Template:BBDW Character: Difference between revisions

Template page
m (format change)
(More BBDW character page tweaks, hopefully this isn't too much flex.)
 
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<noinclude><!--
<includeonly>
<h2 id="{{{nameen|}}}">{{{nameen|}}}</h2>
{{#if:{{{limited|}}}|{{BBDW Limited Notice|Character|{{{limited|}}}}}}}
{| table class="wikitable {{#if:{{{element|}}}|bbdw-{{{element|}}}}}" style="width:100%; margin-bottom:0; display:table"
! style="vertical-align:middle;position:relative" |<!--
-->{{#if:{{{icon|}}}|<div style="float:left">{{bbdw|Rarity {{{baserarity|}}}}}{{bbdw|{{{element|}}}}}{{bbdw|{{{position|}}} {{{role|}}}}}</div>}}<!--
--><div style="float:right"><Small>([[Gameplay:{{{nameen|}}} BBDW|view page]])</small></br>{{edit|Special:FormEdit/BBDW Character/Gameplay:{{{nameen|}}} BBDW}}</div><!--
--><div>{{#if:{{{namejp|}}}|'''{{{namejp}}}'''}}<!--
-->{{#if:{{{nameen|}}}| {{#if:{{{namejp|}}}|<br />}} {{{nameen|}}}}}
</div>
|}
<div style="display: flex; flex-wrap: wrap; flex-direction: row; text-align:center; vertical-align:top">
<div style="flex:1 1 480px">
{{#invoke:Tabs|main
|name=bbdw-char
|containerclass=forceport
|containerstyle=
|contentclass=character-image
|tab1={{#if:{{{image|}}}|Art 1}}
|content1={{#if:{{{image|}}}|[[File:{{{image}}}|frameless|516x516px]]}}
|tab2={{#if:{{{image2|}}}|Art 2}}
|content2={{#if:{{{image2|}}}|[[File:{{{image2}}}|frameless|516x516px]]}}
|tab3={{#if:{{{image3|}}}|Expressions 1}}
|content3={{#if:{{{image3|}}}|[[File:{{{image3}}}|frameless|516x516px]]}}
|tab4={{#if:{{{image4|}}}|Expressions 2}}
|content4={{#if:{{{image4|}}}|[[File:{{{image4}}}|frameless|516x516px]]}}
|tab5={{#if:{{{sprite|}}}|Sprite}}
|content5={{#if:{{{sprite|}}}|[[File:{{{sprite}}}]]}}
|tab6={{#if:{{{distortion|}}}|Distortion Drive}}
|content6={{#if:{{{distortion|}}}|[[File:{{{distortion}}}]]}}
|tab7={{#if:{{{astral|}}}|Astral Heat}}
|content7={{#if:{{{astral|}}}|[[File:{{{astral}}}]]}}
}}
</div>
<div style="display: flex; align-items: stretch; flex: 1 1 220px; margin-bottom: 0;min-height: 300px;">
<table class="wikitable {{#if:{{{element|}}}|bbdw-{{{element|}}}}}" style="margin:0;padding:0;width:100%;height:100%;overflow-y:auto; display:table;">
<tr>
<th colspan="2" style="height:1em"> Profile Description </th>
</tr><tr><td colspan="2" style="text-align:left; vertical-align:top"|>{{{profiledesc|}}}</td>
</tr>
<tr><td colspan="2" style="text-align:left; vertical-align:top"|>{{{profiledescjp|}}}</td>
</tr><!--
-->{{#if:{{{illust|}}}|<tr><th> Illustrator </th><td><!--
-->{{#if:{{{illustLink|}}}|[{{{illustLink}}} {{{illust|}}}]|{{{illust|}}}}}{{#if:{{{illustalt|}}}|&nbsp;({{{illustalt|}}})}} </td></tr>}}<!--
-->{{#if:{{{voice|}}}{{{voicealt|}}}|<tr><th> Voice Actor </th><td>{{{voice|}}}{{#if:{{{voicealt|}}}|&nbsp;({{{voicealt|}}})}}</td></tr>}}<!--
--><tr><th {{#if:{{{releasejp2|}}}|rowspan="2"}}>Release Date</th><td>{{{releasejp|}}}<br/><!--
-->{{#cargo_query:table=BBDW_Events
|fields=CONCAT('([[Gameplay: ', nameen, ' BBDW Event|', nameen, ']])' )=name
|where=new_chars HOLDS '{{#replace:{{{nameen|}}}|'|\'}}' OR featured_chars HOLDS '{{#replace:{{{nameen|}}}|'|\'}}' {{#ifeq:{{{limited|}}}|Event|AND eventtype='Event'|AND eventtype='Gacha'}}
|order by=startdate
|more results text=|limit=1
|default={{{obtain|}}}
}}
</td></tr>
{{#if:{{{releasejp2|}}}|<tr><td>{{{releasejp2|}}}<br>([[Gameplay:Crystallized Azure Gacha BBDW Event|Crystallized Azure Gacha]])</td></tr>}}
<tr><td colspan="2">[[Gameplay:{{{nameen|}}} BBDW Quotes|Quotes]]</td></tr>
</table></div>
</div>
<table class="wikitable {{#if:{{{element|}}}|bbdw-{{{element|}}}}}" style="width:100%;margin-top:0;text-align:center;display:table;">
<tr><!--
-->{{#if:{{{element|}}}|<th>Element</th>}}<!--
-->{{#if:{{{baserarity|}}}|<th>Base Rarity</th>}}<!--
-->{{#if:{{{cost|}}}|<th>Cost</th>}}<!--
-->{{#if:{{{position|}}}{{{role|}}}|<th>Position and Role</th>}}<!--
-->{{#if:{{{influences|}}}|<th>Character Groups</th>}}<!--
--></tr><!--
-->{{#if:{{{element|}}}|<td>{{{element|}}}</td>}}<!--
-->{{#if:{{{baserarity|}}}|<td>{{{baserarity|}}}</td>}}<!--
-->{{#if:{{{cost|}}}|<td>{{{cost|}}}</td>}}<!--
-->{{#if:{{{position|}}}{{{role|}}}|<td>{{{position|}}} {{{role|}}}</td>}}<!--
-->{{#if:{{{influences|}}}|<td>{{bbdw|group|{{{influences|}}}}}</td>}}<!--
--></tr>
</table><!--
 
