More actions
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Explanation
Tier | Character | Reason |
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SSS | Tweyen is game breaking. She is capable of infinitely stunning bosses. Infinitely. And that's not just for her personal wave of every debuff ever, but she can make any other debuff permanent as well. -60% def down? Negative? Kaleidoscope? Bosses will need to be made status immune specifically so Tweyen doesn't render them worthless, and PvP if it ever comes will be needing some way to allow the defending player to attack. And this is only looking at 1 aspect of her kit. This is ignoring her ability to spread every debuff including Freeze and Bind, but also her ability to buff debuff proc rate, her passive buffs to light units, her aoe DD and astral, her stats, and the sheer power inflation you get from Clincher. Undisputed the single strongest character in the game who will be useful for literally every single encounter until the devs specifically design bosses against her. | |
SS | Es does everything you need. She has incredibly high damage output, solid bulk, multiple sources of evasion, a self heal. Defensively, she is element neutral since her evasion let's her shrug off hits from any source, while her damage output doesn't suffer for it like most tanks or tanky dps. Most of the stages so far, Es has been able to solo effortlessly based on just raw damage output and ignorance towards how much she gets hit. She is very easily the best Attacker in the game. | |
SS | Kokonoe brings some powerful utility to the table. Her skill 1 is a nice flat Overdrive boost, while her skill 2 is a huge aoe buff to all allies crit rate and OD generation, two things that pair well with each other to quickly burst down bulky threats and skip barriers. She also happens to be one of the bulkiest characters in the game, with more than 6000 defense before grimoires. | |
SS | Mei is a very reliable buffer with one of the few amazing personal grimoires. With her grimoire, she is able to give a passive aoe regen to everyone on the team, making her one of the best healers in the game. Her skills also let her buff her allies atk, def, and damage reduction, something that can be more useful than debuffers like Rachel since buffs stack. She is also very bulky as well, letting her share aggro and tank hits nicely. | |
SS | While her skills are up, Kaleidoscope inflates her damage so much against every target she wants to punch, while her Counter: SP allows her to punch back whenever she gets hit in her counter stance. She also shits out evasion on S, which is absurd on a counter character with 1500 hate up while in counter stance. This just inflates her damage so much, that she is an elementally ignorant version of Fuzzy that actually does real damage. She is offensive and defensive. | |
SS | Its hard to make a bad support at SS, considering how useful utility is, and Sechs is no exception. He has a multitude of buffs that enable Drive-centric DPS to spam their D button for huge buffs, and he himself can take advantage of it in the front line. He has an aoe chamber of D to all allies as well, giving him quite a few uses. There is room for Astral Loops too, which can be outclassed by the pair of Mais, but he becomes a powerful partner alongside them as well. He is also the single best buffer in the game as of the GBF collab, and can create the biggest monster based on just buffs. | |
SS | I rate evasion really really highly. It allows you to just ignore boss mechanics entirely. The catch is that aoe DDs or AHs apply their debuffs even if you dodge the damage so long as it hits anyone in the party. Tenjo's DD lets you ignore that. Tenjo is able to turn the whole team into tanks with a mix of her DD and her skill 1, letting you just never get hit either. This isn't just defensive utility, but Tenjo also has a rather nice atk stat, a buffing skill 2, and negative on S, allowing her to not just inflate her own damage into one of the most threatening fire units, but she is also able to inflate an ally's stats and let them roll over enemies. Tenjo comps are probably some of the most consistent in the game, with the caveat that you do need a bit more heat generation than most other possible lineups. | |
S | The single most oppressive unit in the game offensive. AD Mai is able to shred through bosses on turn 1 through her naturally high stats and extremely powerful self-buffs. Even off element, she has such high damage output that she can become a very dangerous threat to Earth and Dark enemies as well, especially those who fall under the Order group. Her own personal grimoire is also the best among attackers, one that is so good that it is viable on characters other than her as well, which only further inflates her potential. | |
S | Overdrive and Crit Spam reign supreme when trying to burn down bosses. Jubei is a better damage dealer, but Chachakaka's Rs are better for generating Overdrive. This not only makes her much more reliable in the long run, but it also makes her a very useful partner for Jubei, allowing you to get back to back Overdrives. She can also get back to back ODs on her own by spamming S, which does build meter mid-overdrive. | |
