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{{ | Defines a profile for a playable character in [[BlazBlue Alternative: Dark War]]. | ||
| | |||
| | Tables are colored based on the element specified (fire, water, earth, wind, light, or dark). | ||
<div style="display:flex; flex-direction:horizontal;"> | |||
{| class="wikitable bbdw-fire" | |||
! {{bbdw|fire}} || Fire | |||
|} | |||
{| class="wikitable bbdw-water" | |||
! {{bbdw|water}} || Water | |||
|} | |||
{| class="wikitable bbdw-earth" | |||
! {{bbdw|earth}} || Earth | |||
|} | |||
{| class="wikitable bbdw-wind" | |||
! {{bbdw|wind}} || Wind | |||
|} | |||
{| class="wikitable bbdw-light" | |||
! {{bbdw|light}} || Light | |||
|} | |||
{| class="wikitable bbdw-dark" | |||
! {{bbdw|dark}} || Dark | |||
|} | |||
</div> | |||
==See Also== | |||
* [[Template:BBDW Character]] - Holds main gameplay information about a BBDW character. | |||
* [[:Category:BBDW Character]] - Gameplay pages using this template. | |||
* [[Form:BBDW Character]] - Create or edit this template using a Page Form | |||
* [[Template:BBDW Limited Notice]] - For displaying a message notice when the character is limited. | |||
* [[Template:BBDW Character Status Application]] - Holds information about statuses applied by this character via commands, skills, or traits. Used to create lists of characters and how they apply different statuses on [[Status (BBDW)]] | |||
* [[Template:BBDW Character Trait]] - A sub-template to help display and store information about the character's many traits | |||
* [[Template:BBDW Character Orb]] - A sub-template to help display and store information about an orb needed by this character | |||
* [[Template:BBDW Character Orb/row]] - A template that displays a table row for the 6 orbs needed to upgrade a character's grade by 1. | |||
* [[Form:BBDW Character Orbs]] - The form for filling out character orbs | |||
* [[Characters (BBDW)]] - A list of all characters in BBDW | |||
==Usage== | ==Usage== | ||
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{{BBDW Character | {{BBDW Character | ||
|pgname= {{FULLPAGENAME}} | |pgname= {{FULLPAGENAME}} | ||
|basechar =the name of the base character, used to link different versions of the same character | |basechar =the name of the base character, used to link different versions of the same character listed on the page | ||
|relatedchar=names of characters who are alternate versions or possibilities that go under different names (like Terumi & Susano'o, Tsubaki & Izayoi) | |||
|namejp =Name in Japanese | |namejp =Name in Japanese | ||
|nameen =Name in English | |nameen =Name in English | ||
|illust =Illustrator | |illust =Illustrator | ||
|illustalt =Alternate spelling of the artist's name or handle if applicable | |illustalt =Alternate spelling of the artist's name or handle if applicable | ||
|voice = | |voice =Voice actor | ||
| | |voicealt = Alternate spelling of voice actor's name or handle if applicable | ||
|profiledesc =for now, the official site description | |||
|icon =Filename of the icon (doesn't need File: prefix) | |icon =Filename of the icon (doesn't need File: prefix) | ||
|image =Image of the character (doesn't need File: prefix) | |image =Image of the character (doesn't need File: prefix) | ||
|image2 =Image2.png | |image2 =Image2.png | ||
|image3= | |||
|image4= | |||
|sprite =Sprite.png | |sprite =Sprite.png | ||
|distortion =Distortion.webm | |||
|astral =Astral.webm | |||
|releasejp = Date of release | |releasejp = Date of release | ||
|releasejp2 = Date character was added to the Crystallized Azure Gacha, if they were first introduced in a different gacha | |||
|limited=Gacha (if character is limited; omit if not limited) | |||
|obtain=Method(s) of obtaining the character | |obtain=Method(s) of obtaining the character | ||
