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Template:BBDW Character: Difference between revisions

Template page
m (added fields to query statuses against)
(More BBDW character page tweaks, hopefully this isn't too much flex.)
 
(65 intermediate revisions by 4 users not shown)
Line 1: Line 1:
<includeonly>
<includeonly>
<h2 id="{{{nameen|}}}">{{{nameen|}}}</h2>
<h2 id="{{{nameen|}}}">{{{nameen|}}}</h2>
{| table class="wikitable {{#if:{{{element|}}}|bbdw-{{{element|}}}}}" style="width:100%;margin-bottom:0;"
{{#if:{{{limited|}}}|{{BBDW Limited Notice|Character|{{{limited|}}}}}}}
! style="vertical-align:middle;position:relative;" |<!--
{| table class="wikitable {{#if:{{{element|}}}|bbdw-{{{element|}}}}}" style="width:100%; margin-bottom:0; display:table"
-->{{#if:{{{icon|}}}|<div style="float:left;">{{bbdw|Rarity {{{baserarity|}}}}}{{bbdw|{{{element|}}}}}{{bbdw|{{{position|}}} {{{role|}}}}}</div>}}<!--
! style="vertical-align:middle;position:relative" |<!--
-->{{#if:{{{icon|}}}|<div style="float:left">{{bbdw|Rarity {{{baserarity|}}}}}{{bbdw|{{{element|}}}}}{{bbdw|{{{position|}}} {{{role|}}}}}</div>}}<!--
--><div style="float:right"><Small>([[Gameplay:{{{nameen|}}} BBDW|view page]])</small></br>{{edit|Special:FormEdit/BBDW Character/Gameplay:{{{nameen|}}} BBDW}}</div><!--
--><div>{{#if:{{{namejp|}}}|'''{{{namejp}}}'''}}<!--
--><div>{{#if:{{{namejp|}}}|'''{{{namejp}}}'''}}<!--
-->{{#if:{{{nameen|}}}| {{#if:{{{namejp|}}}|<br />}} {{{nameen|}}}}}<!--
-->{{#if:{{{nameen|}}}| {{#if:{{{namejp|}}}|<br />}} {{{nameen|}}}}}
--><div style="float:right;">{{edit|Special:FormEdit/BBDW Character/Gameplay:{{{nameen|}}} BBDW}}</div>
</div>
</div>
|}
|}
<div style="display: flex; flex-wrap: wrap; flex-direction: row; text-align:center; vertical-align:top;">
<div style="display: flex; flex-wrap: wrap; flex-direction: row; text-align:center; vertical-align:top">
<div style="flex:1 1 480px;">
<div style="flex:1 1 480px">
{{#invoke:Tabs|main|containerclass=forceport
{{#invoke:Tabs|main
|name=bbdw-char
|containerclass=forceport
|containerstyle=
|contentclass=character-image
|tab1={{#if:{{{image|}}}|Art 1}}
|tab1={{#if:{{{image|}}}|Art 1}}
|content1={{#if:{{{image|}}}|[[File:{{{image}}}|300x300px]]}}
|content1={{#if:{{{image|}}}|[[File:{{{image}}}|frameless|516x516px]]}}
|tab2={{#if:{{{image2|}}}|Art 2}}
|tab2={{#if:{{{image2|}}}|Art 2}}
|content2={{#if:{{{image2|}}}|[[File:{{{image2}}}]]}}
|content2={{#if:{{{image2|}}}|[[File:{{{image2}}}|frameless|516x516px]]}}
|tab3={{#if:{{{sprite|}}}|Sprite}}
|tab3={{#if:{{{image3|}}}|Expressions 1}}
|content3={{#if:{{{sprite|}}}|[[File:{{{sprite}}}|300x300px]]}}
|content3={{#if:{{{image3|}}}|[[File:{{{image3}}}|frameless|516x516px]]}}
|tab4={{#if:{{{image4|}}}|Expressions 2}}
|content4={{#if:{{{image4|}}}|[[File:{{{image4}}}|frameless|516x516px]]}}
|tab5={{#if:{{{sprite|}}}|Sprite}}
|content5={{#if:{{{sprite|}}}|[[File:{{{sprite}}}]]}}
|tab6={{#if:{{{distortion|}}}|Distortion Drive}}
|content6={{#if:{{{distortion|}}}|[[File:{{{distortion}}}]]}}
|tab7={{#if:{{{astral|}}}|Astral Heat}}
|content7={{#if:{{{astral|}}}|[[File:{{{astral}}}]]}}
}}
}}
</div>
</div>
<div style="flex:1 1 220px; margin-bottom:0;min-height:300px;">
<div style="display: flex; align-items: stretch; flex: 1 1 220px; margin-bottom: 0;min-height: 300px;">
<table class="wikitable {{#if:{{{element|}}}|bbdw-{{{element|}}}}}" style="margin:0;padding:0;width:100%;height:100%;overflow-y:auto;">
<table class="wikitable {{#if:{{{element|}}}|bbdw-{{{element|}}}}}" style="margin:0;padding:0;width:100%;height:100%;overflow-y:auto; display:table;">
<tr>
<tr>
