Form:BBDW Character: Difference between revisions

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<noinclude>This is the form for filling out [[Template:BBDW_Character]].
<noinclude>This is the form for filling out [[Template:BBDW_Character]].
</noinclude><includeonly>{{{info|add title=Create info for a BBDW character at|edit title=Edit BBDW character info for|page name=<BBDW_Character[nameen]> BBDW}}}
</noinclude><includeonly>{{{info|partial form|add title=Add information for a new character in BBDW|edit title=Edit BBDW character info for|page name=Gameplay:<BBDW_Character[nameen]> BBDW}}}
__TOC__
__NOTOC__
{{#vardefine:SKILL_GUIDE|<small style="fond-weight:normal;">
* (Chance to) Inflict/Apply/Gain <nowiki>{{bbdw|status|Status}}</nowiki> (amount) for (turns) to/for (targeted enemy/targeted ally/all allies/all enemies/self)
* Heal (amount) for all allies/target ally/self
* <nowiki>{{bbdw|status|Flat Gain Status}}</nowiki> (amount) - e.g. <nowiki>{{bbdw|status|Hate Value Down}}</nowiki> 15
</small>
}}{{#vardefine:TRAIT_GUIDE|<small style="fond-weight:normal;">
* <nowiki>{{bbdw|status|Status}}</nowiki> (amount)
</small>
}}
{{{for template|BBDW_Character}}}
{{{for template|BBDW_Character}}}
==Basic Info==
==Basic Info==
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<tr style="height:0;margin:0;padding:0" class="nomobile"><td style="width:200px;margin:0;padding:0">
<tr style="height:0;margin:0;padding:0" class="nomobile"><td style="width:200px;margin:0;padding:0">
<tr>
<tr>
   <th>Page to Link to When This Character is Referenced<br/><small style="font-weight:normal;">e.g. Gameplay:Ciel Sulfur BBDW or Ciel Sulfur/BBDW</th>
   <th>Base Character<!--
   <td>{{{field|pgname|input type=textarea|rows=1|default={{FULLPAGENAME}} }}}</td>
--><br/><small style="font-weight:normal;">For grouping purposes<!--
--><br/><span style="color:salmon;">* Required</span></small></th>
   <td><small><ul><li>The name that is filled in here will be used to list this character's other versions using [[Template:BBDW Character Versions]] (i.e. Platinum the Trinity and Platinum (Beachside Magical Girl)).</li><!--
--></ul></small>{{{field|basechar|mandatory|input type=tokens|values from category=Characters}}}</td>
</tr><tr>
</tr><tr>
   <th>Base Character<br/><small style="font-weight:normal;">For grouping purposes</small></th>
   <th>Page to Link to When This Character is Referenced<!--
   <td>{{{field|basechar|mandatory|input type=tokens|values from category=Characters}}}</td>
--><br/><span style="color:salmon;">* Required</span></th>
   <td><small><ul><li>Use the base character's name e.g. <u>Platinum the Trinity/BBDW</u> for both <u>Platinum the Trinity</u> and <u>Platinum (Beachside Magical Girl)</u>, if the new character is going to be linked on Platinum the Trinity's BBDW page.</li><!--
--></ul></small><br>{{{field|pgname|mandatory|input type=textarea|rows=1|default=BaseCharacter/BBDW }}}</td>
</tr><tr>
</tr><tr>
   <th>Character Name (English)<br/><small style="font-weight:normal;">Must be unique among other [[:Category:BBDW Character|BBDW characters]]</small></th>
   <th>Related Characters who go by Different Names</th>
  <td>{{{field|nameen|unique|input type=textarea|rows=1}}}</td>
  <td><small><ul><li>List the other related characters here when they go by different names and therefore have separate /BBDW pages (e.g. Tsubaki and Izayoi, Mai Natsume and Another Dark Mai, Noel and Mu-12)</li><!--