|element = one of fire, wind, water, earth, light, or dark | |element = one of fire, wind, water, earth, light, or dark | ||
|baserarity= starting rarity (lowest rarity) | |baserarity= starting rarity (lowest rarity) | ||
|position = front, flex, rear | |position = front, flex, rear | ||
| | |role= Tank, Attacker, Supporter, Healer | ||
|cost = Integer | |cost = Integer | ||
|minhp= At base rarity and level 1 | |||
|minatk= | |||
|mindef= | |||
|maxhp= ??? | |||
|maxatk= | |||
|maxdef= | |||
|spreadR= | |||
|spreadD= | |||
|spreadS= | |||
|hitcountR= | |||
|hitcountD= | |||
|hitcountS= | |||
|hitcountEX= | |||
|hitcountDD= | |||
|hitcountAH= | |||
|fxnameen1 = String | |fxnameen1 = String | ||
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|fxtargettype1 = ST, AOE | |fxtargettype1 = ST, AOE | ||
|fxdesc1 = Wikitext | |fxdesc1 = Wikitext | ||
|fxstatuses1 = List (,) of String | |||
|fxunlock1 = String | |fxunlock1 = String | ||
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|fxtargettype2 = String | |fxtargettype2 = String | ||
|fxdesc2 = Wikitext | |fxdesc2 = Wikitext | ||
|fxstatuses2 = List (,) of String | |||
|fxunlock2 = String | |fxunlock2 = String | ||
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|fxtargettype3 = String | |fxtargettype3 = String | ||
|fxdesc3 = Wikitext | |fxdesc3 = Wikitext | ||
|fxstatuses3 = List (,) of String | |||
|fxunlock3 = String | |fxunlock3 = String | ||
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|skillicon1 = File | |skillicon1 = File | ||
|skilldesc1 = Wikitext | |skilldesc1 = Wikitext | ||
|skillstatuses1 = List (,) of String | |||
|skillbasecd1 = Integer | |skillbasecd1 = Integer | ||
|skillunlock1 = String | |skillunlock1 = String | ||
|skill1_fx1 = Name of the effect that changes based on level | |||
|skill1_val1= Comma-separated values at each level (e.g. 1,1,1,1,1,2,2,2,2,3) | |||
|skill1_fx2= | |||
|skill1_val2= | |||
|skill1_fx3= | |||
|skill1_val3= | |||
|skillnameen2 = String | |skillnameen2 = String | ||
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|skillicon2 = File | |skillicon2 = File | ||
|skilldesc2 = Wikitext | |skilldesc2 = Wikitext | ||
|skillstatuses2 = List (,) of String | |||
|skillbasecd2 = Integer | |skillbasecd2 = Integer | ||
|skillunlock2 = String | |skillunlock2 = String | ||
|skill2_fx1 = Name of the effect that changes based on level | |||
|skill2_val1= Comma-separated values at each level (e.g. 1,1,1,1,1,2,2,2,2,3) | |||
|skill2_fx2= | |||
|skill2_val2= | |||
|skill2_fx3= | |||
|skill2_val3= | |||
| | |traitnameen<n> = String, where <n> is a number between 1 to 5 | ||
| | |traitnamejp<n> = String, where <n> is a number between 1 to 5 | ||
| | |trainnamejpalt<n> = name in romaji, where <n> is a number between 1 to 5 | ||
| | |traitfxdesc<n> = Wikitext, where <n> is a number between 1 to 5 | ||
| | |traitstatuses<n> = List (,) of String | ||
|traitfxcondition<n> = Wikitext, where <n> is a number between 1 to 5 | |||
|traitreqrarity<n> = String, where <n> is a number between 1 to 5 | |||
| | |||
| | |||
| | |influences =List (,) of String | ||
}} | }} | ||
</nowiki></pre> | </nowiki></pre> | ||
<includeonly>[[Category:Templates]][[Category:Infobox Templates]]</includeonly> | <includeonly>[[Category:Templates]][[Category:Infobox Templates]]</includeonly> |
Latest revision as of 20:55, 26 November 2021
Defines a profile for a playable character in BlazBlue Alternative: Dark War.
Tables are colored based on the element specified (fire, water, earth, wind, light, or dark).
See Also
- Template:BBDW Character - Holds main gameplay information about a BBDW character.
- Category:BBDW Character - Gameplay pages using this template.
- Form:BBDW Character - Create or edit this template using a Page Form
- Template:BBDW Limited Notice - For displaying a message notice when the character is limited.
