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Template:BBDW Character: Difference between revisions

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|name=bbdw-char
|name=bbdw-char
|containerclass=forceport
|containerclass=forceport
|containerstyle=height: 100%;
|containerstyle=
|contentclass=character-image
|tab1={{#if:{{{image|}}}|Art 1}}
|tab1={{#if:{{{image|}}}|Art 1}}
|content1={{#if:{{{image|}}}|[[File:{{{image}}}|450x450px]]}}
|content1={{#if:{{{image|}}}|[[File:{{{image}}}|frameless|516x516px]]}}
|tab2={{#if:{{{image2|}}}|Art 2}}
|tab2={{#if:{{{image2|}}}|Art 2}}
|content2={{#if:{{{image2|}}}|[[File:{{{image2}}}|450x450px]]}}
|content2={{#if:{{{image2|}}}|[[File:{{{image2}}}|frameless|516x516px]]}}
|tab3={{#if:{{{image3|}}}|Art 3}}
|tab3={{#if:{{{image3|}}}|Expressions 1}}
|content3={{#if:{{{image3|}}}|[[File:{{{image3}}}|450x450px]]}}
|content3={{#if:{{{image3|}}}|[[File:{{{image3}}}|frameless|516x516px]]}}
|tab4={{#if:{{{image4|}}}|Art 4}}
|tab4={{#if:{{{image4|}}}|Expressions 2}}
|content4={{#if:{{{image4|}}}|[[File:{{{image4}}}|450x450px]]}}
|content4={{#if:{{{image4|}}}|[[File:{{{image4}}}|frameless|516x516px]]}}
|tab5={{#if:{{{sprite|}}}|Sprite}}
|tab5={{#if:{{{sprite|}}}|Sprite}}
|content5={{#if:{{{sprite|}}}|[[File:{{{sprite}}}|450x450px]]}}
|content5={{#if:{{{sprite|}}}|[[File:{{{sprite}}}]]}}
|tab6={{#if:{{{distortion|}}}|Distortion Drive}}
|content6={{#if:{{{distortion|}}}|[[File:{{{distortion}}}|600x300px]]}}
|tab7={{#if:{{{astral|}}}|Astral Heat}}
|content7={{#if:{{{astral|}}}|[[File:{{{astral}}}|600x300px]]}}
}}
}}
</div>
</div>
<div style="flex:1 1 220px; margin-bottom:0;min-height:300px">
<div style="display: flex; align-items: stretch; flex: 1 1 220px; margin-bottom: 0;min-height: 300px;">
<table class="wikitable {{#if:{{{element|}}}|bbdw-{{{element|}}}}}" style="margin:0;padding:0;width:100%;height:100%;overflow-y:auto">
<table class="wikitable {{#if:{{{element|}}}|bbdw-{{{element|}}}}}" style="margin:0;padding:0;width:100%;height:100%;overflow-y:auto; display:table;">
<tr>
<tr>
<th colspan="2" style="height:1em"> Profile Description </th>
<th colspan="2" style="height:1em"> Profile Description </th>
Line 43: Line 40:
-->{{#if:{{{illustLink|}}}|[{{{illustLink}}} {{{illust|}}}]|{{{illust|}}}}}{{#if:{{{illustalt|}}}|&nbsp;({{{illustalt|}}})}} </td></tr>}}<!--
-->{{#if:{{{illustLink|}}}|[{{{illustLink}}} {{{illust|}}}]|{{{illust|}}}}}{{#if:{{{illustalt|}}}|&nbsp;({{{illustalt|}}})}} </td></tr>}}<!--
-->{{#if:{{{voice|}}}{{{voicealt|}}}|<tr><th> Voice Actor </th><td>{{{voice|}}}{{#if:{{{voicealt|}}}|&nbsp;({{{voicealt|}}})}}</td></tr>}}<!--
-->{{#if:{{{voice|}}}{{{voicealt|}}}|<tr><th> Voice Actor </th><td>{{{voice|}}}{{#if:{{{voicealt|}}}|&nbsp;({{{voicealt|}}})}}</td></tr>}}<!--
--><tr><th>Release Date</th><td>{{{releasejp|}}}<br/><!--
--><tr><th {{#if:{{{releasejp2|}}}|rowspan="2"}}>Release Date</th><td>{{{releasejp|}}}<br/><!--
-->{{#cargo_query:table=BBDW_Events
-->{{#cargo_query:table=BBDW_Events
|fields=CONCAT('([[Gameplay: ', nameen, ' BBDW Event|', nameen, ']])' )=name
|fields=CONCAT('([[Gameplay: ', nameen, ' BBDW Event|', nameen, ']])' )=name
Line 52: Line 49:
}}
}}
</td></tr>
</td></tr>
{{#if:{{{releasejp2|}}}|<tr><td>{{{releasejp2|}}}<br>([[Gameplay:Crystallized Azure Gacha BBDW Event|Crystallized Azure Gacha]])</td></tr>}}
<tr><td colspan="2">[[Gameplay:{{{nameen|}}} BBDW Quotes|Quotes]]</td></tr>
</table></div>
</table></div>
</div>
</div>
<table class="wikitable {{#if:{{{element|}}}|bbdw-{{{element|}}}}}" style="width:100%;margin-top:0;text-align:center">
<table class="wikitable {{#if:{{{element|}}}|bbdw-{{{element|}}}}}" style="width:100%;margin-top:0;text-align:center;display:table;">
<tr><!--
<tr><!--
-->{{#if:{{{element|}}}|<th>Element</th>}}<!--
-->{{#if:{{{element|}}}|<th>Element</th>}}<!--
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</tr>
</tr>
{{#if:{{{maxhp|}}}{{{maxatk|}}}{{{maxdef|}}}|<tr>
{{#if:{{{maxhp|}}}{{{maxatk|}}}{{{maxdef|}}}|<tr>
<td>Max Stats</td>
<td>{{tt|Max Raw Stats|Raw stats before passive skills are applied}}</td>
<td>{{{maxhp|}}}</td>
<td>{{{maxhp|}}}</td>
<td>{{{maxatk|}}}</td>
<td>{{{maxatk|}}}</td>
Line 97: Line 96:
</table><!--
</table><!--


