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{{Gameplay Subpage}} | {{Gameplay Subpage}} | ||
__NOTOC__ | __NOTOC__ | ||
==Strategy== | |||
<blockquote><i>Celica is an all-rounder who can fight from any range. She fights together with Minerva, but there aren't any special controls required. She has many simple attacks, so she can be recommended to anyone to play. | |||
At mid range, use long reaching attacks like standing B, standing C, or jumping C. It's also good to mix in projectiles like Arc Grillé (↓↘→ + B). | |||
A basic combo is to go from standing B into standing C or ↘ + C, then cancel into Lance Quiche (↓↙← + C). The reach of ↘ + C is a little short, so be aware of distance. | |||
If standing C is guarded, besides Lance Quiche, you can follow up with a projectile like Arc Grillé, or surprise the opponent with a middle attack like Marteau Flan (↓↙← + B). | |||
Once close to the opponent, use middle attack → + A and low attack crouching B or ↘ + C to shake up their guard. | |||
The first stage of → + A is a middle attack, but the second is a low attack. If you use it from barely out of range of the first stage, it can be difficult to guard against. If only the second stage hits, it causes a stagger, so go for a combo. | |||
If the opponent attacks from the air, use → + B or jumping C to counter. If you connect → + B into standing C, you can start a combo. | |||
Hache Rotir (↓↘→ + C) lets you resist the opponent's attacks and counter. You will take damage, but Recovery Capacity will fill up quickly, so use Armure Sorbet (→↘↓↙←→ + A) to restore health.<ref>''BlazBlue: Central Fiction, Tutorial Mode, Character Specifics, Celica - Lesson 03 - Strategy Lessons''</ref></i></blockquote> | |||
==Command List== | ==Command List== | ||
{{Command List | {{Command List | ||
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| input = D | | input = D | ||
| input2 = | | input2 = | ||
| desc = | | desc = After a series of attacks with Minerva, is able to regenerate Minerva's HP. By pressing D is able to attack the opponent up to three times. | ||
}} | }} | ||
| od = | | od = | ||
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| input2 = | | input2 = | ||
| image = | | image = | ||
| desc = | | desc = HP and the Recovery Capacity is automatically increased. | ||
}} | }} | ||
{{Command List Row | {{Command List Row | ||
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| input2 = | | input2 = | ||
| image = | | image = | ||
| desc = | | desc = Minerva will attack while advancing forwards, and if it connects, will blast the opponent with a series of attacks. | ||
}} | }} | ||
| specials = | | specials = | ||
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| JP = ピック・コンフィ | | JP = ピック・コンフィ | ||
| romaji = Pikku Confi | | romaji = Pikku Confi | ||
| input = | | input = ↓↙← + A in midair | ||
| input2 = SP | | input2 = SP in midair | ||
| desc = | | desc = Minverva chucks Celica for a swooping down attack. | ||
}} | }} | ||
{{Command List Row | {{Command List Row | ||
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| input = ↓↘→ + B | | input = ↓↘→ + B | ||
| input2 = → + SP | | input2 = → + SP | ||
| desc = | | desc = Minerva transforms into cannon-mode, and launches projectiles. | ||
}} | }} | ||
{{Command List Row | {{Command List Row | ||
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| input = ↓↙← + B | | input = ↓↙← + B | ||
| input2 = ↓ + SP | | input2 = ↓ + SP | ||
| desc = | | desc = Minerva will transform her arm, and smash the opponent with an attack that cannot be blocked while crouching. If there is any Recovery Capacity, the properties will be enhanced. | ||
}} | }} | ||
{{Command List Row | {{Command List Row | ||
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| input = ↓↘→ + C | | input = ↓↘→ + C | ||
| input2 = SP | | input2 = SP | ||
| desc = | | desc = Will throw an uppercut alongside Minerva. If there is any Recovery Capacity, the properties will be enhanced. | ||
}} | }} | ||
{{Command List Row | {{Command List Row | ||
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| input = ↓↙← + C | | input = ↓↙← + C | ||
| input2 = | | input2 = | ||
| desc = | | desc = Minerva will transform into flight-form, and lunge at the opponents. If there is any Recovery Capacity, the properties will be enhanced. | ||
}} | }} | ||
| dd = | | dd = | ||
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| input = →↘↓↙←→ + A | | input = →↘↓↙←→ + A | ||
| input2 = | | input2 = | ||
| desc = | | desc = Tends to Minerva's wounds with healing magic. | ||
}} | }} | ||
{{Command List Row | {{Command List Row | ||
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| input = →↘↓↙←→ + B | | input = →↘↓↙←→ + B | ||
| input2 = | | input2 = | ||
| desc = | | desc = Minerva transforms into cannon-mode, and launches a powerful projectile. | ||
}} | }} | ||
{{Command List Row | {{Command List Row | ||
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| input = →↘↓↙←→ + C | | input = →↘↓↙←→ + C | ||
| input2 = ← + SP | | input2 = ← + SP | ||
| desc = | | desc = Retires Celica high up above to safety, then transforms into striker mode, and charges towards the opponent. | ||
}} | }} | ||
| astral = | | astral = | ||
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| input = ↓↓↓ + A | | input = ↓↓↓ + A | ||
| input2 = | | input2 = | ||
| desc = | | desc = Celica will treat the opponent's wounds. | ||
}} | }} | ||
}} | }} | ||
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File:BBCF CE Palette 10.png|10<br>BlazBlue Alter Memory Limited Edition Character Color Set | File:BBCF CE Palette 10.png|10<br>BlazBlue Alter Memory Limited Edition Character Color Set | ||
File:BBCF CE Palette 11.png|11<br>[[Little Sister]] and [[Me]] | File:BBCF CE Palette 11.png|11<br>[[Little Sister]] and [[Me]] | ||
File:BBCF CE Palette 12.png|12<br> Ramlethal and Venus & Velva (Guilty Gear Xrd) | File:BBCF CE Palette 12.png|12<br>Ramlethal and Venus & Velva (Guilty Gear Xrd) | ||
File:BBCF CE Palette 13.png|13<br> Tokonome Mamori and Shikishima Mirei (Valkyrie Drive: Mermaid) | File:BBCF CE Palette 13.png|13<br>Tokonome Mamori and Shikishima Mirei (Valkyrie Drive: Mermaid) | ||
File:BBCF CE Palette 14.png|14<br>[[Nine the Phantom]] | File:BBCF CE Palette 14.png|14<br>[[Nine the Phantom]] | ||
File:BBCF CE Palette 15.png|15 | File:BBCF CE Palette 15.png|15 |
Latest revision as of 08:07, 23 April 2023
Edit details used on characters' gameplay pages from this page. See Category:Gameplay Subpage for a list of all pages like this, and Help:Manual of Style/Character Pages/Gameplay for an example of a standard layout for this page. |
Strategy
Celica is an all-rounder who can fight from any range. She fights together with Minerva, but there aren't any special controls required. She has many simple attacks, so she can be recommended to anyone to play.