S | One of the best passive heat generators in the game right now. She is able to build astral in a turn with her skill and a couple drives, or instantly when paired with literally any heat generator. Outside her heat output, she is an attacker that does damage, passively buffs all Wind allies in a very meaningful way, has a Heal she can chamber on S, and her Astral is magnificent in ranking games. | |
S | Hazama is unique. He can fill supportive or attacker roles, depending on your team comp. He has a potent def down debuff and a very consistent bind on his skills 1 and 2. And his signature is the ability to slaughter poisoned foes with crits. Pair this with his signature grimoire, and he can fill an offensive role just as well as a supportive one. | |
S | The best tank in the game. Evasion. Hate up. Evasion. Evasion. Hibiki is able to manipulate himself so well that he can help carry you through whole games without anyone getting hit, even against bosses that he should be weak to from Fire and Light elements. The only reason he isn't higher on the list is because he is only good at evasion. His damage output isn't good enough to put him on par with Tenjo, and he doesn't have any other utility beyond making sure no one gets hurt. But he is the best at his job, and very easily the best AI in the game, with only one real competitor. | |
S | Overdrive and Crit Spam reign supreme when trying to burn down bosses. Jubei skill 2 is a flat buff that allows you to get Overdrive on turn 1, or Max Overdrive on turn 2. Pair that with his damage output, and Jubei is able to easily shred through most foes that you would encounter. | |
S | Juusan (also sometimes called XIII) is a very selfish crit monster. She is designed to be the sole frontliner who sustains herself with drain while also disintigrating opponents with powerful attack and crit buffs. She can also spiral out of control with her Cooldown Cut DD, allowing her to use her Skill 1 every 3 turns. There is also a wide variety of characters that she gets bonus damage against to inflate her output even further. | |
S | Kagura does a lot of damage. Not as much as character select suggests, he only approaches 20k atk on the first two turns, but he does a lot of damage. He only does damage. He is a glass cannon with a lot of burst damage at the start, and a lot of burst damage on S, which he can set up with his Astral. Despite his reliance on S, his skills basically have 100% uptime, he can be a useful support, and his damage ramps up towards lategame too if you do play a long stage. He is a lot less situational than other damage dealers, but provides a lot less value outside burst damage. | |
S | The other best AI in the game is Kajun. Kajun has a strong single target heal and single target atk/crit buff that stacks with other atk/crit buffs. This makes her a very valuable healer/buffer that is a pretty safe fit on any team. Her own damage output is non-existent, and she is flimsy, but the first weakness can be abused when farming fodder for heat and OD, while the latter can be ignored if you just slap a hate down grimoire on her. She is a very reliable and consistent character that has had a use in almost every challenge stage so far. | |
S | One of the best passive heat generators in the game right now. She can passively increase the whole team's heat generation, while also using her pair of skill 1 and 2 to instantly bring enough heat to get a DD off turn 1. Pair with other heat generators like Akane or Meifang, or wait around for turn 2, and you should be getting early game astrals very consistently. Her stats are also pretty good, with a decent atk stat and def stat, and her DD is Cooldown Cut, which is great for getting some key skills back up in a pinch. | |
S | Rachel is a debuffer. Rachel is good at her job, but she also brings more to the table beyond atk and def drops. Her S and skill 2 both apply paralysis, which can be the difference between winning or losing with the downside that you are relying on a dice roll. But it only needs to work once or twice, meaning that she can pave you the path to success with a pretty good proc chance. She also happens to naturally build a lot of meter because of her multi-hit attacks, which can be useful when trying to grind out a quick DD. | |
A+ | The best healer in the game if you want someone to heal your team. She has aoe heals, single target heals, passive regen, cleanse, revive, everything you need to heal. And that's all she does. She doesn't buff, but the sheer volume of healing lets you stay healthy and win through pure attrition. As Chao mentioned in the comments below, an additional facet of value she has is the potential to be the anti-Tweyen in a future gamemode. Paired with her grimoire, she is the only character with 100% status immunity, meaning that she can cleanse her whole team of Tweyen's infinite stun lock. Once this becomes relevant, Celica will instantly shoot up multiple tiers. | |