--><h3>Commands</h3>
--><h3>Command Properties</h3>
<table class="wikitable {{#if:{{{element|}}}|bbdw-{{{element|}}}}}" style="width:100%;margin-top:0;text-align:center">
<table class="wikitable {{#if:{{{element|}}}|bbdw-{{{element|}}}}}" style="width:100%;margin-top:0;text-align:center">
<tr style="height:0;margin:0;padding:0" class="nomobile"><td style="width:50px;margin:0;padding:0"></td><td style="width:250px;margin:0;padding:0"></td><td style="width:50px;margin:0;padding:0"></td></tr>
<tr style="height:0;margin:0;padding:0" class="nomobile"><td style="width:50px;margin:0;padding:0"></td><td style="width:250px;margin:0;padding:0"></td><td style="width:50px;margin:0;padding:0"></td></tr>
Line 109: Line 108:
</tr>
</tr>
<tr>
<tr>
<td>Command Spread</td>
<td colspan="3"><!--
-->{{#vardefine:Revolver|{{#ifexpr:({{#if:{{{spreadR|}}}|{{#expr:100*{{{spreadR}}}/100}}|0}}<1)|1%|{{#if:{{{spreadR|}}}|{{#expr:100*{{{spreadR}}}/100round 1}}|0}}%}}}}<!--
-->{{#vardefine:Drive|{{#ifexpr:({{#if:{{{spreadD|}}}|{{#expr:100*{{{spreadD}}}/100}}|0}}<1)|1%|{{#if:{{{spreadD|}}}|{{#expr:100*{{{spreadD}}}/100round 1}}|0}}%}}}}<!--
-->{{#vardefine:Special|{{#ifexpr:({{#if:{{{spreadS|}}}|{{#expr:100*{{{spreadS}}}/100}}|0}}<1)|1%|{{#if:{{{spreadS|}}}|{{#expr:100*{{{spreadS}}}/100round 1}}|0}}%}}}}<!--
--><table width=100% align=center style="background:transparent; margin:0; text-align:center">
<tr><td colspan="3">
<table style="border:1px solid; display:table; margin:0" cellspacing=1 width=100% height=15x>
<tr>
{{#ifeq:{{#var:Revolver}}|0| | <td class="bbdw-revolver" style="width:{{#var:Revolver}}">{{{spreadR|?}}}%</td> }}
{{#ifeq:{{#var:Drive}}|0| | <td class="bbdw-drive" style="width:{{#var:Drive}}">{{{spreadD|?}}}%</td> }}
{{#ifeq:{{#var:Special}}|0| | <td class="bbdw-special" style="width:{{#var:Special}}">{{{spreadS|?}}}%</td> }}
</tr></table><!--
--></td></table>
<td></td>
<td></td>
</tr><!--
--><tr>
<td>Hit Count</td>
<td>Hit Count</td>
<td>{{tt|{{{hitcountR|}}}|Overdrive Gauge Gain:<br>6% (before bonuses)}}</td>
<td>{{tt|{{{hitcountR|}}}|Overdrive Gauge Gain:<br>6% (before bonuses)}}</td>
Line 134: Line 114:
<td>{{{hitcountDD|}}}</td>
<td>{{{hitcountDD|}}}</td>
<td>{{{hitcountAH|}}}</td>
<td>{{{hitcountAH|}}}</td>
</tr>
<tr>
<td>Command Spread</td>
<td colspan="5"><div style="display: flex; height: 45px;"><!--
-->{{#vardefine:Revolver|{{#ifexpr:({{#if:{{{spreadR|}}}|{{#expr:100*{{{spreadR}}}/100}}|0}}<1)|1%|{{#if:{{{spreadR|}}}|{{#expr:100*{{{spreadR}}}/100round 1}}|0}}%}}}}<!--
-->{{#vardefine:Drive|{{#ifexpr:({{#if:{{{spreadD|}}}|{{#expr:100*{{{spreadD}}}/100}}|0}}<1)|1%|{{#if:{{{spreadD|}}}|{{#expr:100*{{{spreadD}}}/100round 1}}|0}}%}}}}<!--
-->{{#vardefine:Special|{{#ifexpr:({{#if:{{{spreadS|}}}|{{#expr:100*{{{spreadS}}}/100}}|0}}<1)|1%|{{#if:{{{spreadS|}}}|{{#expr:100*{{{spreadS}}}/100round 1}}|0}}%}}}}<!--
-->{{#ifeq:{{#var:Revolver}}|0| | <div class="bbdw-revolver" style="width:{{#var:Revolver}}">{{{spreadR|?}}}%</div> }}
{{#ifeq:{{#var:Drive}}|0| | <div class="bbdw-drive" style="width:{{#var:Drive}}">{{{spreadD|?}}}%</div> }}
{{#ifeq:{{#var:Special}}|0| | <div class="bbdw-special" style="width:{{#var:Special}}">{{{spreadS|?}}}%</div> }}
</div></td>
</tr>
</tr>
</table><!--
</table><!--


