the base character, used to link different versions of the same character listed on the page
|relatedchar=names of characters who are alternate versions or possibilities that go under different names (like Terumi & Susano'o, Tsubaki & Izayoi)
|namejp =Name in Japanese
|namejp =Name in Japanese
|nameen =Name in English
|nameen =Name in English
|illust =Illustrator
|illust =Illustrator
|illustalt =Alternate spelling of the artist's name or handle if applicable
|illustalt =Alternate spelling of the artist's name or handle if applicable
|voice =Seiyuu, EN VA, EN VA 2, etc.
|voice =Voice actor
|profile =for now, the official site description
|voicealt = Alternate spelling of voice actor's name or handle if applicable
|profiledesc =for now, the official site description
 
|icon =Filename of the icon (doesn't need File: prefix)
|icon =Filename of the icon (doesn't need File: prefix)
|image =Image of the character (doesn't need File: prefix)
|image =Image of the character (doesn't need File: prefix)
|image2 =Image2.png
|image2 =Image2.png
|image3=
|image4=
|sprite =Sprite.png
|sprite =Sprite.png
|distortion =Distortion.webm
|astral =Astral.webm
|releasejp = Date of release
|releasejp = Date of release
|releasejp2 = Date character was added to the Crystallized Azure Gacha, if they were first introduced in a different gacha
|limited=Gacha (if character is limited; omit if not limited)
|obtain=Method(s) of obtaining the character
|obtain=Method(s) of obtaining the character
|element = one of fire, wind, water, earth, light, or dark
|element = one of fire, wind, water, earth, light, or dark
|baserarity= starting rarity (lowest rarity)
|baserarity= starting rarity (lowest rarity)
|position = front, flex, rear
|position = front, flex, rear
|position2= offense, defense, special
|role= Tank, Attacker, Supporter, Healer
|posicon = Position_icon.png
|cost = Integer
|cost = Integer
|minhp= At base rarity and level 1
|minatk=
|mindef=
|maxhp= ???
|maxatk=
|maxdef=
|spreadR=
|spreadD=
|spreadS=
|hitcountR=
|hitcountD=
|hitcountS=
|hitcountEX=
|hitcountDD=
|hitcountAH=


|fxnameen1 = String
|fxnameen1 = String
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|fxtargettype1 = ST, AOE
|fxtargettype1 = ST, AOE
|fxdesc1 = Wikitext
|fxdesc1 = Wikitext
|fxstatuses1 = List (,) of String
|fxunlock1 = String
|fxunlock1 = String


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|fxtargettype2 = String
|fxtargettype2 = String
|fxdesc2 = Wikitext
|fxdesc2 = Wikitext
|fxstatuses2 = List (,) of String
|fxunlock2 = String
|fxunlock2 = String


Line 42: Line 107:
|fxtargettype3 = String
|fxtargettype3 = String
|fxdesc3 = Wikitext
|fxdesc3 = Wikitext
|fxstatuses3 = List (,) of String
|fxunlock3 = String
|fxunlock3 = String


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|skillicon1 = File
|skillicon1 = File
|skilldesc1 = Wikitext
|skilldesc1 = Wikitext
|skillstatuses1 = List (,) of String
|skillbasecd1 = Integer
|skillbasecd1 = Integer
|skillunlock1 = String
|skillunlock1 = String
|skill1_fx1 = Name of the effect that changes based on level
|skill1_val1= Comma-separated values at each level (e.g. 1,1,1,1,1,2,2,2,2,3)
|skill1_fx2=
|skill1_val2=
|skill1_fx3=
|skill1_val3=


|skillnameen2 = String
|skillnameen2 = String
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|skillicon2 = File
|skillicon2 = File
|skilldesc2 = Wikitext
|skilldesc2 = Wikitext
|skillstatuses2 = List (,) of String
|skillbasecd2 = Integer
|skillbasecd2 = Integer
|skillunlock2 = String
|skillunlock2 = String
|skill2_fx1 = Name of the effect that changes based on level
|skill2_val1= Comma-separated values at each level (e.g. 1,1,1,1,1,2,2,2,2,3)
|skill2_fx2=
|skill2_val2=
|skill2_fx3=
|skill2_val3=


|traitnameen1 = String
|traitnameen<n> = String, where <n> is a number between 1 to 5
|traitnamejp1 = String
|traitnamejp<n> = String, where <n> is a number between 1 to 5
|trainnamejpalt1 = name in romaji
|trainnamejpalt<n> = name in romaji, where <n> is a number between 1 to 5
|traitdesc1 = Wikitext
|traitfxdesc<n> = Wikitext, where <n> is a number between 1 to 5
|traittrigger1 = Wikitext
|traitstatuses<n> = List (,) of String
|traitunlock1 = String
|traitfxcondition<n> = Wikitext, where <n> is a number between 1 to 5
 
|traitreqrarity<n> = String, where <n> is a number between 1 to 5
|traitnameen2 = String
|traitnamejp2 = String
|trainnamejpalt2 = name in romaji
|traitdesc2 = Wikitext
|traittrigger2 = Wikitext
|traitunlock2 = String
 
|traitnameen3 = String
|traitnamejp3 = String
|trainnamejpalt3 = name in romaji
|traitdesc3 = Wikitext
|traittrigger3 = Wikitext
|traitunlock3 = String


|chargroup =List (,) of String
|influences =List (,) of String
}}
}}
</nowiki></pre>
</nowiki></pre>
<includeonly>[[Category:Templates]][[Category:Infobox Templates]]</includeonly>
<includeonly>[[Category:Templates]][[Category:Infobox Templates]]</includeonly>