--><table class="wikitable {{#if:{{{element|}}}|bbdw-{{{element|}}}}}" style="width:100%; margin-top:0; text-align:center; display:table">
<tr style="height:0;margin:0;padding:0" class="nomobile">
<td style="width:50px;margin:0;padding:0"></td>
<td style="width:50px;margin:0;padding:0"></td>
<td style="width:50px;margin:0;padding:0"></td>
<td style="width:50px;margin:0;padding:0"></td>
</tr>
<tr>
<th></th>
<th>HP</th>
<th>ATK</th>
<th>DEF</th>
</tr>
<tr>
<td>{{tt|Base Stats|At base rarity ({{{baserarity|}}}) and level 1 unless noted otherwise}}</td>
<td>{{{minhp|}}}</td>
<td>{{{minatk|}}}</td>
<td>{{{mindef|}}}</td>
</tr>
{{#if:{{{maxhp|}}}{{{maxatk|}}}{{{maxdef|}}}|<tr>
<td>{{tt|Max Raw Stats|Raw stats before passive skills are applied}}</td>
<td>{{{maxhp|}}}</td>
<td>{{{maxatk|}}}</td>
<td>{{{maxdef|}}}</td>
</tr>}}
</table><!--
 
--><h3>Commands</h3>
<table class="wikitable {{#if:{{{element|}}}|bbdw-{{{element|}}}}}" style="width:100%;margin-top:0;text-align:center">
<tr style="height:0;margin:0;padding:0" class="nomobile"><td style="width:50px;margin:0;padding:0"></td><td style="width:250px;margin:0;padding:0"></td><td style="width:50px;margin:0;padding:0"></td></tr>
<tr>
<th style="width:12%"></th>
<th style="width:12%">{{bbdw|Command R}}</th>
<th style="width:12%">{{bbdw|Command D}}</th>
<th style="width:12%">{{bbdw|Command S}}</th>
<th style="width:12%">{{bbdw|Command DD}}</th>
<th style="width:12%">{{bbdw|Command AH}}</th>
</tr>
<tr>
<td>Hit Count</td>
<td>{{tt|{{{hitcountR|}}}|Overdrive Gauge Gain:<br>6% (before bonuses)}}</td>
<td>{{tt|{{{hitcountD|}}}|Drive Gauge Gain:<br>{{#expr:15+{{{hitcountD|0}}}}}% (before bonuses)}}</td>
<td>{{{hitcountS|}}}</td>
<td>{{{hitcountDD|}}}</td>
<td>{{{hitcountAH|}}}</td>
</tr>
<tr>
<td>Command Spread</td>
<td colspan="5"><div style="display: flex; height: 45px;"><!--
-->{{#vardefine:Revolver|{{#ifexpr:({{#if:{{{spreadR|}}}|{{#expr:100*{{{spreadR}}}/100}}|0}}<1)|1%|{{#if:{{{spreadR|}}}|{{#expr:100*{{{spreadR}}}/100round 1}}|0}}%}}}}<!--
-->{{#vardefine:Drive|{{#ifexpr:({{#if:{{{spreadD|}}}|{{#expr:100*{{{spreadD}}}/100}}|0}}<1)|1%|{{#if:{{{spreadD|}}}|{{#expr:100*{{{spreadD}}}/100round 1}}|0}}%}}}}<!--
-->{{#vardefine:Special|{{#ifexpr:({{#if:{{{spreadS|}}}|{{#expr:100*{{{spreadS}}}/100}}|0}}<1)|1%|{{#if:{{{spreadS|}}}|{{#expr:100*{{{spreadS}}}/100round 1}}|0}}%}}}}<!--