-->{{#if:{{{fxnameen1|}}}{{{fxnamejp1|}}}{{{fxnameen2|}}}{{{fxnamejp2|}}}{{{fxnameen3|}}}{{{fxnamejp3|}}}|
-->{{#if:{{{fxnameen1|}}}{{{fxnamejp1|}}}{{{fxnameen2|}}}{{{fxnamejp2|}}}{{{fxnameen3|}}}{{{fxnamejp3|}}}|
<h3>Additional Effects</h3>
<h3>Command Effects</h3>
<table class="wikitable {{#if:{{{element|}}}|bbdw-{{{element|}}}}}" style="width:100%;margin-top:0;text-align:center">
<table class="wikitable {{#if:{{{element|}}}|bbdw-{{{element|}}}}}" style="width:100%;margin-top:0;text-align:center">
<tr style="height:0;margin:0;padding:0" class="nomobile"><td style="width:50px;margin:0;padding:0"></td><td style="width:250px;margin:0;padding:0"></td><td style="width:50px;margin:0;padding:0"></td></tr>
<tr style="height:0;margin:0;padding:0" class="nomobile"><td style="width:50px;margin:0;padding:0"></td><td style="width:250px;margin:0;padding:0"></td><td style="width:50px;margin:0;padding:0"></td></tr>
<tr>
<tr>
<th>Modifies</th>
<th>Command</th>
<th>Name</th>
<th>Name</th>
<th>Target</th>
<th>Target</th>
<th>Details</th>
<th>Details</th>
<th>Video</th>
</tr>
<tr>
<td style="max-width:45px">{{bbdw|Command R}}</td>
<td style="text-align:center">Revolver</br><small><ruby>リボルバー</ruby><br><i>Riborubaa</i></small></td>
<td>{{{fxtargettype1|}}}</td>
<td>Overdrive Gauge Gain: 6%</td>
<td style="text-align:right;width:32%">{{#if:{{{crvid|}}}|[[File:{{{crvid}}}|400px]]}}</td>
</tr>
<tr>
<td style="max-width:45px">{{bbdw|Command D}}</td>
<td style="text-align:center">Drive</br><small><ruby>ドライブ</ruby><br><i>Doraibu</i></small></td>
<td>{{{fxtargettype1|}}}</td>
<td>Drive Gauge Gain: {{#expr:15+{{{hitcountD|0}}}}}%}}</td>
<td style="text-align:right;width:32%">{{#if:{{{cdvid|}}}|[[File:{{{cdvid}}}|400px]]}}</td>
</tr>
</tr>
<tr>
<tr>
<td style="max-width:45px">{{bbdw|Command S}}</td>
<td style="max-width:45px">{{bbdw|Command S}}</td>
<td style="text-align:left">{{{fxnameen1|}}}</br><small>{{{fxnamejp1|}}}<br><i>{{{fxnamejpalt1|}}}</i></small></td>
<td style="text-align:center">{{{fxnameen1|}}}</br><small>{{{fxnamejp1|}}}<br><i>{{{fxnamejpalt1|}}}</i></small></td>
<td>{{{fxtargettype1|}}}</td>
<td>{{{fxtargettype1|}}}</td>
<td>{{{fxdesc1|}}}<br/>{{#if:{{{fxunlock1|}}}|Unlocks at {{{fxunlock1|}}} rarity.}}</td>
<td>{{{fxdesc1|}}}<br/>{{#if:{{{fxunlock1|}}}|Can be leveled at {{{fxunlock1|}}} rarity.}}</td>
<td style="text-align:right;width:32%">{{#if:{{{fxvid1|}}}|[[File:{{{fxvid1}}}|400px]]}}</td>
</tr>
</tr>
<tr><td style="max-width:45px">{{bbdw|Command DD}}</td>
<tr><td style="max-width:45px">{{bbdw|Command DD}}</td>
<td style="text-align:left">{{{fxnameen2|}}}</br><small>{{{fxnamejp2|}}}<br><i>{{{fxnamejpalt2|}}}</i></small></td>
<td style="text-align:center">{{{fxnameen2|}}}</br><small>{{{fxnamejp2|}}}<br><i>{{{fxnamejpalt2|}}}</i></small></td>
<td>{{{fxtargettype2|}}}</td>
<td>{{{fxtargettype2|}}}</td>
<td>{{{fxdesc2|}}}<br/>{{#if:{{{fxunlock2|}}}||Unlocks at {{{fxunlock2|}}} rarity.}}</td>
<td>{{{fxdesc2|}}}<br/>{{#if:{{{fxunlock2|}}}|Can be leveled at {{{fxunlock2|}}} rarity.}}</td>
<td style="text-align:right;width:32%">{{#if:{{{fxvid2|}}}|[[File:{{{fxvid2}}}|400px]]}}</td>
</tr>
</tr>
<tr>
<tr>
<td style="max-width:45px">{{bbdw|Command AH}}</td>
<td style="max-width:45px">{{bbdw|Command AH}}</td>
<td style="text-align:left">{{{fxnameen3|}}}</br><small>{{{fxnamejp3|}}}<br><i>{{{fxnamejpalt3|}}}</i></small></td>
<td style="text-align:center">{{{fxnameen3|}}}</br><small>{{{fxnamejp3|}}}<br><i>{{{fxnamejpalt3|}}}</i></small></td>
<td>{{{fxtargettype3|}}}</td>
<td>{{{fxtargettype3|}}}</td>
<td>{{{fxdesc3|}}}<br/>{{#if:{{{fxunlock3|}}}|Unlocks at {{{fxunlock3|}}} rarity.}}</td>
<td>{{{fxdesc3|}}}<br/>{{#if:{{{fxunlock3|}}}|Can be leveled at {{{fxunlock3|}}} rarity.}}</td>
<td style="text-align:right;width:32%">{{#if:{{{fxvid3|}}}|[[File:{{{fxvid3}}}|400px]]}}</td>
</tr>
</tr>
</table>
</table><!--
}}<!--