<th colspan=2 style="height:1em;"> Profile Description </th>
<th colspan="2" style="height:1em"> Profile Description </th>
</tr><tr><td colspan=2 style="text-align:left; vertical-align:top;"|>{{{profiledesc|}}}</td>
</tr><tr><td colspan="2" style="text-align:left; vertical-align:top"|>{{{profiledesc|}}}</td>
</tr>
<tr><td colspan="2" style="text-align:left; vertical-align:top"|>{{{profiledescjp|}}}</td>
</tr><!--
</tr><!--
-->{{#if:{{{illust|}}}|<tr><th> Illustrator </th><td><!--
-->{{#if:{{{illust|}}}|<tr><th> Illustrator </th><td><!--
-->{{#if:{{{illustLink|}}}|[{{{illustLink}}} {{{illust|}}}]|{{{illust|}}}}}{{#if:{{{illustalt|}}}|&nbsp;({{{illustalt|}}})}} </td></tr>}}<!--
-->{{#if:{{{illustLink|}}}|[{{{illustLink}}} {{{illust|}}}]|{{{illust|}}}}}{{#if:{{{illustalt|}}}|&nbsp;({{{illustalt|}}})}} </td></tr>}}<!--
-->{{#if:{{{voice|}}}{{{voicealt|}}}|<tr><th> Voice Actor </th><td>{{{voice|}}}{{#if:{{{voicealt|}}}|&nbsp;{{{voicealt|}}}}}</td></tr>}}<!--
-->{{#if:{{{voice|}}}{{{voicealt|}}}|<tr><th> Voice Actor </th><td>{{{voice|}}}{{#if:{{{voicealt|}}}|&nbsp;({{{voicealt|}}})}}</td></tr>}}<!--
-->{{#if:{{{releasejp|}}}|<tr><th>Release Date</th><td>{{{releasejp|}}}</td></tr>}}<!--
--><tr><th {{#if:{{{releasejp2|}}}|rowspan="2"}}>Release Date</th><td>{{{releasejp|}}}<br/><!--
-->{{#if:{{{obtain|}}}|<tr><th>Obtain</th><td>{{{obtain|}}}</td></tr>}}
-->{{#cargo_query:table=BBDW_Events
|fields=CONCAT('([[Gameplay: ', nameen, ' BBDW Event|', nameen, ']])' )=name
|where=new_chars HOLDS '{{#replace:{{{nameen|}}}|'|\'}}' OR featured_chars HOLDS '{{#replace:{{{nameen|}}}|'|\'}}' {{#ifeq:{{{limited|}}}|Event|AND eventtype='Event'|AND eventtype='Gacha'}}
|order by=startdate
|more results text=|limit=1
|default={{{obtain|}}}
}}
</td></tr>
{{#if:{{{releasejp2|}}}|<tr><td>{{{releasejp2|}}}<br>([[Gameplay:Crystallized Azure Gacha BBDW Event|Crystallized Azure Gacha]])</td></tr>}}
<tr><td colspan="2">[[Gameplay:{{{nameen|}}} BBDW Quotes|Quotes]]</td></tr>
</table></div>
</table></div>
</div>
</div>
<table class="wikitable {{#if:{{{element|}}}|bbdw-{{{element|}}}}}" style="width:100%;margin-top:0;text-align:center;">
<table class="wikitable {{#if:{{{element|}}}|bbdw-{{{element|}}}}}" style="width:100%;margin-top:0;text-align:center;display:table;">
<tr><!--
<tr><!--
-->{{#if:{{{element|}}}|<th>Element</th>}}<!--
-->{{#if:{{{element|}}}|<th>Element</th>}}<!--
Line 39: Line 63:
-->{{#if:{{{cost|}}}|<th>Cost</th>}}<!--
-->{{#if:{{{cost|}}}|<th>Cost</th>}}<!--
-->{{#if:{{{position|}}}{{{role|}}}|<th>Position and Role</th>}}<!--
-->{{#if:{{{position|}}}{{{role|}}}|<th>Position and Role</th>}}<!--
-->{{#if:{{{minatk|}}}|<th>Base ATK</th>}}<!--
-->{{#if:{{{minhp|}}}|<th>Base HP</th>}}<!--
-->{{#if:{{{mindef|}}}|<th>Base DEF</th>}}<!--
-->{{#if:{{{influences|}}}|<th>Character Groups</th>}}<!--
-->{{#if:{{{influences|}}}|<th>Character Groups</th>}}<!--
--></tr><!--
--></tr><!--
Line 48: Line 69:
-->{{#if:{{{cost|}}}|<td>{{{cost|}}}</td>}}<!--
-->{{#if:{{{cost|}}}|<td>{{{cost|}}}</td>}}<!--
-->{{#if:{{{position|}}}{{{role|}}}|<td>{{{position|}}} {{{role|}}}</td>}}<!--
-->{{#if:{{{position|}}}{{{role|}}}|<td>{{{position|}}} {{{role|}}}</td>}}<!--
-->{{#if:{{{minatk|}}}|<td>{{{minatk|}}}</td>}}<!--
-->{{#if:{{{influences|}}}|<td>{{bbdw|group|{{{influences|}}}}}</td>}}<!--
-->{{#if:{{{minhp|}}}|<td>{{{minhp|}}}</td>}}<!--
-->{{#if:{{{mindef|}}}|<td>{{{mindef|}}}</td>}}<!--
-->{{#if:{{{influences|}}}|<td>
{{#arraymap:{{{influences|}}}|,|x|[[BlazBlue Alternative: Dark War/Guides/System#{{#sub:x|0|{{#pos:x|/}}}}|x]]}}</td>}}<!--
--></tr>
--></tr>
</table><!--
</table><!--