Latest revision as of 20:55, 26 November 2021

Defines a profile for a playable character in BlazBlue Alternative: Dark War.

Tables are colored based on the element specified (fire, water, earth, wind, light, or dark).

BBDW Element Fire.png Fire
BBDW Element Water.png Water
BBDW Element Earth.png Earth
BBDW Element Wind.png Wind
BBDW Element Light.png Light
BBDW Element Dark.png Dark

See Also

Usage

{{BBDW Character
|pgname= {{FULLPAGENAME}}
|basechar =the name of the base character, used to link different versions of the same character listed on the page
|relatedchar=names of characters who are alternate versions or possibilities that go under different names (like Terumi & Susano'o, Tsubaki & Izayoi)
|namejp =Name in Japanese
|nameen =Name in English
|illust =Illustrator
|illustalt =Alternate spelling of the artist's name or handle if applicable
|voice =Voice actor
|voicealt = Alternate spelling of voice actor's name or handle if applicable
|profiledesc =for now, the official site description

|icon =Filename of the icon (doesn't need File: prefix)
|image =Image of the character (doesn't need File: prefix)
|image2 =Image2.png
|image3=
|image4=
|sprite =Sprite.png
|distortion =Distortion.webm
|astral =Astral.webm

|releasejp = Date of release
|releasejp2 = Date character was added to the Crystallized Azure Gacha, if they were first introduced in a different gacha
|limited=Gacha (if character is limited; omit if not limited)
|obtain=Method(s) of obtaining the character
|element = one of fire, wind, water, earth, light, or dark
|baserarity= starting rarity (lowest rarity)
|position = front, flex, rear
|role= Tank, Attacker, Supporter, Healer
|cost = Integer

|minhp= At base rarity and level 1
|minatk=
|mindef=
|maxhp= ???
|maxatk=
|maxdef=

|spreadR=
|spreadD=
|spreadS=

|hitcountR=
|hitcountD=
|hitcountS=
|hitcountEX=
|hitcountDD=
|hitcountAH=

|fxnameen1 = String
|fxnamejp1 = String
|fxnamejpalt1 = romaji name
|fxtargettype1 = ST, AOE
|fxdesc1 = Wikitext
|fxstatuses1 = List (,) of String
|fxunlock1 = String

|fxnameen2 = String
|fxnamejp2 = String
|fxnamejpalt2 = romaji name
|fxtargettype2 = String
|fxdesc2 = Wikitext
|fxstatuses2 = List (,) of String
|fxunlock2 = String

|fxnameen3 = String
|fxnamejp3 = String
|fxnamejpalt3 = romaji name
|fxtargettype3 = String
|fxdesc3 = Wikitext
|fxstatuses3 = List (,) of String
|fxunlock3 = String

|skillnamejp1 = String
|skillnameen1 = String
|skillnamejpalt1 = romaji name
|skillicon1 = File
|skilldesc1 = Wikitext
|skillstatuses1 = List (,) of String
|skillbasecd1 = Integer
|skillunlock1 = String
|skill1_fx1 = Name of the effect that changes based on level
|skill1_val1= Comma-separated values at each level (e.g. 1,1,1,1,1,2,2,2,2,3)
|skill1_fx2=
|skill1_val2=
|skill1_fx3=
|skill1_val3=

|skillnameen2 = String
|skillnamejp2 = String
|skillnamejpalt2= romaji name
|skillicon2 = File
|skilldesc2 = Wikitext
|skillstatuses2 = List (,) of String
|skillbasecd2 = Integer
|skillunlock2 = String
|skill2_fx1 = Name of the effect that changes based on level
|skill2_val1= Comma-separated values at each level (e.g. 1,1,1,1,1,2,2,2,2,3)
|skill2_fx2=
|skill2_val2=
|skill2_fx3=
|skill2_val3=

|traitnameen<n> = String, where <n> is a number between 1 to 5
|traitnamejp<n> = String, where <n> is a number between 1 to 5
|trainnamejpalt<n> = name in romaji, where <n> is a number between 1 to 5
|traitfxdesc<n> = Wikitext, where <n> is a number between 1 to 5
|traitstatuses<n> = List (,) of String
|traitfxcondition<n> = Wikitext, where <n> is a number between 1 to 5
|traitreqrarity<n> = String, where <n> is a number between 1 to 5

|influences =List (,) of String
}}