-->{{#if:{{{skillnamejp1|}}}{{{skillnameen1|}}}{{{skillnamejp2|}}}{{{skillnameen2|}}}|
-->{{#if:{{{skillnamejp1|}}}{{{skillnameen1|}}}{{{skillnamejp2|}}}{{{skillnameen2|}}}|
<h3>Skills</h3>
<h3>Skills</h3>
<table class="wikitable {{#if:{{{element|}}}|bbdw-{{{element|}}}}}" style="width:100%;margin-top:0;;text-align:center">
<table class="wikitable {{#if:{{{element|}}}|bbdw-{{{element|}}}}}" style="width:100%;margin-top:0;text-align:center">
<tr style="height:0;margin:0;padding:0" class="nomobile"><td style="width:50px;margin:0;padding:0"></td><td style="width:250px;margin:0;padding:0"></td><td style="width:50px;margin:0;padding:0"></td></tr>
{{#if:{{{skillnameen1|}}}{{{skillnamejp1|}}}{{{skillnamejpalt1|}}}|<tr>
{{#if:{{{skillnameen1|}}}{{{skillnamejp1|}}}{{{skillnamejpalt1|}}}|<tr>
<th colspan="1" style="width:30px">{{#if:{{{skillicon1|}}}|[[File:{{{skillicon1|}}}|45x45px]]}}</th>
<th colspan="1" style="width:30px">{{#if:{{{skillicon1|}}}|[[File:{{{skillicon1|}}}|45x45px]]}}</th>
<th colspan="3" style="text-align:left"><big>{{{skillnameen1|}}}</big></th>
<th colspan="3" style="text-align:left"><big>{{{skillnameen1|}}}</big></th>
<th colspan="8" style="text-align:left">{{{skillnamejp1|}}}<br /><i>{{{skillnamejpalt1|}}}</i></th>
<th colspan="4" style="text-align:left">{{{skillnamejp1|}}}<br /><i>{{{skillnamejpalt1|}}}</i></th>
<th colspan="4" style="text-align:right">{{#if:{{{skillvid1|}}}|[[File:{{{skillvid1}}}|400px]]}}</th>
</tr>
</tr>
<tr style="height: 5em;>
<tr style="height: 5em;>
<td colspan="6" style="width:50%"><big><b>Cooldown:</b> {{{skillbasecd1|}}}</big></td>
<td colspan="6" style="width:30%"><big><b>Cooldown:</b> {{{skillbasecd1|}}}</big></td>
<td colspan="6" style="width:50%">{{{skilldesc1|}}}<br />{{#if:{{{skillunlock1|}}}|Unlocks at {{{skillunlock1|}}} rarity.}}</td>
<td colspan="6" style="width:30%">{{{skilldesc1|}}}<br />{{#if:{{{skillunlock1|}}}|Can be leveled at {{{skillunlock1|}}} rarity.}}</td>
</tr>
</tr>
<tr>
<tr>
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<th colspan="1" style="width:30px">{{#if:{{{skillicon2|}}}|[[File:{{{skillicon2|}}}|45x45px]]}}</th>
<th colspan="1" style="width:30px">{{#if:{{{skillicon2|}}}|[[File:{{{skillicon2|}}}|45x45px]]}}</th>
<th colspan="3" style="text-align:left"><big>{{{skillnameen2|}}}</big></th>
<th colspan="3" style="text-align:left"><big>{{{skillnameen2|}}}</big></th>
<th colspan="8" style="text-align:left">{{{skillnamejp2|}}}<br /><i>{{{skillnamejpalt2|}}}</i></th>
<th colspan="4" style="text-align:left">{{{skillnamejp2|}}}<br /><i>{{{skillnamejpalt2|}}}</i></th>
<th colspan="4" style="text-align:right">{{#if:{{{skillvid2|}}}|[[File:{{{skillvid2}}}|400px]]}}</th>
</tr>
</tr>
<tr style="height: 5em;>
<tr style="height: 5em;>
<td colspan="6" style="width:50%"><big><b>Cooldown:</b> {{{skillbasecd2|}}}</big></td>
<td colspan="6" style="width:30%"><big><b>Cooldown:</b> {{{skillbasecd2|}}}</big></td>
