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* The moves [[wikipedia:Inverse function|f Inverse]], [[wikipedia:Function composition|f of g]], '''y two-dash''' ([[wikipedia:Second derivative|y double-prime]]), [[wikipedia:Zero element#Additive identities|Zero Vector]], and '''Equals 0''' refer to general mathematics and calculus | * The moves [[wikipedia:Inverse function|f Inverse]], [[wikipedia:Function composition|f of g]], '''y two-dash''' ([[wikipedia:Second derivative|y double-prime]]), [[wikipedia:Zero element#Additive identities|Zero Vector]], and '''Equals 0''' refer to general mathematics and calculus | ||
* '''if p then q''' refers to [[wikipedia:Propositional calculus|propositional calculus]], which is sometimes also known as zeroth-order logic | * '''if p then q''' refers to [[wikipedia:Propositional calculus|propositional calculus]], which is sometimes also known as zeroth-order logic | ||
==Palettes== | |||
<gallery heights="100px" style="text-align:center;"> | |||
File:BBCF AR Palette 1.png|01 | |||
File:BBCT AR Palette 02.png|02 | |||
File:BBCT AR Palette 03.png|03 | |||
File:BBCT AR Palette 04.png|04 | |||
File:BBCT AR Palette 05.png|05 | |||
File:BBCT AR Palette 06.png|06 | |||
File:BBCT AR Palette 07.png|07 | |||
File:BBCT AR Palette 08.png|08 | |||
File:BBCT AR Palette 09.png|09 | |||
File:BBCT AR Palette 10.png|10 | |||
File:BBCT AR Palette 11.png|11 | |||
File:BBCT AR Palette 12.png|12 | |||
File:BBCT AR Palette 13.png|13 | |||
File:BBCT AR Palette 14.png|14 | |||
File:BBCT AR Palette 15.png|15 | |||
File:BBCT AR Palette 16.png|16 | |||
File:BBCT AR Palette 17.png|17 | |||
File:BBCT AR Palette 18.png|18 | |||
File:BBCT AR Palette 19.png|19 | |||
File:BBCT AR Palette 20.png|20 | |||
File:BBCT AR Palette 21.png|21 | |||
File:BBCT AR Palette 22.png|22 | |||
File:BBCT AR Palette 23.png|23 | |||
File:BBCT AR Palette 24.png|24 | |||
</gallery> | |||
==References== | ==References== | ||
{{#tag:references}} | {{#tag:references}} |
Latest revision as of 21:12, 28 November 2020
Edit details used on characters' gameplay pages from this page. See Category:Gameplay Subpage for a list of all pages like this, and Help:Manual of Style/Character Pages/Gameplay for an example of a standard layout for this page. |
A strange, crazed creature housing bugs within its body. A tricky fighter whose movements aren't human!! [1]
Strategy
Arakune, who has many tricky action patterns, isn't lacking in the variety of its skills, and has quite a few regular attacks. The Drive button has a side effect called "curse" (
烙印 Rakuin), which when applied to the opponent will cause bugs to appear from both inside and outside the screen regardless of the skills and specials used, allowing one to set up combos.[1]
Command List
Name | Command | |
---|---|---|
Normal Input | Alternative Input | |
Drive | ||
Special | ||
Zero Vector ゼロベクトル Zero Bekutoru |
Midair ↓↘→ + D | |
If p, then q PならばQ P Naraba Q |
↓↙← + A or B or C (midair also) | SP1 |
y, two-dash y, Tū Dasshu |
Midair ↓↘→ + C | SP2 |
Equals 0 イコール0 Ikōru 0 |
↓↘→ + B | SP2 |
Distortion Drive | ||
f of g fマルg f Maru g |
Midair ↓↙←↓↙← + D | SP3 |
f Inverse fインバース f Inbāsu |
↓↘→↓↘→ + C | SP3 |
Notes
- The moves f Inverse, f of g, y two-dash (y double-prime), Zero Vector, and Equals 0 refer to general mathematics and calculus
- if p then q refers to propositional calculus, which is sometimes also known as zeroth-order logic