At mid range, use long reaching attacks like standing B, standing C, or jumping C. It's also good to mix in projectiles like Arc Grillé (↓↘→ + B).
A basic combo is to go from standing B into standing C or ↘ + C, then cancel into Lance Quiche (↓↙← + C). The reach of ↘ + C is a little short, so be aware of distance.
If standing C is guarded, besides Lance Quiche, you can follow up with a projectile like Arc Grillé, or surprise the opponent with a middle attack like Marteau Flan (↓↙← + B).
Once close to the opponent, use middle attack → + A and low attack crouching B or ↘ + C to shake up their guard.
The first stage of → + A is a middle attack, but the second is a low attack. If you use it from barely out of range of the first stage, it can be difficult to guard against. If only the second stage hits, it causes a stagger, so go for a combo.
If the opponent attacks from the air, use → + B or jumping C to counter. If you connect → + B into standing C, you can start a combo.
Hache Rotir (↓↘→ + C) lets you resist the opponent's attacks and counter. You will take damage, but Recovery Capacity will fill up quickly, so use Armure Sorbet (→↘↓↙←→ + A) to restore health.[1]
Command List
Name | Command | |
---|---|---|
Normal Input | Alternative Input | |
Drive | ||
Minerva ミネルヴァ Mineruva |
D | |
After a series of attacks with Minerva, is able to regenerate Minerva's HP. By pressing D is able to attack the opponent up to three times. | ||
Overdrive | ||
Regelite リジェライト Rijeraito |
A + B + C + D | |
HP and the Recovery Capacity is automatically increased. | ||
Pue Vapeur ピュエ・ヴァプール Pyue Vapūru |
During OD, A + B + C + D | |
Minerva will attack while advancing forwards, and if it connects, will blast the opponent with a series of attacks. | ||
Special | ||
Pic Confit ピック・コンフィ Pikku Confi |
↓↙← + A in midair | SP in midair |
Minverva chucks Celica for a swooping down attack. | ||
Arc Grillé アルク・グリエ Aruku Gurie |
↓↘→ + B | → + SP |
Minerva transforms into cannon-mode, and launches projectiles. | ||
Marteau Flan マルトゥ・フラン Marutu Furan |
↓↙← + B | ↓ + SP |
Minerva will transform her arm, and smash the opponent with an attack that cannot be blocked while crouching. If there is any Recovery Capacity, the properties will be enhanced. | ||
Hache Rotir アッシュ・ロティル Asshu Rotiru |
↓↘→ + C | SP |
Will throw an uppercut alongside Minerva. If there is any Recovery Capacity, the properties will be enhanced. | ||
Lance Quiche ランス・キッシュ Ransu Kisshu |
↓↙← + C | |
Minerva will transform into flight-form, and lunge at the opponents. If there is any Recovery Capacity, the properties will be enhanced. | ||
Distortion Drive | ||
Armure Sorbet アルミュール・ソルベ Arumyūru Sorube |
→↘↓↙←→ + A | |
Tends to Minerva's wounds with healing magic. | ||
Sabre Anglaise サーブル・アングレイズ Sāburu Angureizu |
→↘↓↙←→ + B | |
Minerva transforms into cannon-mode, and launches a powerful projectile. | ||
Casque Velouté キャスク・ヴルーテ Kyasuku Vurūte |
→↘↓↙←→ + C | ← + SP |
Retires Celica high up above to safety, then transforms into striker mode, and charges towards the opponent. | ||
Astral Heat | ||
Atout Rilettes アトゥ・リエット Atu Rietto |
↓↓↓ + A | |
Celica will treat the opponent's wounds. |
Notes
Palettes
07
Konoe Ayatsuki Mercury and Eight11
Little Sister and Me
References
- ↑ BlazBlue: Central Fiction, Tutorial Mode, Character Specifics, Celica - Lesson 03 - Strategy Lessons