some thoughts about a Cargo table declaration... needs a lot of work
-->{{#ifeq:{{#var:Revolver}}|0| | <div class="bbdw-revolver" style="width:{{#var:Revolver}}">{{{spreadR|?}}}%</div> }}
currently waiting for more details on the information's structure
{{#ifeq:{{#var:Drive}}|0| | <div class="bbdw-drive" style="width:{{#var:Drive}}">{{{spreadD|?}}}%</div> }}
{{#ifeq:{{#var:Special}}|0| | <div class="bbdw-special" style="width:{{#var:Special}}">{{{spreadS|?}}}%</div> }}
</div></td>
</tr>
</table><!--


{{#cargo_declare:
-->{{#if:{{{fxnameen1|}}}{{{fxnamejp1|}}}{{{fxnameen2|}}}{{{fxnamejp2|}}}{{{fxnameen3|}}}{{{fxnamejp3|}}}|
_table = BBDW_Unit
<h3>Additional Effects</h3>
|base    = String
<table class="wikitable {{#if:{{{element|}}}|bbdw-{{{element|}}}}}" style="width:100%;margin-top:0;text-align:center">
|name_jp = String
<tr style="height:0;margin:0;padding:0" class="nomobile"><td style="width:50px;margin:0;padding:0"></td><td style="width:250px;margin:0;padding:0"></td><td style="width:50px;margin:0;padding:0"></td></tr>
|name_en = String
<tr>
|va_jp  = String
<th>Modifies</th>
|release_jp = Date
<th>Name</th>
|gender = String
<th>Target</th>
<th>Details</th>
</tr>
<tr>
<td style="max-width:45px">{{bbdw|Command S}}</td>
<td style="text-align:left">{{{fxnameen1|}}}</br><small>{{{fxnamejp1|}}}<br><i>{{{fxnamejpalt1|}}}</i></small></td>
<td>{{{fxtargettype1|}}}</td>
<td>{{{fxdesc1|}}}<br/>{{#if:{{{fxunlock1|}}}|Can be leveled at {{{fxunlock1|}}} rarity.}}</td>
</tr>
<tr><td style="max-width:45px">{{bbdw|Command DD}}</td>
<td style="text-align:left">{{{fxnameen2|}}}</br><small>{{{fxnamejp2|}}}<br><i>{{{fxnamejpalt2|}}}</i></small></td>
<td>{{{fxtargettype2|}}}</td>
<td>{{{fxdesc2|}}}<br/>{{#if:{{{fxunlock2|}}}|Can be leveled at {{{fxunlock2|}}} rarity.}}</td>
</tr>
<tr>
<td style="max-width:45px">{{bbdw|Command AH}}</td>
<td style="text-align:left">{{{fxnameen3|}}}</br><small>{{{fxnamejp3|}}}<br><i>{{{fxnamejpalt3|}}}</i></small></td>
<td>{{{fxtargettype3|}}}</td>
<td>{{{fxdesc3|}}}<br/>{{#if:{{{fxunlock3|}}}|Can be leveled at {{{fxunlock3|}}} rarity.}}</td>
</tr>
</table>
}}<!--
 