- Template:BBDW Character Status Application - Holds information about statuses applied by this character via commands, skills, or traits. Used to create lists of characters and how they apply different statuses on Status (BBDW)
- Template:BBDW Character Trait - A sub-template to help display and store information about the character's many traits
- Template:BBDW Character Orb - A sub-template to help display and store information about an orb needed by this character
- Template:BBDW Character Orb/row - A template that displays a table row for the 6 orbs needed to upgrade a character's grade by 1.
- Form:BBDW Character Orbs - The form for filling out character orbs
- Characters (BBDW) - A list of all characters in BBDW
Usage
{{BBDW Character |pgname= {{FULLPAGENAME}} |basechar =the name of the base character, used to link different versions of the same character listed on the page |relatedchar=names of characters who are alternate versions or possibilities that go under different names (like Terumi & Susano'o, Tsubaki & Izayoi) |namejp =Name in Japanese |nameen =Name in English |illust =Illustrator |illustalt =Alternate spelling of the artist's name or handle if applicable |voice =Voice actor |voicealt = Alternate spelling of voice actor's name or handle if applicable |profiledesc =for now, the official site description |icon =Filename of the icon (doesn't need File: prefix) |image =Image of the character (doesn't need File: prefix) |image2 =Image2.png |image3= |image4= |sprite =Sprite.png |distortion =Distortion.webm |astral =Astral.webm |releasejp = Date of release |releasejp2 = Date character was added to the Crystallized Azure Gacha, if they were first introduced in a different gacha |limited=Gacha (if character is limited; omit if not limited) |obtain=Method(s) of obtaining the character |element = one of fire, wind, water, earth, light, or dark |baserarity= starting rarity (lowest rarity) |position = front, flex, rear |role= Tank, Attacker, Supporter, Healer |cost = Integer |minhp= At base rarity and level 1 |minatk= |mindef= |maxhp= ??? |maxatk= |maxdef= |spreadR= |spreadD= |spreadS= |hitcountR= |hitcountD= |hitcountS= |hitcountEX= |hitcountDD= |hitcountAH= |fxnameen1 = String |fxnamejp1 = String |fxnamejpalt1 = romaji name |fxtargettype1 = ST, AOE |fxdesc1 = Wikitext |fxstatuses1 = List (,) of String |fxunlock1 = String |fxnameen2 = String |fxnamejp2 = String |fxnamejpalt2 = romaji name |fxtargettype2 = String |fxdesc2 = Wikitext |fxstatuses2 = List (,) of String |fxunlock2 = String |fxnameen3 = String |fxnamejp3 = String |fxnamejpalt3 = romaji name |fxtargettype3 = String |fxdesc3 = Wikitext |fxstatuses3 = List (,) of String |fxunlock3 = String |skillnamejp1 = String |skillnameen1 = String |skillnamejpalt1 = romaji name |skillicon1 = File |skilldesc1 = Wikitext |skillstatuses1 = List (,) of String |skillbasecd1 = Integer |skillunlock1 = String |skill1_fx1 = Name of the effect that changes based on level |skill1_val1= Comma-separated values at each level (e.g. 1,1,1,1,1,2,2,2,2,3) |skill1_fx2= |skill1_val2= |skill1_fx3= |skill1_val3= |skillnameen2 = String |skillnamejp2 = String |skillnamejpalt2= romaji name |skillicon2 = File |skilldesc2 = Wikitext |skillstatuses2 = List (,) of String |skillbasecd2 = Integer |skillunlock2 = String |skill2_fx1 = Name of the effect that changes based on level |skill2_val1= Comma-separated values at each level (e.g. 1,1,1,1,1,2,2,2,2,3) |skill2_fx2= |skill2_val2= |skill2_fx3= |skill2_val3= |traitnameen<n> = String, where <n> is a number between 1 to 5 |traitnamejp<n> = String, where <n> is a number between 1 to 5 |trainnamejpalt<n> = name in romaji, where <n> is a number between 1 to 5 |traitfxdesc<n> = Wikitext, where <n> is a number between 1 to 5 |traitstatuses<n> = List (,) of String |traitfxcondition<n> = Wikitext, where <n> is a number between 1 to 5 |traitreqrarity<n> = String, where <n> is a number between 1 to 5 |influences =List (,) of String }}