<td colspan="6" style="width:50%">{{{skilldesc2|}}}<br />{{#if:{{{skillunlock2|}}}|Unlocks at {{{skillunlock2|}}} rarity.}}</td>
<td colspan="6" style="width:30%">{{{skilldesc2|}}}<br />{{#if:{{{skillunlock2|}}}|Can be leveled at {{{skillunlock2|}}} rarity.}}</td>
</tr>
</tr>
<tr>
<tr>
<td colspan="2">Skill Level</td>
<td colspan="2">Skill Level</td>
<td> 1st </td>
<td style="width: 8%;"> 1st </td>
<td> 2nd </td>
<td style="width: 8%;"> 2nd </td>
<td> 3rd </td>
<td style="width: 8%;"> 3rd </td>
<td> 4th </td>
<td style="width: 8%;"> 4th </td>
<td> 5th </td>
<td style="width: 8%;"> 5th </td>
<td> 6th </td>
<td style="width: 8%;"> 6th </td>
<td> 7th </td>
<td style="width: 8%;"> 7th </td>
<td> 8th </td>
<td style="width: 8%;"> 8th </td>
<td> 9th </td>
<td style="width: 8%;"> 9th </td>
<td> 10th </td>
<td style="width: 8%;"> 10th </td>
</tr>
</tr>
{{#if:{{{skill2_fx1|}}}|<tr><td colspan="2">{{{skill2_fx1|}}}</td>
{{#if:{{{skill2_fx1|}}}|<tr><td colspan="2">{{{skill2_fx1|}}}</td>
Line 228: Line 240:
</tr>}}{{#if:{{{skill2_fx3|}}}|</tr><tr><td colspan="2">{{{skill2_fx3|}}}</td>
</tr>}}{{#if:{{{skill2_fx3|}}}|</tr><tr><td colspan="2">{{{skill2_fx3|}}}</td>
{{#arraymap:{{{skill2_val3|}}}|,|x|<td>x</td>|}}
{{#arraymap:{{{skill2_val3|}}}|,|x|<td>x</td>|}}
</tr>}}{{#if:{{{skill2_fx4|}}}|</tr><tr><td colspan="2">{{{skill2_fx4|}}}</td>
{{#arraymap:{{{skill2_val4|}}}|,|x|<td>x</td>|}}
</tr>}}{{#if:{{{skill2_fx5|}}}|</tr><tr><td colspan="2">{{{skill2_fx5|}}}</td>
{{#arraymap:{{{skill2_val5|}}}|,|x|<td>x</td>|}}
</tr>}}{{#if:{{{skill2_fx6|}}}|</tr><tr><td colspan="2">{{{skill2_fx6|}}}</td>
{{#arraymap:{{{skill2_val6|}}}|,|x|<td>x</td>|}}
</tr>}}{{#if:{{{skill2_fx7|}}}|</tr><tr><td colspan="2">{{{skill2_fx7|}}}</td>
{{#arraymap:{{{skill2_val7|}}}|,|x|<td>x</td>|}}
</tr>}}
</tr>}}
}}
}}
Line 301: Line 321:
|pgname= {{{pgname|}}}
|pgname= {{{pgname|}}}
|basechar = {{{basechar|}}}
|basechar = {{{basechar|}}}
|relatedchar={{{relatedchar|}}}
|namejp = {{{namejp|}}}
|namejp = {{{namejp|}}}
|nameen = {{{nameen|}}}
|nameen = {{{nameen|}}}
Line 320: Line 341:
|minhp={{{minhp|}}}
|minhp={{{minhp|}}}
|mindef={{{mindef|}}}
|mindef={{{mindef|}}}
|crvid = {{{crvid|}}}
|cdvid = {{{cdvid|}}}
|fxnameen1 = {{{fxnameen1|}}}
|fxnameen1 = {{{fxnameen1|}}}
|fxnamejp1 = {{{fxnamejp1|}}}
|fxnamejp1 = {{{fxnamejp1|}}}
Line 326: Line 349:
|fxstatuses1 = {{{fxstatuses1|}}}
|fxstatuses1 = {{{fxstatuses1|}}}
|fxunlock1 = {{{fxunlock1|}}}
|fxunlock1 = {{{fxunlock1|}}}
|fxvid1 = {{{fxvid1|}}}
|fxnameen2 = {{{fxnameen2|}}}
|fxnameen2 = {{{fxnameen2|}}}
|fxnamejp2 = {{{fxnamejp2|}}}
|fxnamejp2 = {{{fxnamejp2|}}}
Line 331: Line 355:
|fxdesc2 = {{{fxdesc2|}}}
|fxdesc2 = {{{fxdesc2|}}}
|fxstatuses2 = {{{fxstatuses2|}}}
|fxstatuses2 = {{{fxstatuses2|}}}
|fxunlock2 = {{{fxunlock2 |}}}
|fxunlock2 = {{{fxunlock2|}}}
|fxvid2 = {{{fxvid2|}}}
|fxnameen3 = {{{fxnameen3|}}}
|fxnameen3 = {{{fxnameen3|}}}
|fxnamejp3 = {{{fxnamejp3|}}}
|fxnamejp3 = {{{fxnamejp3|}}}
Line 338: Line 363:
|fxstatuses3 = {{{fxstatuses3|}}}
|fxstatuses3 = {{{fxstatuses3|}}}
|fxunlock3 = {{{fxunlock3|}}}
|fxunlock3 = {{{fxunlock3|}}}
|fxvid3 = {{{fxvid3|}}}
|skillnamejp1 = {{{skillnamejp1|}}}
|skillnamejp1 = {{{skillnamejp1|}}}
|skillnameen1 = {{{skillnameen1|}}}
|skillnameen1 = {{{skillnameen1|}}}
Line 345: Line 371:
|skillbasecd1 = {{{skillbasecd1|}}}
|skillbasecd1 = {{{skillbasecd1|}}}
|skillunlock1 = {{{skillunlock1|}}}
|skillunlock1 = {{{skillunlock1|}}}
|skillvid1 = {{{skillvid1|}}}
|skillnamejp2 = {{{skillnamejp2|}}}
|skillnamejp2 = {{{skillnamejp2|}}}
|skillnameen2 = {{{skillnameen2|}}}
|skillnameen2 = {{{skillnameen2|}}}
Line 352: Line 379:
|skillbasecd2 = {{{skillbasecd2|}}}
|skillbasecd2 = {{{skillbasecd2|}}}
|skillunlock2 = {{{skillunlock2|}}}
|skillunlock2 = {{{skillunlock2|}}}
|skillvid2 = {{{skillvid2|}}}
|influences = {{{influences|}}}
|influences = {{{influences|}}}
}}<!--
}}<!--
-->{{#if:{{{fxstatuses1|}}}|{{BBDW Character Status Application|charnameen={{{nameen|}}}|fxtype = S|nameen = {{{fxnameen1|}}}|namejp = {{{fxnamejp1|}}}|namejpalt = {{{fxnamejpalt1|}}}|fxtargettype = {{{fxtargettype1|}}}|fxdesc = {{{fxdesc1|}}}|fxstatuses = {{{fxstatuses1|}}}|reqrarity = {{{fxunlock1|}}}}}}}<!--
-->{{#if:{{{fxstatuses1|}}}|{{BBDW Character Status Application|charnameen={{{nameen|}}}|fxtype = S|nameen = {{{fxnameen1|}}}|namejp = {{{fxnamejp1|}}}|namejpalt = {{{fxnamejpalt1|}}}|fxtargettype = {{{fxtargettype1|}}}|fxdesc = {{{fxdesc1|}}}|fxstatuses = {{{fxstatuses1|}}}|reqrarity = {{{fxunlock1|}}}|fxvid = {{{fxvid1|}}}}}}}<!--
-->{{#if:{{{fxstatuses2|}}}|{{BBDW Character Status Application|charnameen={{{nameen|}}}|fxtype = DD|nameen = {{{fxnameen2|}}}|namejp = {{{fxnamejp2|}}}|namejpalt = {{{fxnamejpalt2|}}}|fxtargettype = {{{fxtargettype2|}}}|fxdesc = {{{fxdesc2|}}}|fxstatuses = {{{fxstatuses2|}}}|reqrarity = {{{fxunlock2|}}}}}}}<!--
-->{{#if:{{{fxstatuses2|}}}|{{BBDW Character Status Application|charnameen={{{nameen|}}}|fxtype = DD|nameen = {{{fxnameen2|}}}|namejp = {{{fxnamejp2|}}}|namejpalt = {{{fxnamejpalt2|}}}|fxtargettype = {{{fxtargettype2|}}}|fxdesc = {{{fxdesc2|}}}|fxstatuses = {{{fxstatuses2|}}}|reqrarity = {{{fxunlock2|}}}|fxvid = {{{fxvid2|}}}}}}}<!--
-->{{#if:{{{fxstatuses3|}}}|{{BBDW Character Status Application|charnameen={{{nameen|}}}|fxtype = AH|nameen = {{{fxnameen3|}}}|namejp = {{{fxnamejp3|}}}|namejpalt = {{{fxnamejpalt3|}}}|fxtargettype = {{{fxtargettype3|}}}|fxdesc = {{{fxdesc3|}}}|fxstatuses = {{{fxstatuses3|}}}|reqrarity = {{{fxunlock3|}}}}}}}<!--
-->{{#if:{{{fxstatuses3|}}}|{{BBDW Character Status Application|charnameen={{{nameen|}}}|fxtype = AH|nameen = {{{fxnameen3|}}}|namejp = {{{fxnamejp3|}}}|namejpalt = {{{fxnamejpalt3|}}}|fxtargettype = {{{fxtargettype3|}}}|fxdesc = {{{fxdesc3|}}}|fxstatuses = {{{fxstatuses3|}}}|reqrarity = {{{fxunlock3|}}}|fxvid = {{{fxvid3|}}}}}}}<!--