-->{{#if:{{{hitcountR|}}}|
--><table class="wikitable {{#if:{{{element|}}}|bbdw-{{{element|}}}}}" style="width:100%; margin-top:0; text-align:center; display:table">
<h3>Commands</h3>
<tr style="height:0;margin:0;padding:0" class="nomobile">
<table class="wikitable {{#if:{{{element|}}}|bbdw-{{{element|}}}}}" style="width:100%;margin-top:0;text-align:center;">
<td style="width:50px;margin:0;padding:0"></td>
<td style="width:50px;margin:0;padding:0"></td>
<td style="width:50px;margin:0;padding:0"></td>
<td style="width:50px;margin:0;padding:0"></td>
</tr>
<tr>
<th></th>
<th>HP</th>
<th>ATK</th>
<th>DEF</th>
</tr>
<tr>
<td>{{tt|Base Stats|At base rarity ({{{baserarity|}}}) and level 1 unless noted otherwise}}</td>
<td>{{{minhp|}}}</td>
<td>{{{minatk|}}}</td>
<td>{{{mindef|}}}</td>
</tr>
{{#if:{{{maxhp|}}}{{{maxatk|}}}{{{maxdef|}}}|<tr>
<td>{{tt|Max Raw Stats|Raw stats before passive skills are applied}}</td>
<td>{{{maxhp|}}}</td>
<td>{{{maxatk|}}}</td>
<td>{{{maxdef|}}}</td>
</tr>}}
</table><!--
 
--><h3>Commands</h3>
<table class="wikitable {{#if:{{{element|}}}|bbdw-{{{element|}}}}}" style="width:100%;margin-top:0;text-align:center">
<tr style="height:0;margin:0;padding:0" class="nomobile"><td style="width:50px;margin:0;padding:0"></td><td style="width:250px;margin:0;padding:0"></td><td style="width:50px;margin:0;padding:0"></td></tr>
<tr style="height:0;margin:0;padding:0" class="nomobile"><td style="width:50px;margin:0;padding:0"></td><td style="width:250px;margin:0;padding:0"></td><td style="width:50px;margin:0;padding:0"></td></tr>
<tr>
<tr>
<th style="width:12%"></th>
<th style="width:12%"></th>
<th style="width:12%">Revolver</th>
<th style="width:12%">{{bbdw|Command R}}</th>
<th style="width:12%">Drive</th>
<th style="width:12%">{{bbdw|Command D}}</th>
<th style="width:12%">Special</th>
<th style="width:12%">{{bbdw|Command S}}</th>
<th style="width:12%">Extra</th>
<th style="width:12%">{{bbdw|Command DD}}</th>
<th style="width:12%">Distortion Drive</th>
<th style="width:12%">{{bbdw|Command AH}}</th>
<th style="width:12%">Astral Heat</th>
</tr>
</tr>
<tr>
<tr>
<th>Hit Count</th>
<td>Hit Count</td>
<td>{{{hitcountR|}}}</td>
<td>{{tt|{{{hitcountR|}}}|Overdrive Gauge Gain:<br>6% (before bonuses)}}</td>
<td>{{{hitcountD|}}}</td>
<td>{{tt|{{{hitcountD|}}}|Drive Gauge Gain:<br>{{#expr:15+{{{hitcountD|0}}}}}% (before bonuses)}}</td>
<td>{{{hitcountS|}}}</td>
<td>{{{hitcountS|}}}</td>
<td>{{{hitcountEX|}}}</td>
<td>{{{hitcountDD|}}}</td>
<td>{{{hitcountDD|}}}</td>
<td>{{{hitcountAH|}}}</td>
<td>{{{hitcountAH|}}}</td>
</tr>
</tr>
</table>
<tr>
}}<!--
<td>Command Spread</td>
<td colspan="5"><div style="display: flex; height: 45px;"><!--
-->{{#vardefine:Revolver|{{#ifexpr:({{#if:{{{spreadR|}}}|{{#expr:100*{{{spreadR}}}/100}}|0}}<1)|1%|{{#if:{{{spreadR|}}}|{{#expr:100*{{{spreadR}}}/100round 1}}|0}}%}}}}<!--
-->{{#vardefine:Drive|{{#ifexpr:({{#if:{{{spreadD|}}}|{{#expr:100*{{{spreadD}}}/100}}|0}}<1)|1%|{{#if:{{{spreadD|}}}|{{#expr:100*{{{spreadD}}}/100round 1}}|0}}%}}}}<!--
-->{{#vardefine:Special|{{#ifexpr:({{#if:{{{spreadS|}}}|{{#expr:100*{{{spreadS}}}/100}}|0}}<1)|1%|{{#if:{{{spreadS|}}}|{{#expr:100*{{{spreadS}}}/100round 1}}|0}}%}}}}<!--
 