--></ul></small><br>{{{field|relatedchar|input type=tokens|cargo table=BBDW_Characters|cargo field=nameen}}}</td>
</tr><tr>
  <th id="charnameen">Character Name (English)<!--
--><br/><span style="color:salmon;">* Required</span></small></th>
  <td><small><ul><li>Determines the resulting page name, and must be unique among other [[:Category:BBDW Character|BBDW characters]].</li><!--
--><li>e.g. Setting this to '''Another Dark Mai''' will create a page at Gameplay:Another Dark Mai BBDW</li><!--
--></ul></small><br>{{{field|nameen|unique|mandatory|input type=textarea|rows=1}}}</td>
</tr><tr>
</tr><tr>
   <th>Character Name (Japanese)</th>
   <th>Character Name (Japanese)</th>
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</tr><tr>
</tr><tr>
   <th>Illustrator's name in original language/styling<br/><small style="font-weight:normal;">e.g. 森利通</small></th>
   <th>Illustrator's name in original language/styling<br/><small style="font-weight:normal;">e.g. 森利通</small></th>
   <td>{{{field|illust|input type=textarea|rows=1}}}</td>
   <td>{{{field|illust|input type=textarea|rows=1|placeholder=森利通}}}</td>
</tr><tr>
  <th>Alternate rendering of the illustrator's name<br/><small style="font-weight:normal;">For Japanese names:<br/> FAMILYNAME Givenname</small></th>
  <td>{{{field|illustalt|input type=textarea|rows=1|placeholder=MORI Toshimichi}}}</td>
</tr><tr>
  <th>Voice Actor(s) in original language/styling<br/><small style="font-weight:normal;">Separated by commas</small></th>
  <td>{{{field|voice|input type=textarea|rows=1|placeholder=杉田智和}}}</td>
</tr><tr>
  <th>Alternate rendering of voice actor(s)' name<br/><small style="font-weight:normal;">Separated by commas.<Br/>For Japanese names:<br/>FAMILYNAME Givenname</small></th>
  <td>{{{field|voicealt|input type=textarea|rows=1|placeholder=SUGITA Tomokazu}}}</td>
</tr><tr>
  <th>Profile Description, in English</th>
  <td>{{{field|profiledesc|input type=textarea|rows=1area|rows=8}}}</td>
</tr><tr>
  <th>Profile Description, in Japanese</th>
  <td>{{{field|profiledescjp|input type=textarea|rows=1area|rows=8}}}</td>
</tr>
<tr>
  <th>Limited?</th>
  <td>{{{field|limited|input type=radiobutton|values=Gacha,Event,Welfare}}}
</tr><tr>
</tr><tr>
   <th>Alternate rendering of the illustrator's name<br/><small style="font-weight:normal;">e.g. Toshimichi Mori</small></th>
   <th>Obtain From (if not from a gacha)</th>
   <td>{{{field|illustalt|input type=textarea|rows=1}}}</td>
   <td>{{{field|obtain|input type=textarea|rows=1}}}</td>
</tr><tr>
</tr><tr>
   <th>Voice Actor(s)<br/><small style="font-weight:normal;">Separated by commas</small></th>
   <th>Date of Release</th>
  <td>{{{field|voice|input type=textarea|rows=1}}}</td>
  <td><small style="font-weight:normal;">Day/Month/Year</small><br/>
{{{field|releasejp|input type=date}}}</td>
</tr><tr>
</tr><tr>
   <th>Profile Description</th>
   <th>Date Added to the Standard Pool</th>
   <td>{{{field|profile|input type=textarea|rows=1area|rows=1}}}</td>
   <td>If this character was introduced in a separate gacha, fill in the date this character was added to the Crystallized Azure Gacha (/standard pool).<br><small style="font-weight:normal;">Day/Month/Year</small><br/>
{{{field|releasejp2|input type=date}}}</td>
</tr>
</tr>
</table>
</table>
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   <th>Character Art 2 (file)</th>
