More actions
(added command spread parameters: spreadR, spreadD, spreadS) |
(added parameters for values for skill levels and max stats, added tooltips for heat/OD gauge gain based on hit count and base stats) |
||
Line 75: | Line 75: | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
< | <td>{{tt|Base Stats|At base rarity ({{{baserarity|}}}) and level 1 unless noted otherwise}}</td> | ||
<td>{{{minhp|}}}</td> | <td>{{{minhp|}}}</td> | ||
<td>{{{minatk|}}}</td> | <td>{{{minatk|}}}</td> | ||
<td>{{{mindef|}}}</td> | <td>{{{mindef|}}}</td> | ||
</tr> | </tr> | ||
{{#if:{{{maxhp|}}}{{{maxatk|}}}{{{maxdef|}}}|<tr> | |||
<td>Max Stats</td> | |||
<td>{{{maxhp|}}}</td> | |||
<td>{{{maxatk|}}}</td> | |||
<td>{{{maxdef|}}}</td> | |||
</tr>}} | |||
</table><!-- | </table><!-- | ||
Line 94: | Line 100: | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
< | <td>Command Spread</td> | ||
<td colspan="3"><!-- | <td colspan="3"><!-- | ||
-->{{#vardefine:Revolver|{{#ifexpr:({{#if:{{{spreadR|}}}|{{#expr:100*{{{spreadR}}}/100}}|0}}<1)|1%|{{#if:{{{spreadR|}}}|{{#expr:100*{{{spreadR}}}/100round 1}}|0}}%}}}}<!-- | -->{{#vardefine:Revolver|{{#ifexpr:({{#if:{{{spreadR|}}}|{{#expr:100*{{{spreadR}}}/100}}|0}}<1)|1%|{{#if:{{{spreadR|}}}|{{#expr:100*{{{spreadR}}}/100round 1}}|0}}%}}}}<!-- | ||
-->{{#vardefine:Drive|{{#ifexpr:({{#if:{{{spreadD|}}}|{{#expr:100*{{{spreadD}}}/100}}|0}}<1)|1%|{{#if:{{{spreadD|}}}|{{#expr:100*{{{spreadD}}}/100round 1}}|0}}%}}}}<!-- | -->{{#vardefine:Drive|{{#ifexpr:({{#if:{{{spreadD|}}}|{{#expr:100*{{{spreadD}}}/100}}|0}}<1)|1%|{{#if:{{{spreadD|}}}|{{#expr:100*{{{spreadD}}}/100round 1}}|0}}%}}}}<!-- | ||
-->{{#vardefine:Special|{{#ifexpr:({{#if:{{{spreadS|}}}|{{#expr:100*{{{spreadS}}}/100}}|0}}<1)|1%|{{#if:{{{spreadS|}}}|{{#expr:100*{{{spreadS}}}/100round 1}}|0}}%}}}}<!-- | -->{{#vardefine:Special|{{#ifexpr:({{#if:{{{spreadS|}}}|{{#expr:100*{{{spreadS}}}/100}}|0}}<1)|1%|{{#if:{{{spreadS|}}}|{{#expr:100*{{{spreadS}}}/100round 1}}|0}}%}}}}<!-- | ||
--><table width=100% align=center style="background:transparent; text-align:center;"> | --><table width=100% align=center style="background:transparent; margin:0; text-align:center;"> | ||
<tr><td colspan="3"> | <tr><td colspan="3"> | ||
<table style="border:1px solid; display:table;" cellspacing=1 width=100% height=15x> | <table style="border:1px solid; display:table; margin:0;" cellspacing=1 width=100% height=15x> | ||
<tr> | <tr> | ||
{{#ifeq:{{#var:Revolver}}|0| | <td class="bbdw-revolver" style="width:{{#var:Revolver}}">{{{spreadR|?}}}%</td> }} | {{#ifeq:{{#var:Revolver}}|0| | <td class="bbdw-revolver" style="width:{{#var:Revolver}}">{{{spreadR|?}}}%</td> }} | ||
Line 113: | Line 119: | ||
--><tr> | --><tr> | ||
< | <td>Hit Count</td> | ||
<td>{{{hitcountR|}}}</td> | <td>{{tt|{{{hitcountR|}}}|Overdrive Gauge Gain:<br>6% (before bonuses)}}</td> | ||
<td>{{{hitcountD|}}}</td> | <td>{{tt|{{{hitcountD|}}}|Drive Gauge Gain:<br>{{#expr:15+{{{hitcountD|0}}}}}% (before bonuses)}}</td> | ||