-->{{#if:{{{skillnamejp1|}}}{{{skillnameen1|}}}{{{skillnamejp2|}}}{{{skillnameen2|}}}|
<h3>Skills</h3>
<table class="wikitable {{#if:{{{element|}}}|bbdw-{{{element|}}}}}" style="width:100%;margin-top:0;;text-align:center">
{{#if:{{{skillnameen1|}}}{{{skillnamejp1|}}}{{{skillnamejpalt1|}}}|<tr>
<th colspan="1" style="width:30px">{{#if:{{{skillicon1|}}}|[[File:{{{skillicon1|}}}|45x45px]]}}</th>
<th colspan="3" style="text-align:left"><big>{{{skillnameen1|}}}</big></th>
<th colspan="8" style="text-align:left">{{{skillnamejp1|}}}<br /><i>{{{skillnamejpalt1|}}}</i></th>
</tr>
<tr style="height: 5em;>
<td colspan="6" style="width:50%"><big><b>Cooldown:</b> {{{skillbasecd1|}}}</big></td>
<td colspan="6" style="width:50%">{{{skilldesc1|}}}<br />{{#if:{{{skillunlock1|}}}|Can be leveled at {{{skillunlock1|}}} rarity.}}</td>
</tr>
<tr>
<td colspan="2">Skill Level</td>
<td style="width: 8%;"> 1st </td>
<td style="width: 8%;"> 2nd </td>
<td style="width: 8%;"> 3rd </td>
<td style="width: 8%;"> 4th </td>
<td style="width: 8%;"> 5th </td>
<td style="width: 8%;"> 6th </td>
<td style="width: 8%;"> 7th </td>
<td style="width: 8%;"> 8th </td>
<td style="width: 8%;"> 9th </td>
<td style="width: 8%;"> 10th </td>
</tr>
{{#if:{{{skill1_fx1|}}}|<tr><td colspan="2">{{{skill1_fx1|}}}</td>
{{#arraymap:{{{skill1_val1|}}}|,|x|<td>x</td>|}}
</tr>}}{{#if:{{{skill1_fx2|}}}|</tr><tr><td colspan="2">{{{skill1_fx2|}}}</td>
{{#arraymap:{{{skill1_val2|}}}|,|x|<td>x</td>|}}
</tr>}}{{#if:{{{skill1_fx3|}}}|</tr><tr><td colspan="2">{{{skill1_fx3|}}}</td>
{{#arraymap:{{{skill1_val3|}}}|,|x|<td>x</td>|}}
</tr>}}
}}
}}
 
{{#if:{{{skillnameen2|}}}{{{skillnamejp2|}}}{{{skillnamejpalt2|}}}|<tr>
--></noinclude><includeonly><!--
<th colspan="1" style="width:30px">{{#if:{{{skillicon2|}}}|[[File:{{{skillicon2|}}}|45x45px]]}}</th>
--><div class="container" style="max-width:900px;">
<th colspan="3" style="text-align:left"><big>{{{skillnameen2|}}}</big></th>
{| table class"wikitable" style="width:100%; border:1px solid;"
<th colspan="8" style="text-align:left">{{{skillnamejp2|}}}<br /><i>{{{skillnamejpalt2|}}}</i></th>
| style="text-align:center;" | TODO: Put other versions of '''{{{baseCharacter|}}}''' here
</tr>
|}
<tr style="height: 5em;>
{| table class="wikitable" style="width:100%;"
<td colspan="6" style="width:50%"><big><b>Cooldown:</b> {{{skillbasecd2|}}}</big></td>
! style="vertical-align:middle;" | {{#if:{{{nameJp|}}}|<ruby><rb>'''{{lang|ja|{{{nameJp}}}}}'''</rb><rt>{{{nameTL|}}}</rt></ruby>}}<!--
<td colspan="6" style="width:50%">{{{skilldesc2|}}}<br />{{#if:{{{skillunlock2|}}}|Can be leveled at {{{skillunlock2|}}} rarity.}}</td>
-->{{#if:{{{nameEn|}}}| {{#if:{{{nameJp|}}}|<br />}} {{{nameEn|}}}}}
</tr>
|}
<tr>
<div style="display: flex; flex-wrap: wrap; flex-direction: row; text-align:center; vertical-align:top;">
<td colspan="2">Skill Level</td>
<div style="flex:1 1 480px;">{{{image|No image}}}</div>
<td> 1st </td>
<div style="flex:1 1 220px; margin-bottom: 2em;">
<td> 2nd </td>
{| class="wikitable" style="width:100%; height:100%; overflow-y:auto;"
<td> 3rd </td>
! Official Site Description
<td> 4th </td>
|-
<td> 5th </td>
| style="text-align:left; vertical-align:top;" | {{{profile|}}}
<td> 6th </td>
|}</div>
<td> 7th </td>
</div>
<td> 8th </td>
{| class="wikitable" style="width:100%;"
<td> 9th </td>
! Name
<td> 10th </td>
| {{{nameEn|}}}
</tr>
|-
{{#if:{{{skill2_fx1|}}}|<tr><td colspan="2">{{{skill2_fx1|}}}</td>
! Illustrator
{{#arraymap:{{{skill2_val1|}}}|,|x|<td>x</td>|}}
| {{#if:{{{illustLink|}}}|[{{{illustLink}}} {{{illust|}}}]|{{{illust|}}}}}{{#if:{{{illustAlt|}}}|&nbsp;({{{illustAlt|}}})}}
</tr>}}{{#if:{{{skill2_fx2|}}}|</tr><tr><td colspan="2">{{{skill2_fx2|}}}</td>
|-
{{#arraymap:{{{skill2_val2|}}}|,|x|<td>x</td>|}}
! Voice Actor
</tr>}}{{#if:{{{skill2_fx3|}}}|</tr><tr><td colspan="2">{{{skill2_fx3|}}}</td>
| {{{voice|}}}
{{#arraymap:{{{skill2_val3|}}}|,|x|<td>x</td>|}}
|}
</tr>}}{{#if:{{{skill2_fx4|}}}|</tr><tr><td colspan="2">{{{skill2_fx4|}}}</td>
</div></includeonly><noinclude>
{{#arraymap:{{{skill2_val4|}}}|,|x|<td>x</td>|}}
{{Imbox
</tr>}}{{#if:{{{skill2_fx5|}}}|</tr><tr><td colspan="2">{{{skill2_fx5|}}}</td>
|style=background-color:inherit;
{{#arraymap:{{{skill2_val5|}}}|,|x|<td>x</td>|}}
|text=WIP, in the middle of re-purposing for displaying BBDW character information. Will change as more information is revealed.
</tr>}}{{#if:{{{skill2_fx6|}}}|</tr><tr><td colspan="2">{{{skill2_fx6|}}}</td>
{{#arraymap:{{{skill2_val6|}}}|,|x|<td>x</td>|}}
</tr>}}{{#if:{{{skill2_fx7|}}}|</tr><tr><td colspan="2">{{{skill2_fx7|}}}</td>
{{#arraymap:{{{skill2_val7|}}}|,|x|<td>x</td>|}}
</tr>}}
}}
}}
</table>
}}<!--