-->{{#if:{{{skillstatuses1|}}}|{{BBDW Character Status Application|charnameen = {{{nameen|}}}|fxtype = Skill|fxnum = 1|icon = {{{skillicon1|}}}|nameen = {{{skillnameen1|}}}|namejp = {{{skillnamejp1|}}}|namejpalt = {{{skillnamejpalt1|}}}|fxdesc = {{{skilldesc1|}}}|fxstatuses = {{{skillstatuses1|}}}|fxbasecd = {{{skillbasecd1|}}}|reqrarity = {{{skillunlock1|}}} }}}}<!--
-->{{#if:{{{skillstatuses1|}}}|{{BBDW Character Status Application|charnameen = {{{nameen|}}}|fxtype = Skill|fxnum = 1|icon = {{{skillicon1|}}}|nameen = {{{skillnameen1|}}}|namejp = {{{skillnamejp1|}}}|namejpalt = {{{skillnamejpalt1|}}}|fxdesc = {{{skilldesc1|}}}|fxstatuses = {{{skillstatuses1|}}}|fxbasecd = {{{skillbasecd1|}}}|reqrarity = {{{skillunlock1|}}} }}}}<!--
-->{{#if:{{{skillstatuses2|}}}|{{BBDW Character Status Application|charnameen = {{{nameen|}}}|fxtype = Skill|fxnum = 2|icon = {{{skillicon2|}}}|nameen = {{{skillnameen2|}}}|namejp = {{{skillnamejp2|}}}|namejpalt = {{{skillnamejpalt2|}}}|fxdesc = {{{skilldesc2|}}}|fxstatuses = {{{skillstatuses2|}}}|fxbasecd = {{{skillbasecd2|}}}|reqrarity = {{{skillunlock2|}}} }}}}
-->{{#if:{{{skillstatuses2|}}}|{{BBDW Character Status Application|charnameen = {{{nameen|}}}|fxtype = Skill|fxnum = 2|icon = {{{skillicon2|}}}|nameen = {{{skillnameen2|}}}|namejp = {{{skillnamejp2|}}}|namejpalt = {{{skillnamejpalt2|}}}|fxdesc = {{{skilldesc2|}}}|fxstatuses = {{{skillstatuses2|}}}|fxbasecd = {{{skillbasecd2|}}}|reqrarity = {{{skillunlock2|}}} }}}}
Line 366: Line 394:
|pgname = Page
|pgname = Page
|basechar = String
|basechar = String
|relatedchar= List (,) of String
|namejp = String
|namejp = String
|nameen = String
|nameen = String
Line 385: Line 414:
|minhp = Integer
|minhp = Integer
|mindef = Integer
|mindef = Integer
|crvid = File
|crdid = File
|fxnameen1 = String
|fxnameen1 = String
|fxnamejp1 = String
|fxnamejp1 = String
Line 391: Line 422:
|fxstatuses1= List (,) of String
|fxstatuses1= List (,) of String
|fxunlock1 = String
|fxunlock1 = String
|fxvid1 = File
|fxnameen2 = String
|fxnameen2 = String
|fxnamejp2 = String
|fxnamejp2 = String
Line 397: Line 429:
|fxstatuses2= List (,) of String
|fxstatuses2= List (,) of String
|fxunlock2 = String
|fxunlock2 = String
|fxvid2 = File
|fxnameen3 = String
|fxnameen3 = String
|fxnamejp3 = String
|fxnamejp3 = String
Line 403: Line 436:
|fxstatuses3 = List (,) of String
|fxstatuses3 = List (,) of String
|fxunlock3 = String
|fxunlock3 = String
|fxvid3 = File
|skillnamejp1 = String
|skillnamejp1 = String
|skillnameen1 = String
|skillnameen1 = String
Line 408: Line 442:
|skilldesc1 = Wikitext
|skilldesc1 = Wikitext
|skillstatuses1 = List (,) of String
|skillstatuses1 = List (,) of String
|skillvid1 = File
|skillbasecd1 = Integer
|skillbasecd1 = Integer
|skillunlock1 = String
|skillunlock1 = String
Line 417: Line 452:
|skillbasecd2 = Integer
|skillbasecd2 = Integer
|skillunlock2 = String
|skillunlock2 = String
|skillvid2 = File
|influences=List (,) of String
|influences=List (,) of String
}}
}}
{{Documentation}}
{{Documentation}}
</noinclude>
</noinclude>