<td>{{{hitcountS|}}}</td> | <td>{{{hitcountS|}}}</td> | ||
<td>{{{hitcountDD|}}}</td> | <td>{{{hitcountDD|}}}</td> | ||
Line 159: | Line 165: | ||
<th>Icon</th> | <th>Icon</th> | ||
<th>Name</th> | <th>Name</th> | ||
<th> | <th>Cooldown</td> | ||
<th>Details</th> | <th>Details</th> | ||
</tr> | </tr> | ||
Line 167: | Line 173: | ||
<td>{{{skillbasecd1|}}}</td> | <td>{{{skillbasecd1|}}}</td> | ||
<td>{{{skilldesc1|}}}<br/>{{#if:{{{skillunlock1|}}}|Unlocks at {{{skillunlock1|}}} rarity.}}</td> | <td>{{{skilldesc1|}}}<br/>{{#if:{{{skillunlock1|}}}|Unlocks at {{{skillunlock1|}}} rarity.}}</td> | ||
</tr> | |||
<tr><td colspan="4"> | |||
<table class="wikitable" style="margin:0;width:100%;text-align:center;"> | |||
<tr><th style="width:150px;">Skill Level</th> | |||
<th>1</th><th>2</th><th>3</th><th>4</th><th>5</th><th>6</th><th>7</th><th>8</th><th>9</th><th>10</th></tr> | |||
{{#if:{{{skill1_fx1|}}}|<tr><th>{{{skill1_fx1|}}}</th> | |||
{{#arraymap:{{{skill1_val1|}}}|,|x|<td>x</td>|}} | |||
</tr>}}{{#if:{{{skill1_fx2|}}}|</tr><tr><th>{{{skill1_fx2|}}}</th> | |||
{{#arraymap:{{{skill1_val2|}}}|,|x|<td>x</td>|}} | |||
</tr>}}{{#if:{{{skill1_fx3|}}}|</tr><tr><th>{{{skill1_fx3|}}}</th> | |||
{{#arraymap:{{{skill1_val3|}}}|,|x|<td>x</td>|}} | |||
</tr>}} | </tr>}} | ||
</table></td></tr> | |||
}} | |||
{{#if:{{{skillnameen2|}}}{{{skillnamejp2|}}}{{{skillnamejpalt2|}}}|<tr> | {{#if:{{{skillnameen2|}}}{{{skillnamejp2|}}}{{{skillnamejpalt2|}}}|<tr> | ||
<td style="max-width:45px;">{{#if:{{{skillicon2|}}}|[[File:{{{skillicon2|}}}|45x45px]]}}</td> | <td style="max-width:45px;">{{#if:{{{skillicon2|}}}|[[File:{{{skillicon2|}}}|45x45px]]}}</td> | ||
Line 173: | Line 192: | ||
<td>{{{skillbasecd2|}}}</td> | <td>{{{skillbasecd2|}}}</td> | ||
<td>{{{skilldesc2|}}}<br/>{{#if:{{{skillunlock2|}}}|Unlocks at {{{skillunlock2|}}} rarity.}}</td> | <td>{{{skilldesc2|}}}<br/>{{#if:{{{skillunlock2|}}}|Unlocks at {{{skillunlock2|}}} rarity.}}</td> | ||
</tr><tr><td colspan="4"> | |||
<table class="wikitable" style="margin:0;width:100%;text-align:center;"> | |||
<tr><th style="width:150px;">Skill Level</th> | |||
<th>1</th><th>2</th><th>3</th><th>4</th><th>5</th><th>6</th><th>7</th><th>8</th><th>9</th><th>10</th></tr> | |||
{{#if:{{{skill2_fx1|}}}|<tr><th>{{{skill2_fx1|}}}</th> | |||
{{#arraymap:{{{skill2_val1|}}}|,|x|<td>x</td>|}} | |||
</tr>}}{{#if:{{{skill2_fx2|}}}|</tr><tr><th>{{{skill2_fx2|}}}</th> | |||
{{#arraymap:{{{skill2_val2|}}}|,|x|<td>x</td>|}} | |||
</tr>}}{{#if:{{{skill2_fx3|}}}|</tr><tr><th>{{{skill2_fx3|}}}</th> | |||
{{#arraymap:{{{skill2_val3|}}}|,|x|<td>x</td>|}} | |||
</tr>}} | |||
</table></td></tr> | |||
</tr>}} | </tr>}} | ||
</table> | </table> |
Revision as of 01:24, 4 March 2021
This template defines the table "BBDW_Characters". View table.
Defines a profile for a playable character in BlazBlue Alternative: Dark War.
Tables are colored based on the element specified (fire, water, earth, wind, light, or dark).
See Also
- Template:BBDW Character - Holds main gameplay information about a BBDW character.