{{Infobox Character 2
-->{{#if:{{{traitnameen1|}}}{{{traitnamejp1|}}}{{{traitnameen2|}}}{{{traitnamejp2|}}}{{{traitnameen3|}}}{{{traitnamejp3|}}}{{{traitnameen4|}}}{{{traitnamejp4|}}}{{{traitnameen5|}}}{{{traitnamejp5|}}}|
| baseCharacter    =Jin Kisaragi
<h3>Traits</h3>
| nameJp          =氷刃の英雄 ジン=キサラギ
<table class="wikitable {{#if:{{{element|}}}|bbdw-{{{element|}}}}}" style="width:100%;margin-top:0">
| nameEn          =Jin Kisaragi
<tr style="height:0;margin:0;padding:0" class="nomobile"><td style="width:300px;margin:0;padding:0"></td></tr>
| nameTL          =Hero of the Frozen Blade Jin Kisaragi
<tr><th>Name</th><th>Details</th></tr>
| image            =[[File:Jin Kisaragi (BBDW Render).png|300x300px]]
{{BBDW Character Trait|
| illust          =Toshimichi Mori
|charnameen={{{nameen|}}}
| illustLink      =https://twitter.com/zatuyoP/
|nameen={{{traitnameen1|}}}
| illustAlt        =森利通
|namejp={{{traitnamejp1|}}}
| name            =Jin Kisaragi
|namejpalt={{{traitnamejpalt1|}}}
| voice            =
|fxdesc={{{traitfxdesc1|}}}
| profile          =A soldier of the Novus Orbis Librarium with the rank of "Major." He is the calm and collected leader of the Fourth Thaumaturgist Squadron, and the heir to the famous "Kisaragi family" of the Duodecim, and possessor of the extremely powerful "Nox Nyctores Causality Weapon - Mucro Algesco: Yukianesa.
|fxstatuses={{{traitstatuses1|}}}
|fxcondition={{{traitfxcondition1|}}}
|reqrarity={{{traitreqrarity1|}}}
}}{{BBDW Character Trait|
|charnameen={{{nameen|}}}
|nameen={{{traitnameen2|}}}
|namejp={{{traitnamejp2|}}}
|namejpalt={{{traitnamejpalt2|}}}
|fxdesc={{{traitfxdesc2|}}}
|fxstatuses={{{traitstatuses2|}}}
|fxcondition={{{traitfxcondition2|}}}
|reqrarity={{{traitreqrarity2|}}}
}}{{BBDW Character Trait|
|charnameen={{{nameen|}}}
|nameen={{{traitnameen3|}}}
|namejp={{{traitnamejp3|}}}
|namejpalt={{{traitnamejpalt3|}}}
|fxdesc={{{traitfxdesc3|}}}
|fxstatuses={{{traitstatuses3|}}}
|fxcondition={{{traitfxcondition3|}}}
|reqrarity={{{traitreqrarity3|}}}
}}{{BBDW Character Trait|
|charnameen={{{nameen|}}}
|nameen={{{traitnameen4|}}}
|namejp={{{traitnamejp4|}}}
|namejpalt={{{traitnamejpalt4|}}}
|fxdesc={{{traitfxdesc4|}}}
|fxstatuses={{{traitstatuses4|}}}
|fxcondition={{{traitfxcondition4|}}}
|reqrarity={{{traitreqrarity4|}}}
}}{{BBDW Character Trait|
|charnameen={{{nameen|}}}
|nameen={{{traitnameen5|}}}
|namejp={{{traitnamejp5|}}}
|namejpalt={{{traitnamejpalt5|}}}
|fxdesc={{{traitfxdesc5|}}}
|fxstatuses={{{traitstatuses5|}}}
|fxcondition={{{traitfxcondition5|}}}
|reqrarity={{{traitreqrarity5|}}}
}}{{BBDW Character Trait|
|charnameen={{{nameen|}}}
|nameen={{{traitnameen6|}}}
|namejp={{{traitnamejp6|}}}
|namejpalt={{{traitnamejpalt6|}}}
|fxdesc={{{traitfxdesc6|}}}
|fxstatuses={{{traitstatuses6|}}}
|fxcondition={{{traitfxcondition6|}}}
|reqrarity={{{traitreqrarity6|}}}
}}
}}
</table>}}<!--