   <th>Character Art 2 (file)</th>
   <td>{{{field|image2|input type=textarea|rows=1}}}</td>
   <td>{{{field|image2|input type=textarea|rows=1}}}</td>
</tr><tr>
  <th>Character Expressions 1 (file)</th>
  <td>{{{field|image3|input type=textarea|rows=1}}}</td>
</tr><tr>
  <th>Character Expressions 2 (file)</th>
  <td>{{{field|image4|input type=textarea|rows=1}}}</td>
</tr><tr>
</tr><tr>
   <th>Character Sprite (file)</th>
   <th>Character Sprite (file)</th>
   <td>{{{field|sprite|input type=textarea|rows=1}}}</td>
   <td>{{{field|sprite|input type=textarea|rows=1}}}</td>
</tr><tr>
  <th>Distortion Drive (file)</th>
  <td>{{{field|distortion|input type=textarea|rows=1}}}</td>
</tr><tr>
  <th>Astral Heat (file)</th>
  <td>{{{field|astral|input type=textarea|rows=1}}}</td>
</tr>
</tr>
</table>
</table>
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<tr style="height:0;margin:0;padding:0" class="nomobile"><td style="width:200px;margin:0;padding:0"></td></tr>
<tr style="height:0;margin:0;padding:0" class="nomobile"><td style="width:200px;margin:0;padding:0"></td></tr>
<tr>
<tr>
  <th>Obtain From</th>
  <td>{{{field|obtain|input type=textarea|rows=1}}}</td>
</tr><tr>
  <th>Date of Release<br/><small style="font-weight:normal;">Day/Month/Year</small></th>
  <td>{{{field|releasejp|input type=date}}}</td>
</tr><tr>
   <th>Element</th>
   <th>Element</th>
   <td>{{{field|element|input type=radiobutton|values=fire,water,earth,wind,dark,light}}}</td>
   <td>{{{field|element|input type=radiobutton|values=fire,water,earth,wind,dark,light}}}</td>
</tr><tr>
</tr><tr>
   <th>Base Rarity</th>
   <th>Base Rarity</th>
   <td>{{{field|baserarity|input type=radiobutton|values=A1,S,SS}}}</td>
   <td>{{{field|baserarity|input type=radiobutton|values=AII,AI,S,SS}}}</td>
</tr><tr>
</tr><tr>
   <th>Position 1</th>
   <th>Position</th>
   <td>{{{field|position|input type=radiobutton|values=Front,Rear,Flex}}}</td>
   <td>{{{field|position|input type=radiobutton|values=Front,Rear,Flex}}}</td>
</tr><tr>
</tr><tr>
   <th>Position 2</th>
   <th>Role</th>
   <td>{{{field|position2|input type=radiobutton|values=Offense,Defense,Special}}}</td>
   <td>{{{field|role|input type=radiobutton|values=Attacker,Tank,Supporter,Healer}}}</td>
</tr><tr>
</tr><tr>
   <th>Cost<br/><small style="font-weight:normal;">An integer</small></th>
   <th>Cost<br/><small style="font-weight:normal;">An integer</small></th>
   <td>{{{field|cost|input type=textarea|rows=1}}}</td>
   <td>{{{field|cost|input type=textarea|rows=1}}}</td>
</tr><tr>
</tr><tr>
   <th>Character's Groups</th>
   <th>Groups<!--
   <td>{{{field|chargroup|input type=tokens|cargo table=BBDW_Characters|cargo field=chargroup}}}</td>
--><br/><small style="font-weight:normal;">Groups can be added to the selection from [[Character Groups (BBDW)|this page]].</small></th>
   <td>{{{field|influences|input type=tokens|cargo table=BBDW_Character_Groups|cargo field=displayname}}}</td>
</tr>
</table>
 
<table class="wikitable" style="width:100%">
<tr style="height:0;margin:0;padding:0" class="nomobile">
<td style="width:200px;margin:0;padding:0;"></td>
<td style="width:120px;margin:0;padding:0;"></td>
<td style="width:120px;margin:0;padding:0;"></td>
<td style="width:120px;margin:0;padding:0;"></td>
</tr>
<tr><th colspan=4><small style="font-weight:normal;">For the following values: enter an integer<br/>e.g. 1200 (NOT 1,200)</small></th>