-->{{#ifeq:{{#var:Revolver}}|0| | <div class="bbdw-revolver" style="width:{{#var:Revolver}}">{{{spreadR|?}}}%</div> }}
{{#ifeq:{{#var:Drive}}|0| | <div class="bbdw-drive" style="width:{{#var:Drive}}">{{{spreadD|?}}}%</div> }}
{{#ifeq:{{#var:Special}}|0| | <div class="bbdw-special" style="width:{{#var:Special}}">{{{spreadS|?}}}%</div> }}
</div></td>
</tr>
</table><!--


-->{{#if:{{{fxnameen1|}}}{{{fxnamejp1|}}}{{{fxnameen2|}}}{{{fxnamejp2|}}}{{{fxnameen3|}}}{{{fxnamejp3|}}}|
-->{{#if:{{{fxnameen1|}}}{{{fxnamejp1|}}}{{{fxnameen2|}}}{{{fxnamejp2|}}}{{{fxnameen3|}}}{{{fxnamejp3|}}}|
<h3>Additional Effects</h3>
<h3>Additional Effects</h3>
<table class="wikitable {{#if:{{{element|}}}|bbdw-{{{element|}}}}}" style="width:100%;margin-top:0;text-align:center;">
<table class="wikitable {{#if:{{{element|}}}|bbdw-{{{element|}}}}}" style="width:100%;margin-top:0;text-align:center">
<tr style="height:0;margin:0;padding:0" class="nomobile"><td style="width:50px;margin:0;padding:0"></td><td style="width:250px;margin:0;padding:0"></td><td style="width:50px;margin:0;padding:0"></td></tr>
<tr style="height:0;margin:0;padding:0" class="nomobile"><td style="width:50px;margin:0;padding:0"></td><td style="width:250px;margin:0;padding:0"></td><td style="width:50px;margin:0;padding:0"></td></tr>
<tr>
<tr>
Line 90: Line 142:
<th>Target</th>
<th>Target</th>
<th>Details</th>
<th>Details</th>
</tr>
<tr>
<tr>
<td style="max-width:45px;">{{bbdw|Command S}}</td>
<td style="max-width:45px">{{bbdw|Command S}}</td>
<td style="text-align:left;">{{{fxnameen1|}}}</br><small>{{{fxnamejp1|}}}<br><i>{{{fxnamejpalt1|}}}</i></small></td>
<td style="text-align:left">{{{fxnameen1|}}}</br><small>{{{fxnamejp1|}}}<br><i>{{{fxnamejpalt1|}}}</i></small></td>
<td>{{{fxtargettype1|}}}</td>
<td>{{{fxtargettype1|}}}</td>
<td>{{{fxdesc1|}}}<br/>{{#if:{{{fxunlock1|}}}|Unlocks at {{{fxunlock1|}}} rarity.}}</td>
<td>{{{fxdesc1|}}}<br/>{{#if:{{{fxunlock1|}}}|Can be leveled at {{{fxunlock1|}}} rarity.}}</td>
</tr>
</tr>
<tr>
<tr><td style="max-width:45px">{{bbdw|Command DD}}</td>
<td style="max-width:45px;">{{bbdw|Command DD}}</td>
<td style="text-align:left">{{{fxnameen2|}}}</br><small>{{{fxnamejp2|}}}<br><i>{{{fxnamejpalt2|}}}</i></small></td>
<td style="text-align:left;">{{{fxnameen2|}}}</br><small>{{{fxnamejp2|}}}<br><i>{{{fxnamejpalt2|}}}</i></small></td>
<td>{{{fxtargettype2|}}}</td>
<td>{{{fxtargettype2|}}}</td>
<td>{{{fxdesc2|}}}<br/>{{#if:{{{fxunlock2|}}}||Unlocks at {{{fxunlock2|}}} rarity.}}</td>
<td>{{{fxdesc2|}}}<br/>{{#if:{{{fxunlock2|}}}|Can be leveled at {{{fxunlock2|}}} rarity.}}</td>
</tr>
</tr>
<tr>
<tr>
<td style="max-width:45px;">{{bbdw|Command AH}}</td>
<td style="max-width:45px">{{bbdw|Command AH}}</td>
<td style="text-align:left;">{{{fxnameen3|}}}</br><small>{{{fxnamejp3|}}}<br><i>{{{fxnamejpalt3|}}}</i></small></td>
<td style="text-align:left">{{{fxnameen3|}}}</br><small>{{{fxnamejp3|}}}<br><i>{{{fxnamejpalt3|}}}</i></small></td>
<td>{{{fxtargettype3|}}}</td>
<td>{{{fxtargettype3|}}}</td>
<td>{{{fxdesc3|}}}<br/>{{#if:{{{fxunlock3|}}}|Unlocks at {{{fxunlock3|}}} rarity.}}</td>
<td>{{{fxdesc3|}}}<br/>{{#if:{{{fxunlock3|}}}|Can be leveled at {{{fxunlock3|}}} rarity.}}</td>
</tr>
</tr>
</table>
</table>