- Category:BBDW Character - Gameplay pages using this template.
- Form:BBDW Character - Create or edit this template using a Page Form
- Template:BBDW Limited Notice - For displaying a message notice when the character is limited.
- Template:BBDW Character Status Application - Holds information about statuses applied by this character via commands, skills, or traits. Used to create lists of characters and how they apply different statuses on Status (BBDW)
- Template:BBDW Character Trait - A sub-template to help display and store information about the character's many traits
- Template:BBDW Character Orb - A sub-template to help display and store information about an orb needed by this character
- Template:BBDW Character Orb/row - A template that displays a table row for the 6 orbs needed to upgrade a character's grade by 1.
- Form:BBDW Character Orbs - The form for filling out character orbs
- Characters (BBDW) - A list of all characters in BBDW
Usage
{{BBDW Character |pgname= {{FULLPAGENAME}} |basechar =the name of the base character, used to link different versions of the same character listed on the page |relatedchar=names of characters who are alternate versions or possibilities that go under different names (like Terumi & Susano'o, Tsubaki & Izayoi) |namejp =Name in Japanese |nameen =Name in English |illust =Illustrator |illustalt =Alternate spelling of the artist's name or handle if applicable |voice =Voice actor |voicealt = Alternate spelling of voice actor's name or handle if applicable |profiledesc =for now, the official site description |icon =Filename of the icon (doesn't need File: prefix) |image =Image of the character (doesn't need File: prefix) |image2 =Image2.png |image3= |image4= |sprite =Sprite.png |distortion =Distortion.webm |astral =Astral.webm |releasejp = Date of release |releasejp2 = Date character was added to the Crystallized Azure Gacha, if they were first introduced in a different gacha |limited=Gacha (if character is limited; omit if not limited) |obtain=Method(s) of obtaining the character |element = one of fire, wind, water, earth, light, or dark |baserarity= starting rarity (lowest rarity) |position = front, flex, rear |role= Tank, Attacker, Supporter, Healer |cost = Integer |minhp= At base rarity and level 1 |minatk= |mindef= |maxhp= ??? |maxatk= |maxdef= |spreadR= |spreadD= |spreadS= |hitcountR= |hitcountD= |hitcountS= |hitcountEX= |hitcountDD= |hitcountAH= |fxnameen1 = String |fxnamejp1 = String |fxnamejpalt1 = romaji name |fxtargettype1 = ST, AOE |fxdesc1 = Wikitext |fxstatuses1 = List (,) of String |fxunlock1 = String |fxnameen2 = String |fxnamejp2 = String |fxnamejpalt2 = romaji name |fxtargettype2 = String |fxdesc2 = Wikitext |fxstatuses2 = List (,) of String |fxunlock2 = String |fxnameen3 = String |fxnamejp3 = String |fxnamejpalt3 = romaji name |fxtargettype3 = String |fxdesc3 = Wikitext |fxstatuses3 = List (,) of String |fxunlock3 = String |skillnamejp1 = String |skillnameen1 = String |skillnamejpalt1 = romaji name |skillicon1 = File |skilldesc1 = Wikitext |skillstatuses1 = List (,) of String |skillbasecd1 = Integer |skillunlock1 = String |skill1_fx1 = Name of the effect that changes based on level |skill1_val1= Comma-separated values at each level (e.g. 1,1,1,1,1,2,2,2,2,3) |skill1_fx2= |skill1_val2= |skill1_fx3= |skill1_val3= |skillnameen2 = String |skillnamejp2 = String |skillnamejpalt2= romaji name |skillicon2 = File |skilldesc2 = Wikitext |skillstatuses2 = List (,) of String |skillbasecd2 = Integer |skillunlock2 = String |skill2_fx1 = Name of the effect that changes based on level |skill2_val1= Comma-separated values at each level (e.g. 1,1,1,1,1,2,2,2,2,3) |skill2_fx2= |skill2_val2= |skill2_fx3= |skill2_val3= |traitnameen<n> = String, where <n> is a number between 1 to 5 |traitnamejp<n> = String, where <n> is a number between 1 to 5 |trainnamejpalt<n> = name in romaji, where <n> is a number between 1 to 5 |traitfxdesc<n> = Wikitext, where <n> is a number between 1 to 5 |traitstatuses<n> = List (,) of String |traitfxcondition<n> = Wikitext, where <n> is a number between 1 to 5 |traitreqrarity<n> = String, where <n> is a number between 1 to 5 |influences =List (,) of String }}
The above documentation is transcluded from Template:BBDW Character/doc. (edit | history) Editors can experiment in this template's sandbox (create | mirror) and testcases (create) pages. Please add categories to the /doc subpage. Subpages of this template. |