<tr><th></th>
<th>HP</th>
<th>ATK</th>
<th>DEF</th>
<tr>
<th>Min Stats (Lv 1, base rarity)</th>
<td style="text-align:center;">{{{field|minhp|input type=textarea|rows=1}}}</td>
<td style="text-align:center;">{{{field|minatk|input type=textarea|rows=1}}}</td>
<td style="text-align:center;">{{{field|mindef|input type=textarea|rows=1}}}</td>
</tr>
<tr>
<th>Max Stats (Lv 100, SS+++ rarity, filled grade 6 orbs, max limit break/gold crown)</th>
<td style="text-align:center;">{{{field|maxhp|input type=textarea|rows=1}}}</td>
<td style="text-align:center;">{{{field|maxatk|input type=textarea|rows=1}}}</td>
<td style="text-align:center;">{{{field|maxdef|input type=textarea|rows=1}}}</td>
</tr>
</table>
==Commands==
<table class="wikitable" style="width:100%">
<tr style="height:0;margin:0;padding:0" class="nomobile"><td style="width:200px;margin:0;padding:0"> </td></tr>
<tr>
<th>Command</th>
<th>Revolver</th>
<th>Drive</th>
<th>Special</th>
<th>Distortion Drive</th>
<th>Astral Heat</th>
</tr><tr>
<th>Command Spread<br/><small style="font-weight:normal;">Enter the number only.</small></th>
<td>{{{field|spreadR|input type=textarea|rows=1|placeholder=50}}}</td>
<td>{{{field|spreadD|input type=textarea|rows=1|placeholder=35}}}</td>
<td>{{{field|spreadS|input type=textarea|rows=1|placeholder=15}}}</td>
<td></td>
<td></td>
</tr><tr>
<th>Hit Count</th>
<td>{{{field|hitcountR|input type=textarea|rows=1}}}</td>
<td>{{{field|hitcountD|input type=textarea|rows=1}}}</td>
<td>{{{field|hitcountS|input type=textarea|rows=1}}}</td>
<td>{{{field|hitcountDD|input type=textarea|rows=1}}}</td>
<td>{{{field|hitcountAH|input type=textarea|rows=1}}}</td>
</tr>
</tr>
</table>
</table>
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</tr><tr>
</tr><tr>
   <th>Effect Description</th>
   <th>Effect Description</th>
   <td>{{{field|fxdesc1|input type=textarea|rows=1area|rows=1}}}</td>
   <td>{{#var:SKILL_GUIDE}}
{{{field|fxdesc1|input type=textarea|rows=1area|rows=1}}}</td>
</tr><tr>
  <th>Statuses Applied<!--
--><br/><small style="font-weight:normal;">[[Status (BBDW)|Status list]]</small><!--
--></th>
  <td>{{{field|fxstatuses1|input type=tokens|cargo table=BBDW_Statuses|cargo field=nameen}}}</td>
</tr><tr>
</tr><tr>
   <th>Targeting<br><small style="font-weight:normal;">'''ST'''=Single Target<br>'''AOE'''=Multi Target</small></th>
   <th>Targeting<br><small style="font-weight:normal;">'''ST'''=Single Target<br>'''AOE'''=Multi Target</small></th>
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</tr><tr>
</tr><tr>
   <th>Effect Description</th>
   <th>Effect Description</th>
   <td>{{{field|fxdesc2|input type=textarea|rows=1area|rows=1}}}</td>
   <td>{{#var:SKILL_GUIDE}}
{{{field|fxdesc2|input type=textarea|rows=1area|rows=1}}}</td>
</tr><tr>
  <th>Statuses Applied<!--
--><br/><small style="font-weight:normal;">[[Status (BBDW)|Status list]]</small><!--
--></th>
  <td>{{{field|fxstatuses2|input type=tokens|cargo table=BBDW_Statuses|cargo field=nameen}}}</td>
</tr><tr>
</tr><tr>
   <th>Targeting<br><small style="font-weight:normal;">'''ST'''=Single Target<br>'''AOE'''=Multi Target</small></th>
   <th>Targeting<br><small style="font-weight:normal;">'''ST'''=Single Target<br>'''AOE'''=Multi Target</small></th>
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</tr><tr>
</tr><tr>
   <th>Unlocked at Rarity</th>