Line 113: Line 165:
-->{{#if:{{{skillnamejp1|}}}{{{skillnameen1|}}}{{{skillnamejp2|}}}{{{skillnameen2|}}}|
-->{{#if:{{{skillnamejp1|}}}{{{skillnameen1|}}}{{{skillnamejp2|}}}{{{skillnameen2|}}}|
<h3>Skills</h3>
<h3>Skills</h3>
<table class="wikitable {{#if:{{{element|}}}|bbdw-{{{element|}}}}}" style="width:100%;margin-top:0;;text-align:center;">
<table class="wikitable {{#if:{{{element|}}}|bbdw-{{{element|}}}}}" style="width:100%;margin-top:0;;text-align:center">
<tr style="height:0;margin:0;padding:0" class="nomobile"><td style="width:50px;margin:0;padding:0"></td><td style="width:250px;margin:0;padding:0"></td><td style="width:50px;margin:0;padding:0"></td></tr>
{{#if:{{{skillnameen1|}}}{{{skillnamejp1|}}}{{{skillnamejpalt1|}}}|<tr>
<th colspan="1" style="width:30px">{{#if:{{{skillicon1|}}}|[[File:{{{skillicon1|}}}|45x45px]]}}</th>
<th colspan="3" style="text-align:left"><big>{{{skillnameen1|}}}</big></th>
<th colspan="8" style="text-align:left">{{{skillnamejp1|}}}<br /><i>{{{skillnamejpalt1|}}}</i></th>
</tr>
<tr style="height: 5em;>
<td colspan="6" style="width:50%"><big><b>Cooldown:</b> {{{skillbasecd1|}}}</big></td>
<td colspan="6" style="width:50%">{{{skilldesc1|}}}<br />{{#if:{{{skillunlock1|}}}|Can be leveled at {{{skillunlock1|}}} rarity.}}</td>
</tr>
<tr>
<tr>
<th>Icon</th>
<td colspan="2">Skill Level</td>
<th>Name</th>
<td style="width: 8%;"> 1st </td>
<th>{{tt|CD|Cooldown}}</td>
<td style="width: 8%;"> 2nd </td>
<th>Details</th>
<td style="width: 8%;"> 3rd </td>
<td style="width: 8%;"> 4th </td>
<td style="width: 8%;"> 5th </td>
<td style="width: 8%;"> 6th </td>
<td style="width: 8%;"> 7th </td>
<td style="width: 8%;"> 8th </td>
<td style="width: 8%;"> 9th </td>
<td style="width: 8%;"> 10th </td>
</tr>
</tr>
{{#if:{{{skillnameen1|}}}{{{skillnamejp1|}}}{{{skillnamejpalt1|}}}|<tr>
{{#if:{{{skill1_fx1|}}}|<tr><td colspan="2">{{{skill1_fx1|}}}</td>
<td style="max-width:45px;">{{#if:{{{skillicon1|}}}|[[File:{{{skillicon1|}}}|45x45px]]}}</th>
{{#arraymap:{{{skill1_val1|}}}|,|x|<td>x</td>|}}
<td style="text-align:left;">{{{skillnameen1|}}}<br/><small>{{{skillnamejp1|}}}<br/><i>{{{skillnamejpalt1|}}}</i></small></td>
</tr>}}{{#if:{{{skill1_fx2|}}}|</tr><tr><td colspan="2">{{{skill1_fx2|}}}</td>
<td>{{{skillbasecd1|}}}</td>
{{#arraymap:{{{skill1_val2|}}}|,|x|<td>x</td>|}}
<td>{{{skilldesc1|}}}<br/>{{#if:{{{skillunlock1|}}}|Unlocks at {{{skillunlock1|}}} rarity.}}</td>
</tr>}}{{#if:{{{skill1_fx3|}}}|</tr><tr><td colspan="2">{{{skill1_fx3|}}}</td>
{{#arraymap:{{{skill1_val3|}}}|,|x|<td>x</td>|}}
</tr>}}
</tr>}}
}}
{{#if:{{{skillnameen2|}}}{{{skillnamejp2|}}}{{{skillnamejpalt2|}}}|<tr>
{{#if:{{{skillnameen2|}}}{{{skillnamejp2|}}}{{{skillnamejpalt2|}}}|<tr>
<td style="max-width:45px;">{{#if:{{{skillicon1|}}}|[[File:{{{skillicon2|}}}|45x45px]]}}</td>
<th colspan="1" style="width:30px">{{#if:{{{skillicon2|}}}|[[File:{{{skillicon2|}}}|45x45px]]}}</th>
<td style="text-align:left;">{{{skillnameen2|}}}<br/><small>{{{skillnamejp2|}}}<br/><i>{{{skillnamejpalt2|}}}</i></small></td>
<th colspan="3" style="text-align:left"><big>{{{skillnameen2|}}}</big></th>
<td>{{{skillbasecd2|}}}</td>
<th colspan="8" style="text-align:left">{{{skillnamejp2|}}}<br /><i>{{{skillnamejpalt2|}}}</i></th>