==Usage==
--></div><!--
-->{{#ifeq:{{NAMESPACE}}|Gameplay|[[Category:BBDW Character]][[Category:Gameplay Subpage]]<!--
-->{{#cargo_store:
_table = BBDW_Characters
|pgname= {{{pgname|}}}
|basechar = {{{basechar|}}}
|relatedchar={{{relatedchar|}}}
|namejp = {{{namejp|}}}
|nameen = {{{nameen|}}}
|voice = {{{voice|}}}
|voicealt = {{{voicealt|}}}
|illust = {{{illust|}}}
|illustalt = {{{illustalt|}}}
|icon = {{{icon|}}}
|image = {{{image|}}}
|profiledesc = {{{profiledesc|}}}
|releasejp = {{{releasejp|}}}
|limited= {{{limited|}}}
|element = {{{element|}}}
|baserarity= {{{baserarity|}}}
|position = {{{position|}}}
|role= {{{role|}}}
|cost = {{{cost|}}}
|minatk={{{minatk|}}}
|minhp={{{minhp|}}}
|mindef={{{mindef|}}}
|fxnameen1 = {{{fxnameen1|}}}
|fxnamejp1 = {{{fxnamejp1|}}}
|fxtargettype1 = {{{fxtargettype1|}}}
|fxdesc1 = {{{fxdesc1|}}}
|fxstatuses1 = {{{fxstatuses1|}}}
|fxunlock1 = {{{fxunlock1|}}}
|fxnameen2 = {{{fxnameen2|}}}
|fxnamejp2 = {{{fxnamejp2|}}}
|fxtargettype2 = {{{fxtargettype2|}}}
|fxdesc2 = {{{fxdesc2|}}}
|fxstatuses2 = {{{fxstatuses2|}}}
|fxunlock2 = {{{fxunlock2|}}}
|fxnameen3 = {{{fxnameen3|}}}
|fxnamejp3 = {{{fxnamejp3|}}}
|fxtargettype3 = {{{fxtargettype3|}}}
|fxdesc3 = {{{fxdesc3|}}}
|fxstatuses3 = {{{fxstatuses3|}}}
|fxunlock3 = {{{fxunlock3|}}}
|skillnamejp1 = {{{skillnamejp1|}}}
|skillnameen1 = {{{skillnameen1|}}}
|skillicon1 = {{{skillicon1|}}}
|skilldesc1 = {{{skilldesc1|}}}
|skillstatuses1 = {{{skillstatuses1|}}}
|skillbasecd1 = {{{skillbasecd1|}}}
|skillunlock1 = {{{skillunlock1|}}}
|skillnamejp2 = {{{skillnamejp2|}}}
|skillnameen2 = {{{skillnameen2|}}}
|skillicon2 = {{{skillicon2|}}}
|skilldesc2 = {{{skilldesc2|}}}
|skillstatuses2 = {{{skillstatuses2|}}}
|skillbasecd2 = {{{skillbasecd2|}}}
|skillunlock2 = {{{skillunlock2|}}}
|influences = {{{influences|}}}
}}<!--
-->{{#if:{{{fxstatuses1|}}}|{{BBDW Character Status Application|charnameen={{{nameen|}}}|fxtype = S|nameen = {{{fxnameen1|}}}|namejp = {{{fxnamejp1|}}}|namejpalt = {{{fxnamejpalt1|}}}|fxtargettype = {{{fxtargettype1|}}}|fxdesc = {{{fxdesc1|}}}|fxstatuses = {{{fxstatuses1|}}}|reqrarity = {{{fxunlock1|}}}}}}}<!--
-->{{#if:{{{fxstatuses2|}}}|{{BBDW Character Status Application|charnameen={{{nameen|}}}|fxtype = DD|nameen = {{{fxnameen2|}}}|namejp = {{{fxnamejp2|}}}|namejpalt = {{{fxnamejpalt2|}}}|fxtargettype = {{{fxtargettype2|}}}|fxdesc = {{{fxdesc2|}}}|fxstatuses = {{{fxstatuses2|}}}|reqrarity = {{{fxunlock2|}}}}}}}<!--
-->{{#if:{{{fxstatuses3|}}}|{{BBDW Character Status Application|charnameen={{{nameen|}}}|fxtype = AH|nameen = {{{fxnameen3|}}}|namejp = {{{fxnamejp3|}}}|namejpalt = {{{fxnamejpalt3|}}}|fxtargettype = {{{fxtargettype3|}}}|fxdesc = {{{fxdesc3|}}}|fxstatuses = {{{fxstatuses3|}}}|reqrarity = {{{fxunlock3|}}}}}}}<!--
-->{{#if:{{{skillstatuses1|}}}|{{BBDW Character Status Application|charnameen = {{{nameen|}}}|fxtype = Skill|fxnum = 1|icon = {{{skillicon1|}}}|nameen = {{{skillnameen1|}}}|namejp = {{{skillnamejp1|}}}|namejpalt = {{{skillnamejpalt1|}}}|fxdesc = {{{skilldesc1|}}}|fxstatuses = {{{skillstatuses1|}}}|fxbasecd = {{{skillbasecd1|}}}|reqrarity = {{{skillunlock1|}}} }}}}<!--
-->{{#if:{{{skillstatuses2|}}}|{{BBDW Character Status Application|charnameen = {{{nameen|}}}|fxtype = Skill|fxnum = 2|icon = {{{skillicon2|}}}|nameen = {{{skillnameen2|}}}|namejp = {{{skillnamejp2|}}}|namejpalt = {{{skillnamejpalt2|}}}|fxdesc = {{{skilldesc2|}}}|fxstatuses = {{{skillstatuses2|}}}|fxbasecd = {{{skillbasecd2|}}}|reqrarity = {{{skillunlock2|}}} }}}}
}}</includeonly><!--