A+ | Drei is the bulkiest tank. Unlike Hibiki, he can take a lot of punishment and still stay standing as his health bar goes down. He also unlocks regen at SS+++ which can be very useful for players that have invested into him. His coverage is also elementally different than Hibiki, meaning that a lineup of Fire or Light enemies does give a player a choice between which tank is worth that slot. | |
A+ | Fuzzy is immortal. Since his release, there has not been a single challenge stage that has allowed him to have a chance to shine, but that doesn't change the fact that Fuzzy is incredibly difficult to kill. With tons of self heals, Guts, and hate manipulation, Fuzzy is able to join the fight and persist through almost anything that an enemy throws his way. | |
A+ | I said "Maybe in a future game mode, Jin will see some value." He has in the Rankings game modes that rank based on damage dealt. His skill 2 and sometimes his S are the big reasons to use him now, as skill 2 will freeze and debuff a target, so they will end up taking exponentially more damage than they should from an Astral, while his S allows him to spread his def around for DD spam strats against multiple bosses. | |
A+ | Summer Kuon is basically what Es would be if she was balanced. She can do a lot of the same things Es can, hit hard, evade, self heal, but at a much more reasonable level. Something unique she can do is manipulate an ally's hate for one turn as well, letting her force aggro into a specific direction rather than the typical tanky hate manipulation of forcing it into a specific target, a very useful piece of utility. | |
A+ | The original best dps. Back at launch, Naoto was able to push his way through content with his high damage output and evasion. He is still extremely good at both jobs, coming in as a very dangerous earth dps in a game that still doesnt have any other earth attackers. | |
A+ | Raquel is a wind off-dps that can put in quite a bit of effort as an attacker while also providing some useful utility. She has a lot of heat generation, especially with skill 1, while her skill 2 lets apply regen to all allies. She also has multiple sources of being able to heal herself as well, letting her stay bulky and aggro share. | |
A | The first SS to be officially branded as a tank. AD Kagura is also the weakest as of his release among them. In order to protect your team, AD Kagura debuffs your team with def drops and unhealable bleed damage. This results in a tank who needs a cleanser like Homura or Celica to function. Likewise, AD Kagura's skills are weirdly offensive, despite having a worse attack stat than Bullet. This results in a character who competes directly with Hibiki, and ends up being worse than Hibiki. At the very least, his unhealable bleed damage scales off his attrocious atk stat, so you will end up doing 1000 bleed damage to an ally in order to heal, which is not a death sentence like Meifang's self-bleed. | |
A | Bang is rolling in his grave now that Avenge is here. Avenge is capable of manipulating hate on a very low cooldown as well as tanking hate himself on S while also providing a lot of utility, such as a def down debuff with very high uptime, a 100% stun on DD, aoe defence buffs, and an increased rate of Revolvers. I feel I might be overrating his kit a bit, but I really wanted to push him up to A+ at first too. The only downside is that his hate manipulation is just hate down, not up, but he is a fantastic choice for OD rushdown comps that can take your tank slot or go full support. | |
A | AI attackers are worthless offensively. Ciel's value comes exclusively from her skills and passive ability to buff everyone just by existing. Skill 1 is a useful way to buff an ally's atk/crit rate, as well as passively increase everyone's atk, while Skill 2 is an instant dispel and def down. She also has regen on DD if you choose to use meter with her. | |
A | Homura is used for two things. Cleansing, and stacking up Revolvers for OD centric teams. The latter is a useful niche that Homura does very well. The former is also something Homura does the best, but how useful it is can be left up for interpretation. This character is very obviously designed to counter Tweyen, but in essence they're just going to be a revolver chamber that cleanses. Cleansing is useful, but there are definitely cases where you can consider Trinity or especially Celica over Homura. | |
A | Izayoi has a cool mechanic, as she is a stance character in BBDW. Unfortunately, that means she will be in stance 1 for almost every turn, then switch to stance 2 for nuking on the last turn. She also shares an element with Es, who she can outdamage but not outvalue, as neither of her stances are particularly bulky. Her Dispel on DD is useful, and she is worth picking over Es against the right opponents. | |
A | Kuon is one of those characters that is absolutely terrible before she gets skill 2. Then she becomes really really good. She has passive regen that she gives only to fire type allies, but her DD and skill 2 provide quite a bit of healing, making her a very solid choice at keeping Fire-teams healthy. | |