<td>{{{skilldesc2|}}}<br/>{{#if:{{{skillunlock2|}}}|Unlocks at {{{skillunlock2|}}} rarity.}}</td>
</tr>
<tr style="height: 5em;>
<td colspan="6" style="width:50%"><big><b>Cooldown:</b> {{{skillbasecd2|}}}</big></td>
<td colspan="6" style="width:50%">{{{skilldesc2|}}}<br />{{#if:{{{skillunlock2|}}}|Can be leveled at {{{skillunlock2|}}} rarity.}}</td>
</tr>
<tr>
<td colspan="2">Skill Level</td>
<td> 1st </td>
<td> 2nd </td>
<td> 3rd </td>
<td> 4th </td>
<td> 5th </td>
<td> 6th </td>
<td> 7th </td>
<td> 8th </td>
<td> 9th </td>
<td> 10th </td>
</tr>
{{#if:{{{skill2_fx1|}}}|<tr><td colspan="2">{{{skill2_fx1|}}}</td>
{{#arraymap:{{{skill2_val1|}}}|,|x|<td>x</td>|}}
</tr>}}{{#if:{{{skill2_fx2|}}}|</tr><tr><td colspan="2">{{{skill2_fx2|}}}</td>
{{#arraymap:{{{skill2_val2|}}}|,|x|<td>x</td>|}}
</tr>}}{{#if:{{{skill2_fx3|}}}|</tr><tr><td colspan="2">{{{skill2_fx3|}}}</td>
{{#arraymap:{{{skill2_val3|}}}|,|x|<td>x</td>|}}
</tr>}}{{#if:{{{skill2_fx4|}}}|</tr><tr><td colspan="2">{{{skill2_fx4|}}}</td>
{{#arraymap:{{{skill2_val4|}}}|,|x|<td>x</td>|}}
</tr>}}{{#if:{{{skill2_fx5|}}}|</tr><tr><td colspan="2">{{{skill2_fx5|}}}</td>
{{#arraymap:{{{skill2_val5|}}}|,|x|<td>x</td>|}}
</tr>}}{{#if:{{{skill2_fx6|}}}|</tr><tr><td colspan="2">{{{skill2_fx6|}}}</td>
{{#arraymap:{{{skill2_val6|}}}|,|x|<td>x</td>|}}
</tr>}}{{#if:{{{skill2_fx7|}}}|</tr><tr><td colspan="2">{{{skill2_fx7|}}}</td>
{{#arraymap:{{{skill2_val7|}}}|,|x|<td>x</td>|}}
</tr>}}
</tr>}}
}}
</table>
</table>
}}<!--
}}<!--
Line 138: Line 239:
-->{{#if:{{{traitnameen1|}}}{{{traitnamejp1|}}}{{{traitnameen2|}}}{{{traitnamejp2|}}}{{{traitnameen3|}}}{{{traitnamejp3|}}}{{{traitnameen4|}}}{{{traitnamejp4|}}}{{{traitnameen5|}}}{{{traitnamejp5|}}}|
-->{{#if:{{{traitnameen1|}}}{{{traitnamejp1|}}}{{{traitnameen2|}}}{{{traitnamejp2|}}}{{{traitnameen3|}}}{{{traitnamejp3|}}}{{{traitnameen4|}}}{{{traitnamejp4|}}}{{{traitnameen5|}}}{{{traitnamejp5|}}}|
<h3>Traits</h3>
<h3>Traits</h3>
<table class="wikitable {{#if:{{{element|}}}|bbdw-{{{element|}}}}}" style="width:100%;margin-top:0;">
<table class="wikitable {{#if:{{{element|}}}|bbdw-{{{element|}}}}}" style="width:100%;margin-top:0">
<tr style="height:0;margin:0;padding:0" class="nomobile"><td style="width:300px;margin:0;padding:0"></td></tr>
<tr style="height:0;margin:0;padding:0" class="nomobile"><td style="width:300px;margin:0;padding:0"></td></tr>
<tr><th>Name</th><th>Details</th></tr>
<tr><th>Name</th><th>Details</th></tr>
Line 174: Line 275:
|namejpalt={{{traitnamejpalt4|}}}
|namejpalt={{{traitnamejpalt4|}}}
|fxdesc={{{traitfxdesc4|}}}
|fxdesc={{{traitfxdesc4|}}}
|fxstatuses={{{traitstatuses4|}}}
|fxcondition={{{traitfxcondition4|}}}
|fxcondition={{{traitfxcondition4|}}}
|reqrarity={{{traitreqrarity4|}}}
|reqrarity={{{traitreqrarity4|}}}
Line 182: Line 284:
|namejpalt={{{traitnamejpalt5|}}}
|namejpalt={{{traitnamejpalt5|}}}
|fxdesc={{{traitfxdesc5|}}}
|fxdesc={{{traitfxdesc5|}}}
|fxstatuses={{{traitstatuses5|}}}
|fxcondition={{{traitfxcondition5|}}}
|fxcondition={{{traitfxcondition5|}}}
|reqrarity={{{traitreqrarity5|}}}
|reqrarity={{{traitreqrarity5|}}}
}}{{BBDW Character Trait|
|charnameen={{{nameen|}}}
|nameen={{{traitnameen6|}}}
|namejp={{{traitnamejp6|}}}