<pre><nowiki>
--><noinclude>
{{Infobox Character 2
{{#cargo_declare:
| baseCharacter    =the name of the base character, used to link different versions of the same character
_table = BBDW_Characters
| nameJp          =Name in Japanese
|pgname = Page
| nameEn          =Name in English
|basechar = String
| nameTL          =Translation
|relatedchar= List (,) of String
| image           =Image of the latest appearance of the character
|namejp = String
| name            =Character Name
|nameen = String
| illust          =Illustrator
|voice = List (,) of String
| illustAlt        =Alternate spelling of the artist's name or handle if applicable
|voicealt=List (,) of String
| illustLink      =Link to illustrator's social media if applicable or desirable
|illust = List (,) of String
| age              = Character's Age (if applicable, such as the case of xblaze characters)
|illustalt = List (,) of String
| voice            =*Seiyuu *EN VA *EN VA 2 etc.
|icon = File
|image = File
|profiledesc = Wikitext
|releasejp = Date
|limited = String
|element = String
|baserarity= String
|position = String
|role = String
|cost = Integer
|minatk = Integer
|minhp = Integer
|mindef = Integer
|fxnameen1 = String
|fxnamejp1 = String
|fxtargettype1 = String
|fxdesc1 = Wikitext
|fxstatuses1= List (,) of String
|fxunlock1 = String
|fxnameen2 = String
|fxnamejp2 = String
|fxtargettype2 = String
|fxdesc2 = Wikitext
|fxstatuses2= List (,) of String
|fxunlock2 = String
|fxnameen3 = String
|fxnamejp3 = String
|fxtargettype3 = String
|fxdesc3 = Wikitext
|fxstatuses3 = List (,) of String
|fxunlock3 = String
|skillnamejp1 = String
|skillnameen1 = String
|skillicon1 = File
|skilldesc1 = Wikitext
|skillstatuses1 = List (,) of String
|skillbasecd1 = Integer
|skillunlock1 = String
|skillnamejp2 = String
|skillnameen2 = String
|skillicon2 = File
|skilldesc2 = Wikitext
|skillstatuses2 = List (,) of String
|skillbasecd2 = Integer
|skillunlock2 = String
|influences=List (,) of String
}}
}}
</nowiki></pre>
{{Documentation}}
 
</noinclude>
[[Category:Infobox Templates]]</noinclude>

Latest revision as of 04:39, 1 April 2024

This template defines the table "BBDW_Characters". View table.