A | Nine does tons of damage. She has a huge attack stat and ways of buffing her attack. The reason she is so low is that she has a secret passive where she is incapable of generating any heat on her own. This means that she is very solid for doing damage and attacking, but she brings no value outside that. Especially worse is that her most damaging button is drive, meaning that all of your heat generating rolls are now converted into pure damage and no meter. This is good on the last turn, but makes her very problematic for the rest of the round. But there are so many ways of building a team to compensate for that, her damage output ends up being very very useful, especially in Ranking games. | |
A | Plat is an offensive supporter with some solid regeneration on skill 2. She is currently the only character that can chamber someone else's S or them, which lets her add a layer of consistency to any team that relies on those rolls. | |
A | Saya is the OG S tier S rarity character. She had the best crit potential in the game until more and more characters showed up with the same skill set, and then Juusan and Narmaya replaced Saya as the best Dark crit machine. Saya is still very dangerous, she just isn't the best anymore. | |
A | Taro is interesting. Taro has access to Bind, twice, which is a really powerful stun. And he has access to it on both skills, which its proc chance increasing on upgrade. I feel I might be underrating that fact, but it is a really powerful tool. Outside that, Taro is kinda crummy. Being able to chain binds does have a niche that could be useful, and even the worst Binder still has a use if you dont have Hazama. | |
A | Trinity heals. She has healing, regen, and cleanse. Its a very useful combo, but its also the only thing she does, making her a little more limited compared to some other healers like Celica or Kajun. | |
A- | AI attackers are worthless offensively. Akane's value comes exclusively from his skill 1 and 2. Skill 1 is flat heat gen, skill 2 is a heal. This makes him a useful ally for meter hungry teams while also providing some extra healing for added value. | |
A- | Astrals are usually too expensive to be worth using compared to DDs. Mai, meanwhile, has Astral loops. Pair her with heat generators for consistency, and Mai is able to loop her Astral over and over until the enemy team is dead. Or until skill 2 runs out, whatever comes first. | |
A- | Meifang was designed to be high risk high reward. Reduce your health to nothing then blow up the opponent. The problem with that is that she's just going to die if she gets low unless she has hate down, but then she is passing up on a useful DPS grimoire. This results in a very suicidal damage dealer who is not very useful and gets outdamaged by Saya. Her only real value is her skill 2, which is a huge heat buff at the cost of a self-inflicted bleed that gives her a hard time limit. Its a gimmicky use, but it is a use that puts her above some other useless characters. If you have no one else, its useful, and her debuff is irrelevant when using it on the turn you are killing the boss on, which makes her useful for ranking missions. | |
A- | Fire attackers are all flawed with consistency problems. Noel can output incredible amounts of damage... As long as she rolls D. Her drive does a lot of damage, her revolver and special do not. This means that she'll only be outputting top levels of damage roughly 40% of the time. | |
A- | The other Plat. She brings a similar utility to her normal form in that she can chamber an ally to R, enabling OD generation or combos under the right roll. Her S forces the next 2 shots in the command roll to be D, which pairs very well with her skill 1. Finally, if you draw garbage, her skill 2 lets you randomize everything and hope to reroll something better alongside a minor atk buff. That being said, its usually better to use someone more consistent. | |
A- | Shiori brings a very unique form of damage output in her poison. Shiori's poison ignores the elemental triangle and the enemy's defense stat, scaling exclusively off of her modest atk stat. And it has a 100% chance to proc. This makes her useful for chip damage, as well as a partner for units who want poisoned opponents like Hazama. Unfortunately, poison damage doesn't work through barriers, and almost everyone you want to poison has a barrier. | |
A- | Terumi is no longer difficult to build to make him usable, now that he unlocks all of his skills at level 1. He is hard to acquire, but if you do get him, he is a powerful tank that is up there alongside Hibiki. Less evasive, but he has more self-sustain with investment and bulk. That self-sustain does require the long grind though, and he has less evasion spam potential than Hibiki. Narmaya also shares his style as well as brings an offensive skillset to the same evasion tank core, making her a vastly better choice as well. At the end of the day, its not worth the steep investment cost for an outclassed unit, but if you do put in the effort he is still rather independent and useful. | |
A- | Tsubaki is tanky. She has a very selfish def buff and self heal, and she has some useful damage output. However, without any access to hate manipulation, her tankiness is kind of left unused. She's also sharing an element with the best tanky dps in the game, which makes her feel less relevant. | |