|namejpalt={{{traitnamejpalt6|}}}
|fxdesc={{{traitfxdesc6|}}}
|fxstatuses={{{traitstatuses6|}}}
|fxcondition={{{traitfxcondition6|}}}
|reqrarity={{{traitreqrarity6|}}}
}}
}}
</table>}}<!--
</table>}}<!--
Line 193: Line 305:
|pgname= {{{pgname|}}}
|pgname= {{{pgname|}}}
|basechar = {{{basechar|}}}
|basechar = {{{basechar|}}}
|relatedchar={{{relatedchar|}}}
|namejp = {{{namejp|}}}
|namejp = {{{namejp|}}}
|nameen = {{{nameen|}}}
|nameen = {{{nameen|}}}
Line 203: Line 316:
|profiledesc = {{{profiledesc|}}}
|profiledesc = {{{profiledesc|}}}
|releasejp = {{{releasejp|}}}
|releasejp = {{{releasejp|}}}
|limited= {{{limited|}}}
|element = {{{element|}}}
|element = {{{element|}}}
|baserarity= {{{baserarity|}}}
|baserarity= {{{baserarity|}}}
Line 208: Line 322:
|role= {{{role|}}}
|role= {{{role|}}}
|cost = {{{cost|}}}
|cost = {{{cost|}}}
|minatk={{{minatk|}}}
|minhp={{{minhp|}}}
|mindef={{{mindef|}}}
|fxnameen1 = {{{fxnameen1|}}}
|fxnameen1 = {{{fxnameen1|}}}
|fxnamejp1 = {{{fxnamejp1|}}}
|fxnamejp1 = {{{fxnamejp1|}}}
Line 219: Line 336:
|fxdesc2 = {{{fxdesc2|}}}
|fxdesc2 = {{{fxdesc2|}}}
|fxstatuses2 = {{{fxstatuses2|}}}
|fxstatuses2 = {{{fxstatuses2|}}}
|fxunlock2 = {{{fxunlock2 |}}}
|fxunlock2 = {{{fxunlock2|}}}
|fxnameen3 = {{{fxnameen3|}}}
|fxnameen3 = {{{fxnameen3|}}}
|fxnamejp3 = {{{fxnamejp3|}}}
|fxnamejp3 = {{{fxnamejp3|}}}
Line 241: Line 358:
|skillunlock2 = {{{skillunlock2|}}}
|skillunlock2 = {{{skillunlock2|}}}
|influences = {{{influences|}}}
|influences = {{{influences|}}}
}}
}}<!--
-->{{#if:{{{fxstatuses1|}}}|{{BBDW Character Status Application|charnameen={{{nameen|}}}|fxtype = S|nameen = {{{fxnameen1|}}}|namejp = {{{fxnamejp1|}}}|namejpalt = {{{fxnamejpalt1|}}}|fxtargettype = {{{fxtargettype1|}}}|fxdesc = {{{fxdesc1|}}}|fxstatuses = {{{fxstatuses1|}}}|reqrarity = {{{fxunlock1|}}}}}}}<!--
-->{{#if:{{{fxstatuses2|}}}|{{BBDW Character Status Application|charnameen={{{nameen|}}}|fxtype = DD|nameen = {{{fxnameen2|}}}|namejp = {{{fxnamejp2|}}}|namejpalt = {{{fxnamejpalt2|}}}|fxtargettype = {{{fxtargettype2|}}}|fxdesc = {{{fxdesc2|}}}|fxstatuses = {{{fxstatuses2|}}}|reqrarity = {{{fxunlock2|}}}}}}}<!--
-->{{#if:{{{fxstatuses3|}}}|{{BBDW Character Status Application|charnameen={{{nameen|}}}|fxtype = AH|nameen = {{{fxnameen3|}}}|namejp = {{{fxnamejp3|}}}|namejpalt = {{{fxnamejpalt3|}}}|fxtargettype = {{{fxtargettype3|}}}|fxdesc = {{{fxdesc3|}}}|fxstatuses = {{{fxstatuses3|}}}|reqrarity = {{{fxunlock3|}}}}}}}<!--
-->{{#if:{{{skillstatuses1|}}}|{{BBDW Character Status Application|charnameen = {{{nameen|}}}|fxtype = Skill|fxnum = 1|icon = {{{skillicon1|}}}|nameen = {{{skillnameen1|}}}|namejp = {{{skillnamejp1|}}}|namejpalt = {{{skillnamejpalt1|}}}|fxdesc = {{{skilldesc1|}}}|fxstatuses = {{{skillstatuses1|}}}|fxbasecd = {{{skillbasecd1|}}}|reqrarity = {{{skillunlock1|}}} }}}}<!--
-->{{#if:{{{skillstatuses2|}}}|{{BBDW Character Status Application|charnameen = {{{nameen|}}}|fxtype = Skill|fxnum = 2|icon = {{{skillicon2|}}}|nameen = {{{skillnameen2|}}}|namejp = {{{skillnamejp2|}}}|namejpalt = {{{skillnamejpalt2|}}}|fxdesc = {{{skilldesc2|}}}|fxstatuses = {{{skillstatuses2|}}}|fxbasecd = {{{skillbasecd2|}}}|reqrarity = {{{skillunlock2|}}} }}}}
}}</includeonly><!--
}}</includeonly><!--