Documentation icon Template documentation[view] [edit] [history] [purge]

Defines a profile for a playable character in BlazBlue Alternative: Dark War.

Tables are colored based on the element specified (fire, water, earth, wind, light, or dark).

BBDW Element Fire.png Fire
BBDW Element Water.png Water
BBDW Element Earth.png Earth
BBDW Element Wind.png Wind
BBDW Element Light.png Light
BBDW Element Dark.png Dark

See Also

Usage

{{BBDW Character
|pgname= {{FULLPAGENAME}}
|basechar =the name of the base character, used to link different versions of the same character listed on the page
|relatedchar=names of characters who are alternate versions or possibilities that go under different names (like Terumi & Susano'o, Tsubaki & Izayoi)
|namejp =Name in Japanese
|nameen =Name in English
|illust =Illustrator
|illustalt =Alternate spelling of the artist's name or handle if applicable
|voice =Voice actor
|voicealt = Alternate spelling of voice actor's name or handle if applicable
|profiledesc =for now, the official site description

|icon =Filename of the icon (doesn't need File: prefix)
|image =Image of the character (doesn't need File: prefix)
|image2 =Image2.png
|image3=
|image4=
|sprite =Sprite.png
|distortion =Distortion.webm
|astral =Astral.webm

|releasejp = Date of release
|releasejp2 = Date character was added to the Crystallized Azure Gacha, if they were first introduced in a different gacha
|limited=Gacha (if character is limited; omit if not limited)
|obtain=Method(s) of obtaining the character
|element = one of fire, wind, water, earth, light, or dark
|baserarity= starting rarity (lowest rarity)
|position = front, flex, rear
|role= Tank, Attacker, Supporter, Healer
|cost = Integer

|minhp= At base rarity and level 1
|minatk=
|mindef=
|maxhp= ???
|maxatk=
|maxdef=

|spreadR=
|spreadD=
|spreadS=

|hitcountR=
|hitcountD=
|hitcountS=
|hitcountEX=
|hitcountDD=
|hitcountAH=

|fxnameen1 = String
|fxnamejp1 = String
|fxnamejpalt1 = romaji name
|fxtargettype1 = ST, AOE
|fxdesc1 = Wikitext
|fxstatuses1 = List (,) of String
|fxunlock1 = String

|fxnameen2 = String
|fxnamejp2 = String
|fxnamejpalt2 = romaji name
|fxtargettype2 = String
|fxdesc2 = Wikitext
|fxstatuses2 = List (,) of String
|fxunlock2 = String

|fxnameen3 = String
|fxnamejp3 = String
|fxnamejpalt3 = romaji name
|fxtargettype3 = String
|fxdesc3 = Wikitext
|fxstatuses3 = List (,) of String
|fxunlock3 = String

|skillnamejp1 = String
|skillnameen1 = String
|skillnamejpalt1 = romaji name
|skillicon1 = File
|skilldesc1 = Wikitext
|skillstatuses1 = List (,) of String
|skillbasecd1 = Integer
|skillunlock1 = String
|skill1_fx1 = Name of the effect that changes based on level
|skill1_val1= Comma-separated values at each level (e.g. 1,1,1,1,1,2,2,2,2,3)
|skill1_fx2=
|skill1_val2=
|skill1_fx3=
|skill1_val3=

|skillnameen2 = String
|skillnamejp2 = String
|skillnamejpalt2= romaji name
|skillicon2 = File
|skilldesc2 = Wikitext
|skillstatuses2 = List (,) of String
|skillbasecd2 = Integer
|skillunlock2 = String
|skill2_fx1 = Name of the effect that changes based on level
|skill2_val1= Comma-separated values at each level (e.g. 1,1,1,1,1,2,2,2,2,3)
|skill2_fx2=
|skill2_val2=
|skill2_fx3=
|skill2_val3=

|traitnameen<n> = String, where <n> is a number between 1 to 5
|traitnamejp<n> = String, where <n> is a number between 1 to 5
|trainnamejpalt<n> = name in romaji, where <n> is a number between 1 to 5
|traitfxdesc<n> = Wikitext, where <n> is a number between 1 to 5
|traitstatuses<n> = List (,) of String
|traitfxcondition<n> = Wikitext, where <n> is a number between 1 to 5
|traitreqrarity<n> = String, where <n> is a number between 1 to 5

|influences =List (,) of String
}}