B+ | Bang is not good. However, Bang pairs nicely with Kuon's passive heals, which stacks with Celica's passive heals. He is also the only character with consistent hate manipulation that can resist water if need be. This gives him some minor usage in scenarios where Drei or Hibiki can't be called upon. | |
B+ | While Naoto is a much better general Earth attacker, Makoto's ability to farm OD and chamber R do give her an edge above some of the other S rarity attackers. Not too much of an edge, but enough to make her worth consideration alongside or even instead of Naoto. | |
B+ | Litchi is an aoe healer, which is the least reliable healing skill. She does bring evasion on S, and some useful utility on skill 2. In an emergency, she can also heal with DD, but that shouldn't be happening. | |
B+ | Taokaka has some solid meter generation for both OD and Heat. She also has evasion, and surprisingly good damage output for an S rarity dps. This does give her a useful niche if you are lacking better wind options, or really do need that flexibility, but its a minor niche. | |
B+ | Fire attackers are all flawed with consistency problems. Zwei needs the opponent to be burned to do damage. Burn has a poor chance to proc. When it does proc, she's still lacking. She at least has skill 2, which is a useful supportive buff/heal that lets her help out a much better ally, but even its use is extremely niche and limited. | |
B | Tager sucks. But he is a tank, he does get passive regen at high investment, and he is bulkier than Bang. He's pretty bad outside that, especially since others like Drei or Fuzzy tank anything he wants to tank. | |
B | Linhua gets the medal for worst healer. She is a single target healer, and... She has a bad def down debuff. Aside from that, she's just a dead slot. | |
B | Noel is one of 3 generic S rarity heat generator DPS characters. Except because you can't roll her, she's also a pain to invest into. | |
B | Young Valk is one of 3 generic S rarity heat generator DPS characters. He helps with OD too a little. | |
B | Young Valk is one of 3 generic S rarity heat generator DPS characters. He at least has passive regen and a Drive chamber. | |
C | Acht does 1 thing, and that's decrease the opponent's damage output. Most characters who do that do so alongside other utility. | |
C | Arakune can poison people. Some characters like Hazama like this. But Arakune's poison has awful damage output, and a good chance to miss. | |
C | Kazuma is a jack of some trades, master of nothing. He has def down and atk down on single target, and a poison DD. | |
C | Relius does 1 thing, and that's increase the opponent's damage taken. Most characters who do that do so alongside other utility. Even with the ranking games, he is completely outclassed by Ciel, and Kajun is a better second choice than Relius. | |
C | Ripper has bleed. His bleed is unhealable damage that scales off his awful atk stat. No one benefits from Bleed yet either. | |
D | AI attackers are worthless offensively. | |
D | AI attackers are worthless offensively. |
Comments
If you have an opinion, feel free to edit it into this section.
Tweyen boosts value of debuff immunity in hypothetical PvP scenario
With Tweyen bring as broken as she is, I think Celica (can't be debuffed, and can cleanse afterwards) and other characters with debuff cleanse become more important in a hypothetical PvP scenario (since PvP doesn't exist yet). Various characters with passives that prevent types of debuffs (Rachel can't be shocked, Zwei can't be burnt, Jin can't be frozen, etc) me ght also become more valuable, although it could be negligible because blocking just one won't block all the debuffs that Tweyen can land, or block other significant ones that can be extended (Negative, etc). (In my opinion, this is a failure of balancing on the designers' side.) These passives can be shored up if later grimoires add additional immunities.
PvE-wise it could, like you mentioned, lead to needing anti-Tweyen content in bosses (maybe inevitable but now greatly accelerated), which could negatively affect all the other characters who also apply debuffs but aren't as overwhelmingly powerful. Something that I'm wary of.
- Chao (talk) 00:14, 13 October 2021 (UTC)
-- Thanks Chao. I've added in a point about Celica's immunity in her notes. The status immunities of a lot of characters are useful as well going forwards, especially once we get a PvP centric game mode. Of our skills that disable characters, Freeze cannot be infinitely stacked because it breaks after 1 hit, Shock is only a chance based stun, so those two are the ones that are more acceptable to get hit by. Stun and Bind are 100% stuns, and unfortunately the only character passively immune to either of them is Tweyen herself. Hopefully that will change going forwards, but even when it does change, this also has a side effect of hurting a lot of other supports too, such as Hazama or the newly released Taro. This is gonna be pretty interesting to see how they handle it going forwards, we might see a large increase in cleansers. Maybe even someone with a self-cleansing ability (When attacked by an enemy of Light element, Cleanse self)