   <th>Unlocked at Rarity</th>
   <td>{{{field|fxunlock2|input type=radiobutton|values=A1,S,SS,SS+,SS++,SS+++}}}</td>
   <td>{{{field|fxunlock2|input type=radiobutton|values=A1,S,SS,SS+,SS++,SS+++|default=SS}}}</td>
</tr>
</tr>
</table>
</table>
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</tr><tr>
</tr><tr>
   <th>Effect Description</th>
   <th>Effect Description</th>
   <td>{{{field|fxdesc3|input type=textarea|rows=1area|rows=1}}}</td>
   <td>{{#var:SKILL_GUIDE}}
{{{field|fxdesc3|input type=textarea|rows=1area|rows=1}}}</td>
</tr><tr>
  <th>Statuses Applied<!--
--><br/><small style="font-weight:normal;">[[Status (BBDW)|Status list]]</small><!--
--></th>
  <td>{{{field|fxstatuses3|input type=tokens|cargo table=BBDW_Statuses|cargo field=nameen}}}</td>
</tr><tr>
</tr><tr>
   <th>Targeting<br><small style="font-weight:normal;">'''ST'''=Single Target<br>'''AOE'''=Multi Target</small></th>
   <th>Targeting<br><small style="font-weight:normal;">'''ST'''=Single Target<br>'''AOE'''=Multi Target</small></th>
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</tr><tr>
</tr><tr>
   <th>Unlocked at Rarity</th>
   <th>Unlocked at Rarity</th>
   <td>{{{field|fxunlock3|input type=radiobutton|values=A1,S,SS,SS+,SS++,SS+++}}}</td>
   <td>{{{field|fxunlock3|input type=radiobutton|values=A1,S,SS,SS+,SS++,SS+++|default=SS+}}}</td>
</tr>
</tr>
</table>
</table>
==Skils==
==Skills==
===Skill 1===
===Skill 1===
<table class="wikitable" style="width:100%">
<table class="wikitable" style="width:100%">
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   <td>{{{field|skillnamejpalt1|input type=textarea|rows=1}}}</td>
   <td>{{{field|skillnamejpalt1|input type=textarea|rows=1}}}</td>
</tr><tr>
</tr><tr>
   <th>Icon</th>
   <th>Icon<!--
--><br/><small style="font-weight:normal;">[[:Category:Skill Icons (BBDW)|Skill Icons]]</small><!--
--></th>
   <td>{{{field|skillicon1|input type=textarea|rows=1}}}</td>
   <td>{{{field|skillicon1|input type=textarea|rows=1}}}</td>
</tr><tr>
</tr><tr>
   <th>Skill Effect</th>
   <th>Skill Effect</th>
   <td>{{{field|skilldesc1|input type=textarea|rows=1area|rows=1}}}</td>
   <td>{{{field|skilldesc1|input type=textarea|rows=1area|rows=1}}}</td>
</tr><tr>
  <th>Statuses Applied<!--
--><br/><small style="font-weight:normal;">[[Status (BBDW)|Status list]]</small><!--
--></th>
  <td>{{{field|skillstatuses1|input type=tokens|cargo table=BBDW_Statuses|cargo field=nameen}}}</td>
</tr><tr>
</tr><tr>
   <th>Base Cooldown<br/><small style="font-weight:normal;">An integer e.g. 5</small></th>
   <th>Base Cooldown<br/><small style="font-weight:normal;">An integer e.g. 5</small></th>
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   <th>Unlocked at Rarity</th>
   <th>Unlocked at Rarity</th>
   <td>{{{field|skillunlock1|input type=radiobutton|values=A1,S,SS,SS+,SS++,SS+++}}}</td>
   <td>{{{field|skillunlock1|input type=radiobutton|values=A1,S,SS,SS+,SS++,SS+++}}}</td>
</tr>
</table>
<table class="wikitable" style="width:100%">
<th colspan="2">Skill Levels</th>
<tr style="height:0;margin:0;padding:0" class="nomobile"><td style="width:200px;margin:0;padding:0">
<tr>
  <th>Effect<br/><small style="font-weight:normal;">The effect altered when levelling up the skill.</small></th>
  <th>Effect Values<br/><small style="font-weight:normal;">List each level's value separated by a comma.</br>i.e.<code>10,10,10,10,20,20,20,20,30,40</code><br/>or <code>10,,,,,,,,,</code> (if values are unknown)</small></th>