Latest revision as of 20:30, 6 June 2025

This template defines the table "BBDW_Characters". View table.

Documentation icon Template documentation[view] [edit] [history] [purge]

Defines a profile for a playable character in BlazBlue Alternative: Dark War.

Tables are colored based on the element specified (fire, water, earth, wind, light, or dark).

BBDW Element Fire.png Fire
BBDW Element Water.png Water
BBDW Element Earth.png Earth
BBDW Element Wind.png Wind
BBDW Element Light.png Light
BBDW Element Dark.png Dark

See Also

Usage

{{BBDW Character
|pgname= {{FULLPAGENAME}}
|basechar =the name of the base character, used to link different versions of the same character listed on the page
|relatedchar=names of characters who are alternate versions or possibilities that go under different names (like Terumi & Susano'o, Tsubaki & Izayoi)
|namejp =Name in Japanese
|nameen =Name in English
|illust =Illustrator
|illustalt =Alternate spelling of the artist's name or handle if applicable
|voice =Voice actor
|voicealt = Alternate spelling of voice actor's name or handle if applicable
|profiledesc =for now, the official site description

|icon =Filename of the icon (doesn't need File: prefix)
|image =Image of the character (doesn't need File: prefix)
|image2 =Image2.png
|image3=
|image4=
|sprite =Sprite.png
|distortion =Distortion.webm
|astral =Astral.webm

|releasejp = Date of release
|releasejp2 = Date character was added to the Crystallized Azure Gacha, if they were first introduced in a different gacha
|limited=Gacha (if character is limited; omit if not limited)
|obtain=Method(s) of obtaining the character
|element = one of fire, wind, water, earth, light, or dark
|baserarity= starting rarity (lowest rarity)
|position = front, flex, rear
|role= Tank, Attacker, Supporter, Healer
|cost = Integer

|minhp= At base rarity and level 1
|minatk=
|mindef=
|maxhp= ???
|maxatk=
|maxdef=

|spreadR=
|spreadD=
|spreadS=

|hitcountR=
|hitcountD=
|hitcountS=
|hitcountEX=
|hitcountDD=
|hitcountAH=

|fxnameen1 = String
|fxnamejp1 = String
|fxnamejpalt1 = romaji name
|fxtargettype1 = ST, AOE
|fxdesc1 = Wikitext
|fxstatuses1 = List (,) of String
|fxunlock1 = String

|fxnameen2 = String
|fxnamejp2 = String
|fxnamejpalt2 = romaji name
|fxtargettype2 = String
|fxdesc2 = Wikitext
|fxstatuses2 = List (,) of String
|fxunlock2 = String

|fxnameen3 = String
|fxnamejp3 = String
|fxnamejpalt3 = romaji name
|fxtargettype3 = String
|fxdesc3 = Wikitext
|fxstatuses3 = List (,) of String
|fxunlock3 = String

|skillnamejp1 = String
|skillnameen1 = String
|skillnamejpalt1 = romaji name
|skillicon1 = File
|skilldesc1 = Wikitext
|skillstatuses1 = List (,) of String
|skillbasecd1 = Integer
|skillunlock1 = String
|skill1_fx1 = Name of the effect that changes based on level
|skill1_val1= Comma-separated values at each level (e.g. 1,1,1,1,1,2,2,2,2,3)
|skill1_fx2=
|skill1_val2=
|skill1_fx3=
|skill1_val3=

|skillnameen2 = String
|skillnamejp2 = String
|skillnamejpalt2= romaji name
|skillicon2 = File
|skilldesc2 = Wikitext
|skillstatuses2 = List (,) of String
|skillbasecd2 = Integer
|skillunlock2 = String
|skill2_fx1 = Name of the effect that changes based on level
|skill2_val1= Comma-separated values at each level (e.g. 1,1,1,1,1,2,2,2,2,3)
|skill2_fx2=
|skill2_val2=
|skill2_fx3=
|skill2_val3=

|traitnameen<n> = String, where <n> is a number between 1 to 5
|traitnamejp<n> = String, where <n> is a number between 1 to 5
|trainnamejpalt<n> = name in romaji, where <n> is a number between 1 to 5
|traitfxdesc<n> = Wikitext, where <n> is a number between 1 to 5
|traitstatuses<n> = List (,) of String
|traitfxcondition<n> = Wikitext, where <n> is a number between 1 to 5
|traitreqrarity<n> = String, where <n> is a number between 1 to 5

|influences =List (,) of String
}}