Line 249: Line 371:
|pgname = Page
|pgname = Page
|basechar = String
|basechar = String
|relatedchar= List (,) of String
|namejp = String
|namejp = String
|nameen = String
|nameen = String
Line 259: Line 382:
|profiledesc = Wikitext
|profiledesc = Wikitext
|releasejp = Date
|releasejp = Date
|limited = String
|element = String
|element = String
|baserarity= String
|baserarity= String
Line 264: Line 388:
|role = String
|role = String
|cost = Integer
|cost = Integer
|minatk = Integer
|minhp = Integer
|mindef = Integer
|fxnameen1 = String
|fxnameen1 = String
|fxnamejp1 = String
|fxnamejp1 = String

Latest revision as of 04:39, 1 April 2024

This template defines the table "BBDW_Characters". View table.

Documentation icon Template documentation[view] [edit] [history] [purge]

Defines a profile for a playable character in BlazBlue Alternative: Dark War.

Tables are colored based on the element specified (fire, water, earth, wind, light, or dark).

BBDW Element Fire.png Fire
BBDW Element Water.png Water
BBDW Element Earth.png Earth
BBDW Element Wind.png Wind
BBDW Element Light.png Light
BBDW Element Dark.png Dark

See Also

Usage

{{BBDW Character
|pgname= {{FULLPAGENAME}}
|basechar =the name of the base character, used to link different versions of the same character listed on the page
|relatedchar=names of characters who are alternate versions or possibilities that go under different names (like Terumi & Susano'o, Tsubaki & Izayoi)
|namejp =Name in Japanese
|nameen =Name in English
|illust =Illustrator
|illustalt =Alternate spelling of the artist's name or handle if applicable
|voice =Voice actor
|voicealt = Alternate spelling of voice actor's name or handle if applicable
|profiledesc =for now, the official site description

|icon =Filename of the icon (doesn't need File: prefix)
|image =Image of the character (doesn't need File: prefix)
|image2 =Image2.png
|image3=
|image4=
|sprite =Sprite.png
|distortion =Distortion.webm
|astral =Astral.webm

|releasejp = Date of release
|releasejp2 = Date character was added to the Crystallized Azure Gacha, if they were first introduced in a different gacha
|limited=Gacha (if character is limited; omit if not limited)
|obtain=Method(s) of obtaining the character
|element = one of fire, wind, water, earth, light, or dark
|baserarity= starting rarity (lowest rarity)
|position = front, flex, rear
|role= Tank, Attacker, Supporter, Healer
|cost = Integer

|minhp= At base rarity and level 1
|minatk=
|mindef=
|maxhp= ???
|maxatk=
|maxdef=

|spreadR=
|spreadD=
|spreadS=

|hitcountR=
|hitcountD=
|hitcountS=
|hitcountEX=
|hitcountDD=
|hitcountAH=

|fxnameen1 = String
|fxnamejp1 = String
|fxnamejpalt1 = romaji name
|fxtargettype1 = ST, AOE
|fxdesc1 = Wikitext
|fxstatuses1 = List (,) of String
|fxunlock1 = String

|fxnameen2 = String
|fxnamejp2 = String
|fxnamejpalt2 = romaji name
|fxtargettype2 = String
|fxdesc2 = Wikitext
|fxstatuses2 = List (,) of String
|fxunlock2 = String

|fxnameen3 = String
|fxnamejp3 = String
|fxnamejpalt3 = romaji name
|fxtargettype3 = String
|fxdesc3 = Wikitext
|fxstatuses3 = List (,) of String
|fxunlock3 = String

|skillnamejp1 = String
|skillnameen1 = String
|skillnamejpalt1 = romaji name
|skillicon1 = File
|skilldesc1 = Wikitext
|skillstatuses1 = List (,) of String
|skillbasecd1 = Integer
|skillunlock1 = String
|skill1_fx1 = Name of the effect that changes based on level
|skill1_val1= Comma-separated values at each level (e.g. 1,1,1,1,1,2,2,2,2,3)
|skill1_fx2=
|skill1_val2=
|skill1_fx3=
|skill1_val3=

|skillnameen2 = String
|skillnamejp2 = String
|skillnamejpalt2= romaji name
|skillicon2 = File
|skilldesc2 = Wikitext
|skillstatuses2 = List (,) of String
|skillbasecd2 = Integer
|skillunlock2 = String
|skill2_fx1 = Name of the effect that changes based on level
|skill2_val1= Comma-separated values at each level (e.g. 1,1,1,1,1,2,2,2,2,3)
|skill2_fx2=
|skill2_val2=
|skill2_fx3=
|skill2_val3=

|traitnameen<n> = String, where <n> is a number between 1 to 5
|traitnamejp<n> = String, where <n> is a number between 1 to 5
|trainnamejpalt<n> = name in romaji, where <n> is a number between 1 to 5
|traitfxdesc<n> = Wikitext, where <n> is a number between 1 to 5
|traitstatuses<n> = List (,) of String
|traitfxcondition<n> = Wikitext, where <n> is a number between 1 to 5
|traitreqrarity<n> = String, where <n> is a number between 1 to 5

|influences =List (,) of String
}}