</tr>
<tr> 
<td>{{{field|skill1_fx1|input type=textarea|rows=1}}}</td>
<td>{{{field|skill1_val1|input type=textarea|rows=1}}}</td>
</tr>
<tr>
  <td>{{{field|skill1_fx2|input type=textarea|rows=1}}}</td>
  <td>{{{field|skill1_val2|input type=textarea|rows=1}}}</td>
</tr>
<tr>
  <td>{{{field|skill1_fx3|input type=textarea|rows=1}}}</td>
  <td>{{{field|skill1_val3|input type=textarea|rows=1}}}</td>
</tr>
</tr>
</table>
</table>
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   <td>{{{field|skillnamejpalt2|input type=textarea|rows=1}}}</td>
   <td>{{{field|skillnamejpalt2|input type=textarea|rows=1}}}</td>
</tr><tr>
</tr><tr>
   <th>Icon</th>
   <th>Icon<!--
--><br/><small style="font-weight:normal;">[[:Category:Skill Icons (BBDW)|Skill Icons]]</small><!--
--></th>
   <td>{{{field|skillicon2|input type=textarea|rows=1}}}</td>
   <td>{{{field|skillicon2|input type=textarea|rows=1}}}</td>
</tr><tr>
</tr><tr>
   <th>Skill Effect</th>
   <th>Skill Effect</th>
   <td>{{{field|skilldesc2|input type=textarea|rows=1area|rows=1}}}</td>
   <td>{{{field|skilldesc2|input type=textarea|rows=1area|rows=1}}}</td>
</tr><tr>
  <th>Statuses Applied<!--
--><br/><small style="font-weight:normal;">[[Status (BBDW)|Status list]]</small><!--
--></th>
  <td>{{{field|skillstatuses2|input type=tokens|cargo table=BBDW_Statuses|cargo field=nameen}}}</td>
</tr><tr>
</tr><tr>
   <th>Base Cooldown<br/><small style="font-weight:normal;">An integer e.g. 5</small></th>
   <th>Base Cooldown<br/><small style="font-weight:normal;">An integer e.g. 5</small></th>
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</tr><tr>
</tr><tr>
   <th>Unlocked at Rarity</th>
   <th>Unlocked at Rarity</th>
   <td>{{{field|skillunlock2|input type=radiobutton|values=A1,S,SS,SS+,SS++,SS+++}}}</td>
   <td>{{{field|skillunlock2|input type=radiobutton|values=A1,S,SS,SS+,SS++,SS+++|default=SS++}}}</td>
</tr>
</table>
<table class="wikitable" style="width:100%">
<th colspan="2">Skill Levels</th>
<tr style="height:0;margin:0;padding:0" class="nomobile"><td style="width:200px;margin:0;padding:0">
<tr>
  <th>Effect<br/><small style="font-weight:normal;">The effect altered when levelling up the skill.</small></th>
  <th>Effect Values<br/><small style="font-weight:normal;">List each level's value separated by a comma.</br>i.e.<code>10,10,10,10,20,20,20,20,30,40</code><br/>or <code>10,,,,,,,,,</code> (if values are unknown)</small></th>
</tr>
<tr> 
<td>{{{field|skill2_fx1|input type=textarea|rows=1}}}</td>
<td>{{{field|skill2_val1|input type=textarea|rows=1}}}</td>
</tr>
<tr>
  <td>{{{field|skill2_fx2|input type=textarea|rows=1}}}</td>
  <td>{{{field|skill2_val2|input type=textarea|rows=1}}}</td>
</tr>
<tr>
  <td>{{{field|skill2_fx3|input type=textarea|rows=1}}}</td>
  <td>{{{field|skill2_val3|input type=textarea|rows=1}}}</td>
</tr>
</tr>
</table>
</table>
Line 218: Line 391:
</tr><tr>
</tr><tr>
   <th>Condition to Activate<br/><small style="font-weight:normal;">Leave blank if none</small></th>
   <th>Condition to Activate<br/><small style="font-weight:normal;">Leave blank if none</small></th>
   <td>{{{field|traittrigger1|input type=textarea|rows=1}}}</td>
   <td>{{{field|traitfxcondition1|input type=textarea|rows=1}}}</td>
</tr><tr>
</tr><tr>
   <th>Effect Description</th>
   <th>Effect Description</th>
   <td>{{{field|traitdesc1|input type=textarea|rows=1area|rows=1}}}</td>
   <td>{{#var:TRAIT_GUIDE}}
{{{field|traitfxdesc1|input type=textarea|rows=1area|rows=1}}}</td>
</tr><tr>
  <th>Statuses Applied<!--
--><br/><small style="font-weight:normal;">[[Status (BBDW)|Status list]]</small><!--
--></th>
  <td>{{{field|traitstatuses1|input type=tokens|cargo table=BBDW_Statuses|cargo field=nameen}}}</td>
</tr><tr>
</tr><tr>
   <th>Unlocked at Rarity</th>
   <th>Unlocked at Rarity</th>
   <td>{{{field|traitunlock1|input type=radiobutton|values=A1,S,SS,SS+,SS++,SS+++}}}</td>
   <td>{{{field|traitreqrarity1|input type=radiobutton|values=A1,S,SS,SS+,SS++,SS+++}}}</td>
</tr>
</tr>
</table>
</table>
Line 241: Line 420:
</tr><tr>
</tr><tr>
   <th>Condition to Activate<br/><small style="font-weight:normal;">Leave blank if none</small></th>
   <th>Condition to Activate<br/><small style="font-weight:normal;">Leave blank if none</small></th>
   <td>{{{field|traittrigger2|input type=textarea|rows=1}}}</td>
   <td>{{{field|traitfxcondition2|input type=textarea|rows=1}}}</td>
</tr><tr>
</tr><tr>
   <th>Effect Description</th>
   <th>Effect Description</th>
   <td>{{{field|traitdesc2|input type=textarea|rows=1area|rows=1}}}</td>
   <td>{{#var:TRAIT_GUIDE}}
{{{field|traitfxdesc2|input type=textarea|rows=1area|rows=1}}}</td>
</tr><tr>
  <th>Statuses Applied<!--
--><br/><small style="font-weight:normal;">[[Status (BBDW)|Status list]]</small><!--
--></th>
  <td>{{{field|traitstatuses2|input type=tokens|cargo table=BBDW_Statuses|cargo field=nameen}}}</td>
</tr><tr>
</tr><tr>
   <th>Unlocked at Rarity</th>
   <th>Unlocked at Rarity</th>
   <td>{{{field|traitunlock2|input type=radiobutton|values=A1,S,SS,SS+,SS++,SS+++}}}</td>
   <td>{{{field|traitreqrarity2|input type=radiobutton|values=A1,S,SS,SS+,SS++,SS+++}}}</td>
</tr>
</tr>
</table>
</table>
Line 264: Line 449:
</tr><tr>
</tr><tr>
   <th>Condition to Activate<br/><small style="font-weight:normal;">Leave blank if none</small></th>
   <th>Condition to Activate<br/><small style="font-weight:normal;">Leave blank if none</small></th>
   <td>{{{field|traittrigger3|input type=textarea|rows=1}}}</td>
   <td>{{{field|traitfxcondition3|input type=textarea|rows=1}}}</td>
</tr><tr>
  <th>Effect Description</th>
  <td>{{#var:TRAIT_GUIDE}}
{{{field|traitfxdesc3|input type=textarea|rows=1area|rows=1}}}</td>
</tr><tr>
  <th>Statuses Applied<!--
--><br/><small style="font-weight:normal;">[[Status (BBDW)|Status list]]</small><!--
--></th>
  <td>{{{field|traitstatuses3|input type=tokens|cargo table=BBDW_Statuses|cargo field=nameen}}}</td>
</tr><tr>
  <th>Unlocked at Rarity</th>
  <td>{{{field|traitreqrarity3|input type=radiobutton|values=A1,S,SS,SS+,SS++,SS+++}}}</td>
</tr>
</table>
===Trait 4===
<table class="wikitable" style="width:100%">
<tr style="height:0;margin:0;padding:0" class="nomobile"><td style="width:200px;margin:0;padding:0">
<tr>
  <th>Trait Name (English)</th>
  <td>{{{field|traitnameen4|input type=textarea|rows=1}}}</td>
</tr><tr>
  <th>Trait Name (Japanese)</th>
  <td>{{{field|traitnamejp4|input type=textarea|rows=1}}}</td>
</tr><tr>
  <th>Trait Name (Japanese-Alt)<br/><small style="font-weight:normal;">Name in romaji</small></th>
  <td>{{{field|traitnamejpalt4|input type=textarea|rows=1}}}</td>
</tr><tr>
  <th>Condition to Activate<br/><small style="font-weight:normal;">Leave blank if none</small></th>
  <td>{{{field|traitfxcondition4|input type=textarea|rows=1}}}</td>
</tr><tr>
  <th>Effect Description</th>
  <td>{{#var:TRAIT_GUIDE}}
{{{field|traitfxdesc4|input type=textarea|rows=1area|rows=1}}}</td>
</tr><tr>
  <th>Statuses Applied<!--
--><br/><small style="font-weight:normal;">[[Status (BBDW)|Status list]]</small><!--
--></th>
  <td>{{{field|traitstatuses4|input type=tokens|cargo table=BBDW_Statuses|cargo field=nameen}}}</td>
</tr><tr>
  <th>Unlocked at Rarity</th>
  <td>{{{field|traitreqrarity4|input type=radiobutton|values=A1,S,SS,SS+,SS++,SS+++}}}</td>
</tr>
</table>
===Trait 5===
<table class="wikitable" style="width:100%">
<tr style="height:0;margin:0;padding:0" class="nomobile"><td style="width:200px;margin:0;padding:0">
<tr>
  <th>Trait Name (English)</th>
  <td>{{{field|traitnameen5|input type=textarea|rows=1}}}</td>
</tr><tr>
  <th>Trait Name (Japanese)</th>
  <td>{{{field|traitnamejp5|input type=textarea|rows=1}}}</td>
</tr><tr>
  <th>Trait Name (Japanese-Alt)<br/><small style="font-weight:normal;">Name in romaji</small></th>
  <td>{{{field|traitnamejpalt5|input type=textarea|rows=1}}}</td>
</tr><tr>
  <th>Condition to Activate<br/><small style="font-weight:normal;">Leave blank if none</small></th>
  <td>{{{field|traitfxcondition5|input type=textarea|rows=1}}}</td>
</tr><tr>
</tr><tr>
   <th>Effect Description</th>
   <th>Effect Description</th>
   <td>{{{field|traitdesc3|input type=textarea|rows=1area|rows=1}}}</td>
   <td>{{#var:TRAIT_GUIDE}}
{{{field|traitfxdesc5|input type=textarea|rows=1area|rows=1}}}</td>
</tr><tr>
  <th>Statuses Applied<!--
--><br/><small style="font-weight:normal;">[[Status (BBDW)|Status list]]</small><!--
--></th>
  <td>{{{field|traitstatuses5|input type=tokens|cargo table=BBDW_Statuses|cargo field=nameen}}}</td>
</tr><tr>
  <th>Unlocked at Rarity</th>
  <td>{{{field|traitreqrarity5|input type=radiobutton|values=A1,S,SS,SS+,SS++,SS+++}}}</td>
</tr>
</table>
===Trait 6===
<table class="wikitable" style="width:100%">
<tr style="height:0;margin:0;padding:0" class="nomobile"><td style="width:200px;margin:0;padding:0">
<tr>
  <th>Trait Name (English)</th>
  <td>{{{field|traitnameen6|input type=textarea|rows=1}}}</td>
</tr><tr>
  <th>Trait Name (Japanese)</th>
  <td>{{{field|traitnamejp6|input type=textarea|rows=1}}}</td>
</tr><tr>
  <th>Trait Name (Japanese-Alt)<br/><small style="font-weight:normal;">Name in romaji</small></th>
  <td>{{{field|traitnamejpalt6|input type=textarea|rows=2}}}</td>
</tr><tr>
  <th>Condition to Activate<br/><small style="font-weight:normal;">Leave blank if none</small></th>
  <td>{{{field|traitfxcondition6|input type=textarea|rows=3}}}</td>
</tr><tr>
  <th>Effect Description</th>
  <td>{{#var:TRAIT_GUIDE}}
{{{field|traitfxdesc6|input type=textarea|rows=3}}}</td>
</tr><tr>
  <th>Statuses Applied<!--
--><br/><small style="font-weight:normal;">[[Status (BBDW)|Status list]]</small><!--
--></th>
  <td>{{{field|traitstatuses6|input type=tokens|cargo table=BBDW_Statuses|cargo field=nameen}}}</td>
</tr><tr>
</tr><tr>
   <th>Unlocked at Rarity</th>
   <th>Unlocked at Rarity</th>
   <td>{{{field|traitunlock3|input type=radiobutton|values=A1,S,SS,SS+,SS++,SS+++}}}</td>
   <td>{{{field|traitreqrarity6|input type=radiobutton|values=A1,S,SS,SS+,SS++,SS+++}}}</td>
</tr>
</tr>
</table>
</table>

Latest revision as of 20:12, 27 November 2021

This is the form for filling out Template